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#0.25.0 update
fushinusucariasblog · 2 months
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Me right now after 0.25.0 Sky: Children of the Light update be like: 🤣🤣🤣
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thatskynews · 3 months
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Hey Sky kids.
We're continuing to track against issues discovered with the launch of our 0.24.5 update.
We're working towards a hotfix for next week that addresses some of those issues. Others will be addressed in our 0.25.0 update.
Thanks for your patience 🙇‍♂️
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PUBG Lite 0.25.0 Updates
PUBG Mobile Lite 0.25.0 is the latest update to the popular battle royale game. This update includes a number of new features and improvements, including A new map called Livik, which is a smaller, faster-paced map designed for shorter matches.
Along with a new weapon called the M416, which is a versatile assault rifle that can be used in a variety of situations. Read on to learn more about the guide of PUBG Mobile Lite Update 0.25.0.
Here are some of the new features and improvements in PUBG Mobile Lite 0.25.0:
New map: Livik
New weapon: M416
New vehicle: Motor Glider
Bug fixes and performance improvements
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rahultech · 1 year
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PUBG Mobile Lite 0.25.0 Update: Release Date, New Features, and Download link
PUBG Mobile Lite 0.25.0 Update: Release Date, New Features, and Download link
PUBG Mobile Lite 0.25.0 Update: Release Date, New Features, and Download link – Developers has become very active on the social media handle for the last update. With this, the player expects that the better features update will be rolled out by the developers in their game this 0.25.0 update. Pubg Mobile Lite needs an update because it is imperative to optimize and improve security first. For…
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HDR version 0.25.0-beta is here!
After 3 long months of waiting, a new beta! This is our most stacked update yet with over 20 major character changes and a highly requested feature at the end!
0:05 - Interface Changes 0:42 - Gameplay Overhauls 1:15 - Character Adjustments 3:57 - Improved Online
[github and discord links—see video description]
(29th November, 2022)
blurb about the Improved Online from their twitter:
Online input latency can now be individually selected and tuned by both parties, akin to Dolphin input buffer! Enjoy online play a whole lot more in HDR!
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computingpostcom · 2 years
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After installing an EKS cluster in AWS, logging is not enabled by default for the control plane due to data ingestion and storage costs. Amazon EKS control plane logging provides audit and diagnostic logs directly from the Amazon EKS control plane to CloudWatch Logs in your account which makes it easy to secure and run your clusters. You have flexibility to select the exact log types you need and sent them as log streams to a group for each Amazon EKS cluster in CloudWatch. We had earlier done a separate guide on installation of EKS Cluster with eksctl. Confirm if you have an active Kubernetes EKS cluster in your AWS account. $ eksctl get cluster NAME REGION prod-eks-cluster eu-west-1 There are a number of Amazon EKS control plane log types you can enable for each new or existing Amazon EKS cluster. Kubernetes API server component logs (api) – Control plane API logs Audit (audit) logs – Kubernetes audit logs provide a record of the individual users, administrators, or system components that have affected your cluster. Authenticator (authenticator) logs – Unique to Amazon EKS. These logs represent the control plane component that Amazon EKS uses for Kubernetes Role Based Access Control (RBAC) authentication using IAM credentials. Controller manager (controllerManager) logs – The controller manager manages the core control loops that are shipped with Kubernetes. Scheduler (scheduler) logs – The scheduler component manages when and where to run pods in your cluster. Enable Control Plane CloudWatch logging in EKS Cluster Please note that CloudWatch Logs ingestion, archive storage, and data scanning rates apply to enabled control plane logs. For more information, see CloudWatch pricing. Logging status can be checked on AWS console. You can use AWS CLI to enable logging or with eksctl command line tool. Enable EKS control plane logging with eksctl The command to use is: eksctl utils update-cluster-logging [flags] You can view all available options with the command: eksctl utils update-cluster-logging --help To enable all types of logs, use all or * eksctl utils update-cluster-logging --enable-types all Supported log types to use are: all none api audit authenticator controllerManager scheduler To enable audit logs, run: eksctl utils update-cluster-logging --enable-types audit To enable all but controllerManager logs, run: eksctl utils update-cluster-logging --enable-types=all --disable-types=controllerManager For me I’ll enable all log types in my prod-eks-cluster cluster: eksctl utils update-cluster-logging --enable-types all --cluster prod-eks-cluster --region