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#tho i guess it’s actually ps5 but i wanna keep all my posts about it together
infinityonhighvevo · 7 months
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just finished watching a playthrough of insomniac spiderman 2 and i have lots of thots
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indecisive-v · 3 years
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NINJAMUFFIN DOING ANOTHER AMA ON TWITTER, HERE'S MORE SHIT FOR YA! keep in mind i'm just sharing the funkin related stuff, though i am including WAAAAY more than what i shared before 👍 go check out ninja's twitter profile for questions about stuff like ritz! questions in blue, answers in orange. if yall don't wanna read everything i MIGHT make a version of this post where i replace the answers with my own summaries of em (and if the questions are long, those too)
and here's a link to the ama tweet itself! dunno if it's still goin
Q: I figure the answer will be yes but do you have more plans to implement more guest appearances from people in the newgrounds community into FNF? Or are you all gunna focus on OG lore and stuff going forward
A: for guest appearances, I think we have always seen it as getting a healthy mix of both. PERSONALLY I'd like to lean towards having more OG stuff than guest stuff, BUT it's all a matter of what other boys think of that as well. I'm not the sole person working on game!
Q: Are you gonna release the full FNF game or are you gonna be releasing week after week? Like, are you gonna release week 8 or are we gonna wait some years until The Full Ass Game comes out?
A: Release plan for FNF right now is a few more updates or whatev to the 'demo' we have out right now, and then a long silence of probably no updates whatsoever until the full game is done (which will likely be a few years). That's partly why we made kickstarter for game.
Q: Hey so like, how much will Fnf cost after it's finished? And when will you ask the supporters what they want the game on?
A: It's all subject to change, but right now it prob gonna be standard 15-25$ lil steam indie game.
We will ask Kickstarter pledgers and whatnot what they want the game on SUPER close to when its released, to keep options open if we get onto anything like a console people want.
Q: 1. how was your day
2. are you releasing a week 8 song early like week 7, or are you goin full lockdown
A: I am doing GOOD today, and I think recently I've been good in general.
up to the mood, but so far we doing good about not having anything leak or whatev, so I think it'd be fun to have update come out with people not knowing what to expect at all. Build dat intrigue
Q: Will fnf ever get official plushies?? Seems like an untapped market
A: FNF plushies will prob happen some point, we have a lot of current merch stuff on our plates already though! (Mostly kickstarter type stuff, shirts, pins, posters, and all the physical OST stuff) Its a lot to sort out, but in time more and more stuff will happen. We r jus 4 boys!
Q: did you ever expect your game to blow up as it did? what was your first reaction to seeing it become super popular
A: FNF never had a humble moment, literally day 1 before the prototype even came out, the vid on twitter had like 5K likes overnight. Then when ludum dare version came out, it got 5K likes again, like it wasnt just a fluke. Was crazy, and def felt like somethin was different wit FNF
Q: Do you plan on getting other people to come in to help with the music? That seems like a lot of work to dump on one person, what with the erect mode and whatnot.
I guess the question could apply to all aspects of development. Will you be bringing on more people to help?
A: We definitely are getting help from other people. We are always keeping an eye on people for various different things. In terms of programming, already I've gotten 2 people (MtH and Geokureli) to help with certain Week 7 stuff (charting/polish, and loading stuff). Shit like dat
Q: Oh, also, will the Steam version be Workshop compatible? That'd really help streamline the process of downloading mods.
A: Steam version of FNF will likely NOT be Steam workshop compatible, because we want all the mods to NOT be spread out through different places. There WILL be modding support that is as streamlined as Steam workshop though. Mainly for non-steam versions of the game!
Q: Are there any chances that the game will have a physical release? Also any updates on a switch port? I remember one of you guys talking/joking about it.
A: Not impossible for FNF to get a physical release. We would want to see how far we could go with it though. I think it'd be super easy to do something wit people like LimitedRun games or whatev, but I think stuff like that can only go so far. I wanna see Funkin in mf Walmart!!!!!!
not that LimitedRun isn't going to be an option! Just we consider and pursue many different things! FNF release is years away, so we have time to think about everything. Whole mindset can be different just a few months from now.
Q: Out of curiosity, how are you dealing with all the popularity? It blew up so fast id barely be able to handle it if I was in your shoes.
A: The only way I've been able to handle it is having the other boys on the crew and being able to talk to them about all the overwhelmingness.
Part of it feels very lonesome, feels like NO ONE can come close to comprehending exactly how I'm feeling, except them. also other PALS!!!
