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#{{ broken mirrors and what do i see? | VISAGE: JACK }}
tellescope · 2 years
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a curse on the streets of gold;                                     just know that mine is a hand to hold
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Main Interlude — A Curious Attempt
Watching a tale from afar, in the midst of Carcosa, the Master of Chaldea decided to surprise their friend.
…If only their world wasn’t this… strange.
[Inspired by @hasjalterdoneanythingwrong , @hasmataharidoneanythingwrong (iirc), and others’ Pokémon posting as of late — I wanted to take a shot at this myself and include some neat writing on this topic. Check their works out as well — they’ve got some really neat stuff going on! (I probably missed a few people, but I’m very sleepy and can’t remember jack at the moment, lol)]
“Do these things even exist?”
I look in the mirror — fixing my orange hair, breathing a solemn sigh out.
‘Reality’ was already fairly subjective, wasn’t it? As I tried to ignore the buzzing of a fly that desperately wanted to give the flickering light above me a gentle smooch, my mind grew occupied with other things.
“…It’s an interesting pastime. Not to mention, it might do them some good to have something to play around with here.”
That, and a glance out the window told me things were already horrendously off.
The moon hadn’t so much as moved an inch since we landed here — it had to have been hours on end since then, the walk to this apartment itself taking one or two hours. Yet, the faint glow of moonlight still illuminated the outside, and cast a faint light on the bathroom floor where the flickering lightbulb couldn’t reach.
Something wasn’t right here already. As a Singularity, it only made sense — but something really was off.
…Perhaps…
“…It’ll make things a bit better for him, wouldn’t it? He has the others, and me, but… I think something else might be good for him.”
…I looked away from the mirror, and stepped towards the bathroom door. ‘Feeling’ out the mana I did have in reserves, I reckoned I’d have enough for the job.
Even with my mana output, surely creating a Mystic Code wasn’t beyond me.
…It appears it was beyond me.
The faint light of my desk table warmly illuminated small, spherical object so blatantly not what I had in my mind that it bordered on parody.
It had the bare minimum — a sphere separated into two halves, with a hinge holding the two together — but the latch was utterly broken, unable to keep a grip on the sphere if you so much as rattled it lightly. Even worse, the awkward shades of red and white made its vibes utterly horrendous, as though you left a fishing bob out in the sun for years and gave the whole thing a horrid yellow tint. The warm light, of course, made this atrocity even worse.
“…I didn’t exactly have any apricorns on hand, but… Holy hell.”
I couldn’t even dare look away from it — it was as though I had raised a monstrosity beyond human comprehension, like trying to find a poodle and instead raising a shoggoth. I hadn’t even tried to Mystic-Code-ify the damned thing yet — it still really only was a hastily-carved piece of wood that faintly resembled what an alien might consider a ‘poke ball’ at a passing glance.
…But even so, its appearance didn’t matter as much as if the Mystic Code worked. I could’ve made it into the beautiful visage of a filled mason jar, yet it would still fail if I bungled this next step.
So, the next step was to ‘encode’ this object.
“That which should not happen, yet does regardless -“
…That made sense, didn’t it? ‘Nothingness’ worked best for such an object, that made the impossible possible.
My finger traced its form, one eye closing, the other peering down at the wooden sphere as though trying to see through ‘its soul.’
“…There.”
Like a painter, brushing over an empty canvas, I dug my nail directly into the wood — as it slipped through it, seamlessly, almost akin to a knife into water.
Tracing ‘connections,’ ‘lines,’ ‘circuits,’ all throughout its figure — my eye remained, centred on the sphere, as though even blinking would cost me my life.
To create ‘something,’ that could bind a ‘something’ — a familiar — and even return it to what was a step before ‘nothing,’ swapping this being from ‘nothing’ to ‘something’ at a whim, without even harming the being within.
If it could even function, and work — was beyond me. Crossing one’s fingers, praying for success, was all I could do, tracing these ‘commands’ in the form of lines and connections, now sprawling over the entire sphere in glowing blue ‘cracks.’
In time, the sphere itself seemed as though held together purely from the bonds of its Connections — the ‘commands’ of what it was moved through it, like a ceramic vase broken and put together with enough glue to showcase its cracks. Lifting my nail from it, the cracks faded — turning from blue to a faint yellow, then fading entirely, leaving only the same wooden sphere I was met with.
