I saw a post a while back responding to criticism of botw as being "a good game but not a good zelda game", and they responded with how the Zelda Formula was getting tired and stale and botw was a response to that, that it was meant to harken back to the original zelda game where it just drops you in and it makes you find everything on yr own. which like is fine and good and all but. you do know that the original zelda had 8 full unique (as unique as they could be on the nes) dungeons right. the original zelda game had dungeon items. they didn't need to take out one of zeldas defining gameplay aspects and replace it with the fundamentally inferior shrines and divine beasts. you can make a game non linear and refresh its gameplay without taking out one of the series' strongest aspects.
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