Q: Do you own any of the bootleg FNF merchandise? Like any bootleg plushies or anything?
A: i dont, i genuinely think they r a waste of money, and I know any bootleg shit that gets made, we can prob go about and make it, and make it 100x cooler because we actually put effort into shit. bootleg shit just in it for the coin, so they aint gettin that from me
Q: How did you go about getting in contact with sr pelo for skid and pumps vocals?
A: Pelo i think was familiar and pals wit PhantomArcade a bit thru various Newgrounds things and collabs and whatnot.
pelo retweeted the first OG FNF posts first ever, and brought a LOT of attention to it. to pay him back, we put skid and pump in game! ask dave for more info prob
Q: what's the plan for having the full ass game open source if it's gonna cost money? couldn't people just download the source and compile the game for free?
A: when FNF is fully released, the full source code will be released as well.
the game will be DRM free so it will be way easier for people to redistribute the released/offical .exe instead of compiling it, so that's not the issue anyways. people will pay for things if they like it
Q: What are the chances of it getting on consoles like switch or Playstation, ps5 would definitely be my preferred way to play
A: it'd be a matter of hiring someone to build out backend stuff for those specific consoles. someone who knows their way around all the wacky code stuff, AND knows console hardware stuff. Then its just a matter of hittin up those console manufacturers (Sony, Microsoft, or Nintendo)
the CLOSEST one is SWITCH. pretty much all of that backend is already made, so it just a matter of gettin all that access and shit.
i think in any case though, there's a lot of NDA stuff required, i dunno how much we'd be able to talk about it even IF we get that stuf sorted
Q: any ideas of releasing it on epic store or another platform?
A: Right now, the only thing that is 100% confirmed and WILL happen is a Steam version, itchio version, and mobile versions on respective app stores. Other storefronts aren't out of the picture though, but we don't want to spread ourselves too thin with it.
Q: Will you continue using HaxeFlixel to make the rest of FNF?
A: yes, because it is what I'm the most technically proficient in, and generally is VERY flexible. just a matter of ME becoming a better coder. It's ALL open source, so if I need something done a certain way, either I can do it, or we can hire someone to do it.
Q: have you seen game theory's videos on your game yet and if so, what do you think about them? (not talking about his predictions because i dont want spoilers. i like mystery)
A: it is always good silly fun to watch the Game Theory vids about Funkin with some pals, and see what matpat thinks of the game. i lov the vids, but wish he used my face less! Or at least used a cuter pic of me like this one!!
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Q: Ok so: What does the future of FNF look like to you?
A: future of FNF is a rhythm game that not only exceeds every expectation that people have of it, but subverts most expectations and conventions as well.
Q: Do you plan on retouching on older weeks once the game is fully out? Like reanimating sprites, redoing some charting, updating the background, etc
A: retouching and probably overhauling certain aspects is almost definitely gonna happen. Everything is fluid and can be changed (and should be changed when necessary). i dont think anything should be too attached to, especially this early on in development
Q: I honestly do not care if the answer to this is vague as hell to keep surprises and shit lol but… Since Week 7 was the closest we’ll get to a playable girlfriend (still bf controlling tho), do you have plans to make girlfriend playable in spin-off things or just freeplay?
A: wouldnt be out of the picture for a playable GF, i don't think we've had some hard thing AGAINST it. just a matter of what we want out of the game, and what sort of story or whatev we could do with that concept
Q: How do BF and GF manage to meet famous newgrounds characters (such as pico, tankman and the others to come) like is this all in one universe/ timeline or are they being brought in?
A: i think they are all just there existing. i think there's a lot of wacky things in other media that try to justify crossovers, like MULTIVERSE bullshit or TIMELINE shit, but i dunno, its like subspace emissary. Captain Falcon and Olimar from Pikmin just hang out. Shit like dat
disclaimer that all lore shit is in phantomarcade head pretty much and maybe there is wacky dimensions or somethin
Q: Will the game have dlc?
A: its not too unlikely that we'd have expansions of some sort, but i mean right now we plan on packing in as much as we can into base game, and trying to make that as pure as possible.
if there is ANY dlc, i would personally want it to be 100% free updates
Q: How did you meet Phantom Arcade, Kawai Sprite, and EvilSker? And what do you think about the community and its controversies?
A: me and phantomarcade been fukin around NG for years so years and years ago we naturally crossed paths and became pals
about 2 years ago i found kawaisprites music on NG, and started talkin wit him, made Ritz wit him and we fell in lov
and evilsk8r i met cuz of FNF!!!
quik elaborate on evilsk8r, wanted artist for gamejam FNF was for (ludum dare), and OG person i asked wasnt available, so he referred me to evilsk8r, who I have never met or talked to before ever.
