Tumgik
#Azura has to go between Nohr and Hoshido to beg the royals to help their sister
may-tine · 5 years
Photo
Tumblr media
Watch the queen conquer
Older art from an AU I made a while back where Corrin develops that FE dragon madness at the start of Revelations route and claims herself queen of Valla then declares war on the other kingdoms.
10 notes · View notes
fatesdeepdive · 3 years
Text
Entry 33: Dawn Breaks
No Supports or castle stuff today. It’s time to end things.
Birthright Chapter 27: King Garon
Corrin enters the throne room to fight Garon, who stands up from his throne wielding a massive axe. Garon compliments us for making it so far. When Corrin mentions the deaths of Xander and Elise, Garon calls Xander a pawn, showing no remorse. You know, I like Xander as a villian, but goddamn did he get the short end of the stick in terms of parents to die fighting for.
Corrin attacks Garon, doing no damage. Azura begins singing and Garon grabs her by the throat. What are you doing, stepdad? Garon orders Corrin to stand down, using Azura as a hostage.
Ryoma attempts to negotiate an end to the war and Garon asks Ryoma to hand over all of Hoshido. And also kill himself. Then Garon attacks Ryoma with a fireball. I don’t think Garon’s good at negotiations.
Ranjito, Ryoma’s sword, begins glowing for some reason. Like Fujin Yumi before, it upgrades Yato, this time into a cool curved sword with a white glow. Wielding the new Blazing Yato, which is really OP, Corrin manages to hurt Garon.
This chapter sees us charging through the throne room, taking on an army of tough enemies who my high leveled units cut through like butter. Wait a minute, didn’t we fight Iago in the throne room? Does Garon have two throne rooms? Yeah, that tracks.
Garon has powerful stats, as well as skills that stop criticals and reduce the stats of units who attack him. But also Corrin and Ryoma are really strong and killed him easily.
Then Garon gets back up and trunks into an ugly dragon that demolishes Corrin and shatters Yato. Ryoma and Takumi run in to protect Corrin and also get taken out. Garon attempts to breath fire on the princes and Corrin jumps in front of them, T-Posing to block the attack. Corrin falls over, presumably dead.
Birthright Endgame: Dawn Breaks
The final chapter of Birthright, which has a name that is far too close to that of the fourth Twilight book for my liking, begins with Corrin floating in a black void. She wakes up back at the start of the game, in her bedroom, with Flora and Lilith standing over her, telling her to wake up. Either we’re in hell, or the entire game was a flashforward.
Corrin doesn’t remember anything and acts like everything is fine. Xander and Elise walk in and tell Corrin to wake up. Corrin says she’s happy, as long as everyone is with her. Then she remembers everything bad that happened to her. Xander tells her she can either remain in the afterlife, or go back and fight. Corrin hears echoes of Ryoma and Azura being attacked by Garon and Corrin decides to keep fighting.
All of the units we brought into the final battle shout cheers of encouragement; all of them are nice, but kinda generic, with two exceptions. Yukimura begs for Mikoto to lead Corrin back to the world of the living, which is really nice. And Azama says that Corrin isn’t destined to die for another 72 years and 19 days, which implies he knows exactly when each of my units will die. Which explains a lot.
Overall, this scene is great. It’s blatantly reused from Awakening with less narrative connection, but it’s still good.
Corrin says goodbye to her fallen friends, with scene shifting between the Frost Village, Training Grounds, and Dueling Grounds. Also, now that I think about it, where the fuck is Gunter? Did he have something more important going on? I know that Conquest and Revelations reveal he’s still alive, but I’m pretty sure he’s dead in this story path. Dick.
Corrin awakens, wielding a repaired Blazing Yato. Somehow. The repaired version of Yato, despite having the same stats, can now block Dragon Garon’s attacks. Neat.
We aren’t given an opportunity to head back to Fort Kenshi between chapters, but that’s fine. This battle has us charging through the ruins of the throne room to take out Garon. Again.
