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#im not trying to start shit at all im just over-tired musing and heavily procrastinating the 500 word analysis i have due friday
strawberryybird · 4 years
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fe captured a lot of my interest with its beautiful and fantastic melodrama, which i am a slag for, but also fe awakening captured that pseudo-life is strange effect where it felt like my playing the game had actual in-game consequence. and on one hand, that’s just me hanging up my disbelief on the first available surface, but on the other hand, the way that the player’s very investment in the game and characters was built into the end-game mechanic was fucking fantastic. That sense of player autonomy/ ‘choice-impact’ if you will (i wouldn’t, but anyway), captured me most in CF, because it was the path that I did, essentially, choose to follow. A lot of my love for CF does probably draw from the fact I got to choose if I followed Edelgard like a little lesbian meta version of macbeth following her lady macbeth inclinations of regicide. I’m walking beaten track here, I know, but as much as I loved VW (and I loved VW), it didn’t have that same sense of ‘autonomy’ (autonomy to me implies an ability to act outside of an established/typical framework, literally impossible to do in a pre-coded video game) to me as CF did. The point of this being that when I do inevitably seek out transformative work... I go to Deers work before I go to CF-compliant work. It’s like the itch to contribute, to collaborate, has already been scratched with CF - I’ve already involved myself in making the story happen. In VW, it was more like a book, watching the story happen to me. I enjoyed both of them massively, as pretty fucking evidenced by this blog, but I guess I’m just interested in why i choose to supplement or change the story of the Deers in my off time over the story of CF when I still feel like CF was the narratively-shafted route. anyway my english lit degree has turned me insane.
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