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losergames · 6 days
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Hey everyone, please consider buying the 2024 itch.io Palestinian Relief Bundle- it's 373 games, game-making assets, tabletop roleplaying games, zines, and comics for a minimum of just 8 USD! They have a goal of 100,000 USD, and as of the time I'm writing this post, they have 8 more days to reach it.
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Link will be in the reblog!
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losergames · 11 days
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Hey!! Curious about your new template! Could you explain exactly how to add new stats please?
hello! i'm not sure if by adding new stats you mean you want to add new variables or you want to add new stat meters? they sort of go hand in hand, but i will go over them both!
first you should be aware that sugarcube 2 uses story variables (some languages, like choicescript, use the term 'global') and temporary variables. they are differentiated by their sigils -- the dollar sign ($) for story and the underscore (_) for temporary.
when working with sugarcube 2 you need to set up all important story variables in the StoryInit passage. it is one of sugarcube's special passages and it's used for the pre-story start initialization - setting up the game variables before the player has even started playing.
the definition of what is an important variable is down to you as the developer. the StoryInit passage is for setting up story variables that will be used throughout the entire project. e.g. names, gender, pronouns, appearance, personality, skills etc.
a common way to show off your variable stats is with stat meter bars. the template uses the ChapelR Meter Macro and i highly recommend reading through the demo and documentation as well as this explanation.
here is one of the example variables set up from the template:
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it is important to note that we need a $max_variable for each of the numerical stats you want to create that max out at 100%. this is especially important for the stats you want to have an 'opposing' stat, similar to choicescript.
underneath is the set up for the friendly stat meter:
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the <<newmeter>> macro must be set up in the StoryInit passage, otherwise they will not work. the colours and sizing can be set to anything you want - but for the templates sakes i have used different greys.
in order to display our stat meter we need to use the <<showmeter>> macro:
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it is very important to note that $friendly/ $max_friendly are encased in backticks and not regular apostrophes. in the template, you can find this in the profile passage. this is what our stat meter looks like in the rendered profile passage:
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i created my own stat-title div to display the stat titles and percentages:
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this is purely a stylistic choice and you do not have to copy it. but, i do find this is the easiest way to display the percentages of the stats. there is not a system or macro in twine that i'm aware of that 'creates' opposing stats (like choicescript) so we have to make one ourselves!
so, let's get into what's happening here. the 'friendly' side of the stat is simply printing the numerical value of the variable. if we were to select a choice that increased $friendly by 10, the $friendly stat would print as 60.
the 'stoic' side is printing the reverse. so if $friendly is set to 60, the print function is giving us 100 - 60 - which is 40. so - it's the 'opposing' side of the stat.
if you don't want an opposing side of the stat, like a health bar that is set between 0-100, you do not need the second <span> in the stat-title div.
in the documentation you can find that ChapelR has implemented their own way to add a stat title using the <<label>> child tag.
if we were to add the <<label>> child tag, it would look something like this:
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i personally did not use the <<label>> child tag as i like having the title and percentages of the stats over the bar instead of sitting in front of/ inside it. again, it's a stylistic choice - so it's really just down to you! unfortunately with the labels, i'm not sure if there is a way to display the text without any spaces and i am not sure if there is a way to display the percentages in it either. (if anyone knows how to do that please let me know!)
you can use my examples in the template and replace the existing variables with your own! i hope that helps you a bit more :-)
i also highly recommend reading through @/larkingame's chapelr meter macro post as it's where i first learnt how to set up stat meters myself. thanks!
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losergames · 15 days
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A custom Sugarcube 2 template for desktop, tablet, and mobile.
🔗 - Check it out on Itch.io!
Features:
Splash page, start menu, and main body passage.
Custom navigation bar.
Links, buttons, and other UI styling.
Change font style, font size, line height and themes.
Toggle fullscreen, autoname saves, notifications, choice indicators, and passage fade transition.
ChapelR Macros.
and more!
i've wanted a simple template for myself for a little while now - so here it is! hopefully it's helpful to someone else!! there are annotations in the code to help but i am always down to answer questions about it. feel free to use it as is or hack it up - enjoy and happy coding!
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losergames · 16 days
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natasha telling me that jonno can hump whomever he wants, telling me, his assistant, behind closed doors…yeah i get it..i can read between the lines, don’t worry miss, I’ll make that man have a sexuality crisis don’t you worry🫡🫡 (can’t wait to see more of Natasha and jonno together, evil threesome when?)
