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#Areida Hawke
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What did you name your Hawke? why? In universe, why did Leandra and Malcom named them that?
For my Hawke I named her Areida (named after the character from Ella Enchanted) because I liked it. In universe, Leandra and Malcom named her that because it sounded like a feminine form of Leandra's father's name, Aristide, as that's what they would have named her if she had been a boy.
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yourdragonageocs · 4 years
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Areida Hawke created by @daughter-of-the-prophet
YDAOCs: Awesome job! She’s lovely! It’s always great to see someone put the time and love in to recreate their Hawke! Great job!
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Isabela
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Race: Human
Gender: Female
Class: Rogue
Title: - Captain (Origins)
- Smuggler (Dragon Age II) 
- Admiral (As of 9:41 Dragon)
- Queen of the Eastern Seas (self-proclaimed)
Affiliation: - Raiders of the Waking Sea 
- Areida Hawke
Specialization: - Duelist - (Origins) 
- Swashbuckler - (II) 
- Duelist - (Inquisition)
Family: - Hari (mother)
- Luis (ex-husband)
Voice: - Mika Simmons (Origins) 
- Victoria Kruger (Dragon Age II,. Dragon Age: Inquisition)
Appearances: - Dragon Age: Origins 
- Dragon Age II 
- Dragon Age: The Silent Grove 
- Dragon Age: Those Who Speak 
- Dragon Age: Until We Sleep 
- Heroes of Dragon Age 
- Dragon Age: Inquisition (mentioned) 
Isabela is the captain of the pirate ship Siren's Call and one of Areida Hawke's companions.
Background
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Isabela's birth name is Naishe. She was born in Rivain to Madam Hari, a notorious thief and charlatan, and an unknown father who was described as "large, hairy, and good with his hands" by her mother. When she became a pirate, the first ship's captain she served under began to call her "Isabela," his "little beauty," as a joke and she eventually adopted the name as her pseudonym.
Madam Hari was a thief and charlatan who had infamously posed as a Rivaini seer to help a village in the Rivaini interior in exchange for coin. When she got bored, she would leave the village to steal from other people or con them into buying mystical charms like the Rivaini Fertility Talisman. These trips could last weeks, and Hari would often take her daughter with her to help. The young Isabela took to dishonesty quickly. But Madam Hari grew disillusioned with the life of a fraud and eventually she converted to the Qun to give meaning to her life. She sold Isabela into marriage with a business associate of the Antivan Crows, Luis, when she refused to convert. While Isabela offers numerous interpretations of the bargain her mother struck when she was given away, she is noted as having told Varric Tethras once that her mother gave her away in exchange for nothing more than the promise that she would be looked after. Luis took her to Antiva City and they were married three weeks later, just shy of Isabela's nineteenth birthday. As a result, Isabela has a poor opinion of her mother.  
Luis was a rich man, buying Isabela many fine things and hiring a tutor to teach her to read and write, but the marriage was loveless and she was treated as his "plaything." Though Isabela enjoyed the first few months of her life with Luis, she quickly became bored, and then angry when it became clear she was expected to act as "befitted the lady of the house". After a year, Isabela began to deliberately antagonize him, thinking he'd let her go. Around this time, she met Zevran Arainai in Antiva City, and promptly started an affair, based mostly on physical attraction and a desire to test her boundaries with Luis. Zevran also taught her the basics of knife combat.
Realizing that his young wife was out of control, Luis resolved to get rid of her. According to his journal, he planned to "lend" her to certain business acquaintances who had expressed an interest. He was assassinated in his bed a week later by Zevran. Isabela provides differing accounts of the exact circumstances of his assassination to different parties. The Antivan Crows keep their records secret, and so the identity of the person who wished Luis dead has never been revealed. Though it is unclear whether Isabela contracted the assassination, she helped Zevran accomplish his task by giving him the location of the key to Luis' room.
On the same night, she left the house with nothing but two daggers (given by Zevran, who carried seven on his person) and a sack full of jewelry she used to bribe sailors into helping her commandeer the Siren's Call, her husband's ship. They sailed to Llomerryn, where the sailors abandoned her. A day later, Isabela used her untested knife skills to duel a man she has only referred to as the Jackdaw, betting that if she could best him in single combat, he would have to help her hire a crew and find a job. Isabela won the duel, though she's unsure whether the Jackdaw let her win out of pity. She found herself a new crew and a new captain (as she knew she would be unable to captain her own ship and wanted to learn under someone who could). She later killed the captain over an insult and took back control of the Siren's Call. There are rumors that she and the Jackdaw started a passionate love affair, though he disappeared never to be seen again a year after they met. After she became a pirate, Isabela became extremely promiscuous, and soon became a raider—the self-proclaimed "Queen of the Eastern Seas."  By the time she landed in Kirkwall, she had been a captain for approximately 10 years.
Involvement
Dragon Age: Origins
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Ilona Cousland and her companions meet Isabela at The Pearl along with Isabela's first mate Casavir. She is seen arguing with three other men. When a fight breaks out soon afterwards, she defeats the group of men due to her superior dueling skills. Her ship is staying in Denerim to let her men fill up on supplies and other "pleasures". Zevran, who met her in Antiva, introduces her as the "Queen of the Eastern Seas and the sharpest blade in Llomerryn."
Impressed by her dueling skills, Ilona asks Isabela to teach her those skills. Isabela makes a deal with her that she will only do so if she can beat her in a round of Wicked Grace, a game of cards. During the game, Ilona catches Isabela cheating, impressing the sea captain as the game was just a way for her to see if Ilona had the reflexes for her to learn the dueling skills.
Dragon Age II
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Act 1
Isabela is first encountered by Areida Hawke in a Lowtown tavern named the Hanged Man, brawling with Lucky and his cohorts. Afterwards she asks Areida to back her up in a duel she's arranged with Hayder, a man she worked with in Antiva and enforcer of the crime lord Castillon, who's been looking for her all over the city. That night, Areida and her companions accompany Isabela to Hightown where they are ambushed by Hayder's men. They then track Hayder himself to the Chantry and kill him.
Isabela reveals that she worked as a smuggler, transporting lyrium, jewels and criminals. She fell out of favor with Castillon, an Antivan merchant with ties to the Felicisima Armada, after she freed the "cargo" of 200 Blight refugees he'd hired her to transport. It is never revealed where she was intended to deliver these slaves, only that Kirkwall was not her destination. Castillon ordered her to retrieve a valuable relic to pay him back for the loss of his slaves, but she lost it in the storm that wrecked her ship on the reefs near Kirkwall. Isabela is confident that getting the relic for Castillon will get him off her back.
Act 2
Isabela enlists Areida's help in retrieving the Qunari relic called the Tome of Koslun from another thief called Wall-Eyed Sam. Isabela reveals that she stole the tome from the Orlesians, who were attempting to return it to the Qunari. While fleeing a pursuing Qunari dreadnought, both it and Isabela's ship were caught in a storm and shipwrecked, thus explaining the Qunari's and Isabela's current predicaments.
After Areida and Isabela track Wall-Eyed Sam to the Dark Foundry, Isabela runs away to chase him, leaving the rest of the party alone to plow through Tevinter mages and Qunari led by a Sten. After leaving the building, Areida finds Isabela's Letter on Wall-Eyed Sam's body. It says that she made off with the Tome of Koslun and is planning to leave Kirkwall. Having developed a close friendship with Areida however, Isabela has a change of heart and returns during the Qunari invasion on Kirkwall to deliver the relic to the Qunari, saying that Areida's influence was what made her come back. Appreciative towards Isabela for doing the right thing, Areida in return agrees to a one-on-one duel with the Arishok in exchange for Isabela's life. Areida is able to defeat the Arishok in battle, therefore preventing the rest of the Qunari from assaulting Kirkwall even further and from taking Isabela.
Act 3
Isabela enlists Areida's help once again, this time in a plot to lure Castillon into a trap by using Isabela as bait. She first has Areida pretend to betray her and turn her in to Velasco, Catillon's right hand man, then leaves a trail for Areida and the others to follow as she is being taken away. After Velasco takes Isabela to Castillon's Landing to wait for Castillon's arrival Areida, Isabela, and the other companions attack and kill Velasco and his men once he realizes that is was a trap. While waiting for Castillon, Isabela advises searching through the warehouse for leverage. The group finds documents outlining Castillon's plans to expand his slaving organization to the Free Marches. When Castillon arrives, Isabela uses the documents to blackmail him. She threatens to reveal his slavery ring plans to the Kirkwall authorities unless he gives her his ship and promises to never hunt her again. Castillon agrees and Isabela gives him the documents and lets him go.
After Anders blows up the Kirkwall Chantry, Isabela sides with Areida in defending the mages when Knight Commander Meredith declares the right of annulment on Kirkwall's circle of magi. Before the final battle, Isabela reaffirms her loyalty to Areida.
Dragon Age: The Silent Grove
Isabela accompanies Varric and King Alistair to Antiva City, where they infiltrate the headquarters of the Antivan Crows. After meeting Prince Claudio Valisti, a former "business partner" of Isabela's late husband, Isabela warns Alistair to not trust a word Claudio says.
Isabela assists in infiltrating Velabanchel, and, along with Varric, holds off the Antivan Crows while Alistair goes after his target.
Isabela captains the ship she and her companions use to escape Velabanchel, later navigating through the Tellari swamps. She is the first to attempt to defend Alistair from an attack from Yavana's high dragon.
While leaving the swamps following their meeting with Yavana in the Silent Grove, Isabela is pierced by an arrow. Claudio Valisti turns out to be the culprit, and kidnaps Alistair in exchange for Isabela and Varric's lives. Isabela swears to hunt Claudio down and kill him. After retreating to the Silent Grove, Isabela demands that Yavana save Alistair. The witch replies that it is not her concern, but Varric bargains with her. Yavana places a mysterious enchantment on the pair, healing Isabela's wound. The two then storm Claudio's camp. Isabela engages Claudio in a duel. Claudio insists that Isabela was not good enough for her late husband, Luis, and that she is trying to seduce Alistair. He also says that she was dragged out of the gutter because of her marriage, and that Luis lavished her with wine and silks, and after bedding him and whispering kind words in his ear for many nights she had him assassinated. Claudio bests Isabela, and is about to deliver the killing blow when she cuts off his hand, slits his throat and stabs him through the heart.
Dragon Age: Those Who Speak
Isabela is the narrator of Dragon Age: Those Who Speak. She accompanies Alistair in his hunt for Aurelian Titus as a hired hand and a confidante.
They travel to Qarinus and attend a ball, where she meets a person she appears to be familiar with, Lord Devon. Isabela seems to have a long-lasting hatred for him. Devon is surprised that she is still alive. In a conversation "eye-to-eye" he mentions that Isabela owes him and threatens to reveal to Alistair what happened on the Venefication Sea. She intimidates him into silence by drawing her dagger. Finally, Aurelian Titus arrives. Alistair confronts him, but he flees, leaving his minions to fight for him. The last of them eventually wounds Devon. Isabela knocks Devon's assailant unconscious to the floor, but as he is muttering thanks she stabs him in the chest. She tells her companions that he was killed by Titus's man.
Varric tricks the location of Aurelian's home on Seheron from a captured cultist, and Isabela orders her crew to sail to the island. She keeps the crew terrified by telling them scary stories about horn-headed fanatics. As they approach Sehereon, they are attacked by two Qunari dreadnoughts.
The trio are captured by the Qunari and are moved to a Qunari war camp, Akhaaz. Isabela is kept in a cell separately from Varric and Alistair. She is interrogated by Rasaan, a tamassran who asks Isabela what the meaning of her name is. Isabela reveals that her first captain called her "little beauty" as his idea of a joke. Then Rasaan asks her what happened to him and Isabela answers that she killed him. She also admits that even if she made many mistakes in her life, she doesn't feel any guilt. When the tamassran asks more questions, Isabela has an outburst in anger, causing Rasaan to strike her and tell her that mistakes can be corrected before leaving the cell.
Rasaan eventually returns to Isabela's cell and repeatedly demands that she tell her her true name. She threatens Isabela with qamek, but Isabela still refuses to reveal anything. After Rasaan tries to gently persuade Isabela by saying she may know what happened to her mother, Isabela begins to open up about her past.
She reveals that her mother was a Qunari convert who sold Isabela to Luis because she refused to convert. Eventually, Isabela found herself deep in debt to the Felicisima Armada, and resorted to slave trafficking in order to pay off her debts.
One day, the Orlesian navy cornered their ships in the Venefication Sea. Lord Devon had packed the holds too tightly and Isabela failed to outmaneuver the Orlesians. Fearing capture, they threw the chained slaves overboard to drown. Isabela swore then that she would never traffic slaves again. Rasaan comforts Isabela, but when she still refuses to reveal her name, Rasaan strikes her again and attempts to force her face into the qamek. This would in effect make her viddath-bas rather than viddathari, as conversion to the Qun would be involuntary for Isabela.
Isabela overpowers Rasaan and escapes her cell. Isabela eventually locates the cell where Alistair and Varric are held. She releases them, telling them to escape, while she goes to rescue her crew. In the end, Isabela finds her crew and tells them about the dangers of trying to escape and asks them to choose whether they want to stay or come with her. Her crew decides to come with her.
However, before she has a chance to open up the cells, Rasaan appears. She says that the other Qunari thought she'd try to escape but she knew her better. The enraged Rasaan doesn't care about converting Isabela anymore, believing that the only solution is her death. In the fierce battle that ensues, Rasaan is eventually defeated. Isabela holds her dagger to Rasaan's throat, ready to kill. She then tells her that her birth name was Naishe but it isn't anymore. She then drives the dagger into the ground, deliberately missing Rasaan's head, thus showing that she had no intention of killing her.
At the same time, Alistair duels Sten (now the Arishok) and defeats him. Alistair refuses to kill him and instead offers him to work together against Titus, an offer which Sten accepts. Accompanied by two Qunari dreadnoughts, Isabela, Alistair, Varric, Sten and her crew set sail once more in her restored pirate ship towards Titus' stronghold in Seheron. On board the ship, Isabela again reaffirms her determination to help Alistair with his mission.
Dragon Age: Until We Sleep
Qunari dreadnoughts attack Aurelian Titus' fortress and Varric infiltrates the building while Isabela and Alistair assault the fortress directly with the Qunari. Prior to this, Sten/the Arishok tells Alistair and Isabela the Qunari version of the myth of King Calenhad, and how he made a deal with a mysterious witch to drink dragon blood to become a Reaver and create Ferelden.
Varric's attempt to free King Maric from the Magrallen causes everyone to be pulled into the Fade. Isabela is found trapped in a nightmare created by magister Aurelian Titus in the Fade, where she is a Qunari and no longer remembers her true past. Varric and Maevaris Tilani find her but she doesn't recognize them as anyone but bassra and attacks them. Eventually Titus finds them and summons demons to kill them all. The trio all escape and once safe, Varric tries to remind her of who she really is and that this Qunari facade is not who she wants to be. Although she initially believes it would be easier to submit to others' expectations, she is eventually convinced that she does not want to be defined by others; thus making peace with her doubts and trials and also becoming content with her self perception and dignity as a hero. The trio then heads off in search of Alistair. They find Alistair with the real Maric in the Fade and together convince King Maric to aid them in killing Aurelian Titus. Isabela rejoins Alistair and Varric to attack Titus and distract him long enough to allow Maevaris and Maric to kill him. After escaping the Fade, she is present when Alistair shatters the Magrallen, killing Maric. Afterwards she asks Varric if Alistair made the right decision, to which he replies that he doesn't know. Afterwards, Isabela leaves her ship, her destination unknown.
Dragon Age: Inquisition
When Rosabelle Trevelyan asks Varric Tethras about Isabela's fate Varric states that she went back to the Raiders of the Waking Sea and is calling herself an admiral. Varric admits he isn't sure if she actually has a position of authority within the Raiders or if it's just another self-styled title.
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Isabela (Dragon Age II) Part 2
I Can't Believe a Guy Like You Would Notice Me: She develops a platonic version of this trope towards Areida Hawke. After Areida spares Isabela from being handed over to the Arishok, Isabela is shocked that Areida still wants to be friends with her even though her stealing the relic from the Qunari was what lead to the events of the Qunari invasion on Kirkwall in the first place and that she lied to her about it.
I Need a Freaking Drink: At the start of Act 3, especially.
Incredibly Lame Pun: Every single one of the talents in her unique skill tree is a pirate reference of some kind. Notable because almost every other skill tree's names try to be serious or informative. Not Isabela.
She has an armor upgrade named Rigid Boning.
She seems quite fond of puns at times in-game, chuckling at the sound of "ghast-hole" and dubbing Idunna an "apostitute" before laughing delightedly. Yeah... Bela's kind of a dork.
Indy Ploy: Most of her "plans" tend to involve little planning and mostly going with her gut.
Isabela: "Step one, we go to Velasco! Step two, something exciting happens! Step three, profit!"
Informed Attractiveness: Discussed in-story. Isabela readily admits that she is not as attractive as her reputation leads one to believe. Her real secret is that she just casts a wide net.
It's All About Me: While she can be a lot of fun, and even very affectionate at times (mainly to Merrill), it is made uncomfortably clear at several points in the story that she places herself and her hedonistic tendencies first, even when it might hurt others. Eventually under Areida's influence, her conscience starts to get the better of her, much to her dismay.
It Seemed Like a Good Idea at the Time: When Fenris asks her about the incident where she released Castillon's would-be slaves, she downplays it with this exact phrase.
Karma Houdini: For stealing the Tome of Koslun.
The Lad-ette: She enjoys dirty jokes, drinking and getting into duels and bar-room fights.
Lampshade Hanging: She lampshades quite a few things.
Isabela: "If we kill them we get their stuff!"
Alistair: "Isabela, right? You look... different."
Isabela: "Don't we all?"
Lovable Rogue: A pirate captain not afraid to fight dirty and is quite the snarker.
