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yourpicasso25 · 2 days
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It's the week end!
And since it is, lucky yous, get to see the las evolution in Vogoel les mouettes
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lovely animal...
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So there has been quite a bit of progress
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This is the horse part of Vogoel, except for the local FR3 les Mouettes (Tv and radio), and the (very) local newspaper "le Plumier Argenté"
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So this is more or less complete, now to the planning:
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So, as @batsheba suggested, we will have a spooky castle near the biggest waterfall of them all, with a shared parking lot for a rock climbing site, as friend @samkat10423 said because one needs to fill graveyards.
Next, I was thingking either spooky forest with crazy inventor and a mine... or maybe a balooning station? I'm not sure
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The very last bit will be "L'ile" (original,I know), with the famous Anse Houchpette.
And I don't think anyone will get the silly, silly pun on a 1970's French film here (yup, I'm an old)
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So this little part will have the ferryman house... and a Ferry, to get all those tourists over.
Now, I have a question: Do you prefer Pirate theme for the Island, or more of a supernatural theme? Both can be good but I'm not fixed yet. What do you guys think?
And I will see you all next week with farms, orchards and nectary... Cheers!
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yourpicasso25 · 3 days
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Feverfew Poster
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Feverfew is my love at first sight. The reason why I play The Sims 2. I like to pretend that my Sims in The Sims 3 have visit Feverfew by bringing souvenir posters from Feverfew.
Feverfew is a very charming British style village created by Criquette-was-here: Post
Feverfew posters and British Railways posters from Pinterest. All posters are in Simlish.
And of course, All textures/graphics credits belong to the original creator of Feverfew @criquette-was-here.
TOU: Don't upload to paysite/adf.ly
Download: simfilesshare
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yourpicasso25 · 3 days
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Veronaville
I still had some lots to do on the island, so today, I added a dive bar. It's located between danjaley's museum and the Chocolate House cafe.
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This little building was created by a very good friend of mine @yourpicasso25 for her Bourgeneuf world. (A wonderful world, I must say!). Anyway, I think only the bar side was done - it's been ages since I played there - and I added the candy store. (It's on the right side of her build). Anyway, it is now called the Jolly Brooms Pub and the White Rabbit Chocolatier.
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Anyway, here's the interior. I had decorated this years ago, so today I just freshened things up a tad.
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Then I started work on the new Capp house. I have to admit I never liked their house. Not when I played the Sims 2 and certainly not now. I always thought EA's layout had much to be desired. And I remember, every time I played Veronaville in the Sims 2, I spent most of my time trying to make the house better. So, this time I said the heck with it and gave them something better. I think I found this house over TSR. But it might have been Mod the Sims. In any case, it was on a much smaller lot, so I was able to give the eldest granddaughter a stable for her horse. I also added that fence along the front, newly paved driveway and sidewalk, and that fountain. Inside, I redecorated it to suit the new owners.
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Then I went over to the other side of the river - up there on Riverblossom Hills Drive - and placed the new Monty house. This one came from Monte Vista. I never really cared for their Sims 2 house either - although it was easier to renovate than the Capp one. So, I gave them a new house too. The layout - while not the greatest - is much better than the Sims 2 one. Plus, I like it. Especially now that I redecorated it.
I also started on Antonio's house - which is a few lots down the street from this one. In between the 2 houses are 2 equestrian lots. Which is kind of ironic, since none of the Montys ride. But it does tick off the Capps, since they have to come over to the Monty side to compete in equestrian events.
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yourpicasso25 · 8 days
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Hi guys!
So, big progress made in Voegoel les Mouettes this week. I completed the beach side of the Island... So, in order:
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So, on the extreme right we have the cheap (but legal) accomodations for tourists. Talking tents and basic comfort here, the kind where you better carry your own TP roll... For the Frenchies, say hello to Patrick Chirac on the way...
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Next, some more serious business:
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The oysters rack and the fish farm!
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I am quite proud of that one, actually, it turned out well, I think
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Nest, we're entering farming gountry, and on this precise place, methinks scenic ruins (thanks to Sandy at @aroundthesims) and a nectary because this is France and we're not joking with important stuff like wine (StopcallingitnectarTYVM)
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A stone throw away, a local museum
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Looks like the Vogoelesiens have quite a long line of ancestors!
a bit more farming on the side...
