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#cya foreal this time
perereiii · 1 year
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hi this is for future me to remember
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qvoixcc · 7 years
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okay so uhm, hours ago a nonny asked about long skirt mesh or smth. idk if this would help but I decide to go ahead n share with what I know/have learned so far and here’s a vid of me working on my meshes... I guess. (idek if thats the right title for it .-.) ALSO, credits to this amazing babe @owl-plumbob​ cos I stumble across the tutorial which u can find n read here (ITS AMAAAZINGGG! FOREAL!) The video is basically of me doing the steps from that post so you guys should really read it LOL but I also kinda added bits & bobs here and there. idk if its considered the “right” way (references to the bits n bobs i did) or not but it seems to work for me and that’s how I get my meshes to work. I am still learning too so, youknow. (pffft who am i kidding) *hides in cave*   uhm, I think that’s it from me. I’m not sure what else I’m suppose to type here to be honest partly because what i wanted to say is already written in that post so you know. check it out i guess. yep okay cya guys.  note: i messed up a bit on 02:00 lol so u guys can just skip ahead to 03:58 ish. also, this is more of a rant from me but I usually don’t overlapping my uvs together like that part i did with the sleeves which u guys will probably see in the video. i usually do it side by side if it’s a longer sleeve or use the extra slots but I kinda wanted to test it out this time and since i was working on this i thought, eh mind as well but feel free to correct me LOL. oh and another tip, while in uv map, when you want to rotate precisely... let’s say. 90 degrees. select your uv >press R >type 90 on your numpad >click to confirm and there u go :) andddd you know how sometimes at the end of your clothing mesh there’s this black/gray-like shadow in game? to get it off, select the very end of your meshes, then click the edge select button on the bottom and press ctrl+E and press edge split, that should fix the problem. (references from 12:06 of the video) and uhm.. yeah. ok. this is getting awkward. Thank you for your time :>
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