Working to get that hand drawn look down. Thanks a lot to @camillesloanarts for her great modeling and texturing work. Character design and toon lines by me @chowb321. #cgmodeling #nprrender #animation #blender #animatedshortfilm #animationtest https://www.instagram.com/p/CGVy46ZDS4J/?igshid=11taxvucspm83
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1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai.
2. Previous post on breakdowns right here
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha
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updated version of poster
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Making of a scene in Goddess
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Back to the world concept art
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Cancelled game gameplay concept
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Nighttime concept art from cancelled game
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