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That is it for this week! As you can see, making good progress... but this is the fun part, once that do there will be the fine details, the lighting, the road panels and all the small (annoying) stuff like fine detailing the routing and stuff
Anyhwo, tell me what you think, as always, I'm open to suggestions if you have some
See ya'll next week!
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yourpicasso25 · 10 days
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Veronaville History Museum
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When you open this town, this is one of the buildings that is provided. It's right across the street from the city hall and its function - according to the blurb danjaley wrote - is to tell the story behind the feud between the Capps and Montys.
Anyway, it's just a shell with 3 exhibits on the 2nd floor. So, here's what I've done with it so far. Outside I added the deco objects - the benches, trashcans, bike, phonebooth and drainpipes.
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I also redid the back patio area. I kept this floor of the museum simple. Like I said, it was pretty empty when you start.
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I placed Arsil's role controller desk in the lobby, because I want to have a security guard walking around. I also added that wall between the bathrooms and the lobby and all the lights. There are a few landscape paintings in that area by the stairs, but nothing pertaining to the feud. Mostly because I figured the original sims who started this didn't want a bunch of fights between the 2 families over whose stuff should be prominent.
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Then I added a tiny ice cream shop just because. Well, mostly because I already have tearooms and coffee shops all over town, and I wanted something a bit different here.
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The 3 room displays were there on the 2nd floor. I just added the artwork. That one painting in the "study" was created by my good friend, Manu - aka: @yourpicasso25. (I still have all your paintings!) Anyway, I decided that this was the Capp side of the museum. I put those paintings of Pinkie and Blue Boy there, figuring only Consort Capp would have the hutzpah to claim them as family members. I also added the seating and lights and that bust statue called "Cornelia" from the game.
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This was an empty room with only that roped section done. So, I placed some statues and a few paintings. This is the Monty side. The pig statue is there because they work mainly in the culinary field, owning the bistro in town.
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This is on the 3rd floor. Originally there's just the balcony, but I figured I'd place the mannequin. You'd think it has something to do with Juliette Capp, but in my game the 2 families haven't learned about the romance. This harks back to the original love affair between Patrizio Monty and Contessa Capp - before she ditched him for Consort.
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On the other side of that floor is an art school. In danjaley's description, she says that the museum was funded by a local Duke and some unknown Countess. Since the only former royal I'm going to have in this town is that one from Monte Vista, I decided that the school was opened to help support the museum. Plus, I really didn't know what else to place there. I have some old, bloody corpses from 13th Sim I could have used, but I figured that was a bit much.
Anyway, that's the museum.
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yourpicasso25 · 17 days
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More progress in Vogoel les Mouettes (staying with that one till a better idea comes along... if ever)
As you can see I planted trees...
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Very many trees!
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In the forest, a big lot for future camp grounds and bonfires, mushrooms and stuff...
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And next door, the vet office , with a decent paddock.
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Completed the road to the lighthouse. BTW, this has a house plot attached to it, looking forward building a lightkeeper home
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This somewhat unappetizing (but fun to make ) place has a purpose:
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So we have two lakes with a fake bridge thing... should be pretty, and as long as you don't ask me where the water comes from, we can still be friends ;)
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As we are on parts I'm not certain about, I am thinking about making some sort of spooky castle here, but I am wondering if I put it on this level with a few future spooky houses, ruins and forest, or push it one level up to install a few climbing facilities (@aroundthesims Sandy's version). What do you think?
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On the other hand, I am going to extend the sandy beach to the whole side of the island. Have plans for a fish farm, and a place for that surf thing and maybe a combo hotel/resort/camping lot..
Okay, let's do that *crack knukles*
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yourpicasso25 · 17 days
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yourpicasso25 · 20 days
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Miniworld coming on fast!
Well I'm on holydays this week, so I have been puttering quite a bit!
First, a quick snapshot of the oysters beds:
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Needs a lot more work but this is the general idea.
Next is this place:
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You can see the salt marshes, a little port, and then a place that is heavilly inspired by the Amiens Hortillonages.
