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fehtism · 12 days
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i've had some college work so i'm a bit behind on asks ! will get them done by the end of the week though
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fehtism · 17 days
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got some new engage stickers and charms from @jordydrawsmerch : )
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i put the stickers on my wheelchair ! (image 1: f!alear , image 2: hortensia , image 3: timerra and fogado) the tiny f!alear sticker was a free bonus with my order (the current free sticker is an ephraim sticker)
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i have so many charms on my car keys but the m!alear and pandreo charms are the new ones : )
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here they are on their own but the photo is a bit low quality :/
overall i'm super impressed with the quality of the items :3 the stickers have good print quality and the charms feel very sturdy. the charms are also sparkly which is really nice. i really recommend ordering from @jordydrawsmerch if you are looking to get some fe merch for yourself (i have some more charms on the way)
ok i'll get back to feh posting
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fehtism · 18 days
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today i'm active on the emblem con discord server !
if you're also there you may see me in chat
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feel free to say hi if you catch me somewhere
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fehtism · 18 days
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seeing these two base conversations like 1 chapter apart from each other is so funny
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fehtism · 19 days
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a xanlow ive had for a little bit 🌟
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fehtism · 19 days
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All you people who are no longer having fun in your gacha games. All you people who are tired of power creep and endless alts of the same 5 characters. All you people who feel like you have to keep playing a game because you've sunk in to much time and/or money LET ME REMIND YOU
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fehtism · 19 days
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here is a ranking of how much i like the different modes in feh !!!!
1) arena ! i really enjoy that it encourages you to invest into grail units (it's less pay to win than you might think...) unfortunately it does make me pull on almost every banner so i can use a bonus unit but that's just because i don't have a lot of legendary units. it's also a bit punishing if you underestimate how much your tanks can tank
2) aether raids offense ! partially this is because i have more offense mythics than defense mythics... i like learning how to deal with different defense team archetypes (i.e. cav lines, catria balls, aoe spam, flier lines). i also like how merges aren't needed
3) aether raids defense ! i know how to recognize a good defense team but i don't entirely know how to make one myself ...
4) summoner duels. i do not touch that mode. i generally stay caught up on what is "meta" in SD (duo lyon moment) and i do think it's interesting how certain things matter in SD that simply don't in other modes (i.e. pathfinder is really valuable due to the size of the map and khadein linde is good due to trench tiles being common and cavs generally being Very Good.) i don't touch summoner duels because it often times is truly pay to win...
no one asked this i just felt like sharing :3
hopefully i didn't manage to like completely forget a mode idk
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fehtism · 19 days
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i made a really stupid aether raids offense team.
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i've never said this before but this team's main issue is that it kills everything too quickly for me to break pots 😭
btw my emblem ike has def/res menace rather than canto control 3
i haven't found a single defense that beats this and it's so easy to use just following the same steps each time.
1) if defense has ploy or tina, position ike away from l!robin to avoid receiving grand strategy, otherwise place ike within two spaces of l!robin to receive grant strategy.
2) wait with ike
3) dance ike with mirabilis for bonus doubler and foe penalty doubler. rockslide dance allows her to canto away from enemy range but if this option isn't available she's bulky enough to take a hit.
4) if possible to do so safely, repeat with peony for more buffs. do not do this vs defenses with tina.
5) warp into enemy range using ash
6) click end turn and watch emblem ike destroy everything
this would probably be hard countered by nabata igrene or duo f!robin but i haven't seen them yet...
easily tanks aoe specials from common aoe spammers like ascended ced
demonstration vs a friend's defense (mock battle) (he needs ploy on that summer micaiah badly) (warning: video is like 2 minutes long)
enemy phasing is so back
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fehtism · 19 days
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here is my updated effie build for arena :3 i swear her B slot changes every month. from repel to phys NFU to laguz friend 4.
she really needs atk/def oath 4 (luckily that's in divine codes) or if they release it ever spd/def oath 4. her def is like... passable for laguz friend 4.
anyways she got one shot by a well built +10 cyril 🥲 (he outsped with blade session sacred seal and she couldn't proc GLR)
i guess weapon triangle still matters after all...
