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#ALL I WANT IS GOOD QUEST AND COMPANION MODS
agirlwithachakram · 1 year
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every time I try to find good mods for bethesda properties the listicles are always
1. MASSIVE COMBAT OVERHAUL. Are you tired of dying 50 times an hour? This is the mod for you. With PenisPaladin’s Killer Death March mod, you can die 500 times an hour instead!
2. and add on a survival mode to Killer Death March. if you don’t drink water at all times and find a safe place to piss it out, uhhhh die!
3. Ambient Atmospheric PC Murderer Mod. This mod sure would look cool if you had the latest NVIDIA graphic card, even though the game was made fifteen years ago. Don’t try it on a three year old graphics card! Your computer will sizzle.
4. Bigger Deathclaws. ‘nuff said.
5. Unofficial Patch. If you don’t have this, nothing will work. Literally nothing.
6. Improved Character Models. The men are so grizzled you can’t see their faces anymore. The women’s skin is so dewy and flattened they look like Odo from Deep Space Nine with giant false eyelashes and Kardashian lips.
7. This cool added questline! We won’t be warning you it looks and sounds like it was written by a fifteen-year-old misogynist who is SO excited to use the word “bitch” and add strip clubs to the world.
8. Skip a main quest. (Note: this will probably glitch out and break your game!)
9. Cool Sword. cool sword.
10. You know how the UI sucks? Here’s a thing that works when it works but if the load order is off or it’s just being capricious, it don’t work. you’ll use it anyway. because the vanilla UI sucks.
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lesvegas · 10 months
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FNV Quest Mods That Don't Suck
I know I've made modlists before but talk of DLC-sized mods made me want to make another. Big, DLC-sized quest mods are nine times outta ten messy, poorly-made and poorly-written, feel like they should've been fo3 mods, or have numerous other qualities that are detestable to normal people with taste. I've played most of the popular ones and hate nearly all of them. Here are the ones I actually can recommend.
Note: I also highly recommend having a proper modding setup before installing any of these. Everyone and their mother has already recommended the Viva New Vegas guide before because it works and it's beginner-friendly.
Allow me to spare your dash by putting this list under a cut.
"DLC-sized" Quest Mods
Boom to the Moon - A quest where you go to the moon (yes, really) to find out what happened to a man's wife. I promise it's way better than I could possibly describe. Honestly I recommend almost all of Jokerine's mods for her attention to detail and all the cool shit she makes. This quest mod doesn't even end with the moon trip, you'll also get the best-written mod companion I've ever seen. Seriously please give this one a try if nothing else on this list.
Autumn Leaves - A murder mystery in an archival library vault inhabited by Protectrons. Story so good Bethesda stole it to make a fo4 DLC. No combat, no need for weapons or companions. WARNING: if you suck at navigating vaults like I do you may have a bad time finding stuff (there's a walkthrough in the files). Also some of the lines are a bit odd because the author's first language isn't English. Also one character is a bigot in every way possible because he's intentionally designed to be as punchable as possible. Despite all of this it's still easily one of the best quest mods I've ever experienced.
Unfortunately, making quest mods DLC-sized in general leaves ample opportunity for shit to get messy fast, so honestly your best bet for quest mods is smaller scale, vanilla-feeling mods. So while I highly recommend the above mods, I'd recommend the following ones even more for a more seamless experience.
"Vanilla-feeling" Quest Mods
The Collector - A quest given by a broker in which you collect debts from gamblers. Similar to the Atomic Wrangler quest Debt Collector.
Caravan Tournament - Do you suck at Caravan? Skill issue. Play this anyway and tell me how it feels to lose because I'm sure it's just as interesting as winning but I'm too good at Caravan to to see it for myself. If you get good you get to see a tiny Robobrain wearing a hat.
Working On The Chain Gang - A Powder Ganger Quest Mod - Okay, technically this makes a second faction of Powder Gangers that aren't affected by your reputation with the vanilla Powder Gangers (so yes, even if they hate you, you can experience this mod). These new Powder Gangers reorganize themselves into a legitimate faction that blends seamlessly into the Mojave NPC ecosystem.
The Moon Comes Over the Tower - This one is technically cut content, but that just means it's peak vanilla-feel. Restores the rest of the quest where Emily Ortal asks you to bug Mr. House's network in which you actually have to travel to places to do it.
Okay, these ones are silly, but trust me
Among Us But It's Fallout - It's a vault with a murder mystery you get to solve! Memes aside it's honestly really well done and you should try it.
The Hollander Hotel and Casino - For a quest involving a haunted hotel (no jumpscares, don't worry), this one feels a little goofy at times, especially with The Shining references and the guy outside selling nothing but 500 bottles of Sunset Sarsaparilla. But you should give it a try anyway.
Legion Quests
Haven't done a Legion run not because you don't like being a bad guy, but because the Legion route feels lacking? Try some of these.
Legion Quests Expanded - Adds more Legion quests and expands several vanilla quests.
A Golden Opportunity - Legion El Dorado Quest - A quest where the Legion goes in and shuts down the NCR's El Dorado station.
Five Card Ante - A Legion Quest Mod - A quest parallel to Three Card Bounty in which you get to eliminate the NCR's First Recon.
Yes I Would Actually - A Legion Quest Mod - You know how Bitter Springs has three quests you can do for the NCR? Well, now you can do them for the Legion instead. You can even recruit help from the Great Khans to fuck the NCR's shit up.
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malicedafirenze · 8 months
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I unintentionally skipped a lot of the romance content in Baldur's Gate 3 and I want others to learn from my mistakes:
So: I managed to lock myself out of romance entirely and ended up alone, which was a huge bummer and a serious crack in my motivation to play the game. I finished my playthrough (because I was already close to the end of Act 3 when I realized it), and plan to do another one eventually. I'm making this post in hopes of a) keeping others from making the same mistakes and b) to possibly get some additional insight re. what to watch out for in my next playthrough.
PSA: Pick a Partner before Act 3
The key learning here for me was this explanation from the poly mod
In BG3, romance is divided into 2 steps: dating and relationship(also called partner). Dating is basically where you are at after the 1st romance scene. Relationship is where you are at after the 2nd romance scene (relationship also unlocks the kissing menu). BTW, If you enter A3, all dates will break up with you (partners won't, ofc).
I hadn't realized this until well into Act 3, at a point where going back to a save to properly fix it would have meant replaying large parts of Act 2 as well - I decided to finish my run instead and then start a completely new one later.
Note: lots of spoilers below. (click here to read this post on reddit instead)
My Romance Woes
I read in advance that you couldn't romance multiple people (except for the specific Halsin combos with Shadowheart and Astarion) and therefore turned down Gale and Lae'Zel early in the game (not realizing you could just date/bonk them without fully committing or getting anyone upset)
I didn't take approval all that seriously, thought I'd have more opportunity to fix things later. I was playing pretty good guy, and ended up with high approval for Karlach and Shadowheart, but low for Astarion. Weirdly, I don't recall an option to romance Shadowheart (no clue what I missed?) and the only option I had for Karlach was at the Tiefling party, where I went with Astarion instead. I had a scene or two with him, but then didn't progress further in the relationship, without really realizing what I was missing.
I wanted to romance everyone, sat on the fence for too long, and ended up not romancing anyone at all, by missing a thing or two in act 1 and 2 and being too late to fix it in act 3. Don't be like me, it feels bad man.
Early Act 3, I got Astarion's breakup dialogue ("we haven't spent a night together in some time" --> him explaining it was just transactional and he doesn't see the value in it anymore) and got super worried, but when trying to look up if I'd messed up, I didn't find a clear answer for without more spoilers, so I just continued playing Act 3, including all of the companion quests.
