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#worked on design concepts for my LiB redesigns i wanna do
theenderwalker · 5 months
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i am thinking so much about how good starkid is at making me care deeply about their characters and their relationships . the little details and characterizations that make them feel alive and layered even if they’re a minor character or don’t get a ton of spotlight time. the way nightmare time gives some of those under-appreciated characters their own spotlight. fuck it’s so good.
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macadam · 2 years
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Aiit so
I'm tryna redesign Jazz because I'm still sad that he hasn't been redesigned and brought back to any current series
And I even wanna give him new colours and femme attributes
But I'm not used to humanoid figures and when I try I get unsure of what I'm doing and keep stalling from drawing and everything i draw becomes half done ;-;
I feel sad about it and want to pass out but I'm trying to not think of any negative words about it
I just wanna ask, how did you get over the muddy feeling of drawing humanoids?
I feel you anon, I really do. I struggle with this a lot myself.
I have two brands of advice to give you. The first one includes that horrid, horrid word. Practice.
When I was in my first year of college I spent a lot of time going to extra life drawing sessions. I can't recommend this enough, just picking a day or two every week and spending an hour or so drawing poses of the human figure. They don't even have to be long. Sticking to 2-5 minutes and just getting use to getting the basic gesture and shapes down quickly will do wonders. Here are some databases I recommend that have great collections of people posing: https://line-of-action.com, http://reference.sketchdaily.net/en, http://reference.sketchdaily.net/en. Deviant art also has some great pose collections. AdorkaStock, JookpubStock, and theposearchives have some great stuff that I often use.
Second piece of advice is me telling you that have incomplete wips and explorations is the most important part of design. Explore every angle or don't. Draw one leg and not the other because you know it's the same. Put a bunch of shapes on a page and see which one resonates the most with how you want Jazz to look, and fit a stick figure within that shape-- and you can add in actual libs later or not. It's all up to you. Please please know that those concept art books and instagram posts you see are for things much father along in the brainstorming process. You don't have to be creating these works of art in the beginning stages, and if you are, you're doing it wrong (that's not even my advice that is years of being lectured by profs to loosen up my initial concept stage). Stick figures are your friend, shapes are your friend. One very detailed torso on a circle-head and stick legged body is your friend.
Here's an example of my thumbnail vs concept vs final stage of a school project, just to give you an idea of how messy things are allowed to be
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Process does not need to be perfect, and it shouldn't be scary. It's just a bunch of scribbles as you wrestle with pulling the ideas out of your brain.
And if what you're worried about is anatomy, allow my to show you some of my favourite little guys from gesture drawing:
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Those arms are just a line or noodle. And that's all you need.
Also here's some official tfp concept art that's just some scribbly lines and half the form missing. It's just some shapes pretending to be anatomy.
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Sorry for info-dumping on you (and everyone else who has to see this yikes) I'm just very passionate about concept art and doodles. They can be the most freeing thing if you let them.
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