eu-west-1 --approve Command execution output: [ℹ] eksctl version 0.25.0 [ℹ] using region eu-west-1 [ℹ] will update CloudWatch logging for cluster "prod-eks-cluster" in "eu-west-1" (enable types: api, audit, authenticator, controllerManager, scheduler & no types to disable) c[✔] configured CloudWatch logging for cluster "prod-eks-cluster" in "eu-west-1" (enabled types: api, audit, authenticator, controllerManager, scheduler & no types disabled) Logging status should change to enabled. To disable use the command: $ eksctl utils update-cluster-logging --disable-types all --cluster prod-eks-cluster --region eu-west-1 --approve [ℹ] eksctl version 0.25.0 [ℹ] using region eu-west-1 [ℹ] will update CloudWatch logging for cluster "prod-eks-cluster" in "eu-west-1" (no types to enable & disable types: api, audit, authenticator, controllerManager, scheduler) [✔] configured CloudWatch logging for cluster "prod-eks-cluster" in "eu-west-1" (no types enabled & disabled types: api, audit, authenticator, controllerManager, scheduler) Enable EKS control plane logging with AWS CLI Enable all logs: aws eks --region eu-west-1 update-cluster-config --name prod-eks-cluster \ --logging '"clusterLogging":["types":["api","audit","authenticator","controllerManager","scheduler"],"enabled":true]'
Where: prod-eks-cluster is the name of your cluster eu-west-1 is the region where cluster was created Disable with: aws eks --region eu-west-1 update-cluster-config --name prod-eks-cluster \ --logging '"clusterLogging":["types":["api","audit","authenticator","controllerManager","scheduler"],"enabled":false]' Sample output: "update": "id": "582a74a9-da01-4393-9169-3a3816965911", "status": "InProgress", "type": "LoggingUpdate", "params": [ "type": "ClusterLogging", "value": "\"clusterLogging\":[\"types\":[\"api\",\"audit\",\"authenticator\",\"controllerManager\",\"scheduler\"],\"enabled\":false]" ], "createdAt": "2020-08-14T15:28:32.555000+03:00", "errors": [] How To View cluster control plane logs Once you’ve enabled Cluster logging you can use CloudWatch Console to view cluster control plane logs. Related articles: Install Kubernetes Metrics Server on Amazon EKS Cluster
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codehunter · 2 years
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Testing React: Target Container is not a DOM element
I'm attempting to test a React component with Jest/Enzyme while using Webpack.
I have a very simple test @
import React from 'react';import { shallow } from 'enzyme';import App from './App';it('App', () => { const app = shallow(<App />); expect(1).toEqual(1);});
The relative component it's picking up is :
import React, { Component } from 'react';import { render } from 'react-dom';// import './styles/normalize.css';class App extends Component { render() { return ( <div>app</div> ); }}render(<App />, document.getElementById('app'));
However, running jest causes a failure:
Invariant Violation: _registerComponent(...): Target container is not a DOM element.
With errors @
at Object.<anonymous> (src/App.js:14:48)at Object.<anonymous> (src/App.test.js:4:38)
The test files references line 4, which is the import of <App />, that causes a fail. The stack trace says line 14 of App.js is the reason for the failure -- which is nothing more than the render call from react-dom, something I've never had a challenge with (the app renders properly from my Webpack setup).
For those interested (Webpack code):
module.exports = { entry: './src/App', output: { filename: 'bundle.js', path: './dist' }, module: { loaders: [ { test: /\.js?$/, exclude: /node_modules/, loader: 'babel', query: { presets: ['react', 'es2015'] } }, { test: /\.css$/, loader: 'style!css-loader?modules&importLoaders=1&localIdentName=[name]__[local]___[hash:base64:5]' }, { test: /\.scss$/, loader: 'style!css-loader?modules&importLoaders=1&localIdentName=[name]__[local]___[hash:base64:5]!sass' } ] }}
And my package.json:
{ "name": "tic-tac-dux", "version": "1.0.0", "description": "", "main": "index.js", "scripts": { "dev": "webpack-dev-server --devtool eval --progress --colors --inline --hot --content-base dist/", "test": "jest" }, "jest": { "moduleNameMapper": { "^.+\\.(jpg|jpeg|png|gif|eot|otf|webp|svg|ttf|woff|woff2|mp4|webm|wav|mp3|m4a|aac|oga)$": "<rootDir>/__mocks__/fileMock.js", "^.+\\.(css|sass)$": "<rootDir>/__mocks__/styleMock.js" } }, "keywords": [], "author": "", "license": "ISC", "devDependencies": { "babel-core": "^6.17.0", "babel-jest": "^16.0.0", "babel-loader": "^6.2.5", "babel-polyfill": "^6.16.0", "babel-preset-es2015": "^6.16.0", "babel-preset-react": "^6.16.0", "css-loader": "^0.25.0", "enzyme": "^2.4.1", "jest": "^16.0.1", "jest-cli": "^16.0.1", "node-sass": "^3.10.1", "react-addons-test-utils": "^15.3.2", "react-dom": "^15.3.2", "sass-loader": "^4.0.2", "style-loader": "^0.13.1", "webpack": "^1.13.2", "webpack-dev-server": "^1.16.2" }, "dependencies": { "react": "^15.3.2", "react-dom": "^15.3.2" }}
Oh, and if anyone is going to say that the div element isn't being loaded before the script, here's my index.html:
<!DOCTYPE html><html> <head> <meta charset="utf-8"> <title>App</title> </head> <body> <div id="app"></div> <script src="/bundle.js"></script> </body></html>
What could be the reason for this peculiar rendering problem? Something to do with a new Jest update to 15.0?
