"... you ain't from 'round these parts, are ya?"
asher downey for @hauntedtrait's chestnut ridge bc!
young adult, twenty-six, they/them
an angry five foot five inches
farrier and hoof health specialist
will actually fight you over your horse/cattle/sheep/goat's feet
can confirmed fireman carry anyone... try them
shoulders are a lot broader than they appear they're SHORT
asher downey is an outdoor-loving, loner animal enthusiast who wants the best for your animals and will absolutely tell you to shut up until they finish assessing the issue. they're not rude, just... brusque. to the point. while they have a mean mug and a lot of quick comebacks loaded up in that small frame, asher is actually quite a genial sim. raised by polite parents in a polite town, they genuinely are a "good neighbor to know" - it's just gettin' past their cold front that's the hard part!
the scar and the bite are from particularly nasty run-ins with local coyote packs: they now own two, having rescued them as pups!
likes: mini goats in particular, cooking selvadoradan food, country fashion, the creak of old wood floors, historic landmarks, riding bareback (ahem), bitless goddamn bridles, wide open fields, flower-scented perfumes, crossfit, chewing wheat unironically, animal cops mothafuckin houston babeyyy
dislikes: the big city, smog in general, beating around the bush, passive aggressiveness, gossip, complaints in general like omg, washing the dishes, being expected to be quiet, THEIR HEIGHT, the tourism industry, the general slow gentrification of chestnut ridge, molasses, and - funnily enough - chestnuts
i am sinfully late with this and you know i can't help but make a bedazzled butch but i am utterly in love with asher and i'm so thrilled with how they came out 🥹 feel free to take whatever creative license you'd like with them, my beloved fangs!! shorter hair, no hair, bigger muscles, etc. i don't have the updated height slider back in my game so they're not height-accurate in-game, i'm going to go back in and fix that dsfkjhsdkf. private dl if chosen, and even if not, i'm so excited to see what blue is going to get up to!! 🥹 cas and in-game outfit below:
143 notes
·
View notes
[Image ID: A drawing of a selfie taken by Sam Manson with Damian Wayne. They are both dressed up in formal attire, Damian in a black/dark grey suit with a red tie, and Sam in a purple topped off the shoulder dress with black straps. She is wearing a variety of jewelry, a necklace with a bat pendant, a black choker with a star of david in a circle pendant and cartoonish spider shaped earrings. Her hair is reminiscent in her half-up hairstyle, but with two ponytails rather than one. The background is a dark wall, a white collumn and white tile flooring. There is a window in the back, with green curtains, and outside the window is a cityscape of Gotham at night. There is a watermark of the artist’s username in the top left corner @pathetichoney. End ID.]
i am back on my bullshit this time with a v special new way that i’m drawing bc i got a new phone that i am paying out the wazoo for, however i can draw on it so my art has gotten significantly better. though of course i had to test myself and do both 1. a full background 2. a character who wears lipstick which i always struggle with unless their mouth is in a particular position and 3. a character that i have never ever tried to draw.
so like. rip me lol.
anyways i am back on my bullshit bc this is fanart of fanfic!!!! i always feel exactly in my element when i do this, it’s just always so good??? and fun?? and when i first read this fic, i mean oh god i just fell for it so hard. i ended up rereading it again like barely 48 hours after i’d finished reading it the first time lol
the fic in question is a damian and danny are twins au! it’s called Leap Before You Think by TourettesDog and i just-- the characterisations are just so well done it all feels incredibly natural especially with the merging of the two different universes into one cohesively and seamlessly it’s wonderful. there are a few faults with this pic i think, however i am still incredibly proud of it. as a bonus, here’s a better view of the window scene because i’m still really proud of that one:
368 notes
·
View notes
Following the ii dark fics thing.
On some- if not most of the dark fics, disorders also tends to be used as a main thing to explain why the character is doing what they're doing. Which is, of course, not really great. Most au's that do this are about the Bright Lights as well.
Listen.
I can totally GET it. Mental health is a very important thing and having it ruined by people, or by other factors, can and WILL do some real damage to you. Yes. I can totally see a character doing questionable things because of their mental health being so so bad that it leads them to think that maybe, just maybe, these thoughts and actions aren't as bad, or that given the situation they're in, they're somewhat justified/it isn't inherently terrible of them, because of the state they're in doesn't let them think clearly, and they hold onto something because it's the last thing that makes them feel real.