At the start of the battle, Azura begins singing her magic song, weakening Garon. LITWAA leads into the final battle theme, which is great. I don’t praise this game’s music enough; all of it is good and this battle theme in particular is amazing. As Garon begins to weaken, he begs for Anankos to give him strength. I wonder if that’ll end up being important.
Garon hits hard enough to one-shot most of our units and has fantastic defensive stats. Unlike the last round, he doesn’t wield an axe, meaning we can’t take him out by abusing the weapon triangle. This battle would genuinely be very hard...on hard mode. On normal I can just bum rush him and end the battle in two turns. Fittingly, Corrin ended up with the final blow.
Garon transforms back into a human and tells us he should have killed us as a child. As he dies, he says that perhaps this is what he wanted all along, the sweet release of death. He mumbles about how he lost his mind and became something, then dissolves into bubbles. Corrin wonders about what Garon’s deal was. Unfortunately, we need to buy some DLC to find out.
Azura faints, having pushed herself too far to stop Garon. Azura says that she can die in peace, knowing that everyone else will be safe. As Azura fades away, she asks Corrin to smile for her, one last time.
I know I compare this game negatively to Awakening a lot, which it definitely deserves, but I’d like to praise it for using its anime cutscenes in the final chapters, something Awakening didn’t. It really helps the dramatic moments hit hard.
Ryoma is crowned king of Hoshido, promising to bring the world into a new age of peace. Ryoma upholds his promise and helps rebuild Nohr with Hoshido’s resources. Everyone cries tears of joy.
Corrin meets with Leo and Camilla, who mourn the deaths of their siblings, and finds out that Leo is now king. Afterwards, she heads to the lake where she met Azura. Azura’s ghost tells Corrin to look into the lake, to find something hidden deep, before disappearing. The final cutscene shows the Hoshidan royals, happy together, meeting at a statue of Mikoto.
The credits roll, giving epilogues for all of our units and showing their battles/kills. I’ll be going through all the epilogues in bulk at the end of Revelations, but I would like to note my top units: Kaze, Silas, Mozu, Ryoma, and surprisingly, Azama. Who had close to 2000 battles because I sent him and Azura alone into a battle to build Support and unlock a Paralogue and just let enemies beat the shit out of him for a while.
As well as my least used units: Selkie, Caeldori, and Rhajat. Which isn’t surprising, considering I used them so rarely that I haven’t even mentioned recruiting them yet. My worst non Paralogue unit was Yukimura, followed by Shura and Izana. My least used actual units were...Sakura and Jakob. Sigh.
Saizo. The unit with the least real battles was Saizo. That’s what I was getting at. Followed by Kaden and Takumi. That’s not to say any of them were bad, Takumi in particular is insanely overpowered; I just didn’t need to feed him kills to keep him useful.
After the credits, the game gave me the option to select a few units to keep and recruit in later playthroughs. I only chose one, my max strength, eight movement Blacksmith: Kenshi. We’ll be seeing him again, eventually.
Closing Thoughts
Replaying Birthright has given me a new appreciation for Fire Emblem Fates. It’s a very flawed game, but to be honest, I had a great time. I’ve focussed on the writing, primarily, but the gameplay in Fates is fantastic. It’s a solid Fire Emblem game and I like Fire Emblem. Hell, things like personal skills, the rebuilt weapon triangle, and fixing pair-up make it a fantastic Fire Emblem game. My only complaint is that it’s a bit easy at times. Part of this stems from me playing Normal/Casual for this blog; I started a Hard/Classic playthrough in my spare time and it fixes most of the issues. The maps, although not as phenomenal as Conquest, are still varied and creative.
And then we have the writing, which is very hit or miss. I’ve explained my problems with this game before (black and white morality, incest, half of the Supports are forgettable), but to be honest, I do enjoy a lot of Birthright’s writing. It’s rarely anything special, but it gets the job done and occasionally has these fantastic moments of drama.
Birthright is a solid game that deserves a spot in the Fire Emblem series. If you haven’t played Fates before, I would recommend playing it.
Now comes Conquest, which has even better gameplay and also...even worse writing. Yay. But first, I’m going to be going through some of the DLC and Paralogues for Birthright.