https://codehunter.cc/a/reactjs/testing-react-target-container-is-not-a-dom-element
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macnews-org · 4 years
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‘Minecraft Earth’ 0.26.0 Brings Challenge Season 10: Dark Forest, the Bold Striped Rabbit mob and Buildplate, and More Following last week’s Minecraft Earth (Free) 0.25.0 or R25 update that brought in Challenge Season 9: Biomes, a new update for the game has rolled out worldwide on iOS.
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thatskynews · 2 months
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🚨 Known Issues Patch 0.25.0 🚨
We are aware of the following bugs that are ongoing or were introduced with the arrival of Patch 0.25.0:
🔹️Fur cape has an orange inner lining instead of the original muted color.
🔹️Message Boats and Shared Memories may not be viewable by the owner after placing.
🔹️Players may be soft locked after reliving the Slumbering Shipwright spirit in Prairie Village.
🔹️Players may experience troubles linking their Sky account to a Huawei ID.
🔹️While traveling to the corridor in Eye of Eden, players may experience a rapid loss of Winged Light if they come into contact with red stones in the ground.
🔹️Friends in a player's Constellation may appear as unlit after giving a gift of light.
🔹️Console players may experience troubles connecting to the Sky Keyboard used for in-game chat.
🔹️When collecting heart gifts from the Friendship Constellation, it may appear as though the heart is not collected and instead disappears. However, the Heart is collected, and reloading Sky will show the correct Heart count.
🔹️A notification bug has been identified when a player’s creation receives a Heart, the notification will not appear correctly. The fix will be released as quickly as possible.
🔹️We have found a bug that giving a Heart through a Player Creation (Message Boat, Shared Spaces and Shared Memories) as announced will temporarily cause server errors. Regular Heart "likes" will still be functional until we're able to to ensure a smooth experience when sending Hearts through a Player Creation. We're working on a fix and aim to have this feature up and running as soon as possible.
🔹️[PC] Inverted camera and flight controls do not properly apply when using mouse and keyboard.
🔹️[PC] Keybinding settings do not include special support for number pad buttons.
We appreciate your patience and apologize for any inconvenience these may cause while we work to resolve them in a future update. 🫶
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masaa-ma · 5 years
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VS CodeによるPython開発環境のテンプレ
from https://qiita.com/kazetof/items/870d47d8f6b961e78acc?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
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0. はじめに
sublime使いだった僕が(使い込んではいなかったけど)社内のPython開発環境を統一するためにVS Codeの色々を調べたので,そのまとめです.
以下ができるような開発環境の構築を目的としています.
複数人がローカルで開発する時に,環境を揃えたい.
ローカルからリモートサーバーにアクセスして開発したい.
プロジェクトごとに依存関係を整理したい.
コーディングスタイルや型などのチェックを入れたい.
Pythonの環境周りはPipenvで管理し,ローカルでdockerを立ち上げてその中で開発するためのテンプレです.
1. install
Setting up Visual Studio Code
2. Extension
2.1. 必須
以下は必須.
python
Remote Development
Remote SSH
git lens
2.2. オプショナル
その他このへんが参考になる.
VSCodeのオススメ拡張機能 24 選 (とTipsをいくつか) - Qiita
VSCodeの拡張機能 おすすめ(8/14更新) - Qiita
(sublimeでいうところのgit gutter的なextensionを一生懸命探してたけど,ないなあと思っていたらデフォルトでそういう機能がついていた.すごい.)
3. プロジェクトのテンプレ
3.1. ディレクトリ構造
プロジェクトのディレクトリ構造は以下のようにすると良さげ.