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sillyfudgemonkeys · 5 years
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so apparently P5R just usurped P4G and is now the best selling Persona remake/remaster/whatever; how do ya feel?
Dunno why I didn’t see this, phone’s not giving me updates it seems. ;w; Anyway.... Short Answer: Meh, I really don’t care, I’m more interested in Scramble/Strikers numbers. Long answer tho....(gonna be long, not a rant just I’ve had A LOT of thoughts about sales numbers since P3/5D’s and PQ2′s releases).
I’m not surprised, I mean it’s a remake on a mainline console, combined the fact that it was popular too (I’ll come back to this when I talk about the other Persona games but for now put a pin in that). But there are two things I’m more interested in, 1) P5R’s lifetime sales, and 2) Scramble/Striker’s numbers.
1) Will possibly show how many newcomers we’ve retained. And I’m interested in that because....P5 sold a few million right? If Atlus can retain that that’d be amazing! We won’t know till the Western releases tho. But if it doesn’t, and sells say.....as much as P4G’s life time sales, then....all P5 did was retain the hardcore original audience, it didn’t win over as many new people as we thought it did. Which isn’t a failure, but it’s.....a crude way to say it (sorry I just woke up words are hard), it’s that P5 isn’t as really as hot shit as we all thought it was (and it probably just sold well due to timing and crazy marketing). 
2) What I REALLY want to know is P5S’ sales tho, even more than P5R’s. Since I think that might indicate P5′s standing if it’s as much as a fan favorite as P5 vanilla′s sales show. And it might be the first time we have a clearish answer without any other possibility being the reason for sales numbers. Lemme explain, P5R might do well because is a mainline game instead of a spinoff (but it could do meh compared to P3P and P4G in terms of lifetime sales due to the new comers not wanting to rebuy the game for whatever reason: Same console [which is a double edge sword, PS4 is popular but also people might not want to buy the same game for the same console twice], not worth the price, not enough new changes in their eyes). P5D did poorly, but is it because it was just bad, was it cause of the shitty DLC practices, was it because it didn’t have a lot of content (aka no real plot like P4D)? We don’t know. PQ2? Was it cause it was bad, was it cause it was released on a dying console (as opposed to PQ1 being released at the peak popularity of that console), was it on a console that P5 was it released on, was it cause it featured P3/4 cast and it was aimed at P5 audiences who have no idea who those people are? We don’t really know (this one is probably the dying console tho, which means could it have done well/better if released on the Switch instead?). Did both do bad cause they weren’t really sequels (both technically take place during P5 so yeah)? But P5S? It’s releasing on two very popular consoles, and it’s set as a sequel, so far doesn’t look like there’s a lot of scummy practices going on, actually looks like it has content (so if there are some scummy DLC practices, at least that’s not the ONLY thing you can think about, like with P3/5D). It has A LOT going for it in terms of a spinoff, that even non hardcore/new fans can get into. And I want to know what kind of impact P5 left on the fanbase as a whole and so far it’s not doing so hot spinoff wise (maybe anime too, when the anime was still in the middle of it’s run it wasn’t doing as hot as P4′s first anime or P3′s movies....at least sales wise I found, but that was in the middle maybe it got better), merch sales are probably doing fine tho (since they keep announcing new things). So to me P5′s......all over the gd place. 
tldr; I think P5S will show us a decent idea on how P5 as a series is doing compared to P3/4, it started off strong with it’s main game but has struggled with it’s spinoffs which might be because of other reasons than people just being “meh” on it. P5R will be a good chance to see how many people stayed. 
Now let’s look at the other games. You should know, considering hurdles P5 didn’t have (except maybe P3P, but on the other hand it probs could’ve excelled more on a home console), the modern day Persona games (Tadashi/Old games got screwed and I’ll explain but it’s probably for the same reason as PQ2, or at least for P2EP) did well despite these hurdles, well both original and remakes but I’mma focus on the remakes (all you need to know about P3 Vanilla and FES and P4 vanilla is that they were both released post PS3 and/or towards the end PS2′s life cycle and still did great).