4 notes · View notes
iceepsy · 7 years
Text
Cauterize
Fire Emblem Fates Birthright AU: What if Birthright was a tragedy depicting Corrin’s mental downfall?
Chapter 1:  In The End
Thanks to @cup-ah-jho for betaing! I can’t thank you enough; you’ve been a great help. Notes: Birthright ending spoilers from the get-go.
In the end.
Kamui doesn’t know when time started to slow. Did it start when she plunged the Yato one final time into Garon’s flesh, feeling the resistance of the blade? From Garon’s last moan and glazed eyes, a telling sign that the war is finally over? If not, then it must have began when Azura collapsed behind her moments after, the short-lived victory quickly replaced with a chill that ran from the base of her neck to the tips of her exposed toes.
In the months, years, that Kamui has known Azura, she has never seen the dancer look so fragile and helpless. She drops the Yato at the sight of her companion’s leg, bloodied and twisted at an unnaturally painful angle, and the sword lands with a resounding clang that echoes much too loudly in the demolished throne room. Kamui follows suit, collapsing next to her sword and cradling Azura’s head as the other’s breath catches.
“Sorry, but it looks like I wasn’t able to keep my promise,” Azura whispers as she weakly places her hand over Kamui’s, rubbing circles with her thumb as she had often done before. The once comforting motion that helped Kamui through sweat-drenched nightmares now makes her dread its inevitable end. All Kamui wants to do is scream—“You liar! You promised to see this world peaceful once more! You promised a future with me!”—but something holds her voice back and knocks the breath from her lungs. The most she is able to let out are broken sentences and uncontrollable sobs that her best friend tries to placate. “Kamui, I’m happy, truly. Don’t forget...this is the peace you and I have dreamed of. Live your fullest.” Really, Kamui thinks bitterly, who is the one dying?
“Please,” Azura asks, as her golden eyes dim, “can I see you smile one last time?”
And Kamui tries, returning a lopsided smile that has never felt so forced. Having finally found her voice, she begs Azura, “I can’t lose you as well; I can’t lose anyone else.”
It was not supposed to turn out this way; she was not supposed to have lost so much. After all, hadn’t she chosen the right path like the heros from her childhood storybooks? They slayed evil monarchs, fought for the poor, and have never lost or mourned. So then why, if she thought she had followed them, did she lose her dear siblings and friends? She looks to Azura for an answer to her silent questions. However, her best friend has already closed her eyes, deaf to her thoughts, showing a faint smile despite her other marred features.
Kamui looks around again at the desolate room. The regal tapestries that depicted scenes of Nohrian court life have been stained with ash, forever tarnished. The decorative columns were shattered from careless fighting, causing pieces of the expansive ceiling to give way. Any treasures that the throne room once proudly displayed have been raided by less honorous royal guards. To think Kamui once saw this palace as inviting, as home. Xander’s and Elise's deaths still haunt her. She can still see Elise, once the light of her life, now lifeless. If Kamui didn’t know better, save for the blossoming red spreading on her sister’s chest, she would have thought Elise was sleeping peacefully, wearing the pale makeup common for court royals. Kamui is still in disbelief Xander died. She had always imagined his death to be in a grand battle that people would remember for centuries and not a battle with his weak sister. Xander still sits in the hall as if he is resting: a pitiful death.
Kamui shakily stands up, laughing at the ridiculous turn of events. She picks up the Yato, thrown carelessly near Azura, still dripping with Garon’s blood. She half wishes her adopted father’s blood was another color: black, green, or even blue, so that does not feel like she just killed another human. If Garon were a monster, her approach would have been justified. Nevertheless, Garon’s blood will soon be caked into the divine blade like all the others: like Iago, Hanz, and all the other Nohrians she’s killed.
-----
She can still hear Garon’s maniacal laughter as if this entire war had been his original plan. When she confronted him, Garon stared out at the crumbling walls that gave way to the town hovering overhead. “Foolish child,” he spoke in greeting, “is this the peace you have sought? Look long and hard at the destruction you have caused in your wake. Look back at Nohr and see the outcome of the path you have chosen.”