I later learned that I missed out on at least one important Astarion romance interaction by not going to Moonrise Towers until after freeing Nightsong. (when the Towers are already on high alert, i.e. I could only fight and not have a lot of conversations)
After realizing I had messed up companions romance, I instead fucked everyone it was unwise to fuck (Emperor, Mizora, Harleep...) for fun and to see what would happen... but chickened out and reloaded after Emperor and Mizora. Still, got to enjoy some fun content that way!
The ending I got (going to Avernus with Karlach) was really cool and made me cry a lot. I then did try to reload my last save though, to see if I'd get any other epilogue content if I didn't go to the Hells, but... apparently that scene on the docks (Astarion goofily running off, everyone kinda agreeing to go party after this, no other conversations with anyone again.... is just... it?
Idk how much of this is the lack of romance, but I really felt like something was missing there. I at least wanted to talk to everyone again one last time.
This is a post about my romance failures and regrets so I'm not gonna talk about everything else that I loved about the game, but just in case this is getting a bit too negative: I had an absolute blast with the whole game regardless, I'm stoked to give it another go the "proper" way (i.e. with romance). I also generally think it's really fucking cool that this game's romance options depend on how you behave, and that you can't just e.g. give someone the right kind of gift 20 times in a row to make them love you, like it works in games like Stardew Valley.
Next Playthrough Plans
I'll probably wait for another patch or two - considering how much got fixed and tweaked with the first three patches, I suppose it's worth to wait a bit and see what's coming
I'll play with the Poly mod next time and try to romance all of the Origin characters.
I plan to play with the camp notifications mod, as well as the approval ratings in dialogue mod. Both in hopes of being able to game the romance a bit better and get much of the romance in one playthrough
I'll play Dark Urge (haven't seen any of that so far!), but probably still go for a "good" playthrough mostly
I plan on equipping & levelling all Origin companions and switch them out more freely, in order to get approval from everyone and edit my party as makes sense depending on story events (e.g. take Lae'Zel to the Creche, take Gale to the Ketheric fight...)
I want to romance everyone. I already saw some tips for early game Astarion approval and assume the aforementioned mods will help in optimizing this
Am probably not gonna do anything all that differently otherwise because my heart can't take an actually evil playthrough
Aand that's about it. As mentioned, I'm mostly posting in case this helps anyone else.
I was really damn sad when I realized I had locked myself out of all romance, because the romance was a significant part of my motivation to start playing this in the first place. At the same time, I loved so much about the game that I still got a lot out of it in 110+ hours even with minimal romance content.
If you see any red flags about my plans for the next playthrough (or if you have experience with the mentioned mods!), I'd appreciate comments and insights. Other than that, here's hoping others can learn from my mistakes. Thank you for reading <3
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rad-roche · 9 months
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do you have any mod recommendations? other than romanceable nick lol
exposing my mod list is a real 'please don't tell anyone how i live' moment because it, top to bottom, is all just pretty little outfits for gloria, furniture, or very small changes to nick that i like. gameplay? story additions? those sound interesting, i wonder what those are like. my toxic video game trait, consistent across absolutely everything, is i can play a 5fps mess if it means i get to snap pretty pictures
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now of those categories...
SAD WOMAN DRESSUP GAME FEATURING AN RPG OR WHATEVER:
Caliente's Beautiful Bodies: you know it you love it, and there's a nevernude option should you desire. i always forget what i have installed, so i made sure to get the nude one so i could nod appreciatively when a modded outfit failed to load. it's my present to me. got rained on? had an argument? never fear. glussy is here.
Apocalypse Attire
Commonwealth Cuts
Dave's Poses
Looksmenu
Mirrored Vanilla Scars
Eyes of Beauty
Photo Mode (even if you have absolutely no interest in the cc stuff, this thing is a godsend if you ever want to take screenshots)
Cigarette In Mouth
Handmaiden - the outfit in that picture. comes in other colours, too!
Concealed Armors
HOUSE FLIPPER: IS IT STILL MIDMOD IF IT'S THE FUTURE
Creative Family mods. you can't install these like you would the rest, so pay close attention to the instructions, but the quality on these is unmatched. creative clutter, do it yourshelf, modular kitchen, they're all really, really good if you like decorating player homes.
Building Budget Extender
Dino's Decorations
Global Stash
Just Some Rugs
MadKea (this thing adds 500+ items so if your computer has a hard time with fo4, give this one a skip unless you don't mind waiting an age for menus to load)
PlaceEverywhere
Reversed Workshop Highlight (gets rid of that annoying green glow! godsend!)
Workshop Plus (completely reworks workshop; lets you clone items, save layouts to layers, float around buildable spaces, undo/redo. it's hard to overemphasise the usefulness of this if you plan to build)
SO THERE'S THIS SENIOR CITIZEN
Companion Accuracy Boost
Companions Go Home
Alternative Synth Eyes
Nick Valentine Robot Voice (it makes nick sound as if he's talking through a speaker. it's subtle, but i really dig it)
Valentine's Revolver
Valentine Jaw Sync
Settler and Companion Dialogue Overhaul (makes npcs seem more 'aware' and much less likely to make repetitive comments)
Delay Nick's Quest (only allows Long Time Coming to trigger after you complete Gilded Grasshopper; a lot of his location-based dialogue remains open instead of him defaulting to brooding about the tapes and that long, hard quest)
I'll respect your wishes and not mentioned critically acclaimed Fallout 4 mod Romancable Nick Valentine, which can be found here. I will, instead, mention this adorable one where you can marry him, which I assume is keeping in the spirit of you specifically asking me not to mention them. Now go forth and play your wildly overambitious otome game
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bettsfic · 4 months
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it took 140 hours, but i finally finished my first playthrough of baldur's gate 3. overall i'm insane about it but there are a few things that really pissed me off. my (many) thoughts in no particular order under the cut.
i forced myself to play the full game totally vanilla, no mods even though i'm so bad at games i usually need cheats to make it to the end. not to mention i've hated inventory management in every game i've ever played (except genshin. love u, hyv). but i was patient, and i played on explorer mode, and i savescummed the hell out of it (hence 140 hours). but as SOON as i finished the epilogue, i turned around and installed 30 mods, most of which are QoL things that shouldn't even need to be modded (vertical camera pitch, WASD option, stackable items, sortable inventory, highlight ALL interactable objects).
i decided i wanted to play both a Dark Urge playthrough and an I'm Just Ken playthrough, but after making two new characters and, through my endless youtube diving, accidentally getting spoiled on what i think is the major durge reveal, i decided simply to make Ken the Dark Urge.
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every other minute he goes, "Hi! I'm Ken," and then thinks about murder. it's great.
obvs he's going to romance Shadowheart (although i may download the poly mod and romance everyone).