. ├── Pipfile ├── Pipfile.lock ├── .devcontainer ├── .venv ├── .vscode └── some_project
Pipfileにpythonの依存関係を記述する.
.devcontainerに立ち上げるdockerの情報を記述する.
.venvにプロジェクトごとのPythonの仮想環境が置かれる.
.vscodeにVS Codeの設定ファイルが置かれる.
vs codeでvenvを使うときに,
venvまとめて置いているディレクトリへパスを通す
各プロジェクト以下にvenvを置く
の二つのやり方があったが,後者を選んだ. (現在読み込んでいる仮想環境が,想定していたものと異なる仮想環境を読み込んでいるミスがよくあるので)
3.2. Pipfile
[[source]] name = "pypi" url = "https://pypi.org/simple" verify_ssl = true
[dev-packages] ipython = "==7.3.0" mypy = "==0.720" autopep8 = "==1.4.4" pep8 = "==1.7.1" flake8 = "==3.7.8" pylint = "==2.3.1"
[packages] numpy = "==1.17" pandas = "==0.25.0"
[requires] python_version = "3.7.2"
以下の環境変数を指定してプロジェクトディレクトリに仮想環境を配置する. -dはdev-packagesをインストールするオプション.
$ PIPENV_VENV_IN_PROJECT=true pipenv install -d
3.3. .devcontaier
. ├── Pipfile ├── Pipfile.lock ├── .devcontainer ├── Dockerfile └── devcontainer.json
3.3.1. devcontainer.json
vs codeでの裏側でdockerを起動するためconfig.
devcontainer.json
{ "name": "Python3_Pipenv", "dockerFile": "Dockerfile", "appPort": 9000, "context": "..", "extensions": [ "ms-python.python" ], "settings": { "python.pythonPath": "/usr/local/bin/python" } }
3.3.2. Dockerfile
dockerではgitなどshellでよく使用するものと,pipenv環境だけインストールするようにした. その他のpython関連はpipenvで管理する.
FROM ubuntu:18.04
ENV HOME_DIR /root
# Environment Setting RUN apt update RUN apt install -y python3 python3-pip build-essential libssl-dev libffi-dev python-dev git
# for jupyter notebook RUN apt install -y libsqlite3-dev libreadline6-dev libbz2-dev libssl-dev libsqlite3-dev libncursesw5-dev libffi-dev libdb-dev libexpat1-dev zlib1g-dev liblzma-dev libgdbm-dev libmpdec-dev
# Install any missing dependencies for enhanced language service RUN apt-get install -y libicu[0-9][0-9]
# install pyenv RUN git clone git://github.com/pyenv/pyenv.git $HOME_DIR/.pyenv RUN apt install -y zlib1g-dev wget
ENV PYENV_ROOT="${HOME_DIR}/.pyenv" ENV PATH="${PATH}:${PYENV_ROOT}/bin"
RUN eval "$(pyenv init -)"
RUN pyenv install 3.7.2 # RUN pyenv install 3.6.8
# install pipenv RUN pip3 install pipenv ENV LC_ALL=C.UTF-8 LANG=C.UTF-8
RUN mkdir /workspaces WORKDIR /workspaces
# Clean up RUN apt-get autoremove -y \ && apt-get clean -y \ && rm -rf /var/lib/apt/lists/*
# Set the default shell to bash rather than sh ENV SHELL /bin/bash
3.4. .vscode
. ├── Pipfile ├── Pipfile.lock └── .vscode └── setting.json
3.4.1. setting.json
vscodeの設定.pythonのlinting関連をとりあえず色々ONにしている.
settings.json
{ "files.exclude": { "**/*.pyc": true, ".nyc_output": true, "obj": true, "bin": true, "**/__pycache__": true, "**/.mypy_cache/**": true, }, "python.pythonPath": "${workspaceRoot}/.venv/bin/python", "python.venvPath": ".venv", "python.pipenvPath": "/usr/local/bin/pipenv", "python.linting.pylintEnabled": true, "python.linting.mypyEnabled": true, "python.linting.flake8Enabled": true, "python.linting.pep8Enabled": true, "python.linting.pep8Args": ["--ignore=E501"], "python.linting.flake8Args": [ "--max-line-length=120" ] }
4. その他
4.1. リモートサーバーへのアクセス
Remote-SSHを使えばいけた. この辺を参照.
Developing on Remote Machines using SSH and Visual Studio Code
4.2. コマンドでvs codeの起動
あると便利.
