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#it comes to say how crazy the military was in Khaenri'ah
reginrokkr · 1 year
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◟༺✧༻◞ Ruin Machines II: Ancient kingdom guardians.
As Dain said before in "We will be reunited", the Ruin Machines all hail from the fallen land of Khaenri'ah. And these machines are now known in Teyvat as Ruin Guards. By design, they are tools of war for Khaenri'ah. [...] The humans we face in-game, the Hilichurls and the Abyss monsters behave according to certain social dynamics and adapt their behavior according to their ecological environments as natural and elemental organisms would, while the Ruin Machines are automated tools designed and manufactured by the people of Khaenri'ah.
Although they are all classified as Ruin monsters due to different design purposes and functional differences within their respective divisions, Ruin monsters actually have different forms. For instance, for the relationship between the Ruin Guard and Ruin Grader we can think of their design basis as "machines of war built in man's image". By respecting this foundational idea, a distinction is then created when it comes to their form. If there are major differences in their shape, we can think of them as having different design purposes, respectively. Using military units as an example the Ruin Guards most resemble "infantry" whose job is to advance and hold territory while Ruin Hunters are much closer to skirmishers.
When we designed the Ruin monsters, we identified two set points at the Creative Concept and Writing level and the Ruin Machines must satisfy at least one of them. One is functionality "form determined by function" while the other is biomimesis. The combat, art design and presentation of the Ruin monsters basically revolve around these two set points.
—Form determined by function—
[...] The Ruin Serpent is from the underground kingdom of Khaenri'ah and is a piece of engineering machinery designed for civil construction and tunnel development. Similarly, as one of the Ruin monsters its body has also inherited a biomimetic form assembled from parts. Prehistoric giant creatures such as Tyrannosaurus Rex and Pterosaur were sources of inspiration for the Ruin Drake. This is also more in line with the theme of the Ruin machines being strange and ancient
—Biomimesis—
Aside from "Form determined by function" another major part of our design philosophy for the Ruin series is "biomimesis". That is, imitating a living creature in structure and behavior. Khaenri'ah is a nation located underground. In terms of ecological diversity, its nature is lacking compared to the surface. Therefore, among the mechanical engineers of Khaenri'ah, there are some people who are obsessed with the idea of mimesis... In other words, they wanted to create a mechanical ecosystem underground using human intelligence. As for the Ruin Sentinels, the engineers are people who have not seen life on the surface so they drew inspiration from bionic beings in their own imaginations to create war machines. The overall design of the Ruin monsters follows "biomimetic" principles. In addition to considering the mechanical structure, we also had to consider the ecological behavior of the animals they were inspired by.
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