MAJOR SPOILERS UNDER THE CUT
here are my Thoughts, in no particular order, because i don't know where else to put them:
i didn't enjoy romancing Astarion as much as i thought i would, because i came to see him less as a romantic interest and ended up identifying with him more than my Tav. that said, i'm very excited to do Astarion's origin playthrough
i ended up enjoying my Halsin romance more, because it was a more traditional slowburn, and Halsin's quest was totally external conflict. on one hand, that made me less interested in him as a character overall; on the other, it was SO SATISFYING to find out he had been Pining for me the whole time. sometimes i just need a little bodice-ripper content, as a treat
obviously i'm also into Astarion/Halsin and Astarion/Halsin/Tav
however the only viable fic idea i have is Astarion/Shadowheart? i blame this fanvid
no, really, what was so different about Early Access that OP got this much Astarion/Shadowheart material? the description in the video says they were disappointed by how their dynamic had changed for full release
okay, time or my biggest beef:
Haarlep pissed me off almost enough to stop playing the game. not in a purity way, but in a "this is just bad writing" way
i mean, your options are to kill him or fuck him. that's not consent. and when you agree to fuck him, you have to roll several checks to keep him from killing you. then he steals your likeness so that whenever he has sex with someone else, you have a spontaneous orgasm
i wanted to dismiss it as dead dove, but the point of dead dove is that 1) it is labeled, and there was no indication whatsoever i was about to walk into this, and 2) dead dove implies the creator is aware that the content is filth for filth's sake. i saw no evidence that that quest was anything more than the sniffing panties buff of D:OS2
the sadist in the goblin camp? that's good filth. you have a little public BDSM demo that you can easily nope out of, and if you finish it you get a permanent buff. your companions have fun things to say. and there's no major quest attached to it, so you can completely walk past it. and the Drow twins were the same. and Mizora. just horny content for players who enjoy that kind of thing, and easily disregarded for players who don't. i don't understand why Haarlep had to be different
like, you're looking around for the hammer. you come across Haarlep, who is bored and wants to have fun with you. maybe he offers the promise of a buff that will help in the coming battle with the Absolute. if your romanced character is in the party, you have a dialogue option to talk to them about it first. maybe in parting, he gives you a hint about where to find the hammer, and it's in a completely different room
but no, you *have* to interact with him to advance the quest, can't talk your way out of it, and it leaves you with a skeevy pseudo-debuff
when i went to look it up, i saw so many forum posts of people being like, hmm this made me really uncomfortable, and (presumably) men responding, it was consensual! you have the option to kill him! and it's frightening that so many people think that way
also when you have a female Tav and you choose a male Haarlep, the animation doesn't change to account for the position. Haarlep straddles you the whole time. and that just made me interpret the scene as a male succubus rape fantasy
and your companions have to WATCH. and they don't intervene or even say anything about it. if you've romanced Astarion and he's in your party, you get one point of disapproval and that's it. like he wouldn't have an Opinion over that kind of coercion? i saw some youtube videos and know that he says something about it much later when you spontaneously orgasm, but that's it
i hope there's something i'm missing, and someone will come into my ask and go "ummm actually" and tell me some important factoid of game development that will make me interpret the scene differently
i ended up resetting and just not doing the House of Hope questline. i didn't bother with the hammer, either. honestly the whole Githyanki plot confused me and i was more invested in my conflict with the Emperor. i ended up siding with him and killing Orpheus so that no one would have to turn into a mindflayer. i was expecting to have to persuade him out of taking the crown himself, but he just noped off for some reason
this is another thing i wonder if i missed. i never understood his motivations or goals beyond "protect you" and "manipulate you." so he's Balduran and he killed his dragon and...what else? to what end? it would have been more satisfying to me if he planned to take the crown for himself but decides not to because of the bond he's forged with you. but maybe i can interpret it that way anyway
yes i fucked the Emperor
but i fucked him in Guardian form
like a COWARD
i was very torn about all the characters' final decisions. in the end, i kept Jenheart and spawn Astarion. i let Wyll and Karlach choose for themselves (and loved their ending together). i couldn't prioritize Gale or Lae'zel this playthrough because i was focused on too many other things, and i got their bad endings (although i ended on good terms with Lae'zel despite killing Orpheus?)
i played as a beast master ranger (i mained a beast master hunter in WoW for years) and i've seen in several places on the internet that it's supposedly the worst subclass, but let me tell you...
the bird companion. nobody is talking about the bird companion. by the end, it has two actions, the ability to blind, and your bird can call in two more birds. you can have a total of FOUR BIRDS
the red dragon in the final battle? couldn't do shit. it spent the entire time blinded by my bird. nearly everyone on the battlefield was dead by the end, but my bird still had over 50% of its HP. the bird is BROKEN
in my I'm Just Ken playthrough, i'm going to multiclass Shadowheart into a raven girl. the birds spoiled me and i can't imagine playing without them now
it's weird to me that there's penis physics but no boob physics. did anyone else notice that? you wiggle the male avatar and the dick moves. you wiggle the female avatar and her boobs are like rocks. even when she's lying down, the boobs stay exactly as they are
listen, i have a lot of complaints. the bugs made the game nearly unplayable for me. i know they're putting out patches fast, but i think it'll still be years before i would recommend this game to someone who is on the fence about playing it. if you're not immediately dropping everything to fuck the hot sad vampire, you might as well wait until the game is cleaner at like hotfix 856
BUT
i've never experienced anything like this game. every decision matters. every character has a story. there are so many potential paths and opportunities that it's literally impossible for the fan wiki to be completely accurate. i cried at least 4 times, and by the end, saying goodbye to Karlach, i was actually sobbing. i'm old enough now to know that these states of immersion into fictional worlds are rarer than they used to be, and i'm so grateful to this game for giving me so many hours of fun and escape
unlike books, movies, and tv, where i get invested and move on and rarely read or watch anything twice, video games are always such a learning curve for me that when i get into a game, i stay there. i have thousands of hours into Genshin and SDV, and i have a feeling BG3 will be the same. this game is so, so flawed, but it's ambitious beyond any narrative i've ever encountered, and i really admire it for that
i would love to find a Discord server for it that's not overwhelmingly huge, just the people writing fic and making art. it's been a long time since i've been involved in a fandom and i really miss it
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sovonight · 5 months
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I've been considering playing Baldur's Gate because of you. Do you recommend it What is a good order to play the games in??
absolutely i recommend it!
first off, it's important to know that bg1 & bg2 are their own story, and bg3 is practically separate from them. bg3 is set a century after the events of bg1/bg2, and just has a few character cameos and references from bg1/bg2 (though from what i've heard some of the cameos aren't very good interpretations of the original characters). bg3 doesn't enhance the bg1/bg2 story in any way, and knowledge of bg1/bg2 doesn't matter when playing bg3.
i'd suggest starting with bg3 if you:
are used to modern rpg games, and 3d visuals are particularly important to you
know you don't/won't like infinity engine games (for a spoiler-free preview, look up walkthroughs of icewind dale 1 or 2 and watch a couple minutes of travel, dialogue, and combat gameplay)
i'd suggest starting with bg1/bg2 if you:
don't have a strong preference for starting with bg3 instead
enjoy the potential for mods to expand the game--not just in terms of gameplay, but in story/quest additions and companions, too
are interested in knowing the story that i'm drawing all my fanart of
have a limited budget (you can get these games for very cheap, they frequently go on sale)
if you want to start with bg3, you're all set! go ahead and get started. if you want to start with bg1/bg2, i have a bit more to add:
if you've looked into buying these games, you may have noticed that there's bg1/bg2, and then there's bgee/bg2ee (ee meaning "enhanced edition"). there's also a new dlc that's ee-only. so here's the original playing order:
baldur's gate (bg1)
baldur's gate: tales of the sword coast (tosc): bg1 expansion, adds new side quests and areas to explore during bg1
baldur's gate ii: shadows of amn (bg2, sometimes abbreviated soa to distinguish from tob below)
baldur's gate ii: throne of bhaal (tob): bg2 expansion, directly continues the story from soa and officially ends the series
and here's the enhanced edition order:
baldur's gate: enhanced edition (bgee): contains bg1 and tosc
baldur's gate: seige of dragonspear (sod): bg1 expansion released in 2016 to bridge the gap between bg1 and bg2 (i haven't played it yet, but if you're just testing out the series i'd say don't bother getting it yet, it was released 15 years after the story concluded so how necessary can it really be)
baldur's gate ii: enhanced edition (bg2ee): contains soa and tob
the enhanced edition also adds 4 new companions, an arena side adventure, and overall provides a lot of fixes/improvements/updates on the original games. obviously, considering all these additions and the ee mods that have come out since the ee series release, the ee series is where you should start.
