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#they call it painbrush for a reason
akascow · 3 months
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i usually hate using brushes and buckets in splatoon bc u have to keep hitting the trigger instead of just holding it down like with shooters
but i recently found the magic of the pain brush and im being so mean with it
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ive never mained a brush before but uhh
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Writing an enormous analysis of the patch is all well and good, but what do the balance changes actually mean for the meta?
Well, for one, I don't think any of the top tiers are going anywhere despite their nerfs, not even Sloshing Machine. Splash, Machine and Stamper all just have too much to recommend them. That said I think Neo Splash is probably leaving the top tiers, as with the paint and points for special nerfs it'll have a tough time competing with the Tentatek Splattershot for the short-range Triple Inkstrike Shooter niche (as a reminder, Ttek's Tri-Strike only costs 190p!)
The big, big winner this patch, however, is Ballpoint Splatling. It is the top tier weapon that got hit the least by a significant margin, only gaining another 10 points for its Inkjet, which only really undoes a buff it got in 3.0. Ballpoint was already considered a contender for the single best weapon in the game by a lot of pro players, and now it is no competition at all. Double Ballpoint is probably gonna become a pretty popular competitive team setup, and that would be bad for Splatana Stamper in particular, as it doesn't have a great matchup against Ballpoint (good lucking try to use Zipcaster while a Splatling is looking directly at you!). If Stamper exits the meta then this would be the reason, not the nerfs it got, though they hardly help.
In response to the rising stocks of Ballpoint and Inkjet, people will start looking for an answer, and the newly buffed Big Bubbler might just be what they're looking for. It remains to be seen for sure, but after the buffs it takes an Inkjet four shots, basically half its duration, to break the bubbler shield, and that's when hitting the weak point. It still gets torn apart by Crab pretty fast, but Crab in turn is very weak to Inkjet, and hey, would you look at that, we've got a bit of a rock-papers-scissors thing going on.
The fun thing about the weapons with Big Bubbler is that I could see people going to any one of them for their Bubble needs. Jr is always a good go-to option, though it lacks punch in the fighting department. Blaster, Splat Roller, and Zink Mini Splatling are good alternatives if you want to scrap, though none of them have a lethal bomb, and that's broadly speaking a downside in competitive play. Finally, there's Squiffer and the new H-3D for long-range options, and I know some competitive players, like ThatSRB2Dude, were eying the latter even before the Big Bubbler buffs.
Another good thing about Big Bubbler is its new resistance to Tenta Missiles, and that might genuinely matter in the face of Wiper Deco (or Diper, as some people are rather condescendingly calling it), with its 190p(?!) Missiles. I really don't know why they cost that little, and I don't expect them to stay at that cost for very long. Missiles have always been very strong, but so far none of the weapons that have them, except Flingza, have had any meaningful impact on competitive play, and Flingza has been very heavily nerfed as a result. Wiper Deco does not just have the lowest points for special out of all Missiles weapon, it also the only one of them that can really fire off its Missiles and then go in to fight the people that are being targeted. This is a big reason why the Kensa Splattershot in 2 was as good as it was, and we've never had a weapon that could really replicate it, until now.
While Wiper Deco is looking threatening on the surface, it remains to be seen if it works out in practice. Without a bomb it will likely have a hard time dealing with Ballpoint, lacking the range and DPS to fight it effectively, and Ballpoint is looking to step up in a big way.
Speaking of unknown factors, there's also the S-Blast '92 and the Painbrush. S-Blast's kit is largely seen as underwhelming, but datamining has shown that the weapon itself is looking incredibly solid, a mix of many of the best traits of other Blasters with very few of their downsides, and that might be enough to carry it into competitive play. Painbrush is looking like it will have excellent range, damage and paint, but absolutely atrocious ink efficiency, some of the worst in the game, in fact. Inkbrush and Octobrush have both seen competitive success, though the former a lot more than the latter, and Painbrush might find a niche as well, especially in Splat Zones, though it remains to be seen.
But all of this is just speculation, though. All we can know for sure is that competitive play will very likely revolve heavily around Ballpoint for the foreseeable future, and that is going to be shaping the meta until the next patch. By hitting all of the top tiers with nerfs, some of them very hard, Nintendo more or less uprooted the status quo of competitive play even before you consider the new weapons, and I'll be very interested to see how things go from here.
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iri-scrublord · 11 months
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Weapon Nerd Goes Off About the New Shit (The New New Shit, Not the Old New Shit)
Okay so a lot of the stuff we got was new kits for old weapons. They're alright, I guess, I like having a Tenta with a hyper-aggressive special like the zook, but I'm not here to talk about those.
First off, the Painbrush.
