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#probably other people do not want to cry when interacting with annoying cluttered UIs with twenty different buttons none of which seem
rusalkii · 2 years
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A while back I finally figured out how to use UBlock's element blocker and promptly went mad with power. Just now I turned off all my extensions to debug something and realized how much more useable it made everything. As soon as I see something annoying I open the Ublock popup, select the element picker, click the annoying thing, and (most of the time) the annoying thing is gone forever and I never have to think about it. So here's my shameless ad pitch for things you can do with it, other than the default "block ads":
Remove all of the UI buttons that are definitely useful for someone but that you're never going to use in your life
Remove UI buttons you use only once, like "register"
Hide the "Posts +" button in tumblr
Clear all of the information your credit card website tries to show you that you don't care about so that you can focus on the couple numbers that you do
Send those pop-up "do you want to chat!" notifications to hell, where they belong
Remove various website overlays
Remove specifically the calorie numbers on food delivery websites
Hide the comments and recommended videos sidebar on youtube
Hide promotions that an adblocker doesn't pick up on because they're native
Hide your facebook newsfeed (if you just use it for chat/events/groups)
Hide discord's sidebar when you just need one channel open and don't want to be distracted, and then unhide it when you want it back
Get rid of distracting moving elements on pages
Hide almost all of the elements on twitter except the actual tweet, if you only interact with twitter via other people's links and don't want to be sucked down the rabbit hole
Generally hide "Related!" or "See also" or "You might like!" type distractions on sites where you only want to see what you came there for, not browse
Remove all of the news from weather websites so that they can actually do their job and show you just the weather
Remove the footer text on websites no one ever reads
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vikab · 7 years
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p5 thoughts
After having drawn so much fanart of p5 (most of it being Yusuke) before the game even came out, even with my hype when I started playing on the release date, I only FINALLY finished persona 5 OTL
Below will be my mini-review and thoughts on the game?? spoilers are gonna here on the entire game
Total playtime - 87 hours 40 minutes
OK this is gonna be disorganized mess but i will try to be .. not messy Story: The story unfortunately was very weak :(  Like the game had an AMAZING start and it was tackling really important issues. I really started to care about Ryuji and Ann and their goals. Then Yusuke joins and I thought the game was just heading in perfect direction. Then I felt off during Kaneshiro’s arc as Makoto did not really feel .. really into the whole PT thing?? sorry Makoto fans i love her but she felt rly overrated... anyway Futaba’s arc no doubt was my favorite but then the game really started falling apart. like lets not talk about the whole series of events that were Morgana leaving the team that was straight up BAD. the pacing picked up a bit for the Casino dungeon and it was really intense then its Shido and thing kinda... fell back into this weird pacing ... Ah yes, let’s just wait 20 days to see if Shido has a change of heart or we die. After that the pacing was still all over the place then the huge plottwist happens. I knew about it but still liked it! The last arc had on point emotions and feels so it felt like a good ending to the game.  SEVERE PACING ISSUES KILL THE GAME FOR ME THOUGH.   I get that they still wanted the calendar system but honestly i dont think it worked any huge favors for the game . .. anyway yeah the game started amazing then dropped close to death then picked up again but not as good as the beginning Characters: I have not managed to finish a lot of confidants so near the end the parts where confidants help out it was .. very lacking lol .. . if that part wasnt so depended on the confidants that you have finished.... But overall the characters were good. Pacing of the story and the story itself did not do any justice to them I think and it feels bad bc everyone had so much potential but having a big cast it was obvious that not everyone was getting the attention they deserved Ryuji - good bro and I loved him but the middle part of the game and the constant “we gotta get the girls!” moments were so . . ugh ...  confidant rank and beginning of game ryuji was absolute best though Ann - same goes for her as with ryuji that the beginning of the game was best characterization moment for her. I liked her a lot and she’s pretty bro for female heroine! but the constant fanservice kills me guys Morgana - boy did i dislike morgana for the most of the game. he really felt like teddie 2.0 at times and i just did not have a lot motivation to like him. Last arc of the game tho?? i love morgana??? i wanna cry tbh those parts near the end really resonated with me so my final verdict is that i like morgana a lot now Yusuke - I LOVE THIS BOY. while i get the beef that people have with his recruitment arc (the whole nude modeling thing) I thought it was ok since my interpretation is that he was just pissed and really needed that inspiration he found in ann but idk. otherwise his arc was good but goddamn fuck you atlus for continuously treating him like a weirdo?? PT is supposed to be a gang of misfits and yet even the teammates keep treating him like a weirdo. . that was just really bad like come on  let me kiss yusuke and feed him. also