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fehtism · 19 days
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HELLO TO ANYONE WHO PLAYS FEH
i am currently on the look out for a few units in binding worlds so if you have any of these i would super appreciate if you set as proxy + sent your friend code
units on my wishlist (ordered list)
1) a well built new year's velouria ("well built" is a loose term i will take any ny!velouria with tier 4 skills in every slot regardless of the skill)
2) a legendary chrom with either atk/spd prime or atk/spd hexblade (hexblade preferred) in A slot. spd/def tempo or phys NFU in B slot would be ideal but it doesn't matter that much
3) laguz friend 4 brave dimitri. i would prefer speed stack + GLR but i will also take def stack. would be nice to have a finish skill in A slot (i.e. atk/spd finish 4, def/res finish 4, atk/def finish 4). my pipedream c slot skill is atk/spd or def/res pledge
4) duo micaiah with either occultists strike in B slot or fatal smoke in C slot. (both would be insane) would also be ok with deadly miasma or a guidance skill in C slot.
5) ploy (mythic) mirabilis ideally with guard bearing 4 or gambit 4 as B slot. sadly winter mirabilis is just barely too new for binding worlds
again, if you have ANY OF THESE UNITS (i am desperate for a new years velouria so id probably even take a mid one) i would super appreciate having you on my friend list. i currently have base seliph up as my proxy but if you have a unit you want i have quite a few old gen units built...
have fun and play feh !
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fehtism · 19 days
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Hello! I just reinstalled FEH after a few years (I dropped off during Book 4), and someone pointed me to your blog for help with figuring out the newer skills because DEAR GOD
I’m going to start digging through your posts, but if you take requests(?), I’d really appreciate a breakdown of how Smol Chrobin’s kit works because it consistently takes me 2-3 teams to take them down in Tempest Trials, my old blue mage haters don’t seem to work on them, and I have no idea why or what I should be doing better.
hiiii thank you for your ask!
you seem to have encountered the problem of duo f!robin being Unfair.
luckily you have some things going for you !
1) the youngins cannot counter at 1 range, if you smack with a strong melee unit you should be able to take em out
2) a good far save can take One hit and get some good damage on duo robin
there are also quite a few things against you
1) threat range is larger than you think due to getting another action after using reposition + orders warping
2) has after combat healing + healing with flare
3) hits like a truck
4) stupid fast ... if you haven't played for a while most if not all of your units will get doubled
...
the tldr of young chrobin kit
after using reposition buffs self. gets atk/spd stat stack , extra damage , and canto 1. also after reposition debuffs any of your units within 3 rows and 3 columns . has tempo to make sure you get pranked by special. also has a really stupid "solve for X" stat stack formula which in short gives more stats if foe is equipped with low cd special. also gets bonus damage from multiple parts of kit.
for the long explanation ...
duo chrobin prf weapon has a stupidly long description so lets see if i can break it down in a way that makes sense
duo chrobin has a exclusive debuff called "hush spectrum". the effects of hush spectrum are as follows:
1) afficted units get -5 to all stats in combat
2) afflicted units get affected by scowl at start of combat. (scowl is special cd +1 at start of combat. this happens before your first attack and regardless of who initiates. this means even if you attack with a pre charged special you will not be able to activate it on your first attack. scowl does not affect aoe specials or defensive specials)
hush spectrum is a mid turn debuff and activates after duo chrobin uses an assist skill. this will occur practically every turn in practice due to duo chrobin getting a second action (similar to legendary chrom's "to change fate") after using an assist. using an assist will also grant special cd -1 to duo chrobin allowing them to easily precharge specials.
as for other effects of the weapon, duo chrobin gets 30% pierceable damage reduction on first hit (similar to skills like remote sparrow) as well as a bonus to all stats.
feh is making you do algebra here so the formula for the stat bonus is as follows:
X = 16 - (foes maximum special cd x2) min 8
in practice the stat stack is:
+14 to all stats vs foe with 1 cd special , +12 for 2 cd , +10 for 3 cd and so on.
important to note that the current weapon description is incorrect and states that this formula is for stat debuffs on foe rather than in combat stat buff for duo chrobin. the feh twitter account stated that this would be corrected in a future update.
as for the rest of the kit...