“Of course!” Kamui retaliated, “The only means of peace is by killing you! You caused this war! You planted that sword! You killed my mother!” She wanted to strangle him slowly, gouge out his eyes, and break a finger for each of the wrongdoings he caused to her and to Hoshido. Though, Kamui thinks bitterly that Garon would not have enough fingers.
She was ready to attack but Garon’s next words kept her rooted in place. The king of Nohr turned to her and whispered with poison dripping from his tongue, “Now come, child, you must think of the future for both countries. Nohr needs to be restored to its former glory. It’s only you who can fulfill that role, you know.” Kamui’s ears felt stuffed with cotton balls. Garon continued, “Xander secretly always wanted you to ascend the throne. Camilla does not have the strength to rule. When you left, she only wallowed in her room: a despondent bitch.”
The thought Garon proposed was ludicrous; Kamui had, of course, objected. Despite her verbal refusal, her mind continued to think. Xander had always treated her differently—his little princess. He had let her win. He had protected her. He had said that she could lead this world to peace.
“By default, the next in line is you. Dear Corrin, you should know you are still my precious daughter.”
His words were like a spell weaving and twisting across her body, petrifying her. She as Nohr’s ruler? He must be wrong; he’s the enemy. Even as Garon charged at Kamui, Bolverk above his head, she stayed rooted in spot. Only after the sudden movement of a spear cutting between her and Garon, distracting him, did Kamui dodge. She was quite surprised at his strength considering she had only ever seen him sitting on the throne; there was now a deep impression where he had struck.
Kamui gave Azura a grateful look as the dancer found her way next to her. The two flowed like water, swirling around Garon, dodging his attacks by a hair’s breadth. Azura sang her song, empowering Kamui to attack faster, cut deeper, and guard stronger. They were winning, Kamui thought happily. That is, until Garon surprised them both by parrying Kamui’s thrust with his axe while using his other hand to knock Azura to the side with a sickening crunch.
“Azura!” Kamui cries. To her relief, she heard Azura reply with a winded, “I’m okay.”
Kamui took advantage of Garon’s next wide swing by ducking underneath the blade and slashing his knees in retaliation. He fell to the ground. Despite the wound, he only looked agitated. “I should have killed you when I had the chance.”
This was maddening. Kamui screamed back, “You’re speaking in circles! Which is it? Why didn’t you?”
Garon stood shakily; Kamui half expecting him to pass out. To her surprise, he charged again, cutting into her shoulder before she could move. Kamui yelped and quickly stepped out of the way before he could cut through the limb. It was by sheer luck that he didn’t hit any vital tendons or ligaments; Sakura could heal it later. Kamui tested the Yato in her other grip, making due with her non-dominant hand as blood dripped from her useless arm.
With him so close, she lunged with all her strength, pierced the gaps of his armor, and sent the sword through his stomach. Her opponent let out a bloodcurdling scream, coughing blood onto her as he once again fell to his knees, “Because you - you could get to Mikoto.” Bolverk slipped from his grasp, barely cutting her toes. “Because this was a test. A test to see if you had what it took to rule the dark, grand country of Nohr. And my child,” his gaze bore into her eyes, “you passed.” Kamui twisted the Yato in further; her hands were slick with splattered red. Garon continued to cough, rasp, grate as she stepped back.
The former king of Nohr was smiling in death with what seemed to be the delirious murmurings of a dying man, “Ah, Arete, to be with you again...Perhaps all I wanted was the sweet release of death.”
Sakura’s worried voice piped up as Kamui, grasping her injured shoulder, moved away, “K-kamui, are-are you ok?!”
She looked up and saw her little sister in tears. Kamui tried so hard to smile because this was Sakura, her precious sister who should have never needed to see the war. She replied back, “Yeah - I’m am. It’s only a small injury.”
In addition to Sakura, Ryoma was standing protectively a few feet away but never chose to interfere. He understood it was her fight alone with Garon and it was only honorable to let her finish. Takumi was behind a pillar, a few feet away from Ryoma. He peeked towards her when he heard Garon collapse. His Fujin Yumi was set despite the cold shoulder he had always directed at her. Hinoka was standing next to poor Sakura, mirroring Ryoma. Kamui spoke louder, addressing them and their retainers, “It’s over. Hoshido has won the war.”
