Finally, we get the opportunity to put our Spy Cards worldbuilding in a work. Though there are many questions about such things as "regulation" "how these cards are printed" "who approves a single spy card", and so on, we are here to present a bold new take: this game is based like 60% on obscure roach memory-reading tech that got turned into a card game with absolutely No card-game-related intentions included in the original tech and most of the card vetting is just from the fact that there aren't too many card printers out there and most of them make cards that need to be translated from Roach.
Strictly speaking, as a card game, it is not a terribly good or well-balanced one. It's popular primarily because of a mix of the difficulty involved in getting the data for high-level cards, the fun of seeing the variety of monsters that can be brought to the table, and the incredible amounts of ham and drama that goes into specifically the professional scene.
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