side note--if you buy the ee series on gog (maybe on steam too, but i've only checked it on gog) you'll actually get downloads for the original, non-ee games as well. if you enjoy playing old games for the feeling of time-traveling into the past a bit, and you have the patience to fuss around with troubleshooting and mods, they're a perfectly fine place to start as well! (i personally am still playing the non-ee trilogy even now, but that's for a whole mix of reasons, including that i like using the physical cd's i bought them on lmao)
now finally, if you got this far and are thinking "okay, i'm cautiously interested in bg1/bg2, but which one of the two should i start with???"
start with bg2 if you:
just want to jump in and see what all the fuss is about
don't care about having context in the beginning (you'll gain some context as you play, though not all)
want vampires, technology, and more sewers in your d&d experience
prefer a story with darker tones and a lot of driving urgency
start with bg1 if you:
like starting at the beginning to have context for everything that happens
want a standard, classic adventure with camps, forests, and bustling cities
don't need the plot to engage you if your companions are there with conversations, commentary, and banter
are willing to install at least one mod, BG1NPC
i found bg1 to be kind of a slog to get through on my very first playthrough, but adding in character interactions via BG1NPC really livened the game up for me and made it my favorite game out of the series. (imo this works best if you're willing to do a romance though, bc unfortunately romanced companions tend to get the most interactions & care put into their conversations.)
you don't strictly need BG1NPC on bgee bc the ee adds those aforementioned companions who do have conversations with you, but iirc they don't talk as much or provide as many opportunities for interaction as some of the modded companions do. (for context, in the original bg1, companions don't talk to you or comment on events at all; that only became a thing in bg2.) playing bgee without BG1NPC means you'll have to get at least 1 of the 3 ee companions to hear any conversations at all.
anyway, hopefully this wasn't too long or confusing. i hope you try the games out!
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the-silly-urge · 6 months
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Hag-Eyed and Volo's Ersatz Eye cosmetics
Okay making this post because I haven't seen anyone do it and I've wanted it to be a thing so many times I might as well do it myself! This will include images of the cosmetics on all viable companions as well as player races with unique eyes.
Volo's Ersatz Eye:
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Player races (Dragonborn, Githyanki, Tiefling) Volo cares not for the color of your sclera.
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Origin Characters Karlach's has the slit pupil! As does Lae'zel's!
Hag-Eyed:
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Player races (Dragonborn, Githyanki, Tiefling) The eye didn't show up in Magic Mirror for my Tiefling so this is a dialog screenshot- sorry
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Origin Characters
Wyll isn't included due to not having a good eye to spare and as such being barred from both eye replacements. Minthara, Halsin, and Jaheira will refuse to obtain Volo's eye, and I'm not sure it's possible to get any of them to the Hag. Minthara maybe... But I don't have a file in which I could test it.
Additional context below + how to obtain both eyes if you need it. -(Will contain a GIF)
Volo's Ersatz Eye: You will first find Volo in the Emerald Grove, and if you talk to him, he will explain that he's going to visit the Goblin Camp. When you find him there, interact with him, and then rescue him. He'll eventually be at your camp, and you can talk to him about your affliction and he'll say he can fix it. Once you've had a Long Rest, talk to him again and he'll propose to do surgery on you. From what I understand, the scene is very graphic both visually and in narration, and is also pretty long. If you have issues with eye trauma like I do, I recommend covering your screen with a sheet or enlisting a more confident friend to tell you when it's done... (You do need to pick dialog options though) Anyways, once you've had that impromptu surgery, Volo will offer to replace your eye with a relic as payback. This eye gives you a permanent See Invisibility condition, as well as the cosmetic change, which makes it a net positive. Though I believe companions do disapprove of the surgery.
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Little bit of a closer look at the Ersatz eye on a Dragonborn... It doesn't glow and it's not animated, but doesn't have a visible sclera. You can get this effect normally by selecting "human" eye colors. It doesn't really match with classic DB eyes though. EDIT - The Ersatz Eye seems to always have a slightly green-tinted sclera when the sclera is visible. You can only really tell up close, but it's worth noting I guess.
Hag's Eye: The Hag's Eye can be obtained in the Sunlit Wetlands after talking to Auntie Ethel in the Emerald Grove. Just go to the quest marker there. Going through with this will give you the Hag-Eyed tag and the "Paid the Price" condition. Unlike with Volo's Ersatz Eye, you get to pick which of your eyes is replaced. The condition will give you a +1 to Intimidation, Disadvantage on perception checks, and Disadvantage on attacks against Hags. In Early Access, it made it impossible to land Critical Hits, but as far as I can tell this is no longer a thing! (Also fun fact- After giving the Hag their eye, all the companions have custom overworld dialog. I'll leave you to look at that yourself though!)
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For Dragonborns, the eye has a very visible black sclera, and is unanimated, as you can see here. It's up to you whether you think that matches well with classic DB eyes or not.
If you want the effects but not the cosmetics, there are mods on Nexus which remove the visual component in both cases. I may add links to those mods down here later, but Nexus is down right now so it'll have to wait.
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leomonae · 6 months
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Tips for BG3 fans considering giving BG2 a try!
Disclaimers: I never played the enhanced or extended or whatever it's called - the Beamdog edition, that one - so I can't say what, if any, of this it might have changed. Also, while it continues to be my favourite game of all time, it's been like 5 years since my last BG2 playthrough, and I always ran it with a whole bunch of mods; I might get a few things mixed up, but I'll edit in corrections if I find that I have!
Much of this will apply to BG1 as well, of course, but not all. I am not really addressing BG1 because I've played through the whole thing maybe twice to my couple dozen BG2 games, and also because people who started a series at #3 don't get to be too picky about doing the first two out of order either :P
Right, so! I'm going to try not to spoil much here; these are just things to make your life easier and less annoying before you are blindsided by them and have to back up three hours to avoid the issue.
1) You might find yourself having to back up three hours to avoid some issue. BG3 has hopefully already thoroughly taught you this practice, but save early, save often, and keep your old saves until you're entirely done. This is a twenty year old game, I promise you have enough storage space.
2) We are playing under something like 2e (second edition) D&D rules here, not 5e. Armour class is good when it's low, not high. You don't get a set number of ability points at character creation, you roll dice and then you keep rolling for the next ten minutes until you get a nice, high points total to distribute as you prefer. Thac0 means "to hit armour class 0". Multi classing and dual classing are not at all the same thing, and will result in very different builds (also which one a character can do is determined by their race).
3) Games came with giant manuals back then; you are gonna need to either be doing some research, or just accepting that everything is going to be very confusing for awhile.
4) Go right ahead and crank that difficulty setting down a notch or two before you get started; after the first hour or two getting to grips with it, BG3 combat was basically just a nice, gentle romp through the park for me. I'm not saying this to brag (I don't ever play above core difficulty in BG2, myself), I'm saying this because you are going to find yourself getting very, very frustrated very fast if you don't understand that games back then had much different expectations when it came to how they handled some of the things that contributed to difficulty. Don't be meaner to yourself than you have to be! Challenge is fun; beating your head against a brick wall over and over is not.
5) The game is not going to do anything to stop you from going places you are not equipped or leveled to handle yet. If you are not making progress with some new area after a few tries and different approaches, consider going away and coming back later. It is also perfectly happy to spring surprise dragons on you. Or surprise "oh hey I just opened this door in the middle of the city with a certain common item in my inventory and now I appear to be in the second hardest fight of the entire game" encounters.
6) XP is distributed to all your party if it is main quest xp, and split among your party otherwise. If a character is not in your party at the time this happens, they don't get the xp, as a general rule. One or two specific exceptions aside, the game does not play catch-up for the characters you had leave your party temporarily; I would advise deciding who you want to have in your party fairly early on, then sticking to that so you're not wasting good xp on characters you're not keeping around.