Sakura’s rod brushed Kamui, mending her injured shoulder with a cooling breeze. “Thanks, Sakura,” Kamui says before addressing the others, “It’s been a long battle, everyone go on ahead to rest and celebrate.”
“Wh-what about Azura?” Sakura asks.
“I should be well enough to help Azura.”
Sakura looked ready to protest until Hinoka chastised her, “It’s alright; remember that Kamui is a budding healer. She can help Azura and take her to you if anything else is more severe.” Hinoka waved as she started to leave, dragging the younger girl with her; Ryoma and Takumi followed suit. Kamui gave them a comforting smile. Things were alright, right?
Kamui saw the blue-haired girl out of the corner of her eye, carefully maneuvering past the rubble. She turned to greet her, to thank her for the help. That is, until she saw Azura collapse forward onto the ground.
-----
Kamui looks back to Sakura’s crying; she had once thought of it to be of relief. Sakura was staring at her bloodied clothes that no amount of washing could remove. The white of her uniform was stained with the blood of her’s, Azura’s, Garon’s and countless others. It’s proof of her victories. It’s proof of Nohr’s defeat. It’s proof that she didn’t bring peace, that she was the warbringer. And Kamui doesn’t know how to stop. Sakura wasn’t relieved; she was frightened at what her sister had become.
Kamui carries Azura to the entrance of the throne room where the others are waiting. How much of a failure could she be? She was unable to live up to Mikoto’s name; she could still see her dead mother shaking her head sadly yet again. Of course Mikoto would have found a way to peacefully unite the two countries. Her siblings had been so proud of her only a few moments ago; she doesn’t want to see the look of disgust when they realize she killed their adopted sister. Kamui could see it now: Ryoma’s distant eyes telling her that she’s a scam; she isn’t MIkoto’s daughter.
The others all cry when they see Azura hang lifelessly from Kamui’s arms. Ryoma is struggling to maintain composure while Hinoka and Sakura sob visibly. Even Takumi turns his head away. They say condolences to her, to each other, but Kamui is not paying attention anymore. She stumbles out of Castle Krakenburg in a half-dazed, dream-like state.
Kamui boards Hinoka’s pegasus and sees the city as Garon had described, void of residents. She sees the roaring fire, the falling roofs, and the breaking walls. She smells the sulfur, chlorine, and soot that permeates the air. Kamui thinks back to Garon’s words. No, Azura, we didn’t achieve peace. She doesn’t know how Nohr can ever recover as Hoshido continues to prosper. The Nohrians can only cower in fear as brigands raid while the new monarch attempts to bring about a semblance of stability. She didn’t fix anything; it’s nothing like what Mikoto would have wanted.
Kamui still can’t get rid of the thought even by the time they arrive back in Hoshido. Garon’s right; it’s her birthright to rule, like her mother, father, and step-father. She can’t take over Hoshido - she doesn’t want to as Ryoma is destined for the title. Ruling Nohr, on the other hand, could be her chance to let her siblings see she can truly bring peace, that she is worthy of being Mikoto’s daughter.
She knocks on the crown prince’s room late one night, sliding the screen door after she hears his muffled greeting. Kamui asks Ryoma about the surrendered country.
4 notes · View notes
fatesdeepdive · 3 years
Text
Entry 22: Leo the Edgelord
I’ve been clearing out the Paralogues between updates, which means that all of my units are overpowered now. I actually ran out of Master Seals to promote them. This isn’t a big deal, though, because you can just buy them at other people’s castles. Really, there’s little reason to upgrade your own castle besides convenience, because with a little time investment you can get everything you need from other players.
Support: Hinata/Kagero
C: Hinata sees Kagero sneaking around. When he questions her, she runs away.
B: Hinata spots a sketchbook Kagero is hiding behind her back. Kagero’s drawings are nightmarish and surreal. Hinata says he likes them and recommends Kagero share them. Kagero assumes he is lying to her.