I'm no stranger to brushes. Hell, they were basically all I could use for a good while before they loosened some regulations about weapon sizes. Brushes are, by and large, pretty easy to mod if you don't really care about the official shit or getting banned, so I was really surprised that not only did we only ever get two SquidForce Regulated:tm: brushes since 2013 (!?!?) but even Mr. Grizz (my hero in terms of weapon modding, god bless that capitalist pig) never touched the things. They're sticks with bristles on the end guys, they aren't that hard to make variations of.
So what do I think of the new kid on the block? Eh, could be worse. Its bristles, like the Octobrush, are thick as hell. But unlike Octo, they put a swivel on the end of the head, so those gobs of ink that collect in them get flung WAY further. We have a brush with RANGE now. People are calling this the Dynamo Brush and I'm not sure I'd go that far, but it does feel pretty damn good to use. Time'll tell if it'll be revolutionary, though, unlike-
The S-Blast '92.
This thing looks a lot like the N-ZAPs, huh? Well, there's a good reason for it. The humans used to have this thing called a NESS, and they had these things called 'light guns' you could use with them. They're kind of like the games you can play in the Shoal, but like...at home, and infinitely worse quality. The N-ZAPs are designed after these light guns for the NESS, and the S-Blast is another one of those. I'm pretty sure it was called the Super Scope made for the NESS's sequel, the Super NESS (though I just call it the SNESS.)
This thing is god damn revolutionary to me. It demands perfection, for sure, but after a bit of tinkering around with this thing, I found it one shots at range like the Range Blaster, sure, but at the drop of a hat, you can turn it into a functional Luna. There's definitely flaws to the production - there's a LOT of complicated systems that go into this plastic thing to make it a Range Luna. And with so many guts in it there's not really a lot of room for the projectiles to be particularly large. The long range blasts are absolutely tiny. We're talking very possibly less than Rapid tiny. Like I said, this thing demands perfection.
Also its kit is hot garbage.
But I'm pretty sure that under the right hands, this thing could define top matches for the next, what, six months? I'm terrified of this thing and I am one billion percent here for it.
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Painbrushes #1: “Competitive”
When you're in your teens, around 15 or so, and you find yourself being an artist, chances are, you have a DeviantArt account. This website (assuming you've never heard of it) prides itself on building a community based around artwork of any kind. And, for the most part, this is true. In fact, a lot of really popular artists got started there and some still frequent the site, despite many artists who reach a professional level moving on to places like Tumblr and Twitter. I post just about all of my art there, mostly because it's much easier to gain an audience on a site meant to share art. I highly recommend starting there myself, but that's not what I'm here to talk about.
Websites like DA have made it a hell of a lot easier to get your work out there as an artist. Being a 20-something year old, I'm couldn't even imagine how artists got anywhere before the internet, and is probably something I will google later. Unfortunately, however, this does not get rid of the competitiveness of the art world.
Being a young artist, or just a beginner artist in general, you don't immediately want to charge money for your artwork. Your focus is (or at least, SHOULD be) to improve, so that eventually, you may be able to find those who want to pay you for your art. This, despite popular belief, is not easy at all. Once you begin taking your art seriously, and spend your time practicing and building a style for yourself, the next step is trying to gather that audience for yourself. I'll go into detail about that another time, but this is something that it seems a lot of artists shy away from talking about, but it is a very necessary component to getting your work out there and becoming a professional.
One hard thing about that, however, is that while you are working your ass off to get noticed for your work, there are thousands of other artists also trying to do that same thing in the same space. Everybody wants to get commissioned, everybody wants to get their art bought on Etsy, retweet, reblog, etc.,etc. It can be complete madness sometimes. It can be killer on a beginning artist's will, confidence, and mental health. And the problem with this is I hardly see people talking about this aspect of making money from art. I think it is very important to keep in mind that you are not the only one out there. When one begins to make a substantial amount of money from artwork, it is crucial that you start to treat that as a business. Because that is what it is.
And that for some reason scares a lot of people. Being self-employed is hardly a bad thing. Those who commission art don’t help this misconception at all. Dismissing certain kinds of art as “not real art” and sometimes even outright refusing to pay for art. Some people see art as this pure thing; untouched by the evils of money and corruption. But honestly? That’s just not true. I could write an entire Tumblr essay on that alone, but let’s save that for another day.
Another point to make is just because the art world is competitive, doesn’t call for hostility between artists. In fact, it is detrimental to your status as an artist to do something like this. You should actively seek to create genuine relationships with other artists. As artists, it is the best way to learn anything about art and money and doing commissions. 
In the end, please remember that we’re all out here struggling, and we can struggle a little less if we just have frank discussions about these things, and teach new artists so that they don’t make mistakes that could ruin their chosen career. 
Stay safe, everybody.
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