7) Unfortunately, the previous is somewhat complicated by the fact that some companions have their own personal quests they want you to do for them. Quests with hidden timers that start running when you pick them up. Quests over which they will leave your party permanently, if you don't get around to them soon enough/don't listen when they give you a "do this basically now, or else" ultimatum. Quests you are going to be in no way capable of doing at the start of the game.**
8) Not all companions get along with one another; some of them cannot be in a party together without eventually fighting to the death as you're walking down the street one day. Pay attention to their alignment and don't go mixing good and evil characters in the same run. Neutral ones are significantly more chill.
9) There's a reputation mechanic which is kind of a morality tracker; good companions can also leave you if you get too low rep, and evil if you get too high.
10) When you first get out into the city proper, go check out the shops in this starting area; you can get a gem bag and a scroll case which will make inventory management much more pleasant. There are also bags of holding in the game - you know, those things our BG3 player characters kept taunting us about not having?
11) Companions can permanently die in a way that leaves them unable to be resurrected again due to the condition of the body. Be careful! Or just reload one of your twelve billion saves you've been carefully making, that works too.
12) Sometimes certain spells can have effects that might not occur to you in advance. Like, oh, say, disintegrating a dragon and only realising thirty hours later that you also disintegrated the crafting component required for making a really powerful weapon which it had in its inventory at the time.
13) You've noticed by now in BG3 that there are enemies who are resistant or vulnerable to certain types of damage, yeah? Bludgeoning, specific elements, etc. That is also going to be a thing here, but it's not always as immediately obvious what the problem is when you're failing to damage something. But in general, magical vs non-magical damage is a much bigger concern in BG2. There are many enemies that only take damage if your weapon is an enchanted one, and they might also require a certain minimum level of enchantment; +3 weapons or better, that sort of thing. Spells can affect this, too. Certain types of damage can cut through certain spell protections. Etc.
14) Hint: Melf's Minute Meteors count as +5 weapons, if you should ever find yourself unexpectedly in need of such a thing for some unknown reason I'm sure will never come up!
15) You can turn on a great many auto-pause options in the menu to get something significantly closer to the turn based combat you're used to. I use most of them; pausing whenever one of your characters finishes casting a spell (different spells take different amounts of time to finish casting and you can be interrupted before you manage doing so) is very useful so that you can immediately start them on their next spell without wasting time in combat.
16) If there's anything you really don't like, such as constantly being told to gather your party before venturing forth, there's almost certainly a mod for that.
That should do for now, have fun, enjoy the absolutely terrifying versions of vampires and illithid which will stalk your nightmares afterwards!
**It's Keldorn, I'm talking about Keldorn. I know he's amazing, but just leave his ass right the fuck where you found it unless you are feeling about ready to fight some of the toughest enemies in the game. Or you've bought that one specific item and don't mind a little cheese, because god knows I always use it if I'm planning on recruiting him.
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thedevilinherself · 7 months
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So I finished the BG3 after doing every side mission I could find. And.... I have feelings
So I played with the poly mod, so I romanced everyone but Lae'zel and Shadowheart who I couldn't get the romance to start for. I also had the mod that lets me have all the companions with me, so I don't know how or if that changes the ending cut scenes.
But first off, the endings were way too short. I heavily dislike endings that have you fight the final battle, give you a cut scene, then end. Give us a little something after to come down from the high of the victory and see the happiness of the ending we fought so hard for.
Speaking of happiness; I can't say I'm happy with anyone's endings. I told Lae'zel she should go back to her people cause I know that's what she's wanted this whole time, so she left to free her people. This was in my opinion the happiest companion ending I got, even though it's still bitter sweet and doesn't feel like theirs closure cause she still has to fight to free her people with no time to rest.
Astarion just started to burn in the sun and ran off, then Shadowheart was like "poor guy, no more sun for him" then I never saw him again. Kinda shitty considering everything he fought for and the fact I was in a relationship with him. And it's not like the ending just picked one of my love interests to give the ending for, since all my other partners acknowledged me as their partner in their cut scenes (more on that in a moment).
Gale just stood at the edge of the doc and was like "the crown fell into the water. Guess I gotta find it" and then talked about his ex some more before saying we'll do it together. Didn't like that his arch was left open ended as well with him still afflicted with the orb AND wanting to return to Mystra who is terrible for so many reasons.
I got nothing for Shadowheart, and I don't know if Wyll can have his own scene, but his was lumped in with Karlach's for mine. Karlach is dying, her engine burning up, and she says she loves me and is glad we could be together. Wyll was really upset and yells "my love, we have to get her back to avernus! It's the only way to save her". Karlach didn't want to go back, but we convinced her and tell her we will be there with her and will protect her till we find a way to cure her. The three of us go to avernus and it ends with us about to fight imps and I guess I'm in a poly with the two of them, which I didn't know was an option, but them both referring to me as their love in that cut scene was a scripted thing so I don't think it was cause of the mod. Either way, I hated that at the end of the game, we haven't cured Karlach and now she's back in avernus. All her endings seem to suck as, spoiler, she either dies, returns to avernus, or becomes a mind flayer and has to live in hiding. So all of her endings suck.
I hated how none of the characters felt like they got a good resolution or much closure. There wasn't a sense of happiness or real victory. That kinda thing can work in DND cause the campaign can keep going, but in a video game, where there is no way to move forward, it seriously sucks. I put 300+ hours into this game, made so many choices to ensure my companions were safe and happy, tried to get them each the best ending I could without looking up too many spoilers, and in the end, they each get 3-5 minute cut scenes where their main character quest is unfinished and left in limbo? That just feels really crushing and disheartening as a gamer. In my next playthrough, why bother trying to help Karlach? She'll still be uncured by the end. Gale's just going to go back to his abusive god or maybe still blow up. Who knows. Astarion will still be hiding in the shadows, stuck as a spawn forever.
Over all, it just kinda sucked that not one of them felt like their arch got wrapped up/resolved.
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lifeis10vely · 6 months
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You know I really like the Immersive Edition of the Kaidan mod. Like I find it hilarious, sweet, silly and I enjoy discovering new dialogue and stuff. And all the added bits with the Companions and stuff; it's really fun.
However lol.
The added bits to the Daedra quest...I don't mind it and I think how it's been fleshed out is interesting...I just don't vibe with not getting to react to how Kai reacts. Like I don't want to get violent or anything; but someone going through some shit doesn't give them the right to lash out multiple times. And even though it honestly doesn't bother me that much, not being able to react does a little. Like...he says some stuff and you're just like :/ about it. And then YOU have to keep asking him if he's okay and he just says more stuff lol...and your MC just trudges away until next time. Again, I don't want to get violent but I need to be able to match that energy. I just think there needs to be dialogue options where you're like "well, fuck you too". Maybe it's the Capricorn in me lol I don't know. But not everyone is that sort of...type...sort of YA protag where the male love interest does something dickish and she's just like *sad face*. Like I'm all for still helping him through his stuff but after how he's been and how your MC is, it just made me feel sort of doormat-y.
I do like that you can be pissed at him for a while though because, of course. His apology is very sweet too. Like I understand his mind set and everything but ya know...not everyone vibes with the K-drama heroine type that just takes someone else's hostility because ✨love✨.
AGAIN, I like the mod and the added things; it makes for a long time of game playing and doing quests I'd never touched before so that everything goes at a good pace. I'm just a bit meh on that part, and really I would skip it if I could until there is maybe an update where you CAN actually react with some heat.
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Idk what is it with legacy but everything seems to me like it was written on a napkin five minutes before the programming started. I'm crying about the ancient magic and the fact that nothing was done with it. The friends weren't involved with the plot enough, Fig was involved too much (were they trying to copy year 4 and 5 with Rakepick???), we CAN'T FUCKING ALLY WITH RANROK, Isodora and Bragbor successfully cooperated to create the repository but we can't have main character and ranrok paralleling that and working together.