Just found your work yesterday and I really enjoyed myself playing it! The start of the story really gets you drawn in immediately and I really enjoy the realism of the MCs life. Originally I thought my character would be a bit more charming and intrigued by the crime aspect, but then when I started playing he became an autistic mess who tried to run away every chance he got and did not want to do this😎 which normally would be a problem because he has to engage in the crime But the way you’ve written being 25+ and stuck in a job that you don’t like, the money stress, the inherent loneliness of seeing your friends thrive and grow while you stay stagnant…(first of very relatable ow) but then it gets easy to go yeah of course he’ll commit to doing crimes. It’s scaring him shitless, but…It would make you feel like you have some control over your life when it feels like your life just happens to you, just based on that its worth it. Seeing a group of people work together and hangout together when you have one friend who you’re growing apart from..again of course you jump into it. Plus money is a very nice bonus.
Idk I just love that the story works no matter how you play it and I love exploring that stuck in life aspect in fiction, since I can’t seem to figure it out in real life atm haha. You’ve truly captured something special and I’m looking forward to further updates! And I can’t wait to get to talk to KJ again because him x the main character dynamic possibilities are just mwah mwah. Thanks for your hard work!
anon it's like u read my mind... like, who wouldn't want to accidentally fall into the world's weirdest threesome with your boss who you hate and his fiancee you also kinda hate
and thank you so much! it's so nice getting messages about the game where the reader really just Gets it y'know. augh!!! genuinely it's really touching knowing there is someone who's on the same wavelength as me haha -- so thank you! you've given me a great boost and i hope i can continue to write more for you <3
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losergames · 18 days
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hi!! can we have some fun lil facts ab KJ?? nothing spoilery or anything, just random things!!
ooooh i love thinking about KJ!!
watches University Challenge religiously and is really annoying about it
wanted to be a snooker player growing up
was the class clown at school
allergic to pineapple
nail biter
very good dancer
very bad cook
doesn't believe in ghosts, or any paranormal/supernatural things really
thinks he's independent (because he has Money now) but definitely has codependency issues
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losergames · 18 days
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does chop shop have a discord?
it does not - sorry! i don't really have the time to mod something like that at the moment, so maybe in the future :')
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losergames · 20 days
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heads up: this games charity bundle was finally approved on itch.io! it opens this friday, april 12th, and will run for a week. all proceeds will go to the Palestinian Children's Relief Fund.
you can check out the bundle on itch.io and follow @vgforpalestine on twitter for more updates!
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losergames · 24 days
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hello hello! we've hit another milestone!!
thank you to you all who are following this creative journey -- i appreciate it beyond words and it's amazing to watch this project grow with so much overwhelming support!
in celebration i would like to offer 1 piece of artwork and 2 short stories about the crew members of your choice! this will only be available to my current followers, any new goers after this post is up will not be counted.
the prizes!
1st: a portrait of your PC (examples) and choose which crew member will have a short story written about them.
2nd: choose which crew member will have a short story written about them.
how + when?
reblog this post for entry! you only need to reblog once for entry, multiple reblogs are not multiple entries. if you are reblogging to a sideblog, please #tag your main url. likes do not count as an entry.
the chance to enter this giveaway ends on the 5th of April at midnight (12pm) GMT.
the winner will be contacted in the following days - if you do not respond within 48 hours, a new winner will be selected.
again thank you to everyone that has followed me and played the game so far - your support and enthusiasm means so much to me and i am so excited to see where we are at our next milestone! good luck!! 🏁
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losergames · 27 days
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Seven WCK humanitarian aid workers killed in Israeli strike, including Palestinian, Australian, Polish, British and U.S./Canadian citizens
"The WCK team was traveling in a deconflicted zone in two armored cars branded with the WCK logo and a soft skin vehicle." "The seven killed are from Australia, Poland, United Kingdom, a dual citizen of the U.S. and Canada, and Palestine."
WRITE TO YOUR GOVERNMENT TODAY TO DEMAND ISRAEL IS HELD RESPONSIBLE FOR THE DEATHS OF YOUR FELLOW CITIZENS AND THE 32+ THOUSANDS PALESTINIANS KILLED
DEMAND AN IMMEDIATE END OF WEAPONS EXPORTS TO ISRAEL AND AN END TO THE GENOCIDE
(USA) Find your representative | United States House of Representatives
(UK) Find your MP | UK Parliament
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losergames · 28 days
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i hope you understand how much i love the demo! lots of love 😩
WAH thank you so much, i'm so glad you enjoyed it!! ❤️❤️❤️
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losergames · 28 days
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i LOVE the visuals of your game
thank you so much!!! i played too much need for speed as a kid :-)
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losergames · 28 days
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💕In loving memory of Maz. 💕
They’re not dead, I just love to remember them. 💕💕💕💕💕💕
.