Quite a magical place, and the kind of stuff we French could pull out when we wanted to show Nature who's boss (and we knew how... sadly this kind of knowledge has been going away for awhile.)
Les hortillonnages d'Amiens (youtube.com)
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This is, on top of being quite scenic, very, VERY fertile land.
Overview of the island so far:
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Still a lot to do: Absolutely need a fish farm somewhere, and a place for rock climbing and beaches and sand dunes and maybe a spooky place with monastery ruins (and a nectary, not to forget the important stuff.
I have a tentative name for the Island: Voguoel les Mouettes (lot's of seagulls, obviously)... If there are any French speaking people and BAD puns amateurs around, tell me what you think.
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yourpicasso25 · 20 days
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Yeah French stuff!
French Country Paintings
10 paintings with 5 variations each. Some are not base game compatible.
Download here: https://drive.google.com/file/d/1JwOH2kJu6ERZ1aGhVZPVSYSbbrrcP13x/view?usp=drive_link
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yourpicasso25 · 29 days
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Celebrating spring in style! (one hopes)
Happy Easter you guys! Beggining of spring with some chilly moments... wich I savor because not a fan of heat waves we get every year now.
Now, I told you last time that the CAW bug got my ass once more, the naughty little bugger... Wanna see?
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Yes, I know. The water color (and the sky, come to think of it) will have to change, but my game is still on Pycassos Island setting... this world, however... let's say it's a place around Jersey/Guernesey and leave it at that, ok?
It'll get a name once I can think of a suitably bad French pun Tedhi at @franglishetchocolat hasn't commited yet (tough job!)
So, this is a medium sized island. I like my big worlds, don't get me wrong, but this time I wanted a smaller thing so I can really concentrate on the details and not get tired midway.
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Of course, that means doing without the trains... and mostly the train stations, but one must make sacrifices, I guess.
Well, at least it will have a nice big port... one of many.
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And an interesting town center. It's not very visible here, but that place is on 4 different levels. Going to be interesting to build in there!
It is also going to be a very sea and water oriented place:
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We have salt marshes
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And oysters beds I forgot to take a picture of because me stupid.
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A whole series of waterfalls with a nice foresty park. I have plans for a fish farm... and if I can find a way manage something like the "Hortillonages d'Amiens" somewhere (look it up, it is so very pretty!)
As always, I am open to suggestions and ideas, if you have any, no matter how strange or "impossible".
I like a challenge.
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Here, have some daffodils for Spring, and see you all soon!
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yourpicasso25 · 1 month
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A few people said they were interested in this insane thing, so…Here it is. This is for those three of you who might like to play using realistic life spans and want your seasons to match, including more realistic weather patterns.
As always: This is a preset for use with the NRaas Tempest mod. General info about this project as well as installation/use instructions are here, and here is a link to the tag page for all the presets I’ve posted so far.
This one is an expansion of the non-default 12-day-seasons version of this preset, based on Bar Harbor in Maine in the US, so the basic description on that preset applies here, too. But this one has a 336-day-long year consisting of four 84-day-long seasons, each of which is further broken down into three 4-week-long months. So, it will not work properly unless you use 84-day-long seasons. Each week of each month has a slightly different temperature range than the previous or following one (so that autumn, for instance, gets slowly but progressively colder) and slightly different chances of various weather patterns (so that "April," for instance, gets progressively less snowy). That said, I've expanded the possible temperature ranges and amplified the chances of "bad" weather in the middle two weeks of both "January" and "July," so you have the possibility of a "heat wave" and/or stronger thunderstorms in midsummer and a "cold snap" and/or prolonged blizzards in midwinter, which is something that isn't really possible with the shorter presets I've shared.
Because you must use 84-day-long seasons to use this preset, you'll need a mod to make that possible, because the longest seasons you can have without a mod are 28 days long. You'll also want to disable the vanilla seasonal transitions because they are far too short for seasons of this length and because proper transitions are built into this preset. You can do both of those things with this mod.