You know, you're absolutely right.
This game was like...almost incredible. But in every area it could have been incredible, there's this pesky "almost" stuck as a prefix for this reason or that reason.
The companion mod is proof that not enough was done with the characters in this game (Amit doesn't even get a quest-line) but it's obvious that the characters are still compelling. Poppy and Natsai are three dimensional and lovable, and Sebastian's popularity speaks for itself. Even the ones who aren't meant to be in focus can be well crafted. (They rolled a real winner with Ominis, I said what I said.)
Fig was obviously meant to be a significant character (I am still not clear on what subject he teaches, does anyone know...?) and given his connection to the plot through Miriam, that's to be expected. He's a lovable guy and I don't mind him being so relevant, but it's obvious that (for better or for worse) the student characters are largely here by obligation and in the mind of the developers, they're more for side-quest content. That other characters like Fig and Lodgok are meant to be the important ones. Again, for better or for worse. I've heard it said that Sebastian's story should have just been the main storyline of the game and honestly...that's not entirely a bad idea.
Though frankly, I think a far better idea would have been just having Isidora as the villain instead of Ranrok.
Which is a good segue into talking about the other points you mentioned. I've talked about this before as well, but yes. Ranrok was beyond wasted as a character. What you describe would have been perfect, and yeah, it would have mirrored the backstory. It seems so obvious. Ranrok deserved more development and deserved to be portrayed as someone the MC might sympathize with. He deserved an ending of his own, where the player can side with him. Never mind the political, real-life reasons for why this was essential, it's just a no-brainer in an open world RPG that would have you believe it has multiple endings. (It really doesn't...)
Oh and that reminds me, this game pretends it has two endings when really, it only has one. Yes, you can choose to harness the Ancient Magic rather than becoming a Keeper, but it changes nothing about the game's ending. Half of the players were already going to head-canon their MCs as doing that anyway. The Ancient Magic is such an intriguing concept but apart from being a map marker for The Fifth Year to discover new plot threads, we don't learn much about it at all.
Honestly, the most fascinating the Ancient Magic ever gets is when we're learning about it through Isidora. The scene where she removed her father's pain was genuinely chilling, and in that I saw the glimmer of a terrifying villain wielding magic we had never seen before. Isidora would have been the best kind of villain because she would have believed she was doing the right thing and would have had understandable reason why she believed it. What she could do to those who oppose her...what she did to the people she loved, and all because she wanted to help them...the power of Ancient Magic is frightening, in no small part because we know so little about it, but we could definitely have stood to learn a little bit more, especially as it's unlikely to be featured again. (Unless they make a sequel.)
I think above all, what this story needed was more nuance. Everything is way too black and white. There are hints of something more, but they get dropped almost immediately as they get brought up. Maybe that's why Sebastian's storyline is a fan-favorite. His dynamic with Ominis and where his story ultimately goes, not to mention the sympathetic reasons why it ends up where it does...and the actual impact The Fifth Year's choices can have on this story...yeah, the rest of the game could take note. Isidora isn't developed enough, and neither is Ranrok, when they could both be exceptional characters.
You want to know my favorite scene of the game, bar none? The scene where Lodgok opens up about meeting Miriam and his grief at her death. That. That is the kind of nuance I'm talking about, and combined with the scene's atmosphere and raw emotion...I teared up. I mean it. That was so powerful. I wish more of the Ranrok storyline was like that more of the time. Any story in the Potterverse that centers around a Goblin Rebellion cannot afford to be this black and white, and we all know why. But in general, it's just better storytelling if there are more shades of gray.
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aetherialfalmer · 1 year
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Falmer Playthrough Mod List
I haven’t seen one on tumblr before I think so screw it I’m makin my own!! I’ll provide captions of what the mod contains and such and if they are CHONKY to download etc. You dont need to download all of these but hopefully these help someone building a Snelf run.
RACE MODS
True Snow Elf Race
(Suitable for a more vanilla-esque elven look for both available gender presentation. Also offers a retexture for more detail)
The Ancient Falmer
(A more detailed race mod that offers a little more with craftable ancient falmer weapons, a few optional followers and overhauls Gelebor&Vyrthur)
Playable Falmer
(Want to play as The Betrayed instead? This mod will satisfy that desire.)
QUESTS
Carved Brink (A large quest mod that adds a bit of Snow Elven history on a group that stayed away from the war. If navigation is difficult use the tcl command. Also, make sure you have followers to carry your loot bc there is A LOT. Otherwise its a beautifully done mod with an interesting story.)
Legacy Of The Dragonborn (A MASSIVE mod that gives you access to a museum to fill yourself but it also adds a lot of snelf content. Side quests to rediscover their lost temples, investigate their suffering under the hands of the Dwemer and even find ancient lost relics of their people. Adds more snelf centric weapons and loot ontop of all the other content it brings) Strange Friendship- Falmers (A custom voiced questline about a talking falmer showing up at the College Of Winterhold.)
PLAYER HOMES
Snow Elf Hut (A charming snelf home thats bigger on the inside. Good for if you want a big home but too overwhelmed by palace sized options. Would recommend!) Snow Elf Castle (A home mod for the noble Snelf who desires more than a hut or a hole in the wall) Aylerial Snow Elf Playerhome (Another palace sized home located near Castle Volkihar. Also good if your Snow Elf is mixed race as it contains a few dwemer centric objects.) Snow Elf Palace (A big and highly decorated palace home. In my opinion it feels like the most accurate or lived in of the bunch.)
Ancient Refuge (A great starter home or a home for someone who just wants the necessities. It’s perfect for rping a snelf who has been tucked away this whole time. Adds a secret valley for you to live in, a snelf statue and harvestable gleamblossoms.)
FOLLOWERS
Female Falmer Follower
(A traditional Falmer follower that isn’t hypersexualized. Also a marriage candidate.)
Snow Elf Mage-Lester
(Not a custom voiced follower but a handy one if your snelf has a companion from their enclave.)
Snow Elf Follower- Emrys (A vanilla style follower that has a ranged combat style and is unlocked after “Touching The Sky”)
ARMOR/ACCESSORIES
Ancient Falmer Armor Overhaul (Makes the armor shinier and look more like metal rather than plastic.)
Amulets of Skyrim (Adds various amulets to your game that are unlocked as you go along. Introduces Snelf centric amulets as well once you get to the Vale.)
Auriel’s Armor (Adds a new set of armor to compliment Auriel’s shield and bow. Requires a few smithing perks but are all unlocked upon completing “Touching The Sky”.
Playable Ancient Falmer Crown (Self explanatory. Go on, your snelf deserves some glam even if Vyrthur is hogging it.)
Unique Ancient Falmer Armor (Adds new enchantments for the ancient falmer armor set and a bonus weapon or two)
Ancient Falmer armor Complete (Adds a helm, shield, sleeves and weapons) Crown of the Ancient Falmer (A retexture of the og crown making it more eye catching)
DUNGEONS/AREAS
Ancient Falmer Ruins and Keeps
(Adds 8 more Snow Elven ruins across skyrim and provides a unique follower to progress a questline involving the dungeons)
Ruined Shrine of Phynaster (Uncover the mystery that lies beneath the forgotten Snow elven shrine. This was one of the first snow elf ruins I downloaded cant recommend enough)
MISC
Adoptable Snow Elf siblings (Refugees of an attack on their village, they can be found in the forgotten vale) Adoptable Snow Elven twin girls (Wandering the Dwemer ruins of Kagrenzel, they’re good if you want your snelf to have kids.) Friendly Falmer (Right what it says on the tin. They will still attack other humans and living beings and will attack you if provoked.) Wintersun- Faiths of Skyrim
(An immersive religion mod that enhances any race playthrough.)
