Burned out Warrior
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“Our god-king ascended and made our land more livable by getting rid of the trees” sounds an awful lot like propaganda to make the mass deforestation used to supply the imperial expansion machine sound like a divine humanitarian act
all the theories about why cyrodiil stopped having jungles and not once have i heard someone say “the humans caused mass deforestation”
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Nobody:
The people of Mournhold:
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I talked about doing it for literally 6 years, but I've finally finished Orsinium, here are some quick thoughts:
The Good:
I really enjoyed the Orc politics, and the varying factions you get to deal with. I did see the big twist at the end coming, but that didn't make it less enjoyable.
The creature design rocks. I really love the Echateres, and how they're integral to Orc society. The pocket mammoths are also cute!
The division between Trinimac worshippers and Malacath worshippers was interesting, and portrayed varying factions dedicated to each god.
The armor design was really neat. ESO is super hit and miss with their armor, but I thought the Vosh Rakh armor and the Trinimac armor were neat.
The Bad:
This DLC was really really bad about anti-indigenous racism. For those not aware, ESO as a base game presents the Reachmen to be indigenous to the Reach and surrounding areas as descendants of the Nedes and the proto-Bretons. They have a clan system, utilize nature magic, wear furs, are essentially intended to be read as the stereotypical idea of Native American societies. The Reachmen are near unanimously presented as "basically enemies to everyone (and like it that way)" as described by a developer, and rarely vary in appearance from clan to clan instead of being distinctive cultural identities, furthering the racist idea that actual Native American societies are monolithic entities. I cannot speak for the Daggerfall Covenant quests, but in this DLC the motivation behind the Winterborn (The Reachman clan in question) seems to be to get their land back, which showcases settler anxiety about movements to regain land.
Additionally, there is frequent appropriation of indigenous cultures, without understanding their meaning whatsoever. The ogres who are described as 'savages' live in what appear to be tipis and are treated as unintelligent enemies. There is also this:
Which wildly appropriates the totem poles used by the people of the Pacific Northwest.
All in all I think ESO needs to apologize for it's offensive actions and remove these objects from the game. I think ESO players also need to be aware of these aspects of the game, and understand what colonizer ideologies lie behind it.
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Every Telvanni tower has to start from somewhere :’’’)
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500 septim shein haul. is this anything
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Real dot com slash true…
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This is just The Magnus Institute.
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I’ve wanted to draw Almalexia for quite some time so here she is! just chilling, playing a Dunmer board game with one of her Hands
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a “modern”, 3rd era variation on morrowind ebony armor - very colovian structure with velothi and redoran ornaments
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Long awaited, here is the soil map of Skyrim using the Canadian System of Soil classification. Brief description of my conclusions under the cut:
Chernozem: Whiterun Hold is likely home to the majority of Skyrim’s Chernozems. The majority of biological carbon sequestering in grassland environments are below ground, within the root systems. Organic material- humus, builds up, causing the upper layers of the soil to take on a dark colour. Additionally, Solonetzic soils could be present, peppered throughout the hold if the parent material to the soil is salty enough.
Cryosols are formed in Skyrim’s far North and high alpine regions. The mean annual soil temperature being 0 degrees C, with permafrost conditions. Freeze-thaw cycles lead to permafrost at the soils surface, but also cryoturbation: soil movement arising from frost action.
Additionally in mountainous regions, you would find Regosols. Soils which develop on unstable landforms and have had little time to develop, such as mountain slopes, or river floodplains.
Gleysols occur across the landscape of Skyrim, but primarily in Hjaalmarch. Gleysols are commonly found in depressions or low-lying areas where water saturates the soil continuously, leading to a molted characteristic to the soil.
Organic soils would primarily be found in the water saturated soils of Hjaalmarch. These are wetland soils found in forested areas and are commonly known as peat, muck, bogs or fens.
Borrowing from the USDA soil taxonomy, Inceptisols are light colored soils with moderate alteration, occurring under cool and cold climates. These soils would be found in the Eastmarch caldera.
Luvisols are associated with forested landscapes overlying loamy glacial till, or on clayey lacustrine deposits. Lake Honrich dominates a large portion of the Rift, according to UESP, seemingly draining from the lake. I believe this to be the site of a melted glacier, the lake being meltwater. Clay sediments are associated with lakes because of their deposition, coarser sediments bordering the lake near the shore, and finer particles at the deepest reaches. Additionally, at the end of the Karth river, where sandy deposits would be deposited at Solitude, before the stream looses power further down the river, leaving only clay to be deposited.
Podzols are associated with igneous parent materials, coniferous vegetation and high acidity. Primarily they are found in Falkreath Hold and Southern Eastmarch.
Brunisols are an intermediate stage between Regosols (undeveloped soils), and Podzol or Luvisols. I believe with the unstable, mountainous landscape of the Reach, soils would remain still rather undeveloped. Brunisols would also be interspersed among the Luvisols.
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Real dot com slash true…
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/TESMERmay2022/ 16-18 may, CHIMER
First Council meeting. Someone’s suspicious.
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