You may or may not also want to play with super-long lifestage lengths based on a 336-day-long year, but if you do you'll need to fiddle with your save's Options.ini file because you'll need lifestages longer than the max for the vanilla sliders. If you've never done that before, instructions are here. And if you want to do that but you'd rather not do the math to figure out how long to set your lifestages, I've put the numbers I use behind the cut below, for your convenience. There's also more babble about the preset that you may or may not care about as well as some mod recommendations that make playing super-long lifespans a little better/easier back there. But here's the download link first, for those who don't care about all that stuff:
Download the preset here.
The overall weather patterns in this preset are similar to the original Bar Harbor preset. They just change more slowly and realistically over time rather than being mashed down into 12 days and 4-day-long "months." So, I'm not going to go into all the details. But generally:
It's pretty rainy year-round and can rain during the day instead of snow even in the coldest months. Generally, the warmer months have longer possible stretches of no precipitation than the colder months do, but chances of precipitation are generally always high, usually slightly greater than or about equal to the chance of no precipitation.
It will start to snow in "November" and might not completely stop until "May." (As in, there is still a small chance of snow in the last week of "April," but there is no chance of snow in the first week of "May.") The temperatures in winter are generally going to be at or below freezing, so snow that falls during that time will be sticking around until it starts to warm up in spring. (So, if your game lags when there's snow on the ground, you might want to think twice about using this at all or maybe only use it in small and lightly-populated worlds.)
Fog can occur year-round but is most common in the late summer, autumn, and spring.
Rain/snow storms are generally set to be shorter (2 hours max, per occurrence) but moderately-intense, but in the mid-summer/winter weeks, storms can be much longer and heavier. And, of course, the game can choose multiple periods of rain/snow in a row, making for longer storms.
There is a chance of hail during the heavier midsummer storms, but it will not hail otherwise.
There is a 2% chance that hail will kill any harvestable plants and a 10% chance that hail or snow will revert any ready-to-harvest harvestable plants back to their mature but non-fruiting state.
Aside from the heat waves/cold snaps I mentioned, the highest temperature you'll get is 80F/27C, and the lowest is 13F/-10C. Nights are generally chilly, at best, year-round. For instance, in the summer, the nighttime temperatures are going to be around 55F/13C, except during the midsummer weeks. During the midsummer/midwinter weeks, the temps can be significantly warmer or colder than the "normal" high/low, up to 95F/35C in the midsummer weeks and down to -10F/-23C in the midwinter ones.
One thing: The preset only has the standard once-a-season holidays even though the seasons are very long. If you want to add more holidays to be more realistic (or if you want to remove them), instructions for doing that are in this part of my stupidly-massive Tempest tutorial.
Finally, the lifestage lengths I use for 366-day years as well as some mod recommendations that are useful when playing with super-long lifespans:
Baby: 252 (Yes, it's shorter than a year. I'm starting toddlerhood when the kid is 9 months old because, for one thing, babies are boring enough as it is. And for another, 9 months is about when kids are crawling competently and often figuring out walking.) Toddler: 1,092 Child: 3,024 Teen: 1,680 YA: 4,032 Adult: 11,760 Elder: 5,712
Kitten: 336 Adult Cat: 3,024 Elder Cat: 1,680
Puppy: 336 Adult Dog: 2,352 Elder Dog: 1,344 (I wish there were separate settings for small dogs and large dogs so that small ones could live longer than large ones, for realism purposes, but alas…)
Foal: 1,008 Adult Horse: 5,712 Elder Horse: 2,688
If you're going to attempt this sort of insanity, I would also strongly recommend that you use NRAAS Relativity and use the option to scale the time required to increase skills to the lifespan length. Otherwise, you're going to have Sims with maxed-out skills before they're an eighth of the way through childhood. Or earlier.
I also strongly recommend Consort's Age and Grow, mods, so that your adults actually age, visually, and your children/teens actually grow up. Since you're stuck with loooooooooooong life stages, at least your sims will visually change slowly over some of the longer stages.
And that's all I've got! Enjoy? Or something?
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yourpicasso25 · 1 month
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Fix: Sims need less Space
TL;DR
with this mod, your sims need half of the space for all interactions, which vastly improves routing in small spaces
each package file requires a different expansion pack. The requred expansion is part of the filename.