No More Falmer Ears
(A mod that revamps Falmer ears into Falmer tears. Good for if your snelf doesn’t want to harvest ears from their blind cousin.)
Undead Snow Elves (Do you want to traumatize your snelf by having them encounter undead versions of their people on top of the falmer? go for it. Adds an additional undead enemy type to Forgotten Vale)
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optiwashere · 4 months
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Moar Asheera image 👉👈?
🥺
Well, I decided to start a very fast Asheera run through with some mods. Basically "play this game in the easiest possible way so I can focus entirely on Asheera's feelings about the companions' reactions and motivations" for some writerly inspiration. Plus, I've been feeling the need to re-experience everything and get some Act 1 and 2 screenshots/saves.
I know there's some nasty quest item related bugs right now, but I completely avoided any sort of bugs in my first playthrough so fingers crossed!
Anyways, where was I? Ah yes.
Nautiloid business. Freed Shadowheart. Woke up on the beach, etc.
I'm trying to focus on roleplaying Asheera here, and she was definitely tempted to look at the artefact but this Shadowheart - what a strange name, Asheera would think - knew a fair bit on the nautiloid. So, awake she goes. They naturally decided to group up for safety in numbers. Shadowheart's cagey about a lot of things, but now's not the time to think about it.
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Next, the pair had a run-in with a few intellect devourers, but they were no problem. A few sword slashes and mace hits and they were good as dead.
Also, this is where I mention that I cheated in a bunch of gear because I really don't want to interact with anything but the companions, a few NPCs (like Rolan) and the main quest. I plan on doing this run in a few big sessions over a weekend or two!
When it comes to Gale, Asheera's first impression is that he's a strange, strange man. She thinks he needs to just get to the point sometimes. She of course said #2 here. (Again, pay no mind to the get up lmao)
But a wizard is a fine companion on a dangerous journey, even if he's a bit odd. Then again, aren't all wizards?
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Up next, they had a little run-in with the warrior from the nautiloid. How curious, she's all stranded up in this cage? It's no matter, Asheera convinces a pair of tieflings to go away so that she can talk to this woman again. She's even more knowledgeable about the mind flayers than Gale or Shadowheart it seems.
Asheera is naturally convinced of a cure and committed to finding one, which immediately makes Lae'zel warm up to her. Even just a little. (Side note: I hate Lae'zel's new dismissal to camp dialogue. Why is she soft right away?)
Side note pt. deux: Shadowheart is starting to regret trusting Asheera after this whole... let Lae'zel out thing. She says she trusts Asheera, but I think at this point she's starting to reassess things.
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The group follows the tieflings' directions to the camp they called out only to find a band of adventurers being attacked by goblinoids. They call out a war cry to "the Absolute," whatever that is. After they're dispatched, the party meets another friendly tadpoled face.
Wyll is familiar to Asheera because of his moniker, and it's nice to put a face to the name. It's also a bit odd to find out someone she considers a real Hero is a fair bit younger than her. He's teaching a young tiefling how to distract someone in a fight long enough to run away, and Asheera thinks that it's A) super wholesome and B) clever to focus on the child's ability to confuse and confound if things ever got to be that bad.
Also, Asheera is beginning to see all these refugees and after talking to them she realizes they're likely from Elturel. As a Baldurian, she should be a bit frazzled by them. Some part of her probably is a bit annoyed to be helping people from what is essentially the rival school equivalent. But seeing children potentially in danger tempers that a fair bit.
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Side note: Asheera laughed at this line from Shadowheart (there's a couple very fun, jokey lines Asheera says this early on for sure)
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Asheera decides it's time to talk to the leaders of this place, and she gets wrapped in a whole thing with some girl named Arabella (side note: seeing her with her parents again legit almost made me cry)
I think this is a great time to talk about the fact that I'm using an Approval Dialogue mod. I want to see options when they conflict with companions' approvals and what the weighting implies. This won't always work since I'm going with my "canon" paths for everyone again, but it's something that I want to be able to see and think about from time to time.
This one where you talk to Kagha comes up after you can persuade her to let Arabella go (+1 to a bunch of approvals, but for right now I want to focus on Shadowheart for obvious reasons)
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She has nothing to say about 1 or 3, but she gets a huge boost from 2. That's definitely the Sharran in her speaking through, but I do think part of it is her current mindset of pure survival instinct. If it was strictly "I'm a big evil Sharran" rather than whatever fucked up cocktail her brain is at this moment in the game, I think she would have some disapproval for 1 and IMO she might even enjoy 3 a little bit. But she doesn't necessarily mind 1 in particular, which is what Asheera says. It's a bit surprising to Asheera that Shadowheart doesn't have a comment on that. Worth noting for our half-orc.
She gets her hand pain here for the first time, but when Asheera asks about it the topic is stonewalled pretty quickly. Same with Shadowheart recognizing Dark Justiciars in one of the druids' wall murals. Fair enough. Asheera's a fair bit suspicious at this point, but they've got a unified goal and a paladin can cross that bridge when she comes to it.
Oh, and I got the wolf saving throw here which I didn't expect her to fail! It was fun having Asheera and Shadowheart talk about that so quickly. They're still a bit wary of each other, it's after all only the first (second?) day that they've even known each other. I think that Asheera would hear someone ask for comfort in a deep-seated fear and she would offer the simplest thing she can: protection. Shadowheart likely just sees it as a simple kindness given the way she words this, but I think it's very telling that just being... barely nice to her warms her to Asheera so quickly.
This is where Shadowheart's internal calculus shifts back to trusting Asheera again. Maybe she's a bit foolish about trusting Lae'zel, but there are worse people to have as a de facto leader in a situation like this.
(Also, I caught Asheera blinking lmao)
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Summed up, Asheera's thoughts so far...
If this ceremorphosis is so deadly and swift, why are they all still alive?
The refugees need her help, and she's going to drag half this party into helping them if she has to.
Helping Elturians is not what she expected to be doing, but she also didn't expect to have a tadpole crammed in her brain so. You know.
Shadowheart is curious, secretive, and more than a little untrustworthy. She also approves of helping out the refugee children and seems a bit surprised to be offered basic kindness. So there's definitely more to her than the cold exterior shows, but Asheera can't quite figure it out yet. It could all be a façade. Asheera also has a thing for elven women with a little bite and wit.
Gale is an odd man with useful talents. He's been all right so far, being it's barely been a few hours, but of course a wizard would know to hide any ulterior motives right away. Asheera's suspicious of him and his kind demeanor.
Wyll and Lae'zel are the two that Asheera finds refreshing because it's clear what they want. Wyll wants to kill some devil, and Lae'zel is blunt about curing the parasite and going back to her people. They're easier than Gale and Shadowheart, even if Asheera is very lukewarm about Lae'zel. Wyll's a legend though, so she's just hoping this isn't a "don't meet your heroes" type situation.
Anyways, it was late when I decided to do this and I have other plans for the night. Next time, meeting Karlach and vampire boy and who knows what other fun moments! Toodles.
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dolceaspidenera · 8 months
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Hii! when I read your post about bg3 and what could be better, it’s like you I’ve read everything on my mind. I love this game, it’s an absolute masterpiece, that’s an undeniable truth. I desperately wanted sth like this after I fell in love with DA games. the minute I knew I can romance Astarion I jumped at the chance - because LOOK AT HIM!! and they’ve given him the BEST voice actor, the BEST character backstory- better and richer than any of the DA characters had. he feels alive, everything in his behaviour and motivations makes sense, the whole breaking the cycle of abuse is incredibly deep. And really makes me crave for more..more party banter, more things to talk about overall. there are certain shining moments between him and Shadowheart, moments where she teases him or is curious about certain things. YES GIVE ME MORE OF THIS overall with all the companions!