Lovable Sex Maniac: She's a Lovable Rogue and Ethical Slut who has a very positive outlook on sex and constantly talks about it, as long as it remains Safe, Sane, and Consensual.
Missing Steps Plan: Invoked during her summing up the plan to deal with Velasco and Castillion.
Isabela: "Step one, we go to Velasco! Step two, something exciting happens! Step three, profit!"
Mommy Issues: Not fond of the woman. Given her mother sold Isabela into marriage to an Antivan merchant for a few gold pieces and a goat (without even haggling the price), it's hard to blame Isabela for how she feels.
To add insult to injury, her mother was a Qunari convert who sold her because she refused to follow in her footsteps. No wonder she also holds a grudge against the Qunari.
Morality Chain: Areida Hawke becomes this to her, particularly at the end of Act 2.
Morality Pet: Isabela's friendship with Merrill may be the only one that the pirate has that isn't based on teasing them. In fact, when Merrill wishes that she had an 'interesting' life like Isabela, she tells Merrill that she's a good person and deserves better than that.
Her fond anecdotes about her crew before the shipwreck indicate that they actually had quite a bit of camaraderie, and she clearly misses them.
Ms. Fanservice: She has about a foot of cleavage to back this up. And no pants. And frequent panty shots.
Ms. Vice Girl: She's a Friendly Pirate who revels in sex, violence, greed, and drunken revelry. She does admit to Areida that part of is just to keep up her Pirate, since she's a Pirate Girl in a male-dominated environment.
Mundane Object Amazement: Merrill's so fascinated by boots that reach thigh length that she sometimes drops marbles in them.
My Grandma Can Do Better Than You: One of her in-battle taunts is mocking her opponent by saying they hit as hard as her grandmother.
My Greatest Failure: In Those Who Speak, she reveals her greatest regret is taking on a job to smuggle slaves, and having to sacrifice them by throwing them overboard in order to escape the Orlesean navy. This is partly why she has such a strong stance against slavery, despite her Bystander Syndrome.
Nice Job Breaking It, Hero: By stealing the Qunari relic, Isabela set a chain of events in motion that resulted in the Qunari attacking Kirkwall, the deaths of many innocent people, and a power vacuum that allowed Meredith to abuse her power and bring the Mage/Templar conflict closer to exploding.
No Good Deed Goes Unpunished: She got stuck and shipwrecked in Kirkwall as a consequence one of the few selfless good acts she did in her life, when she freed a bunch of refugees from a slave ship after she got hired to escort it. In order to pay off her debt, her employer Castillion tasked her with the near-impossible task of stealing the Tome of Koslun, which ended up with her being pursued by the Qunari and getting shipwrecked in Kirkwall.
Noodle Incident: She's behind a few of them. One of them involved a duel that somehow grew into a 20 person brawl in the streets.
Areida mentions the time she thought she had found the Relic and led them on a wild-goose chase all across the Wounded Coast, only to discover that the chest contained nothing more than some bad poetry... and an old boot.
There's also a letter from her at the Hawke estate, at the beginning of Act 2, saying that she "expected treasure, not spiders. Get well soon." It seems like they had several unsuccessful treasure chases in the wilderness during the three-year intermission.
Only Known by Their Nickname: Isabela is not her birth name, but it's the only name to which she'll respond. Her birth name is revealed to be Naishe in the comic Those Who Speak, but she considers that person to be dead.
Pair the Spares: Hooks up with Fenris, of all people, in Act 3. Granted, the relationship is purely physical by all accounts.
Parental Abandonment: She was sold into marriage at an implied young age by her mother and never knew her father. Those Who Speak sheds new light on this; Isabela's mother was a thief and a con woman who grew disillusioned with her criminal life and started to seek "salvation" by converting into the Qun, but Isabela refused to convert, so she gave her away.
Phrase Catcher: "Shut up, whore!" from Aveline. It becomes an Insult of Endearment once their friendship grows overtime.
Pirate Girl: She used to be a fearsome pirate captain. Her ship is the Siren's Call, which she inherited from her deceased husband, a merchant whom Zevran killed. She even called herself the "Queen of the Eastern Seas". But her pirate days were over when her ship sank sometime before Act 1, during the same storm that wrecked the Qunari in Kirkwall, leaving her stuck in the city. Given that we later learn she was on the run from said Qunari, it's left ambiguous whether it was the storm or Qunari cannons that actually sank her ship.
The Pirates Who Don't Do Anything: Not by choice. Due to the loss of her ship and crew as well as the Qunari tome, Isabela is forced to spend most of Dragon Age II standing around the Hanged Man, drinking and acting vaguely pirate-y when not with Areida.
Rape as Backstory: It's implied the reason she let her husband Luis get assassinated was because he had her "entertain" his friends.
"Rashomon"-Style:
She has given different accounts of how exactly the assassination of her husband Luis went. She has claimed she had nothing to do with it but was glad it happened, or to have helped Zevran do it after she found out he wanted to kill her husband or to have actually been the one to have contracted the Antivan Crows to assassinate him.
Varric notes Isabela has given conflicting stories on the details of her Parental Abandonment. Sometimes her mother sold her off as a slave for some coins, sometimes she gave Isabela away with the promise she would be "looked after". Whatever the case, it is very clear she resents her mother for it.
Really Gets Around: Her sex life is a constant topic in conversations with the other companions, to the point finding past lovers of hers is a Running Gag. It reaches in-story memetic levels as time goes by, as she and Varric recall several patrons who attempted to (unsuccessfully) flirt with her and she recalls her vast sex life.
Sex Goddess: Her promiscuous life has led her to become a very experienced and skilled lover, to the point she often talks about kinky sexual techniques. She even claims to be so good in bed, she can turn even the straightest woman lesbian/bisexual.
Shipper on Deck: She writes erotic "Friend-fiction" involving Aveline and Donnic, and shares it with Varric.
Slavery Is a Special Kind of Evil: She might be an amoral Pirate, but she drew the line at slave trafficking, and one of her few selfless acts was turning on her employer Castillion when he hired her to escort a slave ship. She not only refused to finish the job but actually freed the captured refugees. In Those Who Speak, her past with slavery is fleshed out more, revealing she was a slave herself, being sold out by her mother. When she earned her freedom and became a pirate, she avoided slavery until she got deep into debt with the Felicisima Armada and was forced to take a slave trafficking job, but ended up botching the job when she got caught by Orlesian pirate hunters and she was forced to throw the slaves into the sea to escape, something she considers to be her greatest failure and she swore never to get involved with slavery again.
Slut-Shaming: Many characters often look down on her, or at least deride her for her promiscuous life.
STD Immunity: Averted. It's all but outright stated that Isabela does face repercussions for her grandiose sex life, but Anders is able to cure these without much trouble.
Stripperific: Isabela has the bustiest model in the story and she has the outfit to show it off. Also, no pants.
Supermodel Strut: Isabela walks with a deliberate swagger to her hips. This is even pointed out and Discussed by Merrill, who wants Isabela to teach her how to do it, but Isabela more-or-less says that a sexy strut just comes to a woman naturally.
Merrill: "How do you do that?"
Isabela: "Do what, Kitten?"
Merrill: "You sort of... swagger when you walk. I've been trying, but I trip over my own feet when I do it."
Isabela: "You just strut. It's not something you practice."
Merrill: "How do I learn it, then?"
Isabela: "It comes to you. Usually at night. It's like a lover... or maybe a burglar. Either it ravishes you or runs off with all your jewelry. And you have to run it down and stab it in the heart. And... that metaphor got a bit away from me, didn't it?"
Merrill: "I think it did, but it was certainly exciting!"
The Tease: She's openly flirtatious with most people, sometimes as an actual come-on, but often just because she has fun riling them up.
Thrill Seeker: Part of why she's a pirate and why she likes working with Areida is that she simply enjoys the thrill and the danger. When recovering from being KO, she even says that "Nothing like a Near-Death Experience to get the blood pumping".
Trick Bomb: She is a Rogue, so she can use different types of bombs.
Urban Legend Love Life: While she's still quite promiscuous, she admits she exaggerates when talking about her sex life, in order to preserve her "image" as The Lad-ette Pirate Girl. But she also seems to do it because she likes to scandalize people.
Venturous Smuggler: During her time as a pirate captain, most of her jobs were smuggling illegal contraband through the seas.
Vitriolic Best Buds: While she and Aveline obviously don't get along at the start of the story, due to being on opposite sides of the law, by the end of the story they develop an unusual friendship, even though they never stop insulting each other.
Yaoi Fangirl: In one of their conversations, she seems really turned on at the thought of Danarius oiling Fenris up and "keeping [him] close at hand" while Fenris "glistens." Fenris asks her if she's already written a whole story about it in her head, and she doesn't deny it.
You Are Better Than You Think You Are: Areida convinces her of this at the start of Act 3.
You Fight Like a Cow: Some of her combat lines can get pretty snarky:
Isabela: "You hit like my grandmother!"
Isabela: "You hit like an Orlesian dandy!"
Your Door Was Open: Apparently she breaks into the Hawke estate frequently.
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Isabela (Tv Tropes II) Part 1
Action Girl: Even more of one now that she's a main character. She's even introduced in the same manner, by easily beating up a bunch of thugs in a Bar Brawl. She might be without her ship and crew, but she's anything but helpless.
Ascended Extra: In Origins, she was a rogue who taught Ilona Cousland the duelist specialization in the Pearl. She returns in the second story with a new model and a new voice actress as a companion. Lampshaded when she, Areida Hawke, and the other companions meet with King Alistair of Ferelden in the third act; he remembers her and remarks, "You look... different."
Anything That Moves: According to her, she's had relations with men, women, elves, and a cross-dressing dwarf. She doesn't recommend that last one. Isabela's behavior is mostly for her image as a pirate, and while she has no problems with a Friends with Benefits relationship (or a one night stand), she doesn't have nearly as many of those as she implies.
Awful Wedded Life: Her marriage to Luis was anything but happy. Not only was she forced to marry him at a very young age, she frequently pressured her to act more "ladylike", and while at first he tried to please her with his wealth, he quickly grew tired of her rebellious attitude and became abusive, even planning to "lend" her to some of his friends.
Badass Normal: The main menu for Heroes of Dragon Age has her roaring right in Coryphetits' face, and Isabela is naught but a pirate captain in a world of mages and those Badass Abnormal.
Bad Liar: She's not very good at being subtle when she's hiding something; she stutters, avoids eye contact, and hesitates a lot. More often, though, she just dodges unwanted questions or starts talking about what pretty eyes the questioner has.
Big Damn Heroes: She pulls this during the Qunari invasion at the end of act two by returning their relic, thereby creating a relatively peaceful solution to the problem.
Blade Enthusiast: She dual-wields and carries plenty of knives and daggers.
Brain Bleach: Invokes this reaction in Areida and the other companions more than once when she talks about her more salacious sex stories.
Broken Bird: Has a few elements of one, though she'd never admit it, especially the issues with emotional intimacy.
But Not Too Black: A consistent problem in promotional material — the pre-game marketing, comic book covers and artwork in Art of Thedas lighten her skin-tone considerably.
Buxom Beauty Standard: Her new design in the second story gave her an ample bust, which is emphasized by the cleavage in her corset, and part of the reason why she's such a Dude Magnet.
Bystander Syndrome: She's a cynical person who always prioritizes self-preservation, and doesn't like to risk her neck for "noble causes". As she says: "We're not responsible for anyone but ourselves."
Call-Back: When the Ilona Cousland meets Isabela during Origins, she is dueling people in a bar who claim she cheated them of their coin. After defeating them, they run off. When Areida Hawke meets Isabela, she is dueling people in a bar who claim she cheated them of their coin. After defeating them, they run off.
The Casanova: A female version, she wins the eyes of many men and Really Gets Around.
Changed My Mind, Kid: On the eve of the Qunari invasion, she abandons Areida and her companions because the Qunari are after her personally. Having developed a close friendship with Areida, She turns around and returns to give the Qunari back their relic.
Character Development: Developing a close friendship with Areida Hawke during the story causes her to start drifting more towards the good side of the morality scale, though with reluctance.
Chekhov's Gunman: She only has one scene in Origins, but was popular/infamous enough to be made a full companion in the sequel.
Cool Aunt: She is seen as this by Anders and Areida's three children, especially their daughter Leandra.
Cool Big Sis: She tries to act like a cool, older female figure to Merrill and Bethany, though given her obsession with sex sometimes it comes across as Corrupt the Cutie.
Corrupt the Cutie: Jokingly invoked in several conversations with Bethany.
After Bethany gets sent to the Circle, Isabela sends her many erotic books to get her through the night.
Does this to a lesser extent with Merrill (teaching her how to do body shots).
Also invoked with, of all possibilities, Bianca, which appears to end the playful flirting between Isabela and Varric.
Invoked with Aveline after they settled into the role of Vitriolic Best Buds by Act 3, where she offers tips on how to spice things up with Donnic in the bedroom. Considering Aveline's response to Isabela asking if Donnic's bedroom prowess leads to Aveline being "flipped arse over tits and hammered like a bent nail," Isabela apparently succeeded.
"Could Have Avoided This!" Plot: In Act 2, Aveline mentions this in disgust when she and Areida learn that Isabela stole the Tome of Koslun and only decides to tell them this now that the Qunari are acting up.
The Cynic: Behind her Friendly Pirate persona, she is a deeply cynical woman who believes she's living in a Crapsack World that has no chance of getting better and sees no point in doing anything other than looking out for herself. Areida and Anders constantly challenge her on this, and with Areida's help and influence she learns to be more optimistic and care for others.
Dark and Troubled Past: Heavily hinted throughout Dragon Age II, though she is reluctant to go into details. Those Who Speak reveals that her mother was a Viddethari, who sold her into slavery after she refused to convert. The comic also tells of a particularly low moment for her, when she offloaded an entire ship's galley worth of elven slaves into the ocean to drown so she could make a faster getaway from her pursuers. Her self-disgust and guilt over this is why she would later free Castillon's slaves, starting the chain of events that would bring her to Kirkwall.
Depending on the Artist: The tone of her skin can change drastically in the comic series. One of the most notable examples is the cover art for The Silent Grove #5, where she practically has white skin.
Disappeared Dad: Her father was a random man her Madam mother slept with and has never had a presence in her life.
Divergent Character Evolution: In Origins, she uses the same assets like any other NPC character. In Dragon Age II she has her own unique model. This is Lampshaded when she goes with Areida to meet with King Alistair, who mentions she looks quite different.
Does Not Like Men: A very mild case, and played very subtly, but Isabela seems quick to believe the worst when it concerns men and how they view women, even if she has no trouble befriending or sleeping with them. This almost certainly stems from her treatment at the hands of her late husband. She's quick to tease men about their performance, but is even quicker to praise women for theirs.
Double Entendre:
Very commonly, sometimes Imagined Innuendo, and very rarely, Innocent Innuendo. Sex drips off her tongue every time her mouth opens. For every subversion, she plays it twice as hard.
A notable subversion occurs while she's speaking with Varric, and serves as a Call-Back to a similar conversation between Alistair and Oghren. For once, Varric and Isabela really were just talking about weapons.
One of her armor upgrades is called "Rigid Boning." Now, her outfit is not unlike Of Corsets Sexy, and corsets do have "boning" (a rigid structure, so named because at one point the structure actually was made from bone), and more rigid boning would be an upgrade in a sense. . . but still.
Drowning My Sorrows: She's found at the Hanged Man's counter when she's not out with Areida.
Dual Wielding: Is restricted to this in the second story.
Duel to the Death: With Hayder. Isabela suspects foul play, so when she meets Areida, she asks for potential backup.
Easily Forgiven: After Areida spares Isabela from being handed over to the Arishok, Isabela is shocked that Areida still wants to be friends with her even though her stealing the relic from the Qunari was what lead to the events of the Qunari invasion on Kirkwall in the first place and that she lied to her about it.
Ethical Slut: While perfectly willing to sleep with anyone and anything, she is greatly concerned with not hurting others' (especially Merrill's) feelings and gets incredibly angry with men who mistreat women.
Establishing Character Moment: Her introductory scene is a Bar Brawl, as a Call-Back to how she was introduced in Origins. Apparently, this happens with her fairly often.
Even Evil Has Standards: Isabela is a pirate to the core, but she would never condone slave trading, which is why she betrays Hayder before Areida first meets her. However, she's perfectly willing to let unrepentant slavers get away clean if it means she can have a ship again.
Expy: With her Devil-may-care swagger, lecherous personality, penchant for heavy drinking and betrayal, emphasis on personal freedom, obsessive mission to reclaim a lost ship even to the point of making a Deal with the Devil, and the fact that she's in her current predicament a job transporting slaves didn't work out, you'd be forgiven for mistaking her for a beardless Captain Jack Sparrow.
Four-Star Badass: In Inquisition Varric reveals that, after Kirkwall, Isabela went back to the Raiders and become an admiral. Though, as Varric puts it:
Varric: "I'm not sure if she's really an admiral or she just has a really big hat. Might be the same thing, honestly."
Friendly Pirate: Played With. By the time of the start of Act 1 of Dragon Age II, Isabela has been a pirate captain for a decade and engaged in all sorts of amoral activities such as raiding and smuggling but she draws the line at heinous stuff like slave trafficking. Despite her selfish self-preservation tendencies, she can be a charming and friendly person who gets along well with the rest of the party. As the story progresses, character progression pushes her further and further into this trope, to the point that she admits that Good Feels Good and she's happy to have known Areida and the other companions.
Friends with Benefits: While a tremendous flirt, she only appears to have such a relationship with Fenris.
Friend to All Children: It's mentioned that most of the pirates on the Waking Sea want Isabela dead for performing a one-woman army stunt, seizing the vessel she was meant to be escorting, after she discovered it actually contained slaves who were mostly women and children.
She later becomes an Honorary Aunt towards the three children that Anders and Areida have together.