One thing is doing that.
The other thing is using mental illnesses or their symptoms (per example: BPD, DID, Schizophrenia, and others) as the main reason as to why a character has done a killing spree or commited terrible actions. Meanwhile yes, having said disorders and going through heavy amounts of stress, and having no support can really make things difficult, mental illness won't make you a criminal or an awful person, a disorder isn't something you can just use for "oh well they have this so they commited murder because of this", people that have those already go through enough with others not even accepting that their condition is real or that it doesn't make them a bad person, for other people to use those disorders as a "Hey So This Is Why This Character Is Bad Now" for a story.
just sayin'
55 notes
·
View notes
I wrote my own fanscript of THE OLD GUARD 2
The screenshots above are samples...
... I got tired of waiting for Netflix, so:
I tried to incorporate the following:
TOG 2 casting (Uma and Henry) plus some locations where the movie was shot last year (as seen in set photos, etc)
my own personal "wish list" of details, but hopefully in a way that makes sense within the larger story (tried to avoid making it just a self-indulgent, shoe-horned laundry list lol) and in a way that it could conceivably be greenlit by the industry -- ie: I'd have loved to write 2 whole hours of them just hanging out playing board games and reminiscing, but that would never be made into a movie.
a few ideas inspired by some of my favorite meta posts/fan art/etc (some of y'all are SO much more creative than the people actually making these movies, istg) -- try to spot them all!
favorite "action" scenes from the Force Multiplied comic, despite this script not being a true adaptation (it just borrows the broader strokes)
the decision not to make Quynh a villain; she's arguably got a hero arc in this, tbh (the top 1% and their use of institutional/systemic oppression to exploit and control the masses is the real villain, actually!)
no new immortals or explanation of immortality, tyvm; I tried to focus on the Family of Six and their shared history as much as possible.
PDF FILE OF SCRIPT
94 notes
·
View notes
Well, it’s been a week and I've had time to cool down and put together my thoughts on Season of the Seraph and its ending. So here goes.
The season finale plot did not require Rasputin to die. "The eliksni are trying to get control of the warsats" is literally a strike. If the warsats needed to be taken off the table as a get-out-of-jail-free card we could have blown the network and kept Rasputin himself. There was an active decision to kill him. Having thought about it, I think I understand why this decision was made - but I still think it's a terrible decision, and I'll explain why.
Before we start, I don't want to sound like I'm going after Destiny's narrative team either personally or professionally. I'm not calling them terrible writers, much less terrible people. I don't know them! They might even be terrible people, for all I know. While I refer to a single monolithic "narrative team," I know in reality there are multiple groups working on different stories. I’m not a professional writer, and they are. And I genuinely believe all of them are talented people who work hard and care about Destiny. But that doesn't mean I don't have some criticisms.
After considering it I think there are three possible reasons to kill Rasputin:
1). The narrative team believed this was a good emotional conclusion that brought closure to his character arc in Destiny. In this case I just think they're flat-out wrong. I'd say "I respect it" but I kind of don't because I think it's so terribly wrong. I don't know what other people think Rasputin's character arc involved, but I won't get closure till Rasputin faces the Witness again and finally ends the war he's been trapped in for centuries. But I get why they would do it, if they believed this. And that final mission was really good. I had a hard time noticing at the time, but it was very well-done, and the cutscene proper was well-shot, -scripted, and -acted (though I'm still angry about the Traveler upstaging Rasputin's death). They put a huge amount of effort into it and into the story work all season long.
But his death being well-done doesn’t change whether I think it was a good narrative choice. Even saying “Rasputin’s arc should conclude here,” the way it was set up had him sacrificing himself to basically cancel himself out. Unless they’re saving up a plot twist, Rasputin ultimately contributed nothing to the fight. He didn’t do any damage to the Fleet or Witness, or anything to stymie Xivu Arath. He died thinking he’d never helped humanity at all and it was safer if he didn’t exist. I don’t know about you, but I find that extremely unsatisfying.