reposition is a standard movement assist
flare is a relatively new infantry mage locked special (released with brave soren in ... august ?) it has a dynamic effect based on the user's hp when special activates.
if hp is at or above 70%, increases damage based on 60% of foe's res stat. if hp is below 70%, increases damage by 40% of foe's res stat AND heals for 30% of max hp. unlike skills like sol and aether which heal for a percentage of damage dealt, flare heals a flat 30% regardless of amount of damage dealt.
the damage increase from flare is incredibly variable making it less reliable than specials like glimmer. however, flare is a high scoring special in arena and the healing has some use case.
duo chrobin has a prf A slot skill called "Fell wyrmscale." this skill has a bunch of effects that only trigger if units hp is at or above 25% at the START of combat. (meaning that if you start below 25%, heal to above 25% with flare, you still do not receive the effects). the effects of fell wyrmscale are as follows:
1) grants unit +8 to all stats in combat (woo ! no solving for X this time)
2) deals bonus damage = 15% of unit's atk (in practice this is generally around 8-12 damage)
3) fully pierces damage reduction when special triggers (does NOT apply to flat damage reduction from sources like laguz friend 4 or brave dimitri's weapon refine. also does not apply to defensive specials or to damage reduction from specials like armored floe/beacon. also does not apply to the damage reduction provided by emblem ike's engage effect)
4) heals 7 hp after combat
i miss when prf skills were simple...
duo chrobin's b slot skill is atk/spd link 4 which provides buffs to unit and minor debuffs to foe in combat after using a MOVEMENT assist (will not apply after using rallies) the effects granted by atk spd link are as follows:
1) grants visible atk/spd +6 buff. (this visible buff means that after receiving it, unit is ineligible to receive additional atk/spd buffs provided by sources like rally atk/spd+)
2) grants canto (1) to unit and ally targeted by the movement assist
3) inflicts atk/spd -4 and def/res -2 on foe in combat
4) (more solve for X sorry) grants + X bonus damage where X = highest bonus on atk+spd among unit and allies with canto (1) active. (in practice, X usually = 12) (bonus damage does not apply to aoe specials)
luckily, the C slot skill is rather simple in comparison. inf. null follow 4 grants null follow up effect to unit and infantry allies within 2 spaces. also grants unit "orders" warping (orders warping gets its name from the skill "ground orders" allows unit to warp to a space adjacent to any ally within 2 spaces.)
i am sorry that this unit is Unfair and i am sorry for the current state of feh. i hope this explanation is thorough but if there are any terms that i did not explain feel free to comment or send another ask.
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fehtism · 20 days
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i love how people on twitter and reddit saw both chrom/robin duos and promptly decided it’s the same version of robin but actually just transmasc
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fehtism · 20 days
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HELLO !!
once again my seliph is up for grabs but he's had a bit of an upgrade
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note: this is not a cohesive build but more of a collection of premium skills
no quarter and laguz friend ARE redundant but i'm giving options :3
i.e you can run laguz friend with an easier to acquire special like aether or ignis or pavise/aegis and you can run no quarter with a more offensive oriented b slot skill like special spiral 3 (or 4 but that's redundant) for looping or phys NFU
have fun and play feh
HELLO !
THE BINDING WORLDS EVENT IS BACK
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AND MY DEAR SELIPH WITH HALF OF EVERY PREMIUM SKILL EVER IS UP FOR GRABS
keep in mind that getting a unit from binding world requires purchasing an item with real money so if you are a free to play player you cannot get a forma from this event.
anyways, if you want a forma of my dear seliph i'm going to put my friend code here
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you're far more likely to get your friend's units to appear in binding worlds so if you want my dear son seliph make sure to add me as a friend. no need to inform me i'll just accept all friend requests : )
have fun and play feh !
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fehtism · 24 days
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heart seal pt 2 (pt 1)
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fehtism · 26 days
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Outfit swap ;)
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fehtism · 27 days
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oooo
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he tanks that so easy
hey question
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do yall think he can enemy phase tank emblem ike ?
idk but i believe in him
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fehtism · 27 days
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hey question
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do yall think he can enemy phase tank emblem ike ?
idk but i believe in him
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