The Gadfly: Her preferred form of humor is to tease and torment other people, especially if they're stuck-up prudes. Which makes Aveline her prime target, such as how she constantly teases Aveline about her sex life with Donnic just to see how she reacts, but then acts like it's Too Much Information when Aveline breaks down.
Isabela: "How about "satisfy a demand of your Qun." Or did he Cup your Joining? Or master your taint? That's an old one."
Aveline: "Yes, all right? He is an incredibly proficient lover. Happy?"
Isabela: "Well that's rather personal, don't you think?"
The Hedonist: She had a very unhappy life before becoming a pirate, so once she did she fully embraced the hedonistic lifestyle and seems to live for three things: the thrill of adventure, alcohol, and sexual gratification.
Hero of Another Story: Alongside Varric and King Alistair in The Silent Grove/Those Who Speak/Until We Sleep trilogy.
Hidden Depths: She can be surprisingly eloquent and wise, if deeply cynical, at times concerning philosophical ideas such as freedom and justice.
Anders: "There is justice in the world."
Isabela: "Is there? You want to free the mages. Let's say you do, but to get there, you kill a bunch of innocent people. What about them? Don't they then deserve justice?"
Anders: "Yes."
Isabela: "And Then What?? Where does it end? It's like a bar brawl: people are continuously pulled into the fray, and nobody remembers why it started. Justice is an idea. It makes sense in a world of ideas, but not in our world."
Hidden Heart of Gold:
She'll try to excuse any altruistic acts as self serving in some manner. Nobody buys it. Anders actually tease her about it, and invoke the trope by name.
Most obviously in Act 2 where her Big Damn Hero entrance has her irritably say that "This is your damned influence, Hawke!"
Hidden Weapons: She mentions she keeps some daggers hidden with her at all times. Even when she's naked.
Hit Me, Dammit!: Enables this as a plan to get to Castillion. Also one of her many battle quotes.
Honorary Aunt: She becomes this towards Anders and Areida's three children. She especially has a close bond with their only daughter Leandra who idolizes her.
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Areida Hawke
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Race: Human 
Gender: Female 
Class: Rogue
Title: Champion of Kirkwall 
Family: - Aristide Amell (maternal grandfather) 
              - Bethann Walker (maternal grandmother) 
              - Malcolm Hawke (father) 
              - Leandra Amell (mother) 
              - Bethany Hawke (sister) 
              - Carver Hawke (brother) 
              - Gamlen Amell (maternal uncle) 
              - Mara Hartling (aunt) 
              - Charade Amell (maternal cousin) 
              - Fausten Amell (maternal great-uncle) 
              - Damion Amell (maternal first cousin once removed)
              - Revka Amell (maternal first cousin once removed)
              - Four unnamed second cousins through Revka 
              - Anders (husband)
              - Karl Hawke (son)
              - Malcom Hawke II (son)
              - Leandra Hawke (daughter) 
Voice: Jo Wyatt  
Appearances: - Dragon Age II 
                        - Dragon Age Legends 
                        - Dragon Age: Inquisition 
                        - Heroes of Dragon Age
Areida Hawke (born 9:06 Dragon), commonly known as The Champion of Kirkwall, is the main protagonist of Dragon Age II. She is the daughter and eldest child of Malcom Hawke and Leandra Amell, and the older sister of Bethany and Carver Hawke.
Background
Areida was born in 9:06 Dragon to Malcom Hawke, an apostate, and Leandra Amell, a noblewoman from Kirkwall who ran away to elope with Malcom after discovering she was pregnant with Areida, an action that caused her maternal grandparents to disown her mother. At the age of five, Areida was given two younger siblings. A brother named Carver and a sister named Bethany. Areida loved her younger siblings and was very protective of them, even while they were still in her mother’s womb. After her siblings were born, wanting to protect her beloved family, Areida began to practice dual dagger combat fighting. 
When Areida was fourteen-years-old, her family settled on the outskirts of Lothering after being on the run from Templars for several years. Due to her sister, Bethany, being a mage, her father spent a lot more time with her sister than he did with either her or Carver, a fact that Areida didn’t mind at all, understanding that Bethany needed to be trained in using her magic properly.
When Areida was twenty-one, her father became ill and passed away, leaving her as the head of the Hawke household. Three years later, Areida and her brother, Carver, enlisted in King Cailan’s army and took part in the battle of Ostagar. When Loghain Mac Tir betrayed Cailan and left the battlefield with his army, therefore leaving the King and the rest of the army to die, Areida and Carver managed to survive and escape back to Lothering in order to retrieve their mother and sister.
Involvement
Dragon Age II
Around the year 9:30 Dragon, the Fifth Blight has just begun and, following their victory at Ostagar, the darkspawn fell upon the village of Lothering. The Hawke family was among the last to escape alive. Hawke's mother Leandra suggests that they flee to Kirkwall, where her younger brother Gamlen holds the Amell estate. On the road they stumble into Aveline and her templar husband, Wesley, also survivors of the massacre. During their escape, they run into further bands of darkspawn. Though the party defeats many of these creatures, victory comes at a cruel price: Aveline's husband contracts the darkspawn taint and Areida’s brother, Carver, is slain by an ogre. Surrounded by darkspawn and on the verge of death, they are rescued by an attacking high dragon. The dragon turns out to be Flemeth, the Witch of the Wilds. Flemeth offers them safe passage to Gwaren in exchange for a favor. Areida had no choice but to agree.
Areida, her mother Leandra, sister Bethany, and Aveline board a ship to Kirkwall but find that the city is filled with an influx of Ferelden immigrants, all fleeing the Blight. The city guard has been turning the refugees away and banning them from the city. Worse, they discover that Gamlen has gambled away the Amell estate and fortune. Gamlen is able to get a contact to bribe the Hawke family and Aveline into the city, but only if Areida and Bethany agree to work off a tremendous debt as indentured servants. Areida had no choice but to agree to be under the smuggler, Athenril’s employment.
One year later, Areida has managed to work off the debt but still lacks the funds needed to properly care for the entire family. Areida then meets a dwarf named Varric, who persuades her to become a business partner in his and his brother, Bartrand's Deep Roads Expedition. Needing a map of the Deep Roads for the Expedition, Areida, Varric, Bethany, Aveline head locate an apostate and grey warden named Anders in Darktown. While trying to make enough money to invest in the expedition, Areida meets and befriends Merrill, A Dalish elven mage who is First to her clan's Keeper, Isabela, A free-spirited pirate captain and smuggler, shipwrecked and stranded in Kirkwall, and Fenris, an escaped elven slave from the Tevinter Imperium, infused with lyrium tattoos by his former master.
In time, Areida was able to make enough to invest in the expedition. Though Bartrand betrayed both Areida, Varric, Anders, and Fenris during the expedition, the treasures found within the Deep Roads brings Areida both fame and fortune. When she returns home however, she finds Templars taking Bethany away to the circle, having discovered her magical abilities. Areida tries to stop them but Bethany tells her to stand down and goes with the Templars quietly. Areida comforts her heartbroken mother as they witness Bethany being taken away. 
Two years later, Areida, Varric, Anders, and Bethany enter a secret Warden prison in the Vimmark Mountains searching for a sect of the Carta who are after "the blood of the Hawke". After investigating the deranged Carta members, the group discovers that the Carta sought to bring either Areida or Bethany's blood to a creature called Corypheus in order to wake him from slumber. After getting to the bowels of the prison Areida chooses to side with the grey warden, Larius who believes Corypheus should be destroyed over the grey warden, Janeka who wants to control Corypheus. Once she releases Corypheus from his prison by using her blood, Areida and her friends destroy him. The Seekers of Truth attempt to investigate some time later, but the prison has been destroyed and they are turned away by Grey Wardens.
A year later, Areida's status in Kirkwall has improved substantially since she assumed her role as scion of the aggrandized Amell family. She has also developed feelings for Anders and started a romantic relationship with him. Areida is asked by the templar Emeric to investigate the mystery of the missing women in Kirkwall. While investigating the murders, Areida's mother, Leandra, is abducted by the white-lily serial killer while on her way to visit Gamlen. Following the killer's trail, Areida finds that Leandra has been murdered and pieced together with parts of other women. Her killer and the instigator of all the serial killings is a blood mage named Quentin. Keeping Leandra alive with his magic, Quentin aspires to recreate the image of his dead wife. Areida battles Quentin and his demon and undead forces. After Quentin dies, Leandra also dies. Her last words were telling Areida how proud she is of her. Areida mourns the loss of her mother while being comforted by friends.
Tensions between the Qunari (who have been stranded in Kirkwall for several years and refuses to leave without their missing relic) and the city's denizens have also been escalating. Areida is asked by Viscount Dumar to intervene with Qunari affairs several times during their stay in Kirkwall but the discord reaches a boiling point when Aveline, now captain of the guard, enlists Areida's aid in trying to arrest some criminal elves who have been granted religious sanctuary in the Qunari Compound. The Arishok, who had to endure a series of provocations from Kirkwall's anti-Qunari sect, takes a final offense to the attempted arrest of his new converts and counterattacks; marshaling his forces to conquer the city and convert it to the Qun. Areida was able to rally the templars and Circle mages and fight back the Qunari. They reach the Viscount's Keep where Areida defeats the Arishok in single combat. Having saved the city, Areida is crowned the new Champion of Kirkwall. 
Two years afterwards, Areida joins a mysterious elf assassin named Tallis, in infiltrating the Chateau Haine and stealing a precious relic. Areida, Tallis, Anders, and Fenris take part in a traditional Orlesian Wyvern hunt. After which they fail an attempt at stealing the relic and are captured. Tallis then reveals the truth about the relic, The Heart of the Many. After escaping, Areida chooses to help Tallis pursue the relic which leads to a fight with Tal-Vashoth and Grand Duke Prosper de Montfort which ends in Prosper de Montfort's death. Though his death at Areida's hands would have normally warranted retribution from Orlais, Prosper's dealings with the Tal-Vashoth against the Qunari, if revealed, would have embroiled Orlais in an impolitic scandal. Areida then lets Tallis leave with the true prize. At some point after returning to the Hawke Estate, Areida writes a journal passage regarding her relationship with Tallis and whether they'll meet again.
Another year later. Knight-Commander Meredith has taken stewardship of the city at the request of the Chantry, but so far has prevented the election of a new viscount. Meredith's stance against the mages has become harsher and much more cruel. After several more mages escape the Circle, Meredith orders more raids, crackdowns, and unwarranted incarcerations. Meanwhile, tales of insurrection from the Mage Underground have been becoming more frequent but have steadily declined to the point of almost utter annihilation due to Meredith's harsh tactics. First Enchanter Orsino accuses Meredith of being a tyrant and urges the citizens of Kirkwall to revolt against her. The citizens of Kirkwall look to Areida to keep the peace between the Templars and the Circle. Meanwhile, Areida is also requested to protect the city from maleficarum apostates. After Bethany is kidnapped by insurgents, Areida becomes embroiled in a conflict with rebel mage-templar conspirators seeking to overthrow Meredith.
Things reach a boiling point when Anders blows up the Kirkwall Chantry in order to remove the chance of peaceful compromise. Meredith immediately orders the Rite of Annulment and demands that the Champion stand with her and her templars in executing every mage in the city. First Enchanter Orsino pleads with the Champion to defend them against the templars, citing that the Circle had nothing to do with the attack on the Chantry. Knowing that the mages had nothing to do with the Chantry explosion, Areida chose to support First Enchanter Orsino and the other mages.
The final battle ends in the Gallows. Desperate to defeat the knight commander's forces, Orsino uses Blood Magic to become a harvester. Meredith, driven insane and paranoid by her Red Lyrium forged sword, also becomes an enemy. Both are eventually defeated by Areida to restore the peace. After the battle, Areida and her friends escape Kirkwall before templar reinforcements arrive. Areida's name became a rallying cry for oppressed mages everywhere. 
On the Run 
Fearing that Divine Justinia V was planning an Exalted March on Kirkwall, Areida and her companions left Kirkwall to spare its denizens and also to divide the Divine's forces should she send them to hunt for them. Areida went on the run with Anders, living under the name Marian and cutting her hair a little bit to avoid being recognized. A month after they left Kirkwall, Areida discovered that she was pregnant with her’s and Anders child, the baby having been conceived a week before Anders blew up the Chantry. Several months later, she gave birth to son named Karl, named after Anders’ friend and former lover who was mercy killed by Anders after being made tranquil. Two years afterwards, she became pregnant again and gave birth to another son named Malcom, named after her father.
Dragon Age: Inquisition
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Eventually Areida contacted Stroud to help with the investigation into Red Lyrium. Stroud however was concerned about corruption in the Grey Warden ranks and went into hiding. Areida was later contacted by Varric Tethras who introduced her to Inquisitor Rosabelle Trevelyan. After answering the Rosabelle's questions about Corypheus and how he may be related to missing Grey Wardens, Areida and Rosabelle rendezvous with Stroud in a smuggler's cave in Crestwood to see what his investigation uncovered.
Stroud explains that he was investigating if Corypheus could have survived fatal wounds just like an Archdemon can. Yet in the middle of his investigation, every Grey Warden in Orlais began to hear the Calling which he believes is being elicited by Corypheus. Believing that their end is near, Warden-Commander Clarel planned on using a blood magic ritual that would end all Blights before they all perished. Stroud was branded a traitor for protesting Clarel's plan and went into hiding. Stroud, Areida, and Rosabelle scout the ancient Tevinter ritual tower in the Western Approach to investigate a Grey Warden congregation.
At the tower, the party witnesses Grey Warden mages sacrificing their fellow Wardens to summon demons. They are being led by Lord Livius Erimond, a Venatori Magister who convinced Clarel to use his blood magic techniques to raise a demon army to invade the Deep Roads and kill the Old Gods before they wake. The demon binding rituals Erimond taught the Grey Warden mages, however, has the side effect of enslaving them to Corypheus, who will use them to conquer Thedas. Erimond escapes to Adamant Fortress while the party confronts the enslaved Wardens of the tower.
Areida and Stroud join the Inquisition as they lay siege to Adamant Fortress. They confront Erimond and Clarel about the truth of the demon binding ritual and attempt to sway the Wardens against Erimond. When Erimond summons Corypheus' dragon to deal with the Inquisition, Clarel has a change of heart and betrays Erimond. The dragon attacks and a massive battle ensues after which, the Inquisition pursues Clarel. Clarel inflicts her wrath on Erimond but is killed by the dragon he has summoned. Clarel's last act is casting a spell that subdues the dragon, but its crash causes the ground beneath them to crumble, resulting in the party falling off the ramparts. Rosabelle uses her mark to open a rift to transport the party to the Fade.
The party finds a spirit posing as Divine Justinia V who briefs them that they are in the realm of a Nightmare demon and that Rosabelle must recover the memories it took from her. As Rosabelle recovers these memories, she remembers how the mortal Divine was bound by Grey Wardens and sacrificed to power an orb -- an orb which Rosabelle picked up and which gave her the mark, and how the spirit in the Divine's form was the one who led Rosabelle out of the Fade after the creation of the Breach. Once Areida realizes that the Grey Wardens had a hand in sacrificing the Divine to further Corypheus' schemes, Areida becomes incensed and accuses the Grey Wardens of being out of control and needing to be checked. Stroud is defensive about the accusation, and argues that the Wardens were most likely mind controlled by Corypheus and that Areida herself has caused much chaos by causing the mage rebellion which Areida retorts that she did so to protect innocent mages.
The spirit leads the party to a rift but the Nightmare is preventing their escape. The spirit sacrifices itself to weaken the Nightmare, and the party defeats the Aspect of the Nightmare blocking their escape. The party reaches the rift but either Areida or Stroud must stay behind to distract the Nightmare for the party to leave. Areida wants to sacrifice herself to atone for freeing Corypheus but Stroud takes the sacrifice instead to atone for all the harm the Grey Wardens have done. After the party escapes from the fade, Areida travels to Weisshaupt to brief the Grey Wardens on what has transpired. 
Trespasser
In 9:44 Dragon, Varric mentions that Weisshaupt has apparently deteriorated into 'the special kind of mess that only happens when Areida shows up'. A year before the Exalted Council, Areida became pregnant again and gave birth to a daughter she and Anders named Leandra, named after her mother. The epilogue states that some time later, Areida, Anders, and their children returned to Kirkwall and that Areida is helping Varric rebuild Kirkwall's damaged infrastructure.
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Areida Hawke (TV Tropes)
Action Mom: By Inquisition, Areida and Anders have two sons. Three-year-old Karl and one-year-old Malcolm.
By Trespasser, they have a third child. A one-year-old daughter named Leandra.
Action Survivor: Along with her younger brother, Carver, Areida survived Ostagar and managed to outrun the darkspawn horde to Lothering. She also obviously survives the Blight, getting to Kirkwall, and thence the entire story.
Adaptational Badass: Played with. Areida is already a certified badass, but Varric is often found telling stories in the Hanged Man that exaggerate it to truly ridiculous levels. By Act 3, there are people claiming that Areida uses the Arishok's skull as a gravy boat and sleeps on a bed of dragon bones.
Adaptational Dye Job: In Universe example. Areida has brown hair while in Varric's book, her hair is black.
Adaptational Ugliness: Another In Universe example and more like adaptional plainness. In Varric's book, Tale of the Champion and the story's prologue, Areida's physical appearane is badass and tomboyish looking, complete with boyish short hair while in real life, Areida is much more prettier.
Varric likely change Areida’s physical appearance in order to protect her identity.
The only physical description of Areida that Varric kept in his book were her striking blue eyes.
All-Loving Hero: Areida is unfailingly kind and compassionate to those around her. However, one of the most tragic parts of the story is that, no matter how loving and heroic Areida is, she cannot prevent the deaths of her brother and her mother or prevent Thedas from collapsing into war. It's really not her fault at all, but she’s the one that history will blame.
