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goodhoonta · 5 years
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*warlock patron voice*
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goodhoonta · 5 years
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The thing about mental illness is that when you’re a kid, others (including yourself) can brush off your ‘weird’ behaviors or social ineptitude as just being a kid thing—something odd and quirky that you’ll grow out of.
So when you’re 18+ and haven’t miraculously recovered from your most inconvenient behaviors, it’s easy to feel incredibly guilty about not growing out of something that’s part of you. You start to wonder if you’ve grown up at all
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goodhoonta · 5 years
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goodhoonta · 5 years
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If you're looking for a decent mobile app for DnD, mRPG works pretty well. Just be patient with getting into a game, you might have to go to their discord to find one.
How do you recommend meeting people to play dnd with? I'm shy so that really doesn't help I guess.
There are comic/game shops that usually host games. Also try DnD Beyond and Roll20 online to see if playing online works for you.
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goodhoonta · 5 years
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Can't not repost, mixes two of my favorite things together
tumblr’s reaction to Corviknight
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goodhoonta · 5 years
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Magic the Gathering Campaign, Issue #1
To begin with, I would like to describe my two players’ characters, which are extremely difficult to deal with as a DM.
The first player’s backstory includes some fun concepts that I got to play with in our second session (writing this after session 2). A large part of his backstory is that he was one a part of the Izzet League. He was kicked out after a huge scandal involving him capturing some members of another allied guild (let’s be honest, it was probably the Azorius), and using them as sources of magic spells that he creates into magic items. He then wipes their memories of the events and takes the item with him. As a result of this, he fled the Izzet League and now produces artifacts for the House Dimir. His dexterity score is 4 - really juxtaposing him against his new guild. The first session I let him abuse this extremely low score, so whenever he needed to use strength for something, he used dexterity and made sure to fail.
My second player is from the Simic Combine, where he was a lowly scientist until recently in the second session. Instead of experimenting on other volunteers, he practices on himself, turning himself more nightmarish. This is seen as beneath the Simic Combine, making him kind of an outcast in his guild. Both players are not of good alignment, making pushing them into adventures have to be about money or favors owed.
So, first session, we do the semi-planned adventure of Krenko’s Way. My annoying players did research into the adventure and began demanding items that they did not need. Once I forced them back onto the adventure, they spent most of their time searching around for clues as to Krenko’s location, eventually culminating in them going to the Shattergang Brother’s goblin gang to get some info on Krenko’s gang, a rival of theirs. They convince a goblin there to trade information with them, where they learn about a tunnel leading to Krenko’s hideout in exchange for telling the goblin (nicknamed Ambitious Goblin) about a change in leadership about to happen in Krenko’s gang. This creates the distraction that they need to enter the sewers and progress on to Krenko’s hideout after fighting a swarm of centipedes and five giant rats.
While scoping out Krenko’s hideout, the Ambitious Goblin leads a raid against Krenko, creating a distraction that the players use to enter Krenko’s hideout undetected. The players scoff at the goblin attempt at a raid and engage in conversation with Krenko, offering to help fake his death and assist in future endeavors of his. The two return to the Azorius Senate and turn in a finger and ear of Krenko as “proof of kill.” Glossing over the fact that they just strong-armed Ravnica’s government into giving them more than they were set to receive (including Krenko’s Shiv of Ward Penetration), they take their false victory and return to their inn and laboratory, respectively. 
Thanks for taking the time to read this! Follow for more content like this now that I’m done with research for the paper. 
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goodhoonta · 5 years
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Annotation #8
VaatiVidya. “On Plagiarism.” 9 Dec. 2018.
This is VaatiVidya’s response to the allegations of plagiarism against him. It contains the original post and two updates. The original post is him addressing the concerns that the community had with his YouTube content.
This is credible because it is a direct quote from VaatiVidya and contains his personal defense against plagiarism.
This source will be used as VaatiVidya’s account of the plagiarism and his defense against them, as there have been several. It also contains an acknowledgement of his failure to credit others in the past, which may be damning in this regard.
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goodhoonta · 5 years
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Annotation #7
Moser, Christopher, and Xiaowen Fang. “Narrative Structure and Player Experience in Role-Playing Games.” International Journal of Human-Computer Interaction, vol. 31, no. 2, Feb. 2015, pp. 146–156. EBSCOhost, doi:10.1080/10447318.2014.986639.
This source attempts to fill in the gap in previous research that proposed theories and frameworks believing that increased complexity (more player decision points) improves a players enjoyment.