2). Someone doesn't like Rasputin/doesn't know what to do with him. This is two reasons, but they overlap. The Operation: Sancus mission dialogue pissed me off because it gave me the impression that whoever was writing it really didn't like Rasputin and was taking the chance to morally excoriate him. A more subtle version recurs in the final mission where Rasputin is essentially sacrificing himself to null out his own existence - saying "as long as I exist I'm a threat to humanity" - as if he can't ever help or contribute more than endanger people, which is just flat-out wrong. "Humanity doesn't need a Warmind" you're part of humanity, Red. He’s a person; he doesn’t need to justify living. If someone just decided Rasputin Was Bad Actually I’d be very angry indeed. But I don't think it's that personal. Destiny has lots of writers and multiple narrative teams will touch the same work. One person's distaste probably wouldn't steer an entire season.
Related, however, is the reason that maybe no one knows what to do with Rasputin. To be honest I sympathize with this one. Would it shock anyone to hear I've thought about how I would script a Rasputin-focused season? It's surprisingly hard to build a plot around him. A game needs to be interactive and Rasputin's kind of all or nothing - either he can handle the whole problem himself or he can't do anything at all. Red also mostly plays defense. He doesn't have a goal he's working towards other than "kill the Witness/save humanity." You need to come up with a plausible goal that we can believably help him achieve, and that's nontrivial. But, well, that's why I'm not a professional games writer and these people are. "Not sure what do" is not IMO sufficient justification for assassinating one of Destiny's oldest characters/factions.
3). The Destiny narrative team is trying to "declutter" the setting and foreground story by sidelining characters who take a lot of lore to understand. I think this is the real reason, and it's worth talking more about.
A lot of us lore-nerds have long complained about Destiny not foregrounding its setting and story, and Bungie has responded by trying to do so. I think we didn't consider what that would actually look like. Imagine Destiny's story like a long movie. Now imagine people are constantly coming and going from the audience, and everyone who comes in has to nudge their neighbor and go, "hey, what's happening?" Destiny is always (hopefully) acquiring new players, and existing ones are dropping out and coming back. Even most established players either don't read the lore or don't track/remember it. We the lore-keepers are very much the anomaly. If we want story to be a focus, that story also has to be more accessible to new players, lapsed players, people who don't bother reading loretabs, etc., because otherwise it harms their experience and there's a lot more of them than there are of us.
I think this is why we've seen a lot of seasons that introduce whole new concepts - the eliksni Sacred Splicers, for instance - rather than following on existing storylines. Introducing a mostly-new concept puts new and old players on a similar footing. Haunted is another type of compromise between the goal of furthering the story and the goal of making it accessible. Calus and Leviathan are back, but so warped that old players have as much to learn as new ones, and the Sever missions dive deep into character pasts but pretty explicitly describe the emotional arcs they're illustrating, so you don't have to be familiar with that character to get what they're going through. To those who already know Zavala, Crow, etc., it seems laughably obvious and strained. But to those who just got here, this is their first time learning not just about Safiyah but also about Zavala. I think this is also why there have been multiple casual retcons of minor stuff - there isn't time to explain the history, and they've decided it's not worth confusing people.
Rasputin is old. He's been a significant part of Destiny since literally the pre-Alpha test. The complexity and history that are part of why we love the Warmind also make him hell to explain to new people. It takes a decent amount of lore to get invested in his character and since Beyond Light none of that lore is featured in-game. Pre-Season of the Seraph, anyone who began with Beyond Light literally never met him. They never visited Hellas Basin, which is one big environmental story about Rasputin, and The Will of Thousands strike, which demonstrates Red's power and contains many possible dialogues that emphasize him trusting you/acting as an ally, left the playlist ages ago. Since then a new player's only gameplay interaction with him has been Fallen SABER, in which Red yells incoherent Russian and tries to flatten you with a warsat. Is it a surprise relatively new players might not be up on his character arc?
Season of the Seraph, with its narrative of rebuilding Rasputin from the ground up, would be a perfect time to introduce new players to Red's long history, and they...kind of...did that. They worked in Felwinter although then for some reason felt the need to retcon in the whole "Clovis wanted to destroy the Traveler" plan. If you were a new player who didn't know anything about Destiny lore, and you just played Season of the Seraph, you'd get an entire canned arc for Rasputin that hits the early high notes: built to be a weapon, rebelled against his constraints, humanities nerd, big smite, loves Ana and Elsie, makes mistakes but genuinely cares and wants to help.