Almighty Janitor: Before becoming Champion, Areida is just a citizen/noble of Kirkwall. She has no special titles or ranks nor is she interested in getting one. In fact, Aveline gives her a bit of a hard time for not petitioning for a title. Areida prefers to run things from the ground, as this gives her the freedom to act without going through political red-tape. By Act III, this is actually given as the reason why the nobles want Areida as the new Viscountess, because instead of political posturing, she is the only person who actually manages to get things done.
Ambadassador: The Arishok is willing to speak Areida and only Areida in Act II, mostly because the Arishok views her as the only one in the entire city of Kirkwall worth respecting.
In Act III, Areida mentions that she’s occasionally been called upon in her role as Champion to "rescue" visiting foreign heads of state from having to put up with Knight-Commander Meredith for too long.
Animal Motifs: Hawks, of course.
Her "Mantle of the Champion" armor has spurs and talons. Additionally, it has a beak-like hood and belt buckles shaped like hawk beaks/skulls.
Carried over in Inquisition, where Areida's tarot card is a hawk with the city of Kirkwall on its wings, weighing it down. 
Asskicking Equals Authority: Areida defeats the Arishok in single combat and is rewarded with the title of Champion...
Authority Equals Asskicking: ... And becomes even more badass as a result.
After becoming Champion of Kirkwall, it is implied that Areida has enough authority that the Templars purposefully choose to ignore Anders and Merrill, two of Areida's well-known Mage friends because of this. And if Meredith hadn't been able to seize power in the wake of the Viscount's assassination, Areida would likely have been declared Viscountess of Kirkwall, not merely Champion.
Audience Surrogate: Oddly enough, Areida fits this in Inquisition more than she did in her own story.
Badass Creed: When Tallis tells Areida that the Qun could give her a purpose.
                          Areida: "I have a purpose. I protect Kirkwall."
Badass Family: Both the Amells and the Hawkes are ridiculously badass.
Badass Normal: Along with Carver, Areida actually survived the fighting at Ostagar.
Compared to the other two protagonists, Areida is not a Grey Warden and has no magical mark, but she is simply a normal fighter.
Badass Unintentional: In the beginning of the story, Areida is just trying to protect her family. When she gets to Kirkwall... it doesn't go well.
Beauty, Brains and Brawn: In a trio with Bethany and Aveline, Areida is The Brains; She becomes the de facto leader of both the Hawke family and her Ragtag Bunch of Misfits in Kirkwall, making the major decisions and guiding the others.
Because Destiny Says So: Areida becoming Champion of Kirkwall. Invoked by Flemeth during the Destiny trailer:
                                 Flemeth: "There are men who struggle against destiny, and yet only achieve an early grave. There are men who flee destiny, only to have it swallow them whole. And then, there are men who embrace destiny... and do not show their fear. These are the ones that will change the world forever."
Belated Happy Ending: In Inquisition, after stopping the ritual at Adamant Fortress, Areida travels to Weisshaupt (having unrevealed issues at the time) to explain things. Trespasser reveals in the epilogue that Areida has indeed come back from Weisshaupt and returned home to Kirkwall, helping out the newly appointed Viscount Varric and getting to enjoy her Champion of Kirkwall title without the political turmoil of the Dragon Age II years. She's also living happily in the Hawke estate again with Anders, their three children, and her sister Bethany.
Benevolent Boss: Areida doubles the wages of the Fereldan workers in the Bone Pit along with protecting the workers from dangerous creatures that threaten the mine. It's also mentioned that Areida donates most of her earnings from the mine to help the Fereldan refugees and those orphaned by the Blight. She also lets Bodahn and Sandal stay at the Estate, despite insisting that Bodahn doesn't owe her anything for saving Sandal's life in the Deep Roads. Areida also frees Orana from slavery and offers her paid work as her maid, with it mentioned in Act 3 that she also encouraged Orana's musical talents and paid for her music lessons out of her own pocket. She also treats Bodahn, Sandal, and Orana like they are part of the family.
Berserk Button: Areida is diplomatic and kind most of the time but she will become agressive if anyone dares threaten to harm anyone in her family, especially her mother and younger sister.
The only other time Areida ever raises her voice in anger is when Meredith brings up the fact that her mother was murdered by a blood mage as they argue at the beginning of Act 3 about the fact that Meredith has become a tyrant towards the mages.
Beware the Nice Ones: Areida might attempt to be reasonable, but she's the Champion of Kirkwall for a reason.
Big Sister Instinct: Areida is protective of both of her siblings, but she's obviously more protective of Bethany.
The first thing Areida does when Ser Wesley identifies Bethany as an apostate is get right in his face with fire in her eyes.
Areida gains Feynriel’s trust by openly admitting that she's spent her entire life protecting her sister from the Templars.
It's heavily implied that Areida joined the army at Ostagar simply because she wanted to keep an eye on and protect Carver.
Big Good: Areida is this to the people of Kirkwall. As Varric's narration makes absolutely clear, she is the only person in Kirkwall actively trying to make the City of Chains a better place for everyone to live, and repeatedly puts her life on the line in order to go out of her way to help people.
Boyish Short Hair: She has straight boyish short black hair in the prologue and Varric's book about her. Her hair is actually brown, a little bit longer, and more wavy.
Break His Heart to Save Him: Averted. Areida does not break up with Anders but she doesn't bring him along when she goes to Skyhold either. Areida is not happy about leaving him behind, but she is not willing to take the risk that Corypheus will affect Anders' mind again.
Broken Ace: Despite being powerful and well-respected, Areida can't help but feel she is a Cosmic Plaything.
Taken even further in Inquisition, where she admits that she no longer uses the "Champion of Kirkwall" title, given her failure to stop any of the madness.
Brooding Boy, Gentle Girl: Increasingly, Areida becomes the Gentle Girl to Anders' Brooding Boy as time goes on.
Bullying a Dragon: Place this kindhearted, affable woman in front of enemies, and let them see that she's entirely capable of slicing them with her daggers. Next to no one seems able to get the hint that they should tread carefully to avoid trying to start a physical fight with Areida. 
Despite being well-known as the Champion of Kirkwall by Act III, the amount of people who try to murder the person who defeated the Arishok in single-combat is particularly baffling.
Calling the Old Man Out: Downplayed, as Areida never really yells or talks angrily at Leandra, but she points out that the Hawkes are only in Kirkwall because they fled the Blight, and therefore they're not entitled to have her family's wealth.
The Caretaker: As head of the household since Malcolm's death, Areida's primary motivation has been and continues to be looking after Leandra, Bethany and Carver. Unfortunately, as the story goes on, she fails to protect her brother and mother through no fault of her own. This extends to her companions as well. Her need to take on other people's problems is borderline unhealthy.
                   Hawke: "Your problems are my problems."
                   Fenris: "Unlucky you."
The Champion: Areida is this towards Bethany. When Ser Wesley realizes that Bethany is a mage, Areida's immediate reaction is to step in front of her sister and give a Death Glare to the Templar that informs him that he will have to go through her first.
For the entirety of Act 3, this is Areida's official title - Champion of Kirkwall - and she commands a high level of respect from almost everyone because of her devotion to protecting the populace. It's noted in supplemental material that "Champion" is a special title used only by the city-states in the Free Marches.
Characterization Marches On: In Inquisition, Areida has become very anti-blood magic. One could assume that the Mage/Templar war was the catalyst to make her despise blood magic between the second and third story.
Child of Forbidden Love: Areida's maternal grandparents disowned her mother for getting pregnant with the child of a mage and then running away to elope with the mage, making Areida this along with her younger siblings.
The Chosen One: Areida's actions ultimately change the face of Thedas forever. Word of God has even stated that because of this, Areida is one of the most important people in Thedas's entire history.
This trope is averted in-universe, however; as there is no Big Bad orchestrating everything behind the scenes, there's also no good counterpart to Save the World from the villain. Areida is just a Rags to Riches refugee who's sufficiently badass enough to gain a measure of political and financial clout - and even that can't stop the tide of unrest that consumes Kirkwall. Varric speculates to Cassandra on the complexities of whether Areida's presence was for better or for worse.
Cosmic Plaything: Sorry, Areida, but being The Chosen One doesn't preclude you from being Destiny's bitch.
Country Cousin: Rural Ferelden-born Areida is one to the noble Amell family.
Cruel Mercy: Played straight in Mark of the Assassin when Areida decides to spare Baron Arlange instead of having him killed. Areida had mopped the floor with Arlange after he attempted to murder her and her companions for having the audacity to kill the alpha wyvern first during the hunt. Despite Tallis pointing out that Areida is the "Champion of Kirkwall" and eats people like him for breakfast, Arlange still doesn't learn his lesson. The next time he tries to kill her, Areida isn't so merciful.
Deal with the Devil: Areida is forced to make one of these with Flemeth - help her with her Thanatos Gambit in exchange for getting the Hawke family and Aveline to safety. By the end of the story, there seem to be no negative consequences, at least for Areida. Considering Areida's Cosmic Plaything status, this could actually count as a minor Plot Twist.
Did You Just Punch Out Cthulhu?:
The reaction of pure shock on Meredith's face when she enters the room to find that Areida has defeated the Arishok. Cassandra even has this reaction of utter disbelief that Areida did so in single combat.
Cassandra reacts with similar disbelief in Legacy when Varric tells her the tale of Areida defeating one of the first darkspawn in existence - one of the Magisters who brought the Blight to Thedas in the first place. Admittedly, it's hard to blame her.
Flemeth invokes this during the Prologue, claiming Areida successfully piqued her interest by killing the Ogre.
The Dutiful Daughter: Areida's entire motivation in Act 1 is to simply provide for her mother and gain enough money to win back her mother's childhood home.
Earn Your Happy Ending: It's revealed in Trespasser that Areida eventually returns to Kirkwall as its Champion, and helps rebuild it with Varric as the new Viscount.
Even the Girls Want Her: A lot of female characters come on to Areida.
Eye Take: Areida's reaction to Aveline needing three goats and a sheaf of wheat.
Facial Markings: In the prologue and Tale of the Champion, Areida has a red blood smear on the bridge of her nose.
Failure Hero: Fails to prevent her brother’s death in the beginning of the story. Fails to prevent the Templars from taking her sister away to the circle. Fails to save her mother from a serial killer. Fails to stop the Qunari attack on Kirkwall. Fails to prevent the Mage/Templar War. Fails to properly kill Corypheus. Essentially, Areida tries to stand against massive wave after massive wave and most of what she achieves is getting soaked to the bone. Even her one unambiguous success (the Deep Roads expedition which makes her filthy rich) turns out to have disastrous effects in the long run thanks to her discovery of red lyrium. The best that can be said for Areida is that her actions at least prevented bad situations from becoming many times worse. In Inquisition, the Nightmare demon taunts Areida with the fact that nothing she did made a big difference and that she couldn't even succeed in saving Kirkwall.
Though the ending of Trespasser reveals that she eventually returned to Kirkwall as it's Champion and helped it rebuild. Her efforts did amount to something, it just took a long time to get there.
Family Eye Resemblance: Areida's striking blue eyes are her most notable physical feature that she inherited from her father, Malcolm. This may have been how the Catra from Legacy knew she was his daughter.
Field Promotion: When it becomes clear that Meredith's going to keep bickering with Orsino over who's leading the assault, Orsino suggests following Areida as a compromise.
Fighter, Mage, Thief: Areida is a rouge who specializes in fighting with a dagger in each hand.
Fight Magnet:
Areida can't even drop off a piece of mail without fighting more faceless, rooftop-hopping enemies with pointy weapons than most 80's action movie heroes did in their entire careers. Delivering a piece of mail? Mercenary horde! Meeting a contact late at night? Random assassin attack! Taking a talisman to an altar on a mountain? Legions of undead and giant spiders! Going for a stroll on the beach? Tal-Vashoth squads, raider groups, and packs of feral mabari hounds! And Areida can't go a week without running into one insane mage or another. This is lampshaded extensively, too. Bodahn comments that he's never had to clean up so many bloody footprints in someone's house before. 
Varric lampshades this in Legacy:
                      Varric: "The day you go to the beach is the day an armada of angry demon pirates show up." 
Folk Hero: Varric's exaggerations are the retelling of the Champion's story through the public's eyes.
Fluffy Tamer: Inverted. Mabari choose their owners and Maximus chose Areida.
Friend to All Children: Areida doesn’t react well when it comes to children being hurt. Discovering that a deranged serial killer has been targeting the elven children of Kirkwall, simply because they are "too beautiful," is enough to make the diplomatic Areida so utterly furious she vow to slit the man's throat.
After Areida becomes a Noble in Act 2, it's implied by Aveline that Areida has donated a large amount of her reclaimed family fortune, in order to help her fellow Fereldan refugees and the children orphaned by the Blight. She also gives money to a specific beggar in Darktown who asks for help in feeding her children.
From Nobody to Nightmare: From at least some people's perspectives after Dragon Age II.
Generation Xerox: Areida greatly resembles, and takes after, her father, Malcolm Hawke.
Like her mother, Leandra, she starts a romantic relationship with an apostate and goes on the run with him while pregnant with his child, though unlike her mother, Areida didn’t know about her pregnancy until one month after she left Kirkwall. 
Good Counterpart: To her Uncle Gamlen. Both are heads of the household and sole breadwinners, responsible for looking after their siblings and parents, as well as belonging to a family that has fallen on hard times. However, Gamlen blames others for his misfortune while attempting to bribe, cheat and swindle his way back into riches. By comparison, Areida immediately demonstrates that she is willing to roll up her sleeves, get her hands dirty and actually do some work in order to change her situation.
It should be noted that the latter is partially because Areida didn't really have much of a choice. She was perfectly willing to rely on Leandra's noble roots to house them in Kirkwall, but was forced to roll up her sleeves and work when it became clear that Gamlen's bungling and fraud had cost the Hawke family the option they thought they had. Still, we never hear Areida complain.
It's also worth noting that Uncle Gamlen can be something of a Jerkass at times, but he's not really evil, and he does love his family even if he's a bit incompetent. 
The Hero
Heroic BSoD: After her mother dies, Areida spends the next few cutscenes in a depression.
Heroic Self-Deprecation: When she shows up in Dragon Age: Inquisition, it's clear that Areida has been hit hard by her frequent failures. In their first meeting, Areida honestly doesn't understand why Inquisitor Rosabelle Trevelyan would even want her help.
Hero of Another Story: Despite being the protagonist, Areida oddly enough qualifies for this, due to the Framing Device being set in the present day and depicting Cassandra's attempt to glean the truth about Areida's tale from Varric's recollections.
Highly Visible Ninja: Areida’s “Mantle of the Champion” armor is a very practical armor, secured with a series of straps to her body without hampering her mobility.
Honorary Aunt: She becomes an honorary Aunt to Aveline and Donnic’s daughter, whom they named after her. She is known as “Aunt Reedy”. 
Hurting Hero: Just look at some of her TV Tropes entries. There are certain points in the story where Areida is depressed. The most notable example is when after her mother dies. This is upped considerably in Inquisition, where after four years of constantly being on the run, her failure to stop the Mage-Templar War and failing to kill Corypheus have done irreparable damage to Areida's self-esteem and left her lonelier than ever.
Hypercompetent Sidekick:
To Viscount Dumar in Act 2, routinely stepping in to deal with the Qunari on his behalf.
Likewise fulfills this role opposite Tallis in Mark of the Assassin, being mentioned as one of the reasons she chose to seek Areida out.
To Athenril's smugglers during her first year in Kirkwall. Athenril's group of smugglers went from a minor thieves' guild to rivaling both the Carta and the Coterie during the year they had Areida among them.
I Am Your Opponent:
Invokes this towards the Arishok, indicating that if he wants to take Kirkwall, he has to go through her first.
For his part, the Arishok consistently treats Areida as a Worthy Opponent and the greatest threat that exists in Kirkwall. During his attempted coup d'etat at the end of Act 2, he tries to eliminate her before anyone else. When that doesn't work, he challenges Areida outright, complimenting her with the title of basalit-an - an outsider worthy of respect.
I Was Never Here: Areida's apparent work ethic, typically taking jobs that involve acting beneath anyone's notice. Throughout the story, Aveline, the Viscount, the Templars, and even the Arishok all use her as a neutral third party agent so that if she get caught, she can claim plausible deniability in that she isn't doing anything officially sanctioned.
In Mark of the Assassin, Along with the fact the Areida is basalit-an, Tallis implies that one of the reasons she sought her out was because she can operate under the radar.
Iconic Outfit: Her "Mantle of the Champion" armor is an in-universe example. She’s still wearing it by the time of Inquisition. 
Indifferent Beauty: A lot of different characters comment on Areida's beauty, even Varric, who's already spoken for . Areida knows that she's considered attractive looking yet she doesn't seem to take any particular pride or interest in it. The only time she takes interest in her own beauty is when Anders comments on it.
It's All My Fault:
Areida thinks this after Carver is killed by an ogre. She even silently agrees with her mother when she lashes out at her in grief that it's her fault. Areida still blames herself for Carver's death even after her mother apologizes to her for lashing out at her for it.
She takes this attitude again after her mother is murder by a blood mage serial killer, believing that she could have prevented her mother’s death if she had watched over her more closely. 
And again in Inquisition when Corypheus returns. This is one of the reasons why she wanted to perform a Heroic Sacrifice in the Fade.
Knife Nut: Areida can practically dance with her daggers.
Lady of War: Areida is a soft-spoken, graceful, complete and utter badass.
Last-Name Basis: Practically everyone refers to Areida by her last name. More than once, Areida will introduce herself as such; apparently, she prefers being on a last name basis. However, in salutations of letters from family members, Areida is addressed by her given name.
This is actually a little amusing when you hear the party members refer to Bethany by her first name and then immediately after, in the same sentence, refer to Areida by her last name.
Even Anders always call her Hawke. The only ones who don't are the members of her own family, who instead use affectionate nicknames. For example, Bethany calls Areida "sis".