((Would love to make a habit of joyriding in every new whip they steal and uhhh “christen” the backseat-real talk bestie there is something about Maz’s driving that makes me go FERAL tbh 😩))
LMAO god a christening 😭 man i won't lie, i have thought extensively about the who, what, and when for car sex scenes. like, it would be criminal for me not to have car sex scenes in this game right.
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losergames · 30 days
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hello hello! we've hit another milestone!!
thank you to you all who are following this creative journey -- i appreciate it beyond words and it's amazing to watch this project grow with so much overwhelming support!
in celebration i would like to offer 1 piece of artwork and 2 short stories about the crew members of your choice! this will only be available to my current followers, any new goers after this post is up will not be counted.
the prizes!
1st: a portrait of your PC (examples) and choose which crew member will have a short story written about them.
2nd: choose which crew member will have a short story written about them.
how + when?
reblog this post for entry! you only need to reblog once for entry, multiple reblogs are not multiple entries. if you are reblogging to a sideblog, please #tag your main url. likes do not count as an entry.
the chance to enter this giveaway ends on the 5th of April at midnight (12pm) GMT.
the winner will be contacted in the following days - if you do not respond within 48 hours, a new winner will be selected.
again thank you to everyone that has followed me and played the game so far - your support and enthusiasm means so much to me and i am so excited to see where we are at our next milestone! good luck!! 🏁
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losergames · 1 month
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hello hello!!
loving the game so far!!! i’m having a lot of fun arguing with sunny. i’m going to push him to his breaking point lmao.
i was messing around in the bar scene in chapter 3 and the mc’s dad came up. is he going to be a part of the story or is he just there for flavour? i was curious because he’s mentioned a few times but that could also just be the mc’s internal monologue. he sounds not very nice tho
right now, mc's dad is for flavour and to flesh out yvonne and other general background things! i'm not going to go too crazy with the family lore, just to give myself some breathing room if i ever decide i could bring the dad into play haha. thank you :-)!
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losergames · 1 month
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Lawd every time theres KJ & MC angst I YODEL, its a combo of damn thats good & that shit hurted 😩 and now the subtle drop of KJ being into shady stuff?????? hELLOOOO? bestie i thought we shared EVERYTHING!!
Also I will get Sunny to love me... Got my MC out here trying on 50 different personalities to see which one fits the vibes for Sunny <3 (cue mc studying Sunny like that learning to be spider-man meme)
Anyway I'm sorry this ask is chaotic and incoherent, I just love this IF a lot <333
hello hello!! thank you so much! <3
i love childhood friendship break ups so much lmao. excited to get more into KJ as things go down -- especially the shady stuff hehe.
and i wish you all the luck with sunny bc i'd say he is the second hardest nut to crack in the group 🫡
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losergames · 1 month
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Links...buttons...action!
Pellicule is a minimalist UI template for use with Twine's Sugarcube format, inspired by professional screenplay formatting and analog photography.
Use built-in widgets to format passage text like a script, classic snail mail letters, or take advantage of a crisp, clean layout to comfortably display dense prose. Showcase your writing with bold, sophisticated display themes or create your own with custom colors.
Features:
Crisp minimalist design
Light/dark display themes
Custom plug-and-play widgets to format screenplay and letter essentials
Pre-styled template options for choice links and buttons
Built-in keybinds to toggle menu & close dialogs
Responsive design for desktop, tablets, and mobile devices
Annotated passages, stylesheet, and JavaScript for plug-and-play convenience
This template is free to use! Comes with detailed instructions on how to use the built-in widgets and commented code, ready for your story!
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losergames · 1 month
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Say, what exactly was Jonno's endgame in combining his engagement announcement with MC's birthday dinner? Is he just that stupid and insensitive, or was he trying to take a jab at MC for some reason?
Hilarious that Natasha and MC keep getting shoved together though— first the announcement, then the wedding with MC getting shot. Chained to Each Other by the Red String of Fate, if you will.
If it was an option, I would totally steal her right under Jonno's nose out of pure spite and comedic value.
Also, my MC was totally exploding them both in their mind while fakely congratulating them. :)
jonno is like a blend of the worst people i have ever had the pleasure of knowing and being way too rich for his own good. jonno doesn't have anything personal against the MC (that we know of anyways) he's just the level of wealthy and privileged where awareness goes completely out of the window y'know - and he can (literally) afford to do that because it'll never bother or affect him! like you said, he's just insanely insensitive and inconsiderate haha
also KJ and jonno are like those best buddies that are always together but also have to bring their wives that hate each other (MC and natasha) to everything like in some cheesy comedy film LMAO
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