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#kef high on metroid
kef-meister · 9 months
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Metroid Dread
One of my absolute favorite things about Metroid Dread isn't just the story or the gameplay - but Samus' body language. There's one scene in particular:
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This still comes from a scene near the start, where Samus has just survived an event which has (once again) disabled most of her powers so the 'Metroidvania' part of the game can take place. She's originally on the floor, comes to after having passed out, and then props herself up using her gun, first, instead of her left arm.
This is someone so used to being in her suit that she effortlessly uses her right arm - which is "only" a gun - as a means to hold herself up or clobber things with rather than its intended purpose. They specifically chose to animate that. This, to me, is a small but very important detail that shows how much thought MercurySteam has put into Samus and the way she moves in-game and during cutscenes.
(It also makes me wonder if Samus is ambidextrous, but that's not something I'm going to explore here - I just wanted to yell about this detail.)
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kef-meister · 8 months
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Hatchling
I'm almost as old as the Metroid series itself, but as dark as the series can get it rarely touches on Samus' past with the Chozo.
(If you've read Nintendo Power Issue 57 to 61, the manga and/or have played the Japanese version of Metroid Fusion, then some things are at least a little less vague.) The first time the main series (EN) gives us a glimpse of Samus' past is during the events of Zero Mission, such as Samus' doodle on a relief within a Chozo Ruin:
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With the manga (dubious canon) and Metroid Dread having revealed that Samus has been genetically tampered with in order to adapt to the harsh environments of planet Zebes (making her part Chozo), I'd like to remind the fans of the series (and horrify newcomers with the knowledge) that the genetic tampering of Samus Aran could've happened as early as the age of four. (not long after Gray Voice and Old Bird took her from the razed mining operation on K2-L back to the planet Zebes)
Nintendo. There's a whole-ass bounty-hunter with complex physical and psychological issues out there waiting to be explored, Nintendo. I dare say she's the most complex character you have. (unless you're going to count Ten-Apple Twink and his noodle girlfriend from the last Zelda game)
I love Samus and human kids are difficult to raise, Nintendo. So where's the story about (at least) two geriatric birds dealing with a (genetically altered) kid? Who taught her how humans work? Who taught her human customs, if any? Who knows about human psychology within the Chozo? Who taught her how death works?
Am I overthinking this? Unless the manga gets an official translation or release outside of Japan, I'm going to have to either eat existing fan fiction or sit down and spend my time making it.
Because Nintendo fails to give their darlings trauma, unlike AO3 authors. /lh /j
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kef-meister · 9 months
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Metroidposting
I have an immense urge to start digging into Japanese television in the 1960's/70's/80's for the sole reason of finding out what the hell could have inspired Metroid and everything in it.
The only reasons I haven't yet are that I do not understand Japanese at all, and I am afraid of disappearing for months down a rabbit-hole without a spade.
...
Sure, John Carpenter's "The Thing" could explain the X Parasites - since the movie's known as "The Thing From Planet X" in Japan and a number of other staggering similarities.
But how did they decide on "high-science birdpeople got tired of conquering so hard they started inventing a hungry jellyfish to save the ecosystem" ????
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