Installation: just put all the files in your packages-folder, the usual way, merging is no problem
Conflicts: highly unlikely, see below for detail
compatible with all my other mods
compatible with Interaction on sloped terrain enabler by nikel23
also here's my other BIG routing fix for pets
Download
ModTheSims | Simblr | SimFileShare
Hey Simmers, Rudi has a big mod-achievement for you today: it's time for my tenth and biggest mod yet
Just recently I play tested my new awesome house, that's cramped up with clutter and plants all the way up to the roof, just to realize, that my Sims are walking in the garden to interact with each other, cause many of the spaces are too tight. But no more! With this mod, those issues will forever be a sorrow of the past.
Explanation - how the mod works This mod reduces the space that sims need for doing things, similar to my other mods. It does this by overwriting the jig size for each sim interaction. A jig is an invisible object that’s auto placed on the ground, while e.g. two sims are talking to each other. Other sims will walk around the other sims talking, cause the jig (placed under the sims talking) obstructs the routing-way for other sims. By default all jigs are quite big, in most cases even way bigger than they need to be. But if you reduce the jig size by a mod, than those interactions are possible even in tiny over-cluttered rooms.
Now these mods do the same for all sim interactions.
How to install
Installation: just put all the files in your packages-folder, the usual way, nothing special required, you can merge them as well
each file requires a different expansion pack
the required expansion pack is part of the filename
if you don't have the expansion pack, it's just doing nothing, but it won't cause any other problems
Recommended Mods, that further improve routing
Pets need less Space by OhRudi
Guitar needs less Space for playing by OhRudi
Bass needs less Space for playing by OhRudi
Interaction on sloped terrain enabler by nikel23
NRaas GoHere
List of all altered Interactions
Interactions altered for Basegame
HelpWithHomework
HomeworkSolo
Insect
performer
playInSand
RabbitHoleDoor
SimSittingOnFloor
Sleeping
SocialBabyToddler
SocialOnePerson
SocialTwoPerson_0_35Unit
SocialTwoPerson_1_25Unit
SocialTwoPerson_1_68Unit
SocialTwoPerson_1Unit
SocialTwoPerson_3Unit
SocialTwoPerson_3UnitFight
SocialTwoPerson
TeachToWalk
ThrowingGamePaired
throwPotionAt
Toy
ToyToddler
WorkOut
Interactions altered for World Adventures Expansion
Spar
Interactions altered for Ambitions Expansion
MeteorImpact
MinerExclusion
Interactions altered for Late Night Expansion
barBrawl
cameraVideoMedium
CelebPhotoSocialTwoPerson
socialClubDance
SocialTwoPersonElboWest
soloClubDance
Interactions altered for Generations Expansion
daycareProblems_1pt25_r2_c0
elderCaneIdle
flamingBag
pillowFightA2a
pillowFightA2cC2a
pillowFightC2c
tellTale
watchingStars
Interactions altered for Showtime Expansion
CrowdMonsterSittingPlace
CrowdMonsterStandingPlace
kitFrontStage_Sing
kitPerformer_solicit
KitPerformerForTips
KitPerformer
LevitateMagicianSoloForTips
LevitateMagicianSolo
MeditateSolo
ShowFloorBenchPlacement
singAGramFxPack_perform
singer_playForTips
Interactions altered for Supernatural Expansion
castSpell
castSpellDuel
playFetchWerewolf
playTagWerewolfFairy
practiceSpell
Interactions altered for Seasons Expansion
alienConsumeMeteor
ballFightLarge
ballFightSmall
cloudRay
poolLounger
rake
simFreezing
skatingPondSpinCouple
skatingPondSpinSingle
skatingSpinCouple
skatingSpinSingle
Slowdance
Sparkler
umbrellaUpgrade
vehicleUFO_invasion
vehicleUFO
Interactions altered for University Expansion
computerLaptop_floor
flyingDisc
graffitiArt
groupScience
improvedProtesting
kickyBag_dual
kickyBag_solo
Interactions altered for Island Paradise Expansion
adultSandcastle
BoatBackUpLarge
BoatBackUpSmall
houseboatPortal
kraken
lifeguardFakeInjury
lifeguardFakeInjuryRouting
lifeguardRescueWater
lifeguardRescueWaterRouting
mermDehydrate
playingInOcean
SeaLife
sharkAttack
sharkAttackSurface
simPlaceInWater
sweep
UnderwaterSocial
Interactions altered for Into The Future Expansion
computerHologram
dewFightLarge
dewFightSmall
harpLaser
jetpackFlyAround
jetpackLandFail
jetpackTakeOff
MeteorImpactEP11
moonBounce
performComedyShow
Technical Details
this mod edits the all jigs from all expansion packs and base game
Conflicts: only if you have a mod installed who's editing exactly this resource as well, but I assume that's highly unlikely