100% agree about how it is frustrating that companion reactions get overridden. I romanced Asta and wanted to hear his reaction to the owlbear and he got blocked by Shadowheart. why??? if anyone has sth to say let them say it.
Now I’m gonna rant a bit about Asta’s content in act 3. there’s quite a big difference between act 1 and 3 in terms of camp cutscenes. while in act 1 you have to long rest pretty much constantly to see everything that’s queued up, in act 3 it isn’t necessary. act 3 feels much emptier esp when it comes to Astarion or Karlach. Cazador isn’t involved in the main plotline so there’s no incentive to deal with him unless you really want to help Asty. Karlach and her soul coins - i didn’t understand their purpose, guess it was scrapped. same as the possibility for Asty to explore different ways to release himself from Cazador’s clutches, to be able to stay in the sun. as it is now there’s nothing for him, just a throwaway dialogue option added last minute that you’re going to look for the solution together. that solution should have been available in act 3–another scrapped content—necromancy of thay. as it stands now - I think mainly because of this missing content, there’s only one option to help Asty see reason to refuse the ritual and even that requires high persuasion check. all that we’re given is one good choice (which you can’t probably pass with a non-charismatic character) and two bad choices with one of them being No I won’t help you which does not give you any additional chances to reason with him. which there should’ve been especially if he’s romanced and on the highest approval. lastly, we should’ve been given a waaaay more satisfying conclusion - once again as it stands now, it deeply hurt me to watch him run away from the sun with nobody expressing any sort of concern for him whatsoever. he deserves better. and i’m too old and tired to write a fix-it fic about this 🙈
the end of rant 😅
Hi! Thank you for sharing your opinions with me 😊 I agree with you, I would've preferred, for example, fewer shiny objects and more party banters/cutscenes with our companions. Especially when it comes to friendship interactions, you really feel a lack of content. They are all amazing characters and I wish we could spend more time with them, it would have been cool to have something similar to the Citadel DLC in Mass Effect.
Regarding the companions' reactions that override each other, if Larian is hell-bent on leaving it like that, I hope there will be some saint modder out there who will be able to get rid of this mechanic. I'd do it myself but unfortunately I know nothing of how mods work 😭
And Yes, after completing the quest for the characters there's 0 content after that unfortunately when it comes to interactions in camp. Don't get me started on our best girl Karlach, they really did dirty to her. Her confrontation with Gortash is the most anti-climatic thing I've ever seen. She gets angry, understandably so, for like 5 minutes, and then that's it, everything is back to normal. AT least give us a cut scene with her stabbing the hell out of Gortash, them staring in each other eyes while he dies, give me some pathos, something! It's supposed to be the climax of her narrative arch, c'mon!
There's definitely a lot of cut content, I don't know if it's because they ran out of time or they were having budget issues, maybe a bit of both. I hope they will add them back later but I honestly doubt that. Unfortunately, the ending is really lacking as well, you can really see that they ran out of time there. Larian promised they would fix it, so I hope they manage to put together a satisfactory epilogue for all the characters. I reeeeeeally hate Astarion's ending in particular, there's no way my character wouldn't run after him to make sure he's okay and to comfort him. It would have been cool to have at least a party like the one with the tieflings in Act 1 to properly say goodbye to all characters (Dragon Age Origins really nailed it in that sense, even if it's brief you have the chance to speak with all characters and ask them for their future plans after the final battle).
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invinciblerodent · 6 months
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I was so close to submitting a bug report to Larian, but apparently, it was one of the THREE VERY MINOR, MOSTLY COSMETIC MODS I have installed that fucking BROKE Astarion's personal quest.
after talking to- and accepting Raphael's deal to kill the orthon (with Astarion in the party ofc), the game apparently decided to update the "The Pale Elf" quest to say that Raphael refused to reveal anything, and that we were going to have to get the details from Cazador.
.....Which I obviously didn't notice right away (because I thought I knew what it said, why would I have checked, you know), so I went off to fuck around and level up before I would have gone into the mausoleum.
Four hours later we were all level 8, so I decided to go and kill the orthon, and get the ball rolling before I would have gone to Moonrise later tonight. Only Astarion didn't want to talk afterwards (no "that was very nice" dialogue), and Raphael never showed, even after two long rests in a row.
Good thing I did a hard save right before speaking to Raphael, because even after reloading right there and reattempting that conversation in any way I could think of, I got the same result. Bugged quest. I removed all companions from the party besides Astarion ("maybe Karlach's extended dialogue overwrites something"), I tried all possible dialogue options ("maybe I rejected him by accident somehow"), did that conversation another four bloody times, nothin'.
Only tried disabling the mods as a last ditch effort (should've tried earlier, my b), and it fucking worked.
Why "purchaseable camp clothes", "gold weight zero", or one measely hair pack I'm not even actively using would break the game in such a profound way and waste my life like this is beyond me.........
........................... but I am a little bit miffed now.
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thessalian · 3 months
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Thess vs Mod Issues
Well. That explains some things.
See, I had a few issues on this my second playthrough of Baldur's Gate 3. Specifically, I was struggling with Nere's head. I had it in my inventory. The game would not recognise that I had this head in my inventory. This was annoying, but not a huge problem. It's a side quest. The asshole was dead. So I just kind of yeeted the head into the lava and moved on.
Now, two things, each more problematic than the last. First, it will not recognise that I have a night orchid for Shadowheart, which is frustrating as hell. But the worst of it is that I have two chunks of infernal iron and I am at the Last Light Inn and Dammon is asking me for infernal iron to fix Karlach and IT WILL NOT RECOGNISE THAT I HAVE INFERNAL IRON.
So I hit Google. Now, apparently this is a bug that mostly hits people playing with mods, but has actually hit some people playing an unmodded game. One of the last couple of hotfixes Larian did kind of messed up some bits and pieces and made some important items (iron, night orchids, heads, all manner of shit) just ... not be recognised as being in your inventory when it's in your inventory.
There are a lot of things that can be done about this and they're all complicated as fuck and it's frustrating. I don't even know where to start with the fixes. I'm trying one, but it may be that the only way is to ... well, start again, clean, no mods. Which means no proper aasimar Alisaie, at least until the next hotfix. And that's assuming that I don't wind up with the same bug in a non-modded playthrough.
FUUUUUUUUUCK.
Well, I'll keep going through this whole validation ... thing and we'll see how it goes. It's a good thing that a) I like Act 1 well enough and b) am perfectly happy to keep going through things to find the New Stuff. Bneh.
EDIT: I've been doing some hunting and while there are a lot of fixes, I've learned a few things. Like, this apparently started with Hotfix 16, because Larian's still implementing this "grab whatever you want from whatever companion you want / the camp chest whenever you need to" thing and it's a process. It's apparently fucking up with ModFixer, which a lot of mods apparently need or already have embedded in it. Thing is, the person who made the ModFixer mod has never updated it, ever, and apparently the comment when people flag up the issue is "The mod isn't broken; I'm not fixing shit". So ... that's nice. Of course, some people are having this bug without having any mods at all, so they're right in a way, but that doesn't help all the people with the mods. So that's nice. I'll probably have a poke at fixing things but I'm going to have to go back to a way earlier save anyway because this goes all the way back to the Nere fight, so I don't really know how to cope with this. But I can't do all that much right now because I have an appointment with the optician in about an hour because I really need to have my glasses prescription looked at (gods, the sticker shock on this one but I'd like to be able to see and have fewer headaches, so there you have it), which means clothes / shoes / out. I also need more heavy cream and some limescale remover for my kettle. Yay hard water. I just pray I don't come out of the eye tests with more migraine - I usually do because of the glaucoma puff test, but I'd like to have a video game day.
*sigh* Maybe I'll just go back to poking new games I haven't touched yet and leave BG3 alone for awhile.
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