formerly an essay in tags but - billie lurk. half-nameless, misremembered woman. her powers derived from the things taken from her, without any catharsis or empowerment. the rat charm, tied with deidre's hair, her lover's voice in the mouth of rats. her arm and eye, taken, given back only to cause her chronic pain, then lost again. foresight seems a cruel gift for a woman who botched the timing of her takeover of the whalers, and bet wrong when it came to delilah.
she never bore the outsider's blessing; his first visit to her was more like an assault. every other dishonored POV character gets the choice to be selfish, and for that selfishness to mean something, but billie's actions have no effect on the world at large, either, in a game without a chaos system.
some say that corvo is the ghost, but he can reach out and change things. billie's buried herself twice and come back and nothing she does seems to matter - she is less a protagonist, more a convenient full stop in the narrative.
try this: open doto, start a new game. sit in her cabin. notice how little of billie there is. even the woman she loved more than anyone has the face of another named character.
she sits amongst the assets of other games: empty canvases and a dressmaker's mannequin that wears nothing.
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