Now P3P probably had the easiest, released during a very popular time for the PSP, and it ended up selling better than EITHER of it’s two PS2 counterparts Life to date (now if you cheated and combined Vanilla and FES, then yeah P3P sold 80,000 less than those two/all their versions, but that’s 2V1 and it’s still amazing how well it did).There was def an uptick in sales, maybe it was all newcomers or maybe it was half old and half new people, but it still resulted in more people buying it than it’s original (which is why I still wanted to talk about it despite it not having the same hurdles as P4G). 
P4G however, that’s where the biggest hurdle comes in (and why I really bring this up). The Vita. A console that sold peanuts compared to the PSP, PS2, PS3, and PS4. No, less than peanuts. 10/15 Million compared to the 80-150 million the other 4 ranged from. I mean yeah a million is a lot, but now you need to market to those million, no, you need to get people to BUY this console first (it was released roughly when the Vita dropped). You need to convince people to ditch their PSP, for a console that isn’t backwards compatible, for this semi-obscure Japanese title. But god damn it did, it almost got all it’s sales from the PS2 back. Hell it exceeded it’s original run L-t-D if you don’t count “The Best” re-releases (Vanilla’s cheaper re-release sold more than P4G’s cheaper re-release). I don’t know if these are also new people, or all hardcore fans, but it did really damn well! It got people hyped and it got people to buy this game AND console! (tho I wouldn’t be surprised if it was at the sacrifice of poor P2:EP, may you rest in peace ;w;). And that was a BIG hurdle for it to overcome! 
Like P3P and P4G really make me wonder how well they’d do with a real remake on the PS4/PS5. Like a port would probs do well, but imagine if they actually improved the graphics and changed/added new things, I think it’d sell about as well as P5 vanilla. 
P5R’s biggest hurdle is justifying itself as a full price game remake on the same console. But like FES could do that (so I think P5R’s outlook is fine, no real hurdles like P4G had to go through)....and just for fun cause I hate myself (jk I dunno I just wanna see if I can take a guess at JPN’s possible sales based off of numbers of past re-releases). And FES’ first week compared to it’s vanilla is 10% higher than Royal, but Royal has more units sold obvie, FES sold about 80% the total the vanilla did, Royal did 70%, L-t-D for FES was 78% not counting cheaper-re-releases, 82% counting re-releases...but I think that’s because P3 Vanilla didn’t have a re-release cause of FES. If I use that as a base.......P5R’s numbers (going off of the graphs from Personacentral like this one and of course the P5R one, which I think are all Japanese sales). If P5R follows a similar patter to FES’ sales %.... I’ll give P5R 72%-82% of Vanilla’s sales (including the cheaper re-release), and we’re looking at maybe L-t-D sales of Royal ranging from about 334,955 to 381,476 units sold. 
If Royal follows a similar pattern to P4G however (cause P5R is more similar to FES and P4G, I’ll do P4G’s too for fun, but I won’t do P3P’s). So there are two life to date numbers, one before factoring in P4/P4G’s re-releases and one after. Before P4G sold about 111% more than vanilla, after re-releases it sold about 96% of Vanilla’s total units. So a low ball and high ball of Royal with P4G’s % would be.....446,606 to 516,389 units sold. 
So combining those two together, I predict (aka this is a theory that I wanted to do for fun for WHATEVER reason, made by someone that JUST woke up and trying to get my math out as quickly as possible, maybe if I have time next week I’ll go back and check my work....I’m very busy this week sadly ;w;) P5R’s L-t-D (pre- cheaper re-release)sales to be somewhere to be 334,955 to 516,389 for Japan. 
But that’s Japan, Japan it feels like they’re more willing to re-buy games on the same console, the West might not be as inclined tho (if we re-buy something, it’s because it’s on a different console). So while P5R could sell about as well as Vanilla did in Japan, I dunno so much about the west. 
tldr; P5R did about as well as I thought in Japan, but not sure about the West. Some number predictions for P5R. If P5R does poorly in the West it could be because it’s was released on the PS4 instead of a different system. P5S I think will give us a better idea on how P5 is doing as a franchise compared to P4.
(also I should note, I prefer vanilla P4 over P4G, there’s some good stuff in P4G, but 1) I prefer Tracey Rooney as Chie, I prefer her down to earth approach more, and 2) there’s some things in P4G that ruins my enjoyment and outweighs the new positive stuff. I like all the remakes barring the guy who directed P4G/P5R, I haven’t finalized my thoughts on P5R yet tho. I do like Kasumi more than Marie tho just on a personality level, still thinking over how they handled her tho. I will say P5R has a lot of gameplay improvements that fixed a lot of gameplay gripes I had so like that’s all I feel like saying/can say about P5R, gameplays better!). 
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