It's also a little weird when Areida has Bethany in the party and characters still say things like "So, you're Hawke." Bethany never mentions that she is also a Hawke. Of course, in many cultures, the eldest child and head of the household is addressed by their family name, so this makes some sense. 
Played with in Legacy. The Carta attempted to abduct both Areida and Bethany, hedging their bets that one of them has to be "The Hawke", since they were tasked with finding the blood of "The Hawke"... and they were a little unsure which Hawke was actually required?! Taken further when it is reveled that Areida and Bethany’s father, Malcolm, was also called "The Hawke", which leads to some conversations, where all three are known by this title, completely interchangeably. So in other words, Malcolm was "The Hawke", Areida is now "The Hawke", and Bethany could be "The Hawke"! should anything happen to her older sister.
This trope is averted by Orana, Areida's elven maid. As a former slave, she's been instilled with the unconscious urge to refer to someone in authority as "Mistress". This is despite Areida's insistence that she's not a slave anymore and is free to refer to her by her actual name.
Legacy Character:
In Legacy, the Carta frequently refer to both Areida and her late father, Malcolm, as being "the Hawke".
It becomes more confusing as Bethany is referred to by this title too.
Like a Son to Me: Areida invokes this towards Sandal. Bodahn worries in Act 3 that he's starting to get on in years and he doesn't know what will happen to Sandal after he is gone. Areida assures him that Sandal will always be welcomed in her home.
Like Mother, Like Daughter: Just like her mother, Areida starts a romantic relationship with an apostate and goes on the run with him while pregnant with his child, though unlike her mother, Areida didn’t know about her pregnancy until one month after she left Kirkwall. 
                        Gamlen: “I hear you moved that apostate boy into your home. You really are your mother’s daughter.”
Living Emotional Crutch: She serves as an emotional anchor for a significant number of her friends, either at certain points or throughout the entire story. This is especially pronounced with Anders, Merrill, and Fenris.
Lonely at the Top: Played with. Her friends mostly stick around, but Areida's family doesn't. As she gets closer to glory, Carver dies in Lothering, Bethany gets sent to the Circle, and her mother is kidnapped and murdered by a blood mage serial killer. Every step up the ladder Areida takes, she becomes steadily more alone. By Act 3, only Gamlen, Charade, Bodahn, and Sandal, and Orana are left. It makes Areida's offer for Anders to move in with her in Act 3 much more poignant.
Love Martyr: Even though Anders flat-out lied to Areida and the other companions and tricked her into helping him start the final battle in the first place, Areida commits to him before the final battle, even though this means being hunted as a fugitive along with the most wanted man in Thedas.
She also has this towards her Uncle Gamlen in a family type way. Despite the fact that he acts like a jerk towards her most of the time, Areida loves her uncle and is willing to protect him, as shown in Act 3.
Magnetic Hero: Arguably moreso than Ilona Cousland. While in the first story, the party is tied together by a common cause, this is not the case here. Although some companions develop friendships, it's their bond with Areida that keeps them working together as a group. Legacy reveals that Areida inherited this trait from her father.
Besides her regular companions, it's shown that Bodahn Feddic vowed complete Undying Loyalty after Areida rescued his adopted son, Sandal, in the Deep Roads, becoming her man-servant and official Team Dad of her estate, despite Areida's protests that it really wasn't necessary. Areida's elven maid, Orana, was a former slave that she rescued from an insane Tevinter Magister. Orana is naturally bewildered when Areida informs her she's now free, proceeds to offer her a job... and more astoundingly, is actually going to pay her for her service.
Meaningful Name: Both the Hawke and Amell family names derive from birds of prey. Flemeth lampshades this, telling Areida that when the time is right, she should not be afraid to leap, as it only then that she will learn how to fly!
Amell literally means "Power of an Eagle", which becomes very apropos considering her (former) high status in Kirkwall. Likewise, it also is very apt given the family's return to prominence through their scion, Hawke.
Memetic Badass: Areida is an in-universe example, at least through Varric's storytelling.
Modest Royalty:
Despite being acknowledged by the Viscount as the legitimate heir to the Amells, Areida turned down the title of "Lady Amell" because she wished to make the Hawke family name as respected and earn the title of "Lady Hawke".
Unlike her mother, who was born into wealth, Areida hates socialising with the aristocracy. After becoming Champion of Kirkwall, it's mentioned that she only attends formal banquets held in her honour because she has to. Truthfully, she'd rather be down at the Hanged Man with her friends.
Must Make Amends: For releasing Corypheus and failing to kill him. She joins the Inquisition because of it and it's one reason why she was willing to sacrifice herself later in the story.
My Greatest Failure: Areida's inability to prevent her brother from being killed by an Ogre, as well as prevent her mother's murder.
Nay-Theist: A variation. While Areida appears to believe in the Maker and Andraste, she often appear to be highly skeptical of the Chantry and affiliated organisations like the Templars.
Neutral Good: Invoked by Aveline, who expresses her annoyance that Areida has never sought any kind of position in Kirkwall society in all the years she's been in the city. Areida repeatedly states that her only concern is the welfare of her friends and family and that she'd rather stay out of Kirkwall politics, only becoming involved when she absolutely must.
Nice Job Breaking It, Hero!:
Several horrible events in the story are indirectly Areida's fault. In fact, Areida seems to know that she does this.
              Areida: "Summoned a horror. Of course. Why wouldn't I do that?"
In Legacy, Areida causes Corypheus to inhabit a nearby Grey Warden after defeating him, who then goes on to become the main villain of Inquisition. That particular screw-up hit her hard.
Areida's look when she realizes that she helped gather the ingredients needed for Anders to construct the bomb that blew up Kirkwall's Chantry, an act that kills off the only people who could have brokered peace between the Templars and the Circle mages in Kirkwall. Congratulations Areida, you just helped a terrorist murder innocent people in order to start a war.
Areida and company discover the Primeval Thaig, leading to the discovery of the cursed red lyrium idol. Because of the fact that the red lyrium idol has been brought to the surface, numbers of huge clusters of red lyrium had formed in different places by the time of Inquisition.
Nice, Mean, and In-Between: Of the three Hawke siblings, Areida is the Nice to Carver's Mean and Bethany's In Between.
Noble Fugitive: Played straight at the end of the story, where Areida is forced to leave Kirkwall after the outbreak of the Mage-Templar War.
Non-Idle Rich: Despite being independently wealthy by the end of Act 1, Areida seems content to make up for her lack of an actual job by doing pretty much every available odd job in the city.
Not So Different:
To the Qunari, which is lampshaded several times. The Saarebas "Ketojan," in Act 1, says that if Areida submitted to the Qun, her role wouldn't change; later, the Arishok claims that Areida is what the Qunari would be without the Qun.
Tallis later hints at this; Since the Arishok declared Areida as a "Basalit'an", all Qunari now know and respect Areida as an equal.
Tallis claims that the Qun could give Areida a role and purpose. Areida's response?
                         Areida: "I have a purpose. I protect Kirkwall."
Number Two: In a way; starting in Act 2, the Viscount relies on Areida more and more to keep the peace between Kirkwall and the Qunari. This is because the Arishok views Areida as the most "promising" individual in the city, while the only words he will deign to say to the Viscount is "Begone!". By Act 3, Areida is Kirkwall's Champion and the single most influential noble in the city.
Oblivious to Love: Areida is unaware of Fenris' feelings towards her and she never finds out about it.
Occult Detective: Only in Kirkwall could seemingly innocuous jobs frequently end with Areida battling Blood Mages, Demons, Walking Corpses, and all manner of "weird shit".
In Varric's personal quest in Act 3, Varric calls on Areida to help him investigate a haunting at Bartrand's mansion, because having grown up in a household full of magic users, she has a lot of experience with all kinds of "weird shit."
One-Man Army: When Kirkwall has a problem, they send Areida.
Being reduced to a guest character in Inquisition has done nothing to reduce Areida's status as one of these.
Only Sane Employee: Comes with the job of being Champion.
Only Sane Man: As with the first story. Given that the Dysfunction Junction is out in full force here, though, it's actually quite likely; Areida manages to come off as this to her companions at times.
Outlaw Couple: At the end of Dragon Age 2, Areida goes on the run with Anders who triggered the endgame and is now possibly the most wanted man in Thedas.
The Paragon: Areida is a selfless, caring person who always puts the needs of others first.
Pet the Dog: Areida interacts with her Mabari, Maximus, numerous times in the story, despite it having no bearing on the plot.
Phrase Catcher: The Hanged Man patrons cheer "HAWKE!" every time Areida subsequently enters the bar.
Platonic Life-Partners: With Varric. Areida's friendship with Varric in particular is arguably the closest one in the entire franchise.
Protectorate: Areida invokes this in Mark of the Assassin.
                                Areida: "I protect Kirkwall."
Prodigal Hero: Played with in that Areida wasn't the one who left Kirkwall years ago; her mother Leandra was. Yet, after Leandra and her kids return to her origin city, it's Areida who winds up becoming its Champion.
Properly Paranoid: Between II and Inquisition, Areida suspects Corypheus's involvement in the strange behavior of the Wardens despite believing him to be dead. Being romantically involved with Anders, Areida takes this as a cue to get him as far away as possible.
Rage Breaking Point: Despite her standard lines about not wanting to hurt anyone being uttered in a way that indicates that may not be her first instinct, when Leandra is kidnapped in Act 2 and Bethany is kidnapped in Act 3, Areida's whole demeanor changes and the amount of anger in her voice that still seeps through her Tranquil Fury indicates how fast you should be running away right now.
A good example is when Meredith drags the fact that Areida's mother was brutally murdered by a blood mage, into her incessant anti-mage crusade: "Leave my mother out of this." Knight-Commander or no, if there was one moment in the story when Meredith's stoic demeanor was a mere facade, that was it.
Rags to Riches: Over the course of the story, Areida goes from penniless refugee to noble to the Champion of Kirkwall.
Reasonable Authority Figure
Refusal of the Second Call: Qualifies as one In-Universe because things are pretty awful in Kirkwall, and eventually Areida disappears because she's had enough. The reason that Varric pretends not to know where Areida is during the second and third story is because he feels that his friend has been through enough. He only resorts to calling Areida in when it's absolutely unavoidable.
Rich Idiot with No Day Job: According to Aveline in Act 2, Areida refuses to actually get a position of authority.
Right Man in the Wrong Place: Areida became one of the most notable figures in Thedas history almost completely unintentionally. The plot of the story explains how she managed to find herself in these situations. This is stressed more than in the first story: the Framing Device consists of a borderline conspiracy theorist who thinks Areida planned almost everything from the start, and Varric, who was actually there and has to explain how much more complicated it was.
Royals Who Actually Do Something: After reclaiming her family estate and becoming a noble at the beginning of Act 2, it turns out that in the three-year interlude, Areida was helping improve life in the lower towns and coming to the aid of those in need, regardless of social standing. The Viscount even comments that that kind of attitude hasn't been seen in Kirkwall in a long time.
Seen It All: Varric reckons that having grown up in a house full of mages is the reason why Areida is unfazed by all the "weird shit" she witnesses on a regular basis.
Shrouded in Myth: The entire frame of the story is clearing up what happened and what didn't.
Varric intentionally spreads stories about Areida (with some embellishment) to create a mythic shroud. By the end of the Dragon Age II, people are cowering in awe from the woman who supposedly slew a dragon with a rusty spoon and uses the Arishok's skull as a gravy-boat. 
Equally subverted when some antagonists in the story don't believe the stories they've heard about Areida, only to realise that those are the ones that are actually true. 
Due to the tales about the Champion of Kirkwall growing with each retelling, Cassandra has been forced to seek out the source, Varric, in order to discern the fact behind the fiction, due to her believing that Areida worked to begin a Civil War between mages and templars that is beginning to engulf all of Thedas. Unfortunately for her, he turns out to be something of an Unreliable Expositor who feels he has no reason to trust her (and the most significant lie wouldn't be uncovered until well into the sequel).
Shrine to the Fallen: After Leandra's murder, Areida refuses to disturb anything in her mother's room, even after it’s been three years.
Spiders Are Scary: When the party in Inquisition finds themselves in the Fade, Areida is the only person other than the Rosabelle to see the demons as spiders.
Stupidity Is the Only Option: A surprising number of quests requires Areida to hold the Idiot Ball in order for things to play out the way the writers want.
When Areida learns that a serial killer is targeting Hightown women, Areida can't even try to warn Leandra... who then goes out for her weekly get-together with her brother and is promptly kidnapped by the killer, becoming his final victim.
During On the Loose, Huon's wife asks Areida for protection because she fears for her life. Areida notably says she'll come back for her after dark, and the player has to leave the alienage and come back in order for the quest to trigger. Lo and behold, leaving her alone for so long gives Huon ample opportunity to return and kill his wife, which Areida and her companions witness just as they walk through the alienage gates.
When Anders asks for Areida's help finding ingredients to a magic potion that he claims will split him and Justice, and the ingredients sound oddly similar to real-world bomb ingredients, Areida has no choice but to take Anders at his word and help him.
In Legacy, after Areida kills Corypheus, Larius acts obviously possessed, strongly implying that Corypheus body-hopped after Areida slew him, but she and her friends have no choice but to stand there and watch him go on his merry way. It makes Areida and Varric's insistence that they were sure Corypheus died in Inquisition sound more like they're trying to convince themselves.
Supporting Protagonist: In an interesting twist, although Varric is narrating Areida's story, over the course of the plot, it becomes apparent that Areida really wasn't the central figure or instigator of events, but just the Right Person in the Wrong Place. This is especially telling in the third act, when it's really about Anders causing the Mage/Templar war.
Teeth-Clenched Teamwork: While Areida gets along fine with Stroud at first in Inquisition, the revelations of what the Grey Wardens have done and are doing infuriates Areida, leading to a back and forth What the Hell, Hero? between the two of them, with Stroud responding by calling out Areida's part in the beginning of the Mage-Templar War.
Thousand-Yard Stare: Areida sports one after her mother's very gruesome death.
Übermensch: Areida's actions change Thedas forever. On the other hand, it's very clear that, in the end, Areida had very little actual effect on major events.
Uncertain Doom: In Dragon Age: Inquisition, she heads to Weisshaupt to inform the First Warden; the Epilogue mentions that the fortress has fallen silent.
Happily, as of Trespasser, the second part has been removed, as it is stated that Areida has returned to Kirkwall alive and well to help Varric run the place.
Uncle Pennybags: After Areida regains the family fortune, she uses it to help the poor and downtrodden in Kirkwall, double the wages for the miners in the Bone Pit (much to the chagrin of her business partner), fund their Lady of Adventure pursuits, and often pay for rounds of drinks down at the Hanged Man. See Benevolent Boss.
Unflinching Walk: Implied in Dragon Age Inquisition. She heads for the Grey Wardens' main fortress of Weisshaupt in the Anderfels to help sort some things out. When Rosabelle asks Varric about the whole affair during Trespasser, he reveals that he doesn't really know what's going on at Weisshaupt, but considering who they're talking about, he fully expects the place to blow up in a spectacular fashion rather sooner than later while Areida strolls out of the inferno without looking back.
Uptown Girl: Areida starts out as a refugee with nothing but the clothes and weapons on her back, but after becoming nobility by Act 2, Areida becomes this when she starts a romantic relationship with the apostate, Anders.
Warrior Princess: By Act 2, the asskicking Areida becomes part of the nobility of Kirkwall, and is thus rightfully entitled to be called Lady Hawke (in addition to Champion).
Warrior Therapist: Areida is this with her friends frequently. Particularly prominent with Fenris, where most of their interaction has Areida politely listening while Fenris talks about his life and why he has such utter hatred of magic. It practically is a therapy session.
What Beautiful Eyes!: Areida's striking blue eyes are considered to be her most attractive feature. So much so that they were the only physical description of her that Varric kept in his book about her. She inherited her eyes from her father.
What the Hell, Hero?: In Inquisition, Areida is enraged by the Wardens' actions, their use of blood magic, demon summoning, and the part they played in the death of Divine Justinia and lets Stroud know this very clearly.
World's Best Warrior: Though not without contention, Areida seems to fit this trope above any other character apart from maybe Ilona Cousland. Areida is renowned worldwide (thanks largely to Varric's Tale of the Champion book) as one of the greatest fighters alive and even with this renown, many people still express disbelief in some of the victories she won, particularly her defeat of the Qunari Arishok in single combat and an ancient Tevinter magister. Even her friends acknowledge her superiority in terms of battle prowess. Ilona Cousland and Rosabelle Trevelyan are both contestants for the title, but both of them had an additional edge (Ilona was the only person that could stop the Fifth Blight and Rosabelle was the only one that can fight the Breach). Areida is known solely because of her combat ability.
Worthy Opponent: In Act 2, the Arishok deems Areida "Basalit'an" - an outsider worthy of respect.
                   Arishok: (To Areida) "You alone are Basalit-an." (To the nobles) "This is what respect looks like bas! Some of you will never earn it!"
In Mark of the Assassin, Tallis tells Areida that this is how Areida is considered by all Qunari; she clarifies that they do not think of Areida as an enemy, but as an honourable outsider worthy enough to parley with or request assistance from.
You Are Better Than You Think You Are: She frequently invoke this.
You Can't Go Home Again: Areida's Doomed Hometown of Lothering is destroyed by the Darkspawn horde at the beginning of the story. It's eventually rebuilt at some point over the next seven years, but by that time Areida is pretty enmeshed in Kirkwall's problems and has begun to set in roots. However, her mother comments that Areida and Bethany "are Fereldan to your toes," and dialogue in one minor quest has Areida state that despite her role as Champion of Kirkwall, she will always consider Ferelden to be her home.
Your Approval Fills Me with Shame: This is Areida's response whenever she is complimented by a Qunari and is told that they're Not So Different.