A: Hinata explains that he genuinely likes Kagero’s weird art. It’s a nice moment. Him telling her she should smile more isn’t.
S: Kagero, thanks to Hinata’s encouragement, has begun drawing more. The two of them love each other now I guess.
Review: Overall, not bad. Hinata is a bit womanizing at times, but him liking Kagero’s Junji Ito ass art is fun.
Support: Mozu/Ryoma
C: Ryoma finds Mozu making soup, She explains that she’s cooking because it’s the only thing she’s good at. Ryoma offers to train her.
B: Ryoma and Mozu train together. Mozu is in awe over getting personal attention from the goddamn crown prince, but Ryoma explains that social standing isn’t important. How progressive for a guy who also believes he should have absolute power because he belongs to a special bloodline. Ryoma also says that Mozu could become stronger than him someday, which sounds a bit shaky; Mozu has good growths, but Ryoma is notoriously broken in this game.
A: Mozu makes Ryoma some soup and says she wants to open a restaurant after the war.
S: Mozu makes a giant pot of soup, Ryoma offers to help, and Mozu says she can’t ask a prince for help. Ryoma says that he likes Mozu for her passion, despite their class differences.
Review: Not bad, but lacking a real oomph of drama or comedy. I do like the idea of Mozu marrying Ryoma and becoming queen of Hoshido like a Disney princess.
Support: Hana/Saizo
C: Hana skips breakfast to train and begs Saizo for food. He explains that he’s an asshole and tells her to go away. Hana keeps bothering him and he gives her a steamed bun he keeps in his pocket, which Hana enjoys.
B: Hana bugs Saizo for another bun. He explains that his buns are gross, bland battle provisions and Hana is weird for liking them.
A: Hana asks Saizo how she can repay him for the food. Saizo tells her to stop annoying him.
S: Saizo checks in on Hana, worried that she’s hurt because she’s stopped pestering him. Saizo asks Hana out; she says yes, but only if he gives her more buns.
Review: Not bad. Two things about this are weird, though: Hana acts differently in this Support than any other I’ve read, and it never confirms which of them has weird taste buds.
Support: Azama/Sakura
C: Azama asks Sakura why she’s so nice and selfless, pointing that, as a princess, Sakura could get away with being a spoiled brat.
B: Azama continues to mock Sakura until she snaps, yells at him, and snaps her staff in two.
A: Sakura gives Azama the silent treatment, so Azama gives her an expensive amulet to apologize.
S: Azama reveals that the amulet was actually a proposal, and that he’s tricked Sakura into marrying him. Now, if this Support ended with sakura telling him to fuck off for trying to weasel his way to power, I would like it. But no it ends with the obligatory “I was actually mean because I love you” bullshit.
Review: This game keeps giving me things that make me like Azama then wasting them. If this entire Support Line was him manipulating Sakura into growing a backbone, as a trickster mentor, I would actually really like it. But no, it goes with the classic Azama is an asshole but not really but also yes really.
Support: Hayato/Orochi
C: Orochi lures Hayato into a competition about who owns the rarest herb.
B: The two of them continue competing, this time in making potions.
A: After going 100 rounds and making too many potions to store, Orochi and Hayato call it quits. The two of them reflect on how having a rival pushes them to be better.
S: The two of them confess to one another. They argue about who fell in love first.
Review: Overall, not a bad Support. The S-Rank especially features the two of them bouncing off each other really well.
Birthright Chapter 18: Leo
As the gang head towards the capital through a dark swamp called the Woods of the Forlorn, Felicia mourns the loss of Flora. Corrin says that they’re all there for her and then Felicia doesn’t speak for the rest of the chapter.
Corrin and Ryoma come across a bunch of mysterious blue flames and realize that they’re standing in a graveyard. Faceless spawn in above the graves, because I guess they’re zombies. Ryoma realizes that the faceless are being controlled by someone and Leo walks out of a cloud of purple smoke. In an anime cutscene that is actually pretty cool, he says that the punishment for traitors is death. Leo, in a line that is both edgy and pretty cool, explains that he’s going to kill Corrin in a graveyard because the sister he loved is already dead.