“…Looks like the only thing left is to try and make it work.”
…I stood from my chair, fighting back a sudden pain in my chest, and lifted up the sphere — turning to the door of my barely-lit hotel room.
All that was left was to try and catch something.
…Things truly were off, here.
With all my wandering, the only animal I’d seen to date was the crow that ‘Quin’ kept close. Even so, that seemed to me an obvious familiar — something she wouldn’t take kindly to me trying to catch.
By now, I stood at an empty field — not far from the apartments, certainly, as I could still hear its chains rattling — watching the moon that lay just on the horizon, as though watching me right back.
“…Nothing.”
In time, my eyes slipped back down to the wooden sphere I gripped in my hand.
‘A wash, huh?’
…But it’s not as though it made no sense.
Even in a Singularity, the impossible did not suddenly become possible.
The moon may freeze, things may grow strange and scary — but biology, itself, would not bend to the whims of something as weak as a Singularity. Not so easily.
“…But isn’t there something you’re missing, Senpai~?”
…My eyes peered up —
—in front of me, behind me, around me—
—but found nothing.
“…I can’t quite get there now, but I can speak to you. How cute, hm~?”
“…I assume it’s convenient timing you find me aimlessly wandering around a field like a loon.”
A laugh escaped my lips, and I could almost feel BB’s mischievous gaze staring through ne.
“I… think I can help your problem. You want Cadence to have a little animal friend, right~?”
“…Yeah.”
“…Why is that, if I may ask?”
…I breathed out, and had to bite my tongue.
“…I don’t think Cadence will live through all of this, Master.”
“…I’ve got to make him smile as much as the others. He’s got enough on his plate — I want to help him take it off.”
…It seems she accepted the answer.
“Well, in that case, I have just the solution~! I’ll see if I can’t ‘hack into’ this Singularity and get you exactly what you asked for — since you asked so politely, Senpai~!”
…Even as she said that, something in front of me began to shift — shake, even.
“Didn’t you say you couldn’t come here? How can you do this?!”
“Well, Ritsy, I’ve got to try, right? What could possibly go wrong~!”
…The entire surroundings turned a deep, dark black.
“…That could go wrong!”
“Nonsense! That could, uhm, be a Darkrai! Yeah!”
“—Isn’t that what Cadence would need the least?!”
…A deep red light suddenly engulfed the field in front of me.
“—What the hell?!”
“I tried to make it a Cresselia! I tried!”
“—Are you absolutely sure about that?!”
“It’s something about this place! Everything I’m doing is—“
…Suddenly, her communications ceases.
And I was met with…
“—…—-…”
“..AA—,,,,—AAAUUAAA———AAAHH—-JAA—“
…A piercing, faltering scream.
The kind I could only imagine would come out of a nightmare.
It was this long, red, tetrahedronal thing, that was simultaneously everything and nothing around me. Surrounding me in its endless shade — almost singing, in a voice so cathartic and broken that it shifted between ‘endless pain’ and ‘desperate screaming’ while yet still feeling passionate — enjoyable.
‘Listen.’
My muscles froze.
‘Listen.’
My tongue stopped — calcified.
‘Listen.’
Its screaming —
—it became all I could think about.
This being —
—it wouldn’t move. It had me where I could only presume it wanted me, and yet it didn’t move a muscle.
“—AaAaAAaaAaa—“
…My calcified muscles —
—I could only move my arm, just that little bit.
Closing my eyes, I gently rolled the wooden sphere across what might’ve been the ground —
—and, after some seconds passed, heard a ‘click’ amongst the screams.
A roll—
—Another —
—…
…Another ‘click’ — and I fell to the ground, the pain in my chest feeling unending all at once.
…That sphere… would drain mana. It would drain it every time it were used — and now, just by capturing whatever that was, I found myself sprawled out across the ground of the plains, unable to so much as think about moving.
And that being — whatever BB had created — wasn’t a creature that should exist.
A step beyond even ‘something that shouldn’t exist, and yet does regardless.’
All I could tell, in that short few moments of being held in such a way, was that it were fighting for its right to exist.
Perhaps, in a way, its song was meant to validate itself.
To make it memorable, and ‘confirm’ its existence.
“…It… certainly achieved that.”
…A writer shifts its brow. A wrench in the schemes — and yet…
[I should have expected/understood as much.]
It only made sense — that beings like these Masters would find beings not unlike themselves.