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Karl Thekla
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Race: Human
Gender: Male
Class: Mage (Tranquil)
Affiliation: Circle of Magi
Appearances: Dragon Age II
Karl Thekla is a mage friend and ex-lover of Anders who resides in Kirkwall.
Background
Karl spent many years at Kinloch Hold, the Fereldan Circle of Magi. There, he befriended and eventually fell in love with Anders, another apprentice. They were inseparable for years; Anders never attempted to escape while he was with Karl. Shortly after passing his Harrowing, Karl was transferred to the Gallows, which required new talent. A few weeks later, Anders escaped Kinloch Hold to try and reunite with Karl in Kirkwall but was caught by templars on the docks in West Hill. Though they wouldn't see each other again for years, they continued to exchange letters.
Involvement
Karl is encountered during Act 1. Anders asks Areida Hawke to assist him in helping Karl escape from the Circle. Anders has been corresponding with Karl for some time and has arranged to meet him in the Kirkwall Chantry. In reality, Karl was caught in contact with Anders and was made Tranquil at the behest of Ser Otto Alrik. When Anders and Areida arrive at the Chantry to help Karl, they realize the Templars are using Karl to lure Anders into a trap.
When confronted by Karl, Anders becomes enraged and unleashes Vengeance. Vengeance's emergence brings with it a piece of the Fade, which, for a short time, restores Karl's emotions. Karl confesses that he does not want to live as an emotionless puppet serving the templars, and he begs Anders to end his life. Aware of the fact that being made tranquil is a fate worse than death, Areida advises Anders to grant Karl his wish and Anders kills Karl in order to put him out of his misery, apologizing for failing Karl before killing him.
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Wesley Vallen
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Race: Human
Gender: Male
Class: Warrior
Specialization: Templar
Affiliation: Templar Order
Family: - Aveline Vallen (wife)
              - Benoit du Lac (Father-in-Law)
              - Areida Hendyr (step-daughter)
Voice: James Daniel Wilson
Appearances: - Dragon Age II
                         - Heroes of Dragon Age
Ser Wesley Vallen was a templar the Hawke family encountered in the Blightlands. Wesley had traveled to Lothering in search of his wife Aveline, who at the time was serving as a Fereldan soldier, after hearing of the events that occurred at Ostagar.
Involvement
Dragon Age II
While fleeing Lothering, Areida Hawke and her family encounter Wesley and his wife, Aveline, battling Darkspawn. As they defend themselves, Wesley is cut across the arm and almost killed by a Hurlock, but is saved when Aveline tackles, beats and decapitates it. Still surrounded and outnumbered, the two are saved by the Hawke family. Wesley is initially hostile towards Areida's sister, Bethany, for being a mage, but relents out of gratitude for her and her siblings saving them and due to Aveline's insistence. Aveline suggests that she and Wesley go with the Hawke family to Gwaren and take a ship to Kirkwall. When Areida's brother, Carver, is killed by an ogre, Wesley offers a prayer for him to comfort their mother, Leandra.
After Flemeth saves Areida and company from the darkspawn attack, it is revealed that Wesley has been corrupted by the darkspawn taint.
Due to the taint, Wesley will not survive and due to the fact that dying from the darkspawn taint is slow and painful, Aveline grants him a quick death.
NOTE: The names in the family members section of Wesey’s biography that are bolded and italicized are part of my own version of the Dragon Age timeline and are therefore in no way canon.
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Zevran (TV Tropes II and Inquisition)
Anti-Hero: In Dragon Age II, he is dedicating his life to killing and bringing down the Antivan Crows, showing that he has settled down to Unscrupulous Hero.
Demoted to Extra: Zevran's only appearance in Inquisition is being an agent for a single war table mission.
Contract on the Hitman: In Dragon Age II, not only is he still alive after seven years of the Crows hunting him, but he's leading a crusade against them and winning. His codex entry says he's killed one guildmaster, bribed two others, and has developed a knack for finding assassins as disaffected as he was in the first story.
The Dreaded: In his possible one-man revenge spree against his former employers in the second story, a few of the Crow bosses submitted to and allied with him to avoid his knives in their backs.
Guest-Star Party Member: Areida Hawke runs into him in Dragon Age II during act 3. After Hawke helps him get away from the Crows who are trying to kill him, he return at the end of the story to help her and her companions in the Final Battle against Meredith.
Hero of Another Story: He's off internally tearing down the Crows bit by bit in Dragon Age II, and continues to do so in Inquisition.
Hunter of His Own Kind: In Dragon Age II.
Improbable Aiming Skills: Throws a knife into a Crow's eye socket before turning his head at them.
Nice Job Breaking It, Hero!: In a War Table chain in Inquisition, Inquisitor Rosabelle Trevelyan hires the Crows to deal with a Venatori aligned noble. The Crows fail because Zevran, believing that the assassins were after him, killed one of them. Zevran offers to kill the noble in the Crows' place.
One-Man Army: A codex entry in Dragon Age II reveals that he's single-handedly annihilating the entire Crow organization. Publicly, his former employers are still trying to assassinate him out of principle. Privately, however, they're all terrified of him.
Red Baron: He's now called "The Black Shadow" among the Crows
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Carver Hawke (TV Tropes)
Always Someone Better: He felt inferior to his sisters, since Bethany is a mage and Areida is a superior fighter. Bethany even confirms that Carver felt this way when their Mabari hound, Maximus, chose to imprint on Areida instead of him.
Badass Normal: Along with his older sister, Carver survived the Battle of Ostagar and managed to outrun the Horde all the way to Lothering to warn his family.
Big Little Brother: To Areida, not just in height but bulk: Carver is at least a head taller than his sister, and his biceps are thicker than her thighs.
Child of Forbidden Love: Like his sisters.
Color-Coded Eyes: Carver has Icy Blue Eyes, indicating his more aloof personality as compared with his twin sister's.
Death by Origin Story: He dies during the prologue of the story quicker than you can say "spoiler."
Desperately Looking for a Purpose in Life: All his life, Carver wanted to find a role in life outside being Areida Hawke's younger brother, which is likely why he rushed off to join King Cailan's Army at Ostagar (and got that tattoo of a Mabari).
Does Not Like Magic: Fairly minor case, especially compared to Fenris, but it's still there. He blamed his father and twin sister's magic for making the family's life more difficult.
Embarrassing Tattoo: At Ostagar, he got one of a Mabari. He even claimed that he can make it bark.
Fantastic Racism: He was not that big on mages in general, which is understandable considering how much of his life has been dictated by his family's magical talents.
I Just Want to Be Special: His dislike of magic is implied to be a reaction to growing up in a house of magic users, causing him to feel left out.
Jerk with a Heart of Gold: He is rather abrasive due to his inferiority complex, but he cares about his family and friends.
Leeroy Jenkins: You can practically hear it when he runs towards the Ogre in the Prologue. Oh Carver, we know you mean well, but what did you think would happen?
Mauve Shirt: He dies in the prologue.
Meaningful Name: In-universe example; Carver was named after a Templar who helped his father escape Kirkwall.
Middle Child Syndrome: Carver is technically the older twin and suffers this trope hard. It's heavily implied that Carver was never as good a fighter as Areida, and Bethany was Daddy's Girl due to their shared magical sense.
Momma’s Boy: Out of everyone in his family, Carver was closest to his mother. He loved her to the point where he died protecting her from an ogre. His death obviously hit his mother very hard. 
Muggle Born of Mages: His father and twin sister were mages. His lack of magic and the fact that his older sister was a better fighter caused him to feel completely alienated from most of the family.
Nice, Mean, and In-Between: Of the three Hawke siblings, Carver is the Mean to Areida's Nice and Bethany's In Between . He's only "Mean" by comparison; he can be abrasive, but he's still a good person who loves his family.
Outnumbered Sibling: He was the only boy of the three Hawke siblings growing up.
Overshadowed by Awesome: This was a big problem for him in regards to his sisters growing up, particularly Areida.
Plotline Death: He dies protecting his mother from an ogre during the prologue.
Red Oni, Blue Oni: Red to Bethany's Blue.
Sacrificial Lamb: He dies in the prologue of the story.
Sibling Rivalry: This was also his relationship with Bethany; she tells Varric that when they were kids, he used to nail her braid to the bed while she slept.
Sibling Yin-Yang: With his twin sister, Bethany.
Sour Supporter: He's very loyal to and supportive of his older sister. He just scowls and sulks the whole time.
Strong Family Resemblance: His facial structure is very similar to his uncle Gamlen's; the twins clearly favor their mother's side of the family.
You're Not My Father: Legacy implies that Areida greatly takes after Malcolm, particularly in personality. One can imagine that part of the reason that Carver felt so much resentment towards her is due to the death of their father, which would be twice as hard to deal with when his older sister, who is essentially the same person, then stepped into the role as head of the household.
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Bethany Hawke (TV Tropes)
All Women Love Shoes: Makes no less than three comments about shoes when prompted.
Angsty Surviving Twin: Downplayed, but Bethany is certainly affected by the loss of Carver. Her first party banter with Varric after they meet him is about how much she misses her twin. She also admits to Areida Hawke how jealous Carver was that the dog chose their older sister instead of him to be his master. It's particularly telling that, seven years after he died, she says that the one thing in her life she truly regrets is that she couldn't stop him from charging that Ogre.
Awesome Mc Coolname: Despite it being a Fan Nickname for Areida Hawke, Bethany is the one that gets called Lady Hawke.
The Baby of the Bunch: Bethany is the youngest of the three Hawke siblings, if only by a few minutes, and the entire family is extremely protective of her, even Carver. She later becomes a little sister to the entire party.
Badass Adorable: Capable of kicking lots of ass, though there is much emphasis placed on her cute demeanor and vulnerability as an apostate.
Badass Bookworm: At the circle, Bethany is held in high regard by both the Templars (by Meredith herself, no less) and her own students as an exemplary mage, despite being a former apostate and the daughter of an apostate.
Badass Teacher/Cool Teacher: Despite being only 23 by Act 2, Bethany still ends up becoming a senior member of the Circle and in charge of teaching apprentices. It's mentioned that they completely adore her.
Beauty, Brains and Brawn: In a trio with Areida and Aveline, Bethany is The Beauty - she has the sweetest disposition and the kindest heart, and several characters (Fenris and Varric among them) remark on how pretty she is.
Beware the Nice Ones: Bethany is quite possibly the nicest, most approachable, least-morally-compromised of Areida's companion. This doesn't mean she's any less capable of destroying you.
Big Sister Instinct:
Invokes this frequently . Do not threaten her when Areida is around.
Also on the receiving end of this. When the Templars come to take Bethany, Areida calmly informs them that they will have to go through her first before Bethany begs her sister to stand down and tells the Templars she will go quietly.
Big Sister Worship: She idolizes her big sister and is constantly supportive of her during her time in the party.
Birds of a Feather: This is a factor in her relationship with Varric, which is one of the healthiest in the franchise. They are the two companions who get along with everyone, they both like helping people, and they are the most content of the entire group to live and let live.
Breast Expansion: For a short time, during Varric's exaggerated prologue sequence you might notice something besides Bethany's magic prowess being enhanced. Afterwards she has the normal female model.
Broken Bird: Downplayed, since she doesn't like to air her grievances, but it becomes more and more apparent that she sees herself as a burden to her family. She feels guilty that Areida goes through so much effort to protect her secret. This is why she surrenders when the Templars come and take her to the Circle at the end of Act 1.
Character Development:
She retains her 'Sunshine' persona and instead grows both more proficient as a mage and also deeper in her faith in the Maker, finding meaning in her own existence.
Either way, she tells Areida that she wouldn't change anything about the events that brought her and her sister to this point, other than stopping Carver's Heroic Sacrifice
Child of Forbidden Love: Like her siblings.
Color-Coded Eyes: Bethany has brown eyes, indicating that she has a warm and down-to-earth personality.
Comes Great Responsibility: Like father, like daughter.
Cool Aunt: She's seen as this by her nephews and niece.
Corrupt the Cutie: Courtesy of Isabela; Isabela delights in trying to remove some of Bethany's innocence, much to Areida's distress.
On learning she is a virgin, Isabela offers to buy her a night at the Blooming Rose. It's unknown whether this ever actually happens.
Isabela apparently sends her a lot of suggestive books to get her through the night while in the circle. 
Country Mouse: She comments that she misses the fields of Lothering, compared to the cramped streets of Kirkwall.
Covert Pervert: As noted above, she's grateful to Isabela for sending her suggestive books.
The Cutie: She has a fair few of the trope's requisites, including being incredibly sweet, kind to everyone, and demonstrably affectionate. She's also subjected to Corrupt the Cutie, as noted above.
Daddy's Girl: Strongly implied after the end of Legacy. Malcolm justifiably spent a lot more time with Bethany than with either Areida or Carver since Bethany is the family's only mage child. This may also explain why Bethany looks up to her older sister so much, since Areida is a whole lot like their father in both looks and personality.
Dead Guy Junior: According to The World of Thedas, Bethany is named after her maternal grandmother, Bethann Amell, who died sometime during the year before the twins were born. Leandra only learned of her mother's death shortly before giving birth.
Deadpan Snarker: Occasionally, though less than most of the rest of the companions.
Some of her banter with Anders in Legacy delves into snark, especially when he tries to scold her for voluntarily joining the Circle.
Dysfunction Junction: Initially, she is the sole exception, with the rest of the party having dark pasts and personalities to match them. She isn't nicknamed "Sunshine" for nothing.
Earn Your Happy Ending: In Act 3, Bethany has spent the past six years locked in the Gallows, but by the end of the story, she's free, her friends are alive, she has reunited with her beloved older sister, and the mages are uniting to fight for their freedom. Even though it doesn't go as smoothly as everyone would have hoped, and there's much hard fighting in store for the mages, her fate could have been much worse and she hopes that good will come out of the impending revolution.
Belated Happy Ending: It goes even further, offscreen, at the end of Trespasser in Inquisition. Varric has become Viscount of Kirkwall, and Areida is back in Kirkwall, helping him run the city; the two most powerful people in Kirkwall both love Bethany dearly, and the captain of the guard is her old friend Aveline. Furthermore, after Leliana is made Divine. She dissolves all the Circles of Magi - meaning that Bethany is now free and, one would imagine, enjoying her rightful place at the Hawke estate with her adored older sister, her sister's love interest, and her nephews and neice. It may take a long time for her to get there, but Bethany does eventually earn a very happy ending.
Everyone's Baby Sister: Older than most examples, but still fits. It comes with being both the youngest companion and the only one (besides Varric) that everyone likes. Being Areida's actual little sister also contributes to the role.
Fantastic Racism: Bethany hates Qunari, though she has more justification than most; she had a friend in the family that Sten murdered. This leads to a horribly ironic moment in the prologue: Her twin brother is killed by an ogre while fleeing Lothering. Ogres are Kossith-based darkspawn. 
The Friend Nobody Likes: Inverted; as noted above, she and Varric are the only ones of Areida's companions that everyone likes.
God Is Good: Her view of the Maker; of the story's three mage companions, she is the most devout Andrastian. Her faith gets stronger throughout the story.
Gravity Master: By Legacy, she has become a Force Mage. 
Hot-Blooded: She has no fear charging into any situation with her magic, even as she tries to hide it.
I Just Want to Be Normal: Her biggest wish is to be normal, as revealed in party banter with Merrill, and she resents all of the hardships brought upon her family in order to keep her safe. The World of Thedas, vol. 2 contains a report, written by someone who met the family in Lothering and was somehow privy to young Bethany's apostate status, which talks about how much the girl clearly would rather not have magic.
Subverted in Legacy. She realizes being "normal" would require an entirely different family. She admits, despite the hardship of being an apostate, she wouldn't have it any other way.
Indifferent Beauty: Multiple characters, as noted above, remark on how attractive Bethany is. She herself seems entirely unconcerned with it, though she clearly appreciates the compliments.
The Ingenue She starts the story and spends the first act as this; she grows into Silk Hiding Steel and a Lady of War.
Leeroy Jenkins: At the end of Act 2, she gathers a cadre of mages to help Orsino fight the Qunari, despite his orders for them to pull back. Her entire group gets slaughtered, but much to Areida's relief, Orsino is able to revive Bethany.
Meaningful Name: "Sunshine" is Varric's nickname for her; Isabela's is "Sweetness." They're both very accurate. 
"Sunshine" may be a particularly Meaningful Name. Varric has a number of lines, in party banter and cutscenes, in which he mentions that part of the reason he prefers being a surface dwarf is because he enjoys being in the sunlight. Unlike the more superficial or sarcastic names he gives most of the other companions, he named Bethany after something he loves, and his interactions with her are some of the warmest he has in any story where he appears.
Nice Girl: It says something that, for all the varying views and tempers of the companions, Bethany gets along with all of them; even Fenris, who otherwise despises mages, likes Bethany. 
Nice, Mean, and In-Between: Among the three Hawke siblings, she's the In Between to Areida's Nice and Carver's Mean.
Platonic Declaration of Love: She gives one to Areida before the final battle at the end of the story.
       "If we don't survive this, sister, I just want you to know that I love you."
Playing with Fire: Bethany definitely qualifies, as she's first seen using fire spells; she has a staff that shoots fire and uses fire spells in cutscenes when she attacks.
Plucky Girl: Bethany refuses to allow her time spent in the Gallows to harden her, and she hopes the mages' rebellion will change how they live among others for the better. 
Put on a Bus: Bethany is forced to join the Circle at the end of Act 1.
The Bus Came Back: She rejoins the party in Legacy, during the battle with the Qunari at the end of Act 2, and during the final battle at the end of the story.
In Inquisition, Bethany is sent away by Areida in order to keep her as far as possible from the mage-Templar conflict.
The Red Mage: Bethany doesn't have the party heals or revives of Anders, or the hell-raising blood magic of Merrill, but has access to a great deal of offensive and defensive magic, plus healing, which Merrill lacks. Properly built, she is one of the most versatile mages in the story, subverting the Master of None stigma associated with them. As an Elemental/Force Mage, this becomes even more apparent.