Takumi threatens Leo, then almost faints because the poison swamp he’s standing in is poisonous. Shortly after, the rest of the royals begin to get sink. Corrin is immune to the effects of the bog, because she grew up in Nohr. In the actual map, Felicia, Jaob, Silas, and Scarlet are also immune to the bog, which is a nice bit of gameplay integration.
Leo whines about how he hates Corrin because Xander and Camilla loved her more than him, immediately destroying any coolness he built up. Leo is accompanied by his two retainers: a sadistic adventurer named Niles and Owain from Fire Emblem Awakening. If you fight Leo with Corrin, she asks if he really always hated her, because she loves him. He responds that there’s no point in answering her.
After Leo is defeated, Corrin refuses to kill him. Leo explains that if Nohr surrenders, the Hoshidans will destroy their culture and kill their families. Except, they won’t, because this is a game that tries to be morally complex but still has one side be cartoonishly evil and the other be annoyingly good. Leo tells Corrin that the Hoshidans will kill her the moment it benefits them, and again, no, no they will not.
Leo tells Corrin that she should execute him before he attacks her with magic and Corrin points out he could have done that at any time, meaning that he’s still a good person deep down. Leo tells Corrin to shut up. Corrin says that they’re still family and that she loves Leo.
Leo admits that he never hated Corrin. Corrin asks him to join her in ending the war and Leo says no. He justifies it by saying that he doesn’t want to fight Xander and Camilla, but also he attacked us five minutes ago which is a bit hypocritical. Azura gives Leo a weird crystal to help clarify his thoughts.
Leo asks if he and Azura are related and she says no, because she’s mysterious. Leo asks if she’s from Nohr and she keeps being mysterious.
Leo warns that Xander has grown far stronger and that the only way for Corrin to defeat him is to visit a nation called Notre Sagesse. There lives a man named the Rainbow Sage, who helped Xander reach incredible power. Because Notre Sagesse is a long way away, Leo gives us a convenient warp tome that he has for some reason.
6 notes · View notes
fatesdeepdive · 3 years
Text
Entry 28: Surprisingly Fantastic Supports
At the end of the last chapter, Shura joined us. What’s more, between battles Yukimura joined us, meaning we have a few new units to get acquainted with.
Shura
A Nohrian outlaw who kidnapped Azura as a child. His personal skill, Highwayman, lowers the stats of units he attacks that can’t fight back, which is a good encapsulation of his mugger backstory. His design is fine, the two tone hair is a bit odd though and it weirds me out that both of the Outlaws in this game have white hair. His joining up with us because of his family serving the royals in the past was an ass pull, but the detail of him kidnapping Azura is interesting. Unfortunately, he and Azura have no Supports.
Yukimura
Mikoto’s tactician and the head of the Hoshidan army. His personal skill, Perspicacious, is really hard to say and gives a boost to the hit rate of all allies when Yukimura is deployed. He looks nerdy, with glasses and messy hair, but also oddly young for a senior tactician. His shoulder pads are weird. He seems calm and intelligent, personality wise.
Support: Lady Corrin/Shura
C: Shura refuses to have dinner with Corrin, worried about ruining her reputation by associating her with an outlaw like him.
B: Shura refuses to fight alongside Corrin to protect her reputation. Corrin asks Shura why he feels such shame and he explains all the horrible things he did. Corrin recommends he talk to other soldiers and share the burden with friends, something she has done in the past. Not sure what specifically Corrin feels guilty about. Killing Hoshidan soldiers? Being responsible for her mother's death? Killing all of the Wolfskin? Who knows, Corrin never shows guilt for more than five minutes.
A: Shura, reinvigorated from talking to other units who he doesn't have Supports with, has regained his optimism and begun planning to rebuild Kohga.
S: Shura thanks Corrin for giving him his dreams back. Also, he loves Corrin and dreams of rebuilding Kohga with her.
Review: A fantastic Support Line that really fleshes out Shura as a character.
