Violence: A Writer’s Guide: This is not about writing technique. It is an introduction to the world of violence. To the parts that people don’t understand. The parts that books and movies get wrong. Not just the mechanics, but how people who live in a violent world think and feel about what they do and what they see done.
Hurting Your Characters: HURTING YOUR CHARACTERS discusses the immediate effect of trauma on the body, its physiologic response, including the types of nerve fibers and the sensations they convey, and how injuries feel to the character. This book also presents a simplified overview of the expected recovery times for the injuries discussed in young, otherwise healthy individuals.
Body Trauma: A writer’s guide to wounds and injuries. Body Trauma explains what happens to body organs and bones maimed by accident or intent and the small window of opportunity for emergency treatment. Research what happens in a hospital operating room and the personnel who initiate treatment. Use these facts to bring added realism to your stories and novels.
10 B.S. Medical Tropes that Need to Die TODAY…and What to Do Instead: Written by a paramedic and writer with a decade of experience, 10 BS Medical Tropes covers exactly that: clichéd and inaccurate tropes that not only ruin books, they have the potential to hurt real people in the real world.
Maim Your Characters: How Injuries Work in Fiction: Increase Realism. Raise the Stakes. Tell Better Stories. Maim Your Characters is the definitive guide to using wounds and injuries to their greatest effect in your story. Learn not only the six critical parts of an injury plot, but more importantly, how to make sure that the injury you’re inflicting matters.
Blood on the Page: This handy resource is a must-have guide for writers whose characters live on the edge of danger. If you like easy-to-follow tools, expert opinions from someone with firsthand knowledge, and you don’t mind a bit of fictional bodily harm, then you’ll love Samantha Keel’s invaluable handbook
"Myrkul [compared to some gods, is autonomous] obeys no one but is influenced by Bhaal and Bane..."
I love this weird connection the Dead Three have with each other and how it never seems to go away completely. I don't think co-dependency is quite the word for it, but they're just utterly toxic for each other, keep fucking each other over, and somehow they keep coming back to this alliance. For some reason the opinion of the others holds sway!
Like Bane is... Bane. He thinks he doesn't need anybody and everyone is subservient to him! He's allergic to his own capacity to enjoy things or feel emotional attachments to people. He just fundamentally can't compute when he cares about someone. Why is he upset they're dead? Bane doesn't know! He also only got as far into the Time of Troubles as he did because he has Myrkul backing him up. He still kind of depends on the other two and at least once upon a time had respect for Bhaal.
Bhaal needs the other two to keep his murder hoboing in check, and they seem to be the only beings in the universe who can (or are permitted by Bhaal) to do so.
Myrkul left him unsupervised for a week once and Bhaal ended up getting distracted trying to kill winged ponies and then got killed, ruining his and Myrkul's plan.
Myrkul, by all accounts, is shooting himself in the foot every time he agrees to work with these idiots and he keeps doing it. Some descriptions have assigned gods mortal-like feelings, wants and needs, so like, is he lonely or what? Myrkul's charisma is abysmal by mortal standards; by divine standards a landfill of rancid trash has more appeal (he spent the last stretch of the Time of Troubles in a sewer, talking to zombies and himself). Bhaal is basically his only friend in existence (Bane is... there. Myrkul doesn't exactly like him, and yet he still works with him.)
The last time these idiots cooperated Bane destroyed Bhaal's worshipper base and got himself killed and thus left Myrkul in a mess, then Bhaal got killed due to murderhoboing and left Myrkul even further in this mess, and somehow the 15th century rolled around and these three agreed to work together again.
Working together worked so well last time! What is wrong with you.
People liking your personal OCs is still such a crazy feeling, I've been doing this for years and ppl asking about them still fills my entire heart with warmth and idk how to handle it
You enjoy this fictional guy I made up for fun?? Whose only content is random artwork or writing made by me and a handful of other artists at most? They have no show/book/game with a large fandom, it's just one person with an art blog?? I love u
"if you ship this thing it's because you're too naïve to understand that it's toxic and that you wouldn't like a relationship like this" actually it's because I see one of them as a mentos drop and the other as a bottle of coke zero and I want to watch the mess they'll be together
Durge: "I am born of the Lord of Murder. I am a Bhaalspawn."
Wyll: "Hells - it explains so much. Listen to me. I knew another like you - Gorion's Ward, one of Baldur's Gate's great heroes. Bhaal's blood ran through their veins too. They burned away their own darkness with their own inner light. They chose courage, they chose honour - and so can you."
I appreciate that Wyll is always willing to discard common prejudices and support the party's resident monsters in becoming better people.
BUT ignoring the fact that Charname can be played very differently to that description (ah, the power of bards and a century of PR to bury all the bad shit you did):
If you're going by WotC's version of the story? That dude was a) a raging asshole to my recollection, and b) turned out to have failed to break free of his fate and was an unwitting pawn of Bhaal all along, and then died in a fight to the death with a sibling and unleashed the newly reborn Lord of Murder, who proceeded to go on a killing spree in the Gate a decade or so ago.
Not sure invoking that guy is really all that encouraging if you're trying to give an example of how Bhaalspawn can successfully resist their father/nature. It's one of those moments where I wonder if all the writers had access to the information on previous games and adventure books that inform the backstory of BG3.
This whole scene is the funniest shit, honestly. Astarion draining you dry and then getting mad when you punch him for it is... quite possibly the most him thing he could've done here. He tries so hard to play innocent even though you both know full well that he killed you and it does not work, I love him.
Also the way that you can just punch him in the face before you say a word to him is... extremely fair but also so funny. Especially playing a non-strength-based class; Astarion's being very dramatic, that -1 strength punch did not hurt him. Mechanically he doesn't lose any health! He's fine! But of course he complains anyway, even if he absolutely did deserve it. 9/10 scene, only not 10/10 because you don't get to bring this incident up in basically every conversation from this point on.