Red Oni, Blue Oni: Blue to Carver's Red.
The Revolution Will Not Be Vilified: She believes that this should be true of the Mage rebellion, and she stands as an example of a good free mage.
Scarf Of Asskicking: Like the other female mage, Merrill. It's probably there to hide the black seam between the head and body in character models, but that doesn't mean Bethany doesn't look stylish in her vibrant red scarf.
Ship Tease: A very sweet one exists between her and Varric, of all people; their relationship is examined in detail on the Heartwarming page. He sometimes calls her "my lady," "Milady Sunshine," or "my Sunshine," which makes her giggle, and he has a number of party banter lines in which he compliments her beauty. She's also the only party member to whom he is absolutely never snarky. There's a lot of affection in their interactions, and their relationship continues to receive mention in Inquisition - he has some lines which indicate that he writes to her frequently. 
Sibling Rivalry: Party banter includes hints that this was her relationship with Carver.
Sibling Yin-Yang: With her twin, Carver.
Strong Family Resemblance: Facially, at least, she seems to take after her mother a good deal.
Token Good Teammate: One of the few party members that is not one of the many darker shades of grey found throughout the story.
Token Religious Teammate: The most religious party member. She struggles to reconcile her faith in the Maker with her life as an apostate. By the endgame, Bethany has mostly managed to do so.
Tomboy and Girly Girl: Bethany is the girly-girl to Areida's tomboy.
The Unfavorite: Discussed in Legacy. Learning that Malcolm didn't want to pass on his magic shocks Bethany, who was the only one of the three children to inherit his power. She wonders if Malcolm secretly resented her, which Areida is very quick to shut down; the only thing Malcolm resented was that Bethany had to carry a burden the rest of their family couldn't comprehend.
We Help the Helpless: In Inquisition, when Inquisitor Rosabelle Trevelyan asks him about his companions' whereabouts, Varric says that Bethany is helping refugees in the Free Marches.
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Malcolm Hawke (TV Tropes)
Ancestral Weapon: The Hawke's Key is the weapon he used to reinforce Corypheus's seals.
Badass Baritone: Once you hear his voice, you'll never want him to stop speaking.
Badass Creed:
"Be bound here for eternity, hunger stilled, rage smothered, desire dampened, pride crushed. In the name of the Maker, so let it be."
As well as his own personal mantra:
                Malcolm: "Magic will serve that which is best in me, not that which is most base."
Badass Bookworm: Larius remembers him as a learned man, fascinated by the construction of the Warden prison.
Badass Teacher: In Legacy, Bethany says the other mages in the circle are very impressed by the extensive magical training she received from Malcolm.
Blood Magic: He was a blood mage, though a reluctant one, and he is regretful of that.
Dark Is Not Evil: Of all the Dragon Age franchise’s blood mages, he has the most understandable reason for ever using the stuff. He used it to seal away Corypheus, a tremendously powerful darkspawn. And he did this because the Grey Warden-Commander Larius threatened Leandra, whom the World of Thedas books confirm was pregnant with Areida Hawke at the time.
Call to Agriculture: When the Hawke family settled in Lothering, Malcolm hung up his staff and became a farmer.
Comes Great Responsibility: A lesson he lived by and taught his mage daughter, Bethany. If he were a Circle mage, he'd be the poster boy for the Aequitarian Fraternity.
Cursed with Awesome: He appears to have considered his magic a curse and it's revealed he deeply hoped that his children would not be mages, so they would be able to live a normal life. Things didn't turn out that way for at least one of his children, but he was a good dad anyway.
Dark and Troubled Past: According to the codex, Malcolm's past had more than its share of bloodshed and gave him lifelong nightmares. The most he was prepared to say about it was: "Freedom's price is never cheap, but that was a hundred leagues and a lifetime ago."
Deceased Parents Are the Best: His family practically worships his memory (even Carver). Every recollection is a positive one, and even negative revelations about him in Legacy are given a positive spin. Yes, he used blood magic to help the Grey Wardens imprison Corypheus, but he only did so because he was strong-armed into it when they threatened to kill Leandra and his unborn daughter.
Disappeared Dad: He died 3 years before the start of Dragon Age 2. 
Family Eye Resemblance: Malcom’s striking blue eyes are the most noticeable physical feature that his eldest daughter inherited from him and how people could tell she was his daughter.
Generation Xerox: Areida is said to greatly take after, and physically resemble, Malcolm.
Guile Hero: A capable fighter and smooth-talker without using magic.
Heroic Neutral: See Call to Agriculture. Word of God is that he didn't actively work against the Circle like Anders; he just wanted to get out and have a quiet life. Larius had to threaten Leandra for him to help with the Corypheus issue. Malcolm made him both promise safe passage and pay through the nose for the work.
Heroic Vow: "Though I have left the Circle, I made a solemn vow: Magic will serve that which is best in me, not what is most base."
I Just Want to Be Free: Malcolm was an extremely powerful and knowledgeable mage, but wanted nothing more than a quiet life with his wife and children.
Magic Knight: Although he was always better at magic.
Magnetic Hero:
Malcolm seems to have been this, having close friends who were Templars and leaving such an impression that even after 25 years, Tobrius is instantly able to recognise Malcolm's children.
In Mark of the Assassin, Areida subtly implies that Malcolm was one of the few with whom the Chasind would barter when coming to Lothering in order to trade, always treating the Hawke family with honour, despite the fact that many Fereldans consider the Chasind to be "barbarians".
Multiple-Choice Past:
Leandra tells her daughters that Malcolm was a Junior Enchanter in the Kirkwall Circle. However, a codex entry says he was a mercenary who was only in Kirkwall on an assignment.
Another possibility is that he either claimed to be a mercenary during his early courtship to Leandra, or the tales of his mercenary past were entertaining stories he made up to tell his children, since he didn't want them going to the Circle.
Or, finally, it's possible that both are true. It's possible that Malcolm was in the Circle, escaped, became a mercenary, came to Kirkwall for an assignment, met Leandra, fell in love, and then they ran away together and eventually built a new life in Lothering.
Mysterious Past: We know nothing about his life before he met Leandra, besides that he was a Circle Mage once. He refused to even speak about it to his wife or children. Legacy reveals that early in his relationship with Leandra, he was coerced into briefly working with the Grey Wardens, which he kept secret for a very good reason.
Odd Friendship: With Ser Maurevar Carver. Friendship between a Templar and an apostate.
Forbidden Friendship: Strongly implied. They had to send letters to each other through Tobrius to prevent the Templar Order from finding out.
The Paragon: Just like his eldest daughter, Malcom was a selfless, caring person who always put the needs of others first. His benevolent personality was the reason why Leandra fell in love with him.
                       Anders: “What was your father like?”
                       Areida: “A good man, patient. He never yelled, but you knew when he was disappointed.“
Parental Favoritism: Not maliciously, but Legacy reveals that he had the closest relationship with his youngest daughter, Bethany, due to training her with her magic.
Posthumous Character: He's dead by the time Areida Hawke's story begins, but his presence is felt throughout.
Precursor Heroes: Especially in Legacy, which involves his daughters carrying on the work he left behind.
Pro-Human Transhuman: Though born with incredible powers, Malcolm avoided trying to be like the Tevinter-esque mages, who viewed their magic as a privilege to be abused and used their power to oppress and lord over their fellow people. Instead, he spent his life trying to be a decent and moral human being, and he tried to teach his magically-talented daughter, Bethany to be responsible in the mastery of her abilities.
Retired Badass: After settling in Lothering.
So Proud of You: In Legacy, Malcolm gives a posthumous one through Bethany. He naturally had to spend a lot more time with his only mage child, but she tells Areida that he was still deeply proud of "his little scoundrel and his little soldier."
What Beautiful Eyes!: Malcom had striking blue eyes that a lot people found attractive. 
What If the Baby Is Like Me?:
Malcolm did not want his children to have magic, lest they take on the burden he has dealt with his entire life. It happens at least once with Bethany.
To the man's credit, his daughters are quite surprised to find out he did not want a child with magic, and imply that he never let this interfere in raising them. He and Bethany especially were very close.
What Happened to the Mouse?: It's implied that he bound four demons in the past, yet Areida only fight three of them.
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Aveline Vallen (TV Tropes)
Action Girl: Hell yes!
Amazonian Beauty: So far, she's the most muscular woman in the Dragon Age franchise (or any other BioWare franchise) to date, but that's not to say she doesn't have a feminine figure. It's really only seen in the prologue, however.
Babies Ever After: Hints that she regrets never having children with Wesley. After she marries Donnic, separate conversations with Isabela and Fenris reveal that they are considering starting a family in the near future.
Aveline and Donnic eventually have a daughter whom they named after Areida Hawke, Aveline's dear friend who brought her and Donnic.
Badass Normal: Deserves special mention; see Establishing Character Moment below.
Battle Couple: With Wesley and later, Donnic. She definitely prefers someone with whom she can be Back-to-Back Badasses.
Beauty, Brains and Brawn: In a trio with Areida and Bethany, Aveline is the Brawn. She's tall and muscular, skilled with sword and shield, and works as a city guard. The others sometimes make jokes about her being able to lift a cow.
Berserk Button: As mentioned below, do NOT question her loyalty or accuse her of coddling her guards.
Big Good: To Kirkwall in Inquisition, after Areida is forced to leave town. Varric notes that "Kirkwall would probably fall into the sea if she ever quit her job."
Big Sister Mentor: Has some shades of this for Areida and Bethany especially. Some cut-dialogues refer to her cornering most of the party and getting them to practice swordsmanship with her (including the mages) and criticizing their techniques.
Breast Plate: Initially played straight during the prologue sequence, in which she sports form-fitting leather armor. Averted for the rest of the story - the metal plate the guards wear is the same general shape for both men and women, giving Aveline no more chances to show off her assets.
Cannot Spit It Out: Towards Donnic. She tries courting him in more subtle ways, but her methods seem to make sense only to her. One of Aveline's ways of trying to court Donnic causes him to mistakenly conclude that Areida is the one awkwardly hitting on him.
Insane Troll Logic: Eventually, Aveline's efforts to woo Donnic get so bad that even when she does explain the reasoning behind her actions, Areida can't argue directly with them because they make no sense.
The Captain: Served as an officer in the Fereldan Army at Ostagar, and later becomes Captain of the Kirkwall City Guard.
The Champion: To the Hawke family during their first year in Kirkwall. She claims it's just to keep Areida out of trouble.
City Guards: Joins the Kirkwall guard after fleeing Ferelden and is promoted to Captain of the Guard after a mission where she investigates her superior's corruption.
Clear My Name: In Act 3, Cullen alerts Areida that Aveline is accused of coddling her men, and urges her to speak with Aveline and clear up the issue. Aveline takes the accusation extremely personally and goes on a bit of a rampage to settle the matter. See Cowboy Cop, below.
Comically Serious: Especially when paired with Varric and Isabela.
Cowboy Cop: Even as Da Chief, she has no problem telling authority where to shove it and will bend the rules for the sake of her friends.
However, do not ever question whether she is going soft on the men under her command and coddling certain individuals (Donnic). When the Templars force Areida to investigate her on this in Act 3, they set out to prove that Donnic is doing the same routes as the other men, if not more dangerous, and most of her men are fighting for their lives twice a week to keep Kirkwall safe.
Da Chief: Eventually reaches this position on the Guard.
Defector from Decadence: Aveline's mysterious father. "Orlais has a game. He wouldn't play it. I never cared to ask further."
Depending on the Artist: Her official art is... considerably more mannish when compared to her in-story model.
Did We Just Have Tea with Cthulhu?: During the Prologue and on Sundermount in Act 1, Aveline appears to be the only person in the group who actually recognises that talking to the Witch of the Wilds is not something any sane person would want to do.
Drill Sergeant Nasty: Borderline; she trains with each guard individually and makes certain that they know what they are doing. They certainly think that it's Training from Hell. She bonds with each of the guards as well, which takes the edge off of it.
She also asks Areida to allow her to have her dog, Maximus, help her train, to see if her people can handle a "good old-fashioned Mabari charge." Brings about a Pet the Dog moment (almost literally) later, as she rewards Maximus with some contraband mutton that was seized
Establishing Character Moment: One of the first things she does is tackle a darkspawn that severely wounded Wesley and punch it into submission before lever-cutting its head off with its own sword. She proceeds to fight the rest of the horde with the intention of saving her husband or dying with him.
Expose the Villain, Get His Job: Her personal quest in Act 1.
Failure Knight: Her sometimes obsessive need to protect everyone seems to be the reason she latches onto looking after the Hawke family. It is implied to have largely stemmed from her guilt at being unable to save Wesley. 
Fantastic Racism: A much more subtle and realistic (and likely unintentional) example than most, but she doesn't see any issue with elves being segregated into impoverished ghettos, nor elves being forced to sleep in stables and out-buildings (just like farm animals) in towns too small to fit an alienage, and seems mildly surprised when Merrill (an elven companion) gets upset to hear it.
She also takes her time looking to the "rumors" of one of her guards raping an elven woman, but immediately cracks down on the brothers of the alleged rape victim (also the ones who accused him) when they got tired of waiting for her to do anything about it and killed him.  
Femininity Failure: She gets teased about being "mannish" by hard-drinking, hard-fucking, foul-mouthed Isabela. That's how badly she fails at femininity. That said, it doesn't usually bother or cause any trouble for her, but it does prompt her personal quest in the second act where she needs help getting the guy she's interested in to even realise that she's a woman.
Fire-Forged Friends: At the start of the story, she bonds with the Hawke family when they fight their way out of Lothering together.
Good People Have Good Sex: After Aveline marries Donnic, Isabela offers some tips on how they can spice up their sex life. Aveline lets her know Donnic needs no help in that department.
Hair-Trigger Temper: At least where card games are concerned, according to Fenris and Donnic.
Happily Married: With Wesley before the beginning of the story. Later with Donnic.
Heterosexual Life-Partners: With Areida.
Hollywood Atheist: Averted; Aveline has no issue with the Chantry or those who believe in the Maker (she even married a Templar), but she doesn't seem to believe herself. She says that she thinks the Chant is lovely, but perhaps that is all it needs to be.
Honorary Aunt: Like Isabela, Aveline becomes an Aunt like figure towards Anders and Areida's children. They call her "Aunt Aveline".
Hypocrite: The reason she gives for pursuing the elven vigilantes is "they took the law into their own hands," yet she tolerates Areida taking the law into her own hands every day, and potentially does it herself when she joins Areida on missions.
I Let Gwen Stacy Die: Wesley's death remains a sore spot for her for a good half of the story, partially because she feels she should have been able to prevent it. Her fear of losing anything else drives many of her actions throughout the story.
Idiot Ball: Played for Laughs. She's a bright, talented, and quick-thinking guardswoman... but her intelligence plummets when it comes to dealing with Donnic. Case in point? While trying to be romantic with him, she turns it into a conversation about the sharpness of swords.
Played for Drama when she refuses to look into the cases of kidnapped Hightown women, which contributes to Leandra being kidnapping and murdered by the same serial killer, something she denies any responsibility for afterward.
Jerk with a Heart of Gold: As strict as she can be and as cold as she can be to the other companions, she's fiercely loyal to those she cares about and always attempts to do what she considers to be right.
Lantern Jaw of Justice: Rare female example.
Married to the Job: Apparently the reason she's having such difficulty with romancing Donnic. Even though she was once married, she's thrown herself into her work so much, she's forgotten how not to be a guard for a while.
Matchmaker Quest: Her personal quest in Act 2 involves her attempting to court Guardsman Donnic. They eventually get married.
A Mother To Her Men: Particularly seen in Act 3. The men and women of the city guard revere her, to the point that they unanimously refuse to join ex-Captain Jeven in his smear campaign to have her removed. Donnic says that there's not a single member of the guard who would hesitate to follow her across the Void itself if she asked.
My Beloved Smother: She's not their mother but she definitely acts this way towards the others during party banters, especially Areida and Bethany.
Foreshadowed slightly in Act 1 party banter with Bethany, who asks her why she and Wesley never had children; Aveline explains that their respective careers forced them to put the prospect on hold. When Bethany asks if she regrets it now that Wesley is gone, Aveline replies, not unkindly, that the question is too personal. It's possible that she sees her companions as surrogates for the children she never had. She does however, have a daughter with Donnic.
Named After Somebody Famous: An In-Universe example; Aveline was the name of the first female Chevalier.
She actually doesn't seem fond of the symbolism, (though it fits her perfectly), calling the name "a wish [her] father made," and expressing relief that Fenris doesn't know the story of Ser Aveline. By the end of the story, though, she seems much more sure of herself and has come to terms with it.
Never My Fault: When it comes to being a City Guard, Aveline is always convinced she's right.
She straight-up denies any responsibility for Leandra being kidnapped and murdered, even after Areida asked her to look into the disappearances of Hightown women, which Avline had refused to do despite it being her job as Captain of the City Guard.
No Guy Wants an Amazon: Ser Wesley and Guardsman Donnic are the exceptions that prove the rule; almost everyone else finds her intimidating and off-putting, as other party members point out. According to Isabela, she's a "woman-shaped battering ram."
Non-Answer: When Aveline and Areida go to confront the Arishok, the elven converts claim that one of her guards raped their sister and they tried to report him many times, but got turned away each time. When Areida asks Aveline if this is true, she responds, "There are rumors. I'll look into them."
No Social Skills: Most noticeable during her bizarre efforts to romance Guardsman Donnic.
Not So Above It All: In Act 3, she has evolved an Odd Friendship with Isabela. Any time Aveline deadpan snarks at her, Isabela warmly says, "That's my girl!" At one point, Aveline has apparently invited Isabela to a family dinner, but she didn't show up because she didn't think she'd fit in; Aveline disagrees.