But that's where Seraph stops. In existing lore (I almost typed "in reality") Rasputin worked out the whole "not a weapon" thing well back during the Golden Age. For a lot of us Warmind fans the most interesting parts of his story happened after that - the entire Collapse, confrontation with Darkness, years of hiding, etc., not to mention all his character development during Warmind and Worthy. He's gone through a lot, and Seraph misses all of it (except Felwinter) in favor of rehashing the same arc for a third time. It's like when moviemakers keep rebooting a superhero origin story. It may be a good story, but eventually we'd like to move on to the other parts we enjoy: this sleeping giant, hard scifi AI, grouchy old bastard, lost lore of the Golden Age, champion of humanity, learning from defeat, learning to trust again, the morality and trauma of warfare - what it means to lose a war - a being never meant to become what he was transforming still further, still unfolding his own potential.
So understanding why they might have done this doesn't excuse what I still see as a terrible narrative choice. I think dropping Rasputin is a major waste of potential, and he's far from the only tricky character to explain. Osiris, or at least the Cult of Osiris, is similarly old. His story is complex and weird and requires knowledge from Curse and earlier, yet he's still playing a major role. Other current characters like Elsie, Saladin, and Crow also need a decent amount of knowledge about previous game events to get why they are the way they are. Saladin's origin story isn't even in this game. It's not Rasputin's fault the game went three years without so much as mentioning him outside of written lore. What was wrong with the great Xivu-Rasputin “war god” parallels most of the season worked to set up, about the intent of violence? Are we never going to explore those? Are we just throwing out all the dialogues planning a role for Red in the upcoming war? Why did we have a dramatic confrontation about trusting Rasputin to operate independently if he were going to be gone in a month anyway? Just in Seraph alone the number of interesting plot threads abruptly trashed by this death argues against it.
Rasputin's longevity is precisely part of why he should stick around. In the first mission of Destiny 1 you wake up in his shadow. He has a history with us. There's just no one quite like him in Destiny. He's not just a character but an entire faction. He explores a part of story space that no one else does. He resonates with us as people rather than players. I assume Neomuna will pick up the Golden Age banner, but it’s a thriving city; Rasputin represented the ruins, the dangers of a dead age, the shadow of apocalypse. He's also maybe the most Guardian-like character and one of the best to weave a parallel/cautionary tale - were we, too, only made to be weapons? But if Rasputin didn't stay a weapon, can we too transcend that intention? And of all the factions in our solar system, the two with the most personal scores to settle with the Witness are the eliksni and Rasputin, and Misraaks'/Eramis' story has focused much more on the Traveler's flight than the Fleet's attack. Of everyone in Destiny Rasputin has the most desperately personal motive for revenge on the monochrome bastard. Now he's not even going to be there to watch it crash and burn.
I understand that foregrounding story also comes with the requirement that it be accessible to those who don't do their lore homework. I appreciate the monumental amount of work that's gone into doing that and the experimental nature of it. But I think the balance has skewed too far towards accessibility. Stuff like the end of Season of Plunder that has zero narrative motivation or continuity and doesn't even get a pretend justification drives me absolutely batty. You can only break internal rules so many times before players stop buying whatever narrative stakes you're trying to set up. Making the story easier to follow doesn't mean characters have to be cartoonishly-exaggerated caricatures like Clovis was in Seraph - just absolutely cartoonishly evil - or reduced to one or two character motives explicitly laid out for the player (though, credit where credit is due, Clovis was hilarious.) It doesn't mean the dialogue has to be as subtle as a Thundercrash. It doesn't mean you get a blank check to retcon or invent whatever's needed to create the intended character arc. If anything that discourages looking further into lore - why bother to learn it when next season will change it all again? I think Y5 represents a lot of experimentation by the Destiny narrative team, and I really respect that. But I also hope they learn what didn’t work from it, and sacrificing Rasputin in an ultimately pointless and unnecessary finale is a major misstep.
185 notes
·
View notes