use delphys dashboard to check for conflicts
I dearly hope your pets enjoy their new freedom. :luff:
Additional Credits: A BIG THANK YOU to my lovely Beta-Testers: @maysmile3213516, @SimC, @murfee, @echoweaver, @CardinalSims, @Sazandora123, @vaddish, @nahyutarightsactivist and @Shadez S3PE S3OC @you-will-never-find-me-anymore for letting me use her Bonehilda for my awesome profile picture
AND to this awesome and still alive community of simmers
Happy Simming <3
made by @OhRudi
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yourpicasso25 · 1 month
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kirsicca - Farmi Terrain Paints
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• .package • Base game compatible • • 𝔻𝕆𝕎ℕ𝕃𝕆𝔸𝔻 • Ad-free as always at my website! 🤍𝕂𝕠-𝕗𝕚 𝕥𝕚𝕡𝕤 𝕛𝕒𝕣  | ℙ𝕒𝕥𝕣𝕖𝕠𝕟🤍
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【 ℂ𝕣𝕖𝕕𝕚𝕥𝕤 】 Created for Sims 4 by @kirsicca | Original post: ⚪
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yourpicasso25 · 1 month
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SweeternerNSims CWB Homey Laundry Set 4T3
I hate doing any kind of Laundry in real life, it's such a tedious chore. But in the sims the items are cute! Everything is decor and found in micellaneous decor or statues . Also this is a surprise collab with @aspensims! She's converting the follow items i didn't do, which is cabinets and few other things! ^_^ Type "Laundry" in the search mod to find the items
DOWNLOAD 🧺🧺🧺
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yourpicasso25 · 1 month
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More Pikassos island!
Hi guys! I hope you had a good week!
So, I have good news and... questionnable news.
Good news first: Have a few more Greek lots!
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This one is the local breeder/butcher
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Not a lot of beef, wich was quite the luxury meat, often reserved or temples (aka priests, t'was always nice to be in the prayes business), but mostly mutton (or lamb if you were feeling fancy) or goats.
Probably lots of goats.
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And a few more I think I forgot to show, or who were incomplete:
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The Poseidon temple and affiliate buildings
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Now, for the (moderately) bad news: The CAW bug bit.
Yes, I know.
Not to worry, I have a few more places to show in Greece.
BUT... I want to do a nice, compact little island (ok, two islands, the main one and a smaller sattelite)... medium sized world. The kind of place I made the first time I managed to bead CAW more or less into submission... With a real town center, dammit!
And fast and easy to load and play, so maybe more elaborate than before and more attention to details...
Is there something you guys always wanted to have in a world but never really got? Not making any promises, mind ya, but I am always open to suggestions.
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yourpicasso25 · 2 months
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Hogwarts legacy 32 (farmers plants) set!
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Download: Boosty (Early Access)
Thanks for sharing @sssvitlanz @ivysccfinds @witchysimmersts4
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yourpicasso25 · 2 months
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I don't know why it didn't occur to me before now, but I wondered if it was possible to change a sim's scuba diving outfit to get rid of the gear. Turns out it is, at least if you use Stylist from NRaas Master Controller! The changes you make "stick," too. You still get the sound effects, and the bubbles from the rebreather, and they still move their legs like they have fins attached to them, but at least there's no tank and rebreather. And possibly, the fins could be CASted to look like they're made out of more primitive materials.
So, I can now feel better about using scuba diving for non-merfolk sims in my more primitive saves. I can just pretend they're freediving. Yeah, sure, they won't go up and down to breathe like they would if they were really doing that, but it'll be less immersion-breaking than primitive sims wearing scuba gear, at least.
Just thought I'd share.
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