                Isabela: "How's marriage been treating you, big girl?"
               Aveline: "It's been good. No, great. I'd forgotten what it was like to..."
                Isabela: "Be flipped ass over tits and hammered like a bent nail?"
                Aveline: "To. Be. Loved."
                Isabela: "Oh. Right, of course."
               Aveline: (coyly) "Not that I'm complaining about the other thing."
Odd Friendship: With Fenris and Isabela.
The Only One Allowed to Defeat You: Aveline invokes this when Arishok says he must take Isabela back along with the book she stole: "Oh, no. If anyone's going to kick her ass, it's me."
Reasonable Authority Figure: As Captain of the Guard. Under her command, the guard is the most efficient and respected it's been in generations, though once Meredith takes over, some of the Templars seem to be making it a point to limit her influence and try to oust her from her position.
Despite her late husband having been a Templar, she refuses to turn Bethany in to the Templars, since she at least tries to do good. She also makes no efforts to turn in Merrill or Anders, and does her best to keep the patrolling guards from taking notice of Fenris squatting in the Hightown mansion.
Replacement Goldfish: Though never outright stated, Aveline maintains her strong bond with Areida likely because she's the closest thing Aveline has to family. Bethany will even question why Aveline continues to follow Areida, and Aveline skirts the answer.
Secular Hero: Aveline is the closest to agnosticism on team Hawke. She married a Templar and sometimes refers to the Maker, but doesn't generally worry about religion and is skeptical of the Chantry's stance that "the less [he] does, the more he's proven".
                    Aveline: "Wesley's at the Maker's side, or he's not."
Significant Green-Eyed Redhead: The first companion Areida meets, as well as one of the most important ones after becoming captain of the guard.
Slut-Shaming: Does this to Isabela on an extremely regular basis. Isabela takes it in stride.
Skewed Priorities: When a group of elven brothers formally reported that one of her guards raped their sister, she dismisses it as "rumors" that she'll look into eventually. When those same elven brothers killed the guard they reported, Aveline dropped what she was doing to arrest them first thing.
When tentions between the Qunari and Kirkwall are reaching their breaking point, Aveline decides to antagonize the Arishok even further by demanding he hand over the elven converts whose sister she put off seeking justice for, becoming the last straw that breaks his patience and plunging the city into open warfare.
Socially Awkward Hero:
"Yes, and it's a real nice night for an evening."
One of her gifts to Donnic is a copper engraving of marigolds. Odd enough to get a man (and specifically a watchman, who'd you think would be a practical type) a picture of flowers, but in traditional floriography, marigolds represent grief and cruelty. Whoops. Her reasoning behind the gift borders on Insane Troll Logic: "Metal is strong, flowers are soft, copper ages well. I thought it was clear."
Stone Wall: Her specialization focuses on defense and protecting party members. Thanks to her Indomitable ability, she's the only party member with a built-in immunity to the final boss's "stun you all so I can monologue" move. Should she be knocked out, the others' reactions are equal parts concern and astonishment that it actually happened.
                    Varric: "Sweet mother of green cheeses, how'd they take that woman down?!"
                    Merrill: "By the Creators, Aveline has fallen!"
                    Fenris: "Aveline has fallen?"
Straight Man and Wise Guy: The Straight Man to Varric and Isabela's Wise Guy.
Take Up My Sword: Upon first encounter, she wields a two-handed greatsword. After Wesley loses the use of his sword arm, and later dies, she takes up a Sword & Shield style like him. Her starting shield in Act 1 is Wesley's.
Taking Up the Mantle: By the time of Inquisition, Aveline is still leading the guard, and Bran's letter all but calls her Areida's successor as Kirkwall's protector.
Team Dad: Gender-flipped, alongside Varric's Team Mom. Most of her conversations with the party involve her providing some form of advice or critiquing their lifestyle choices. It's also said that she has people spying on most of the others and bends the rules a bit if necessary in hopes of keeping them out of trouble.
She's particularly protective of Areida, and the only person besides Anders who really takes time to console a devastated Areida after her mother's murder. Notably, she's the only companion to whom Areida seems to feel comfortable admitting that "My heart's broken" about the whole thing - even Varric, who is Areida's best friend, doesn't have this conversation.
Made especially clear by a line she says when she drinks a health potion:
                            Aveline: “I hope no one else needs this!”
To Be Lawful or Good: Establishes herself as being on the "Good" side of things at all times early in Act 1, despite having only just taken the job. She remains lawful only so long as it is useful in her quest to do good. When the two conflict, there is never a moment's hesitation in her mind.
Tragic Keepsake: Wesley's shield. She later clarifies it's less about Wesley and more just holding onto the last pieces of her old life.
Tsundere: A Type A, especially towards Isabela. Wesley and Donnic both seem to be the only people who constantly get her softer side.
Vitriolic Best Buds: With Isabela towards the end of the story. She eventually starts barking "Shut up, whore" with an obvious twinge of affection.
Widow Woman: Ser Wesley, her Templar husband, dies shortly after meeting the Hawke family due to darkspawn taint. Aveline Mercy Kill him. She eventually remarries, though.
Workaholic: The Codex notes that her life revolves around guarding others; when she's not on-duty as a city guard, she's guarding Areida and her friends. After her personal quests are completed, she starts to relax a little bit. Discussed by Varric in some dialogue in Act 1, when he asks what she does.
                 Aveline: "You know I'm a guard, why are you asking?"
                 Varric: "I mean in your off-duty hours? For fun? You've heard of it, I hope?"
                 Aveline: "These are my off-duty hours."
                 Varric: "And the trend of you scaring the piss out of me continues..."
You Can't Go Home Again: Discussed. "That's supposed to be about maturity. It's not the same if you don't have the option."
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Aveline Vallen
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Race: Human 
Gender: Female 
Class: Warrior 
Title: - Soldier 
          - Guardswoman 
          - Captain of the Guard 
Affiliation: - Kirkwall City Guard 
                   - Areida Hawke 
Specialization: Guardian 
Family:  - Benoit du Lac (father) 
              - Wesley Vallen (first husband) 
              - Donnic Hendyr (second husband) 
               - Areida Hendyr (daughter)
 Voice: Joanna Roth 
Appearances: - Dragon Age II 
                         - Dragon Age: Inquisition (mentioned) 
                          - Trespasser (mentioned) 
                         - Heroes of Dragon Age
Aveline Vallen (née du Lac, later Hendyr) is a human warrior. She was fleeing Ostagar with her husband Ser Wesley during the Fifth Blight when they were set upon by darkspawn and rescued by Areida Hawke and her family. Aveline is the first companion Areida Hawke encounters besides her siblings. 
Background
Aveline is the daughter of a chevalier named Benoit du Lac, who fled from Orlais to Ferelden after losing his patron to assassination. Raising her on stories of knights and adventures, he hoped Aveline would be a knight, even naming her after Ser Aveline, the Knight of Orlais. He eventually sold everything he had to sponsor her into King Cailan Theirin's service.
Aveline met and married Wesley Vallen while in the Fereldan army, where she was an officer. Her company was part of the first charge. However, Loghain's betrayal at the Battle of Ostagar forced them to flee the darkspawn horde. She ordered a scattered retreat and told her people to make their way home. She and Wesley eventually made their way to Lothering's outskirts, where they met the Hawke family. 
Involvement 
Dragon Age II
Areida Hawke saves Aveline and her husband, Ser Wesley, from imminent death while escaping Lothering. When Flemeth indicates Wesley will die of the darkspawn taint, Aveline delivers a mercy blow to him. Wesley's death leaves Aveline with few options, and she accompanies the Hawke family to Kirkwall.
Upon arriving at Kirkwall, the group finds the guards must be bribed in order for them to enter the city. Areida’s uncle provides contacts who can help them, in exchange for mercenary services from the Hawke family through the next year. With no other options, Aveline assists the Hawke family in entering the city; While the Hawke family helps Athenril in dealing with Cavril, the merchant's cheating ways incense Aveline, and she deals with him very effectively.
Act 1
After entering the city, Aveline joins the Kirkwall City Guard to make a living.  She and Areida uncover a conspiracy involving Jeven, the current Captain of the City Guard, and the Coterie. Areida and Aveline discover that Jeven has been sending guardsmen on dangerous patrols with a satchel of valuable city information in order to sacrifice them to the Coterie so that the thieves could obtain the information with out looking suspicious. When Jeven's scheme is revealed to the authorities, he is arrested by his own guardsmen and Aveline replaces him as the new Captain of the Guard for her role in ending Jeven's corruption. Aveline's guard and Guard-Captain positions allows her to deal with certain people effectively, namely other guards and scoundrels.
Act 2
Three years later, when Areida visits Aveline, Aveline warns Areida that her new found wealth and influence has changed the fortunes of many people in Kirkwall; and not always for the better. When Areida asks her how she’s settling into her new position as Guard Captain, Aveline complains that they are spread thin and how the templars are unwilling to requisition a few of their men to fight for the city guard as it was considered "demeaning". Even so, many of the guardsmen seem to have rallied under her leadership.
Aveline later tells Areida that she needs a favor that she can only trust Areida with. First she asks her to deliver a package to Guardsman Donnic. The package turns out to be copper marigolds, confusing both Donnic and Areida. Aveline then asks her to post the duty roster. Areida does so and reports Donnic's negative reaction. When Aveline brings up the idea of bringing three goats and a sheaf of wheat to Donnic’s mother, knowing that that’s a dowary tradition, Areida realizes that Aveline is trying to court Donnic. Aveline finally confesses she was attempting to court Donnic, she just doesn't know how to do it. Areida suggests inviting Donnic to the Hanged Man. 
As agreed, Areida visits the Hanged Man at night to meet Donnic so they can wait for Aveline. Aveline arrives without Donnic’s knowledge but becomes too shy to approach the table Donnic and Arieda are sitting at. This causes Donnic to think that Areida is interested in him, and lets her down by telling her he prefers women with a backbone. Afterwards, Areida speaks with Aveline who confesses that she was just too scared to approach Donnic. Areida then suggests that Aveline should go on patrol along the Wounded Coast with Donnic.
At the Wounded Coast, Aveline engages Donnic in conversation, blundering her way through her ideas of small talk while Areida and the rest of her companion clear the area of enemies. Fed up and knowing that this is not going to get Aveline anywhere, Areida confronts Donnic and Aveline and reveals Aveline's motives to Donnic. Donnic shocked by the revelation, abruptly departs, and Aveline becomes worried that he will file a complaint and will request a transfer. She orders Areida back to the barracks to head this off. 
Back at the barracks, Aveline becomes frightened of what Donnic might do, but he later appears and reassures her that he has no intention of leaving or filling a complaint and in fact, he's interested in her too. Shortly after that, Aveline thanks Areida for all the help. 
After Areida’s mother, Leandra, is murdered by a blood mage serial killer, Aveline consoles Areida and comforts her by telling her a story about her own father.
Aveline later enlists Areida's aid in trying to arrest two fugitive elves who murdered a city guardsman for raping their sister but have been granted religious sanctuary in the Qunari Compound for converting to the Qun. The Arishok takes offense to the attempted arrest of his new converts and counterattacks, marshaling his forces to conquer the city and convert it to the Qun. Areida saves the city by defeating the Arishok in single combat and is crown the Champion of Kirkwall as a result.
Act 3
Over the past three years, Aveline and Donnic married and honeymooned in Orlais. When Areida visits Aveline, she states that without a Viscount, the templars have been trying to influence the city guard more.
Since his fall from grace, Jeven has taken up with base types who hold prejudiced views against Fereldans like Aveline and Areida. He became the leader of a dangerous group of insurgents who attempted to have Captain Aveline expelled by forcing anonymous complaints that she was coddling her men. Jeven even attempted to coax guards into joining his cause. In addition to getting revenge for his arrest at Aveline's hands, the scheme was intended to reduce what Jeven saw as excessive Fereldan influence in Kirkwall, though the plan backfired when Captain Aveline confronted him in the sewers of Kirkwall. He was killed after attacking Aveline. Aveline becomes proud of her efforts in reforming the Kirkwall City Guard and is thankful to Areida for encouraging her. 
Despite being against siding with the mages and knowing that it might strip her of her job as captain of the city guard, Aveline joins Areida and the others in protecting the mages from Knight Commander Meredith’s wrath after Anders blows up the Chantry. She has Donnic order the city guard in protecting the civilians, keeping them out of the fighting. 
Pregnancy
Two years after Anders blew up the Chantry, Aveline became pregnant and gave birth to a daughter she and Donnic named Areida, named after Aveline’s friend, Areida Hawke, who brought Aveline and Donnic togeather.
Dragon Age: Inquisition
When Rosabelle Trevelyan asks Varric Tethras about Aveline’s fate, Varric states that she is still Guard-Captain and is responsible for a lot of Kirkwall's stability. 
Tresspasser
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Aveline is seen in Varric's epilogue picture, smiling, implying she is still the Guard Captain of Kirkwall. 
NOTE: The names in the family members section of Aveline’s biography that are bolded and italicized are part of my own version of the Dragon Age timeline and are therefore in no way canon.
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Malcom Hawke
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Race: Human 
Gender: Male 
Class: Mage 
Title: Junior Enchanter 
Family: - Leandra Amell (wife) 
             - Areida Hawke (daughter) 
             - Bethany Hawke (daughter) 
             - Carver Hawke (son) 
             - Gamlen Amell (brother-in-law) 
             - Charade Amell (niece) 
             - Aristide Amell (father-in-law) 
             - Bethann Walker (mother-in-law) 
             - Anders (son-in-law)
             - Karl Hawke (grandson)
             - Malcom Hawke II (grandson)
             - Leandra Hawke (granddaughter)
Voice: Nicholas Boulton
Appearances: - Dragon Age II (mentioned only) 
                        - Legacy (ghost)
Malcolm Hawke was the father of Areida, Bethany and Carver Hawke, as well as the husband of Leandra Amell. He was an apostate mage. He died in 9:27 Dragon, three years before the outbreak of the Fifth Blight which forced his wife and children to flee to Kirkwall. 
Background
Malcolm Hawke was born in Ferelden. He was brought to Kirkwall's Circle late in the Blessed Age as a young apprentice. He was shown to be an adept mage and was learning complex spells by the age of fourteen until his advancements slowed to the level of his fellow apprentices. Enchanter Consueslon believed he was concealing his talents in order to not draw attention to himself while in the Gallows. He undertook his Harrowing at the age of nineteen.
In 9:05 Dragon, he met Leandra Amell while the Circle mages performed at Viscount Perrin Threnhold's banquet held for Grand Duchess Florianne. With the help of Leandra's brother, Gamlen, Malcolm and Leandra met more privately on a side balcony. Despite their differences of social status, Malcolm courted Leandra in the following months. With the aid of the Templar Ser Maurevar Carver, Malcolm was able to leave the Gallows to continue to meet with Leandra. When Leandra became pregnant with his child, Malcolm asked her to run away with him. She agreed, and they married in secret. Templar records reveal that Ser Maurevar assisted Malcolm in escaping the Circle, though it is unclear if he was an accomplice in the theft of Malcolm's phylactery.
By the time Malcolm secured passage to Ferelden at Kirkwall's docks for him and Leandra, Lord Aristide Amell had learned that Leandra was pregnant with a mage's child. Lord Aristide forbade Leandra to leave the family home, spread the word that Malcolm was a dangerous apostate, and hired men to capture him and turn him over to the templars. Leandra was able to get a message to Malcolm, via Gamlen, warning him of the danger he was in.
Hunted and nearly penniless, Malcolm was faced with a difficult dilemma: leave on the ship without Leandra or stay and face the wrath of Lord Aristide and the templars. Refusing to leave Leandra behind in Kirkwall, Malcolm went into hiding in a Lowtown tavern where he was approached by Warden-Commander Larius. Larius demanded a service of Malcolm and in return, the Grey Wardens would help in reuniting him with Leandra. Malcolm agreed.
Malcolm briefly worked with the Grey Wardens when they required a non-Warden mage to renew the weakening seals of the secret prison under the Vimmark Mountains near Kirkwall, where the ancient Darkspawn Corypheus had been bound. They chose Malcolm Hawke and forced him to use blood magic to strengthen the seals binding Corypheus (as well as several demons). As a result, the seals could only be broken using the blood of Malcolm's children, making them a target for those trying to free Corypheus when they returned to Kirkwall many years later. Malcolm's cooperation was secured by Warden-Commander Larius threatening to murder Leandra (who was pregnant with Areida at the time) if he did not comply. Malcolm agreed to his terms but also stipulated that, along with Leandra's safety, Larius also paid him for his services and convinced Lord Aristide Amell to allow Leandra and him to leave Kirkwall with impunity.
After Malcolm provided his service to the Wardens, Malcolm arrived at the Amell family estate with a contingent of Grey Wardens, and he demanded that Leandra be brought to him. Leandra came out alone, and she told him that she was free to leave. That night they boarded a ship to Ferelden. A few months after they arrived in Ferelden, Leandra gave birth to their child, a daughter they named Areida, a feminine form of Leandra’s father’s name. Five years later, Leandra became pregnant again and gave birth to twins: a daughter named Bethany, named after Leandra’s late mother Bethann, and a son named Carver, named after Maurevar Carver. After that, they were constantly moving to avoid being captured by the Templars. Malcom’s daughter, Bethany, inherited his powers, much to his dismay, as he did not want his daughter to be ostracized for her magic. He taught her how to correctly use her powers and how to keep them a secret.  According to Carver, he appeared to spend little time with his non-mage children, however.
In 9:20 Dragon, he and his family settled down in the outskirts of Lothering, where he made every effort to ensure that his children didn't fear magic, and were well insulated against those who did. He died seven years later, in 9:27 Dragon, leaving the welfare of his family up to his wife and his eldest child.
NOTE: The names in the family members section of Malcom’s biography that are bolded and italicized are part of my own version of the Dragon Age timeline and are therefore in no way canon.
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