[…It should not interfere. If it does — it could be written out far too easy to fret of.]
The writer, the director, breathes out, and raises a hand to the masked man on their left.
[Prepare yourself. If they attempt to use that… abomination, it will do itself in. Focus on your role.]
…The masked man nodded, and closed a locket on his chest — stepping away, and moving backstage.
…New Pokémon Discovered.
Adding to registry…
[♀.]
4 h Pokemon
Height: 80’3’’
Weight: 6099 lbs
Normal/Normal
A being that should not exist.
Outside of combat, it manifests as a red tetrahedron, and appears capable of sending other living creatures into and out of a ‘pocket dimension’ not unlike a Reality Marble. It appears this space is pitch black; and unlike in the real world, where it remains mute, it is capable of speaking here. However, it speaks in broken English only.
In combat, ‘reality’ notices the beast, and begins to try ‘writing it out’ of the world. This causes the being immense pain — with its only ability in this instance being to trap an opponent within its pseudo-Reality Marble, and ‘sing’ endlessly to maintain and validate its existence. Due to this, fighting with it is ill-advised.
If it is able to enter combat normally, however, it’s remarkably speedy for its weight, with decent bulk and strength befitting of its large size. It is weak to magical or special skills. Perhaps due to its unique ‘effect’ that comes with its singing, it lacks an Ability. Notably, this Pokémon inflicts extreme mental strain on its Trainer in combat due to the unique nature of its skillset, and as such, extreme precautions must be taken to ‘use’ the being normally —up to and including dedicated battlefields, with bushes in northeast corners, which seem to prevent some of this Pokémon’s more catastrophic effects.
(It appears that this Pokémon is technically a Noble Phantasm of BB, due to her being responsible for its birth. Due to this, it answers only to Cadence, BB, and BB’s closest ones.)
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bahinscute · 4 years
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American McGee’s Alice
I’d be underselling it if I said the visage of a morose, brunette Alice Liddel stained in blood and wielding a knife wasn’t something of a creature comfort for me. It brings me back to a time of unabashed edge and calling yourself -*twisted*- on MySpace. I never played either of American McGee’s Alice games when I was younger, but Madness Returns always intrigued me. A 3D platformer that seemed to conform to my every niche. It wasn’t until last year when I actually picked it up; and with it, the first game.
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 I don’t want to dwell too much in the history of the game, much less it’s titular auteur. I’ve watched a few reviews of the series in preparation and, much to my interest, many of them go into lengthy detail into the admittedly tragic life of American McGee. His mother was criminally neglectful in his early life, and in his later life he would come to bare the kidnapping and certain death of his sister, along with the cruel taunting that ensued by what we only can assume was his sister’s captor. It’s no wonder then, that the very first game he helmed featured such dark themes. Themes of survivor’s guilt and the utter destruction and reconstruction of a mind proceeding tragedy.
 Here’s the short of it. The game takes place after Lewis Carroll’s novels and functions as a sequel more or less. Sound familiar? That’s the premise of Tim Burton’s live-action adaptation of Alice in Wonderland, but this time with a much less confusing execution. There’s no arranged marriages or trading companies for Alice to inherit. Instead, she’s been institutionalised in the wake of a house-fire of which she was the only survivor. This entire premise is exposited during the intro cinematic, so if you weren’t paying attention then too bad. These events are barely revisited again. This might sound like a critique on my part, but I appreciate this threadbare style of storytelling. The rest of what you need to know is laid out for you subtly, it paints a story for you through the subtext of the environment. Yes, you’re in a weird school, then a garden where even the ants tower over you, then a smothering claustrophobic cave filled with water. These seem innocuous enough (with maybe the exception of the Skool) but keep in mind, these events take place inside the players mind!!
 Apparently, the manual which shipped with the game included a journal of Alice’s Ward as he tried his best to treat her mental state. I didn’t read this, partly because I don’t actually own the manual, but mostly because I think this is bullshit. Everything you need to know about Alice’s emotional journey is within the game itself, and a “real world” account only exists to muddle the game’s themes.