Support: Lord Corrin/Shura
C: Corrin asks Shura about why he became an outlaw. Shura explains that he needed money to rebuild Kohga, his destroyed homeland.
B: Shura realizes that you can't just rebuild a country by buying back the land if all of its people are dead.
A: Corrin asks if Shura has abandoned his dream. When Shura says yes, Corrin says that Shura has destroyed Kohga, for it will never be truly gone if he holds it in his heart.
Review: Another fantastic Shura Support. I can’t wait to read all of his other Supports and see how they expand his character!
Support: Lady Corrin/Yukimura
C: Corrin asks Yukimura about her parents. Yukimura explains that they were good people who loved her. Corrin says that she sometimes blames herself for their deaths, but is reassured by Yukimura explaining they loved her.
B: Yukimura shows Corrin a flipbook he made for Mikoto and Sumeragi when Corrin was a baby filled with pictures of her with her parents.
A: Yukimura explains that his parents died when he was young and that Corrin's loving parents gave him hope.
S: Yukimura adds a new picture, one of Corrin, because he loves her or whatever.
Review: This one is touching and gives great development to Corrin, her parents, and Yukimura.
Support: Lord Corrin/Yukimura
C: Corrin finds Yukimura strategizing. Yukimura explains that he learned tactics from his father, one of Sumeragi's ministers, and that Sumeragi was like a father to him after his own father died. Corrin apologizes for Sumeragi's death and Yukimura reassures him that it wasn't his fault.
B: Yukimura tells Corrin of a time Sumeragi got mad at him for wanting to kill as many enemies as possible and taught him the value of human life.
A: Corrin apologizes again for Sumeragi's death and Yukimura reveals that he once resented Corrin, only to grow to understand that Sumeragi fulfilled his duty by protecting his child.
Review: This is why Supports are important. Before this entry, I didn’t give a shit about Yukimura. Now he’s one of my favorite characters. Not only that, but this Support made Sumeragi’s death more tragic and gave Corrin some real depth by giving them guilt over their father’s death. Fantastic.
Shit, I want to do another Support. Normally they’re a chore but I’m on a roll tonight.
Support: Azura/Kaze
C: Kaze points out that Azura has never once had a casual conversation with him.
B: Kaze helps Azura mail medicine to her sick childhood nanny. Azura cries after finding a flower she was sent that reminds her of her childhood.
A: Azura apologizes for crying. Kaze promises to protect her with his life.
S: Azura and Kaze bond over their mutual shyness.
Review: Not bad, but a bit boring. The C Rank is fun though and I do like them bonding over being shy.
Birthright Chapter 23: Camilla
Elise leads the army through the catacombs beneath the castle. Corrin recommends Elise stay back so she doesn’t get hurt. Elise insists on coming with us so she can talk Xander down. I’m sure that’ll go well.
Elise comments that Corrin has grown a lot recently. Elise’s retainers, hearing her laugh echo, go get Camilla. She shows up with her retainers and an army of soldiers. Camilla freaks out about the Hoshidans kidnapping Elise. Corrin tries to talk her down but Camilla assumes she’s just confused and will remember her real family after Camilla kills everyone.
Elise’s retainers start as enemies, but can be talked to and turned into allied units. Both of them are great, by the way, I can’t wait to use them in Conquest. This battle features Dragon Veins Camilla abuses to rain unavoidable fireballs down on our entire army. Beruka’s fight dialogue has her saying she was forbidden from killing Corrin and that Camilla will finally smile again when Corrin comes home, which is really nice. Camilla’s dialogue, though, is more creepy stuff about killing Corrin’s family because she loves Corrin.
After defeating Camilla, Corrin explains that she and Elise just want to talk things out with Xander and Garon. Corrin says that, if there’s peace between Nohr and Hoshido, they can be a family again. Camilla finally accepts our proposal. Then faints immediately.
Wow, Leo and Camilla both came around to our begging after we beat the shit out of them. I sure hope the same works for Xander. It won’t for Garon, of course, he’s going to die, but who knows? Maybe we will be a family again!
6 notes · View notes