This source is credible because it is from the DePaul University of Chicago and published in the International Journal of Human-Computer Interaction.
This source will be used to examine how player agency affects gameplay and a players enjoyment of the game as a whole.
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goodhoonta · 5 years
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DnD stats explained as slang, Idk - kinda liked the tomato one better
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goodhoonta · 5 years
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Monday Blog: Research Progress Report
In my research into Bloodborne’s community and plagiarism that stems from its ludonarrative structure, I have found that their are very little sources directly related to the topic. I want to fill in that gap with a survey of the community. Due to this lack of sources, I am going to conduct a simple survey asking you, the community about your thoughts on this subject. 
I am asking the Tumblr Bloodborne community to send in PM’s with their opinion on Bloodborne’s ludonarrative structure and how it affects plagiarism. Any and all responses are welcome, and responses will be kept anonymous. 
Because these plagiarisms involve fanworks, I want to invoke the community to provide their own INSIGHT into the conversation - as these are works that WE enjoy, that WE consume in our search for INSIGHT. Be a dear and contribute to a good cause, or some say causm.
If you don’t feel too strongly on the subject, perhaps we can talk about other topics in Bloodborne, like the questionable nature of the Plain Doll. Or perhaps you feel like some character has been left out of the community and deserves a spotlight. Maybe you want to have a deep conversation about how some obscure part of the game mechanics relates to gothic horror and Lovecraft’s work.
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goodhoonta · 5 years
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Annotation #6
DMCRedgrave. “The Paleblood Hunt: A Bloodborne Analysis.” 2016. 
This is the famous self-publication by DMCRedgrave himself. This 107!! page paper is full of community accepted theories surrounding Bloodborne.
Because this is a primary source, I believe it to be very credible and offer incisive details into a communities theories in a game with little to no given story. 
This will be used as a show of how much influence certain contenders have in the Bloodborne community - after all, who else in the Bloodborne community has written a book that long on the subject?
olibavee. “not to hate on g*hrman except...” Avena Sativa (it’s oats), 10 February 2019, 9:34 PM, http://olibavee.tumblr.com/post/182723923816/not-to-hate-on-ghrman-except-i-am-at-all-times
This is a post from a member of the anti-Gehrman community. Gehrman is a character in Bloodborne that in a typical players run has no importance. 
This will be used to explain how pretty much the rest of the community runs. They choose a muse and write about/draw fan art of that character. Sometimes it means the opposite in that they hate that character.
Hicks, Claudia I. “Fanfiction Communities and Plagiarism: An Academic Inquiry.” Aquila Digital Community, University of Southern Mississippi, Aug. 2016, aquila.usm.edu/cgi/viewcontent.cgi?article=1427&context=honors_theses. 
This source examines how plagiarism becomes involved in the fan community, specifically fanfiction, which falls under the category of fanworks. Fanworks are the “creatives work produced by one or more fans, generally intended for other fans.”
This source is credible because it was produced by a student of the University of Southern Mississippi. 
This source will be used to demonstrate that fanworks - which can be argued are illegal - are the same as VaatiVidya’s production of videos for his YouTube channel. 
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goodhoonta · 5 years
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What do I want to share about Bloodborne?
Outside of the context of the essay, the thing I want to share the most about Bloodborne is the memories and great fun that can be gained by playing and watching others play the game. 
Nevermind the mind-numbing frustration that playing can have on individuals who are a first time SoulsBorne player, the game can be ultimately fun. Whether you struggle through the first area and give up before being greeted by Father Gascoigne, or stride past his beast plague-riddled corpse to the Oedon Tomb.
I want to share a new player’s first time success over indomitable odds and share in the pain and suffering while they rush through the enemy patrolled streets of Yharnam. By no means does that mean I want to be a backseat player, but I might give a hint or two - because everyone deserves a victory with enough persistence. 
My first time playing a SoulsBorne game was a struggle. My first game was Dark Soul 1, and I decided to choose the starting class of the knight. The knight class is notorious for being difficult to begin with, due to the weight of the armor and your character’s lack of speed. I had such a hard time with the tutorial boss, that I gave up and rage quit. I returned a little bit later with a different class and having watched a tutorial on how to beat the boss, which I now consider cheating. 
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goodhoonta · 5 years
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What do you want to learn about your research topic? What motivates you to do so?