You could draw parallels to the player’s conquering of the game, the stages and the enemies, as Alice conquering her own trauma and retaking control of her own mind. Your arsenal grows as Alice discovers more tools with which to resolve the blame she assigns herself. Obviously this is all conjecture, what sort of game would it be without enemies and weapons and etc., but that’s art for you. It’s not entirely unfounded, of course. The Jabberwock fight is markedly a poignant fight for Alice, and the themes are much more opaque. The Jabberwock openly mocks Alice for letting her family die in a fire, and its death certainly represents a forgiveness she allows herself. It’s no mistake that this fight takes place in the Land of Fire and Brimstone. This is a running theme in American McGee’s Alice series, of bosses representing some part of Alice’s struggle. The Mad Hatter owns an asylum and dedicates his life to hurting his infirms. The Red Queen represents a fear of the real world and a complacency in fantasy. She urges Alice to stay where she is, doomed to face the consequences of losing herself to her own escapism. The Queen’s face peels back to reveal to Alice who she’s really speaking to, herself. And that’s an interesting thing to keep in mind in a story like this, essentially every dialogue Alice has is in fact a monologue.
 If there’s one thing I’ve always admired in these late 90s-2000 PC games, it’s the amazing moods they always manage to create. They suck me in like one of those sucky things in a pool would suck at your leg. Most dev teams couldn’t or wouldn’t hire some writer to hi-jack their video game, so to compensate artists could inject the project with an incredible atmosphere you’d be hard pressed to find in any modern game. This game manages both and passes with flying colours.
The dialogue and tone, beyond the edge and grit, is unrelentingly Wonderland, short just of the copious Oxford educated maths jokes. Alice speaks with a sophisticated wit and approaches her own strange world with a seemingly innocent curiosity. Despite her broken psyche in the waking world, she’s comfortable in her fantasy, no matter how depraved it’s gotten. I’m sure I’m not the only one who can relate with this idea.
The majority of the locales are viciously memorable. The source material demands imagination and the game, with the exception of a few stages, certainly delivers. The first real location is the Skool, looking like a miniature from the set of Nightmare Before Christmas. The floorboards giving way to a hypnotizing infinite, where titanic stacks of books threaten to topple over and phantoms infiltrate the walls. The battlefield beneath the grass where insect troopers threaten Alice with bayoneted rifles, and the only refuge from the battle is down below the earth, in the treacherous ice caves. The Hatter’s Domain with it’s daunting amount of mirrors and ticking clocks, where enemies can be waiting around each corner, behind each wall. The Pale Realm, with it’s perplexing geometry and chequered stylings, where Alice must traverse as a Rook, Knight or Bishop. It’s just all so endearing.
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The gameplay might be the one aspect of the game I’m still not entirely sold on. Unlike their first-person counterparts, third-person games developed on the id-Tech engine have aged like bread. See also: Heretic 2. The game requires a lock-on mechanic for you to ever hope to hit your attacks and it features a jumping reticle of all thing. Stand close enough to a platform and you’ll see a spinning imprint of Alice’s boots projected onto it. They seem like very rudamentary solutions to issues that console devs strived in solving. This game was released four years after Crash Bandicoot and Mario 64, and two years after Banjo Kazooie and Sonic Adventure. Even for its time, the gameplay was awkward.
 Alice in Wonderland is one of those rare stories whose mythos inspires creators more directly than even what you might consider the most influential of art. Storytellers make allusions to Carroll’s work as much as they might Greek legend, which is a monumental claim to fame. The Jabberwock is referenced in the same tone as Hercules’ Hydra, the White Rabbit which leads Alice down it’s spiraling gateway has been used to symbolise psychedelics, More recently, Arkane’s Prey has borrowed an Alice title for it’s iconic in-universe Looking-Glass technology. McGee has made his very own impact in this legacy, instilling a grit and twistedness to the world which can still be seen today. I doubt that Tim Burton would have wound up directing a Wonderland movie without American McGee’s input.
I do hope McGee gets another shot at game direction. He’s a talented level designer, his life has been harsh and his Alice series holds a special, extremely biased place in my heart. That said, maybe he could give the series a break, maybe work on that Oz idea he had. Madness Returns left a bittersweet taste in my mouth, and his track record of video game direction slants slightly more to bad than good. I mean, google Bad Day LA.
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tellescope · 2 years
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Danger, water rising Shadows of dark creatures I see the chaos for everyone Who are we? What can we do?
Finally finished Jack’s mobian form for his Sonic verse! It’s not a requirement, I can still write him as human in that verse. But I wanted this as an option. The model gave me trouble but was so worth it in the end! <3
Also why the hell is Tumblr making this blurry? Please click it to avoid that...
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