will never forgive atlus for not letting yusuke move into leblanc. He’s a very good character and very level-headed so i love him sm. he has really great moments Makoto - I liked her a lot! i do think she’s a bit overrated and that she doesn’t fit well with PT but I think that’s just the issue with Atlus pacing of the story, because her issues during her recruitment were really good (as in i did feel like she would fit into PT well) Futaba - I LOVE THIS GIRL!! I played with jpn dub which I think does much better justice to her characterization. Her entire arc was so so good and I felt like she was a really solid character going through growth. her confidant was very very good. She has a lot of funny moments and I love her antics with Yusuke. they are the blessed characters of this game. too good for this game. Haru - love her too!!!! she was so nice and sweet but damn atlus did not do her justice at all. she is the “last” party member to join and it is so sad she does not get a lof interaction with PT. like I wish PT interacted with her somehow throughout the game before she joins, be it like help her out sometimes or something bc they go to same school so when she joins later the team dynamic can easily accept her. Goro - we dont talk about goro jk but honestly he was handled bad. his link was automatic and I get why but his initial personality just makes me hate him a lot. he was cool as a party member but not for long. I expect him to appear in spinoffs bc wtf was that ending for him goddamn atlus. i like a lot his potential as a character but everything else? hate Sae was for me quite funny during the interrogation (when you start the confidant parts) but after her casino her involvement in the story I really ended up liking Sae. she’s good Also gonna mention Sojiro bc i love that coffee dad. His dynamic with Futaba and protagonist was extremely good!!! such a solid family. I loved that he finds out the truth and how he handled it. love u sojiro Speaking of protagonist, I really really really wish atlus would ease up on the “silent protagonist” a bit more. for a game as huge as this, the silence does not do justice to the protagonist. idk i just wish there would have been a bit more voice to him and solid characterization other than some off-hand comments that imply the underlying personality. i get the whole “self-insert” part but it sucks stop putting it in games Overall character summary: pacing sucked so characterization suffered a lot. a lot of characters don’t get their time to shine and while I love them a lot it really sucks to see how they were treated. Pacing ruined a lot of things including team dynamic. Palaces: (in chronological order) Kamoshida/Castle - IT SUCKED I HATE IT. being the first freaking dungeon it sure was extremely hard and damn long. also not knowing about the calling car system really hurt lmao. i just hate this dungeon and i got stuck there a lot too Madarame/Art Museum - THE BEST ONE! Honestly I think it is the only palace that really did feel like a heist! It is a very beautiful palace and im probably also biased bc its Yusuke’s arc but this palace was legit fun to get through. Kaneshiro/Bank - it was ok, good music. i don’t really feel much for it and I was just mostly annoyed how long the vault part was. Futaba/Pyramid - I loved it  a lot too! 10/10 music I had a lot of annoyances with coffin shadows and the puzzles for a bit but overall the music and aesthetics really made the palace work well with the story Okumura/Spaceship - we don’t talk about the “lunch break” parts.... overall it was ok and I liked its aesthetic. also the implications about the workers there was good sad material. Sae/Casino - 10/10 music. overall i disliked it a lot bc some of the parts really dragged and I hated gambling in there to progress. Shido/Ship - 10/10 music. overall i liked it / it was ok. the mouse mechanic was a bit fun, the last part being ... 3 boss fights in a row without saving was sure something. 10/10 creepy outside aesthetic of sunken city. Mementos Depths - not to be confused w/ p3/4 style dungeon we know as mementos (which were pretty much mindless fun to progress thru), the depths was ... so good. mostly for the creepy aesthetic 10/10 would suffer again. the music track Freedom and Security, that plays during goro’s bad end credits, plays as the theme for this dungeon and jeez did it make me feel so emo. the parts where you can talk to locked up people who are apathetic to the world just gave me depression and i loved it.. . i didnt really like the later part of it (when tokyo merges with mementos) To rank the palaces overall its:  Art museum > Mementos Depths > Pyramid >> Ruse Cruise > Spaceship > Casino > Bank >>>>>> Castle Gameplay mechanics were very solid and fun. Movement a bit could be clunky (or that’s what i felt like) and stealth mechanic in dungeons was ok. The gameplay has A LOT of attention to detail and i appreciated it a lot. UI was cluttered but it worked and was quite Aesthetic. I think the game would have benefited if the stats weren’t so important to the social aspect or if the calendar system was revamped. Final boss imo was not as bad as P4 but still ... sucked. P3′s final boss fight is still ultimately my favorite. P5 comes close but once again, pacing issues. Protagonist summoning freaking Satanael was cool af though. Honestly my big issue with P5 was the PACING that made the story and characters suck a lot of times but overall the game was extremely solid and memorable.  Of the persona entries i played i think P5 is special so I can’t really rank it. I am really attached to the game despite its heavy flaws that kill me. P3 and P2 are still quite my favorites but P5 is like really close to them so I guess it’s a fave too i love those phantom thieves
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