Because I have done extensive research into Bloodborne and its lore already, my topic was “does Bloodborne’s ludonarrative design contribute to the accusations of plagiarism in its community?” Bloodborne’s lore and story is incredibly spread throughout the game - contained in items, hidden behind a certain amount of INSIGHT, and locked behind player agency. Certain events and sounds require a certain amount of INSIGHT, like the prayers of Vicar Amelia before she transforms into the wendigo-like beast or how the Plain Doll cannot be interacted with until the player gains one INSIGHT. 
Many areas in the dream realm of Bloodborne have Yharnam equivalents and visiting these parts of the world give the player an INSIGHT for their discovery, such as the Old Hunter’s Workshop, on which the Hunter’s Dream is modeled after. 
This modeling after other locations in the game creates an overlap, much like certain aspects of Bloodborne’s story. Certain aspects are set in stone, but these are few and far between. Other aspects are meant to have a feel to them that many content creators attempt to mimic in their content. 
Through my research, I want to find a conclusive outcome on if Bloodborne’s ludonarrative design has influence on the number of accusations of plagiarism in its community. 
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goodhoonta · 5 years
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Annotated Bibliography #4
Klepek, Patrick. “Plagiarism Accusations Shake Up Dark Souls Community.” Kotaku, Kotaku.com, 14 July 2015, kotaku.com/plagiarism-accusations-shake-up-dark-souls-community-1716528025.
This source examines the accusations against VaatiVidya by several members of the Dark Souls community, which often has members of the Bloodborne community in it.
The author has a clear bias for one side of the argument, but that bias is opposite my own. They have included quotes from those involved, so they are attempting to be unbiased.
This will be used to show that VaatiVidya has a history of being accused of plagiarism but also that he is being targeted more often than others because of his renown.
Molesworth, Mike. “Adults" Consumption of Videogames as Imaginative Escape From Routine.” Advances in Consumer Research, vol. 36, Jan. 2009, pp. 378–383. EBSCOhost, proxy.bsu.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=bth&AN=43008787&site=ehost-live&scope=site.
This source looks into how adults use videogames as an escape from the fruitless routine of life. It also examines how society has created norms for dreaming, as related to commodities. The example they use is that while you might dream of being a Jedi or a wizard, society dictates that dreaming of a new car is ‘normal.’
This source is credible because it is from Bournemouth University in the United Kingdom in the Advances in Consumer Research journal.
This source will be used to explain how videogames are sometimes used to escape from the harsh reality that they may live in.
Matulef, Jeffrey. “How Bloodborne Honours the Legacy of H.P. Lovecraft.” Eurogamer.net, Eurogamer.net, 10 Apr. 2015, www.eurogamer.net/articles/2015-04-10-how-bloodborne-honours-the-legacy-of-h-p-lovecraft.
This source examines how Bloodborne takes H. P. Lovecraft’s concepts of sanity, cosmic beings and analyzes how in-game mechanics relate back to Lovecraft’s writings.
This source uses credible sources as the base of its analysis. The author also has several well framed analysis’ of Bloodborne’s mechanics and how they relate to H. P. Lovecraft’s works.
This source will be used to explain to readers how Bloodborne is both alike and unlike Lovecraft’s works.
VaatiVidya, director. YouTube. YouTube, YouTube, 22 May 2015, www.youtube.com/watch?v=wjWOy6ioVHI&t=17s.
This video by VaatiVidya lays out the details of Bloodborne’s story and much of its lore. This half hour video was quite controversial when it was released, due to it containing similar themes and conclusions that other lore hunters put in their works, leading to accusations of plagiarism.
VaatiVidya is credible because of his extensive dedication to the SoulsBorne community and his widely accepted theories on topics inside of it.
VaatiVidya’s video will be used as a base of explaining the story of Bloodborne and the mysteries of Yharnam.
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goodhoonta · 5 years
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The Evil PCs: *whistling a jaunty tune*
Are we the bad guys?
NPC: “Ah yes! We’ve heard of your group. You specialize in sleeping your victims and then gruesomely murdering them!”
Druid: is that our thing? When did that become our thing?!
DM: Well you’ve done it at least once every session so yeah… it’s your thing
Entire party has an alignment crisis
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goodhoonta · 5 years
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A Teaser of the Essay
What a ghastly name, Bloodborne. It reeks of the supernatural, blood, and illness. Bloodborne is indeed about all these things but more as well. Bloodborne is a tale of warning about the power of knowledge that is not yet understood. It is set in a remarkably Lovecraftian setting, filled with creatures inspired by Lovecraft’s Cthulhu mythos.
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goodhoonta · 5 years
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Someone should send me questions about my dnd campaign
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