ターミナルからVisual Studio Codeを起動する方法【公式の方法】 - Qiita
https://cdn.qiita.com/assets/qiita-fb-2887e7b4aad86fd8c25cea84846f2236.png
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hodldrgn-blog · 6 years
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New Post has been published on https://cryptomoonity.com/optimizing-the-vm-introducing-replay-protection-and-extensive-testing/
Optimizing the VM, Introducing Replay Protection and Extensive Testing
Optimizing the VM, Introducing Replay Protection and Extensive Testing
Work on Epoch Release 0.25.0 already started.
With every week that passes, we are getting closer and closer to æternity’s release date. We have already started work on Release 0.25.0. Here are some of the most prominent features that were finalized last week:
Optimizing VM’s performance, for which we reviewed memory/state/instructions cost and identified that just keeping the PC/CP in a register/argument gave us most bang for our buck [PT task].
Extensive testing of remote smart contract calls, making sure that the state of the contract is updated correctly [PT task].
Replay protection for transactions to mitigate the following attack vector: In the event of a fork, there is currently nothing that protects a user from having their transactions being replayed, e.g. if the chain splits at height “n” and a user sends a transaction at height “n+2” to chain “A”, then a malicious actor can replay their transaction on split chain “B”.
Introduced governance parameters that govern base gas per transaction type: e.g. spend transaction’s base gas should be lower than the base gas used to create a contract or call a contract [PT task].
Our testing team is also running numerous tests [PT task] to find out what practical limitations we have to consider when setting gas fees. Namely, we have to make sure that:
each transaction takes a certain minimum amount of gas MinGasTx-N (depending on content of transaction);
creating a block candidate with MaxBlockGas can always take place within 3 seconds on a reasonably fast machine;
the validation of MicroBlock filled with MaxBlockGas can always be done within 1 second on a reasonably slow machine.
Follow the dev team’s work in the Pivotal Tracker. We recently published an interesting piece about functional programming languages and their advantages for developing blockchain protocols. You can read it in Hackernoon:
Advantages of Functional Programming for Blockchain Protocols
Interested in æternity? Get in touch:
GitHub | Forum | Reddit | Bitcointalk | Telegram | Twitter | Facebook |��Mail
Optimizing the VM, Introducing Replay Protection and Extensive Testing was originally published in æternity blog on Medium, where people are continuing the conversation by highlighting and responding to this story.
Source
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rahultech · 1 year
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PUBG Mobile Lite Update – PUBG MOBILE LITE 0.25.0 Update, APK Download
PUBG Mobile Lite Update – PUBG MOBILE LITE 0.25.0 Update, APK Download
PUBG Mobile Lite is a lite version of the popular battle royale game PUBG Mobile, developed and published by Tencent Games and developed by its developer in V0.24.0 The Update has been rolled out and PUBG Lite 0.25.0 update Coming Soon. It is designed to run on devices with low hardware specifications. It is limited to 60 fps as it is optimized for smooth gameplay on devices with limited…
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dietechwelt-blog · 7 years
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#026 #Features #MPlayerBasierten #Neuen #OpenSource #Veröffentlicht #VideoPlayer #ReviewsAndNews
MPV 0.26 0 Open-Source MPlayer-Basierten Video-Player mit Neuen Features Veröffentlicht
MPV-Entwickler Martin Herkt veröffentlicht ein neues stabiles update von MPV open-source und cross-Plattform-video-player-software basiert auf der MPlayer-Projekt, version 0.26.0. Kommen etwa drei Monate nach der 0.25.0 update, MPV 0.26.0 release ist hier, um ein upgrade der VA-API/VDPAU...
Read More on http://dietech-welt.com/mpv-0-26-0-open-source-mplayer-basierten-video-player-mit-neuen-features-veroeffentlicht/
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thatskynews · 1 month
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🚨Known Issues Update 0.25.0🚨
🔹️ The Sanctuary Island turtle and event are not working properly.
Thank you for your patience and understanding. 🫶
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thatskynews · 2 months
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Hello Sky kids,
We wanted to give you a quick update regarding the announced Heart gifting for Player Creations feature within version 0.25.0.
Using Heart gifting for Player Creations (Message Boats, Shared Spaces and Shared Memories) as previously announced will temporarily cause server errors.
Regular Heart "likes" will still be functional until we're able to to ensure a smooth experience when sending Hearts through a Player Creation.
We're working on a fix and aim to have this feature up and running as soon as possible. Thanks for your patience!
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thatskynews · 1 month
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🚨 Known Issues Update 0.25.0 🚨
🔹️ We are aware some players are experiencing delays with completing purchases through Google Play and are looking into the issue
Thank you for your patience and understanding. 🫶
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