Tumgik
#HeroChanges
gamingow · 1 year
Text
Season 5 Patch Notes
Tumblr media
Check out all you need to know about the new upcoming Season 5 Patch Notes. New hero changes, bug fixes and many more!
WELCOME TO SEASON 5
Join Tracer and her friends as they embark on an adventure in a fantasy-themed role-playing game. As you progress through the Battle Pass, you’ll guide Tracer while she works to save the magical kingdom of Overland from the threat of Demon Lord Reinhardt, and become a powerful knight as you unlock her Mythic Adventurer skin! More fun awaits in season 5, including our first-ever creator-made workshop game mode in the arcade, the return of Summer Games, and introducing Mischief and Magic, Overwatch’s 2 prop hunt game mode.
GENERAL UPDATES
CHALLENGES
Tumblr media
Lifeweaver unlock challenges added. Lifeweaver can now be unlocked by completing all his challenges! Incomplete weekly challenges will no longer reset to zero. 100% of the progress made in weekly challenges in the previous week will be kept and carried over. All weekly challenges requiring wins have been converted to “Complete games. Wins grant double progress.” - This change results in the required amounts becoming higher, but the average total number of games needed to complete the challenges has not. Developer Comment: Our goal is to ensure every game played contributes to weekly challenge progress. With the progress carry-over change, when weekly challenges reset, all progress on incomplete challenges will be carried over into the next week. Completed challenges will still reset. The change from winning games to completing games increases the required amount to complete, but the average number of games required for completion remains the same. For example, “Win 10 games” could take any number of games to complete—around 20 games on average—and “Complete 30 games. Wins grant double progress.” takes between 15-30 games, also averaging around 20. While this increased number of games looks big and scary, the maximum number of games it takes is now capped, and the average remains the same. ON FIRE Fire returns to highlight your incredible plays with these new features: - New State: BLAZING - What’s better than being On Fire? Being even more On Fire! A team’s most exceptional playmakers will now begin Blazing. Blazing cannot be maintained as easily as regular Fire, so you’ll need outstanding play to keep the heat on. - Reignited Visuals and Sound Effects - Fire returns to the hero portrait and the scoreboard with new animations. Fire makes its debut in the kill feed as well. - Catching Fire - Killing enemies that are On Fire grants Fire. - Fan the Flames - The Fire has spread to more than just Genji players. Beyond eliminations and damage, Fire comes from mitigated damage, saves, healing, assists, capturing/contesting objectives, boosted damage, and crowd control. Pay attention to which heroes on your team are On Fire and help them out to increase your Fire score. MATCHMAKING Matchmaking Improvements - Added new matchmaker functionality that should create matches with a narrower range of player skills. The initial tuning of the system at the start of the season will not be aggressive, but we will be making continual tuning changes throughout the season. - The matchmaker now prioritizes placing similar groups with wide skill ranges into the same match, which means solo players will see a lower chance of being placed in those matches. Matchmaking – Bug Fixes - Addressed some issues with backfills in Quick Play that could cause the backfill to take a long time or never occur. - Fixed an issue where the matchmaker sometimes initialized new players’ competitive MMRs to a value that did not reflect their skill. Players will continue to adjust to their accurate MMR as they continue to play. FFA Player Skill Ratings – Bug Fixes - We recently noted a major issue that affected how the matchmaker updated the internal ratings representing player skill in our “free for all” game modes, such as Deathmatch, where players are not on a team. This issue resulted in incorrect skill ratings that could create longer queue times and worse match quality than expected. - The underlying issue causing incorrect updates has now been addressed, but unfortunately, these skill ratings are no longer meaningful. The best way forward is to do a complete reset of the FFA MMR used by these specific game modes. After this reset, match quality is expected to be suboptimal until players are able to play more games of Deathmatch. We do not take this action lightly, but it is the best course for the future.
COMPETITIVE PLAY UPDATES
RANKED INACTIVITY CHANGES Players that did not play any matches during the previous competitive season will become Inactive. Inactive players do not have a visible Skill Tier and Division. Each role in Role Queue can become Inactive separately, while in Open Queue, a player only has one rank that can become Inactive. Once an Inactive player returns and achieves a Competitive Update after winning five games, their Skill Tier and Division will become visible again. COMPETITIVE MYSTERY HEROES - Competitive Mystery Heroes returns for an entire season of randomized hero action! The competitive challenges are also back, providing mysterious titles and competitive points. COMPETITIVE BUG FIXES - Improved how the matchmaker computes its initial skill estimation, aka "MMR,” for a player queuing for their first competitive game.
HERO UPDATES
JUNKERQUEEN
Tumblr media
Rampage - Ultimate cost increased by 15%. Commanding Shout - Temporary health reduced from 200 to 150. Developer Comment: The last round of Junker Queen changes increased both her sustained damage and self-healing. Hence, she ends up staying alive and in the fight longer, which was the intent, but naturally, her ultimate charges much more quickly on average as a result. The passive Adrenaline Rush healing becoming more potent has been interesting for gameplay as it’s tied to landing her abilities. To bring her survivability more in line, we’re shifting some of the power out of the Commanding Shout temporary health gained for Junker Queen herself. ROADHOG
Tumblr media
Take a Breather - Now amplifies healing received by 50% for 2.5 seconds after finishing Take a Breather. Developer Comment: We would like Roadhog to be even sturdier as he’s an immobile tank with minor damage-blocking ability. His self-sustainability is already quite powerful when alone, so this is more of a team-oriented change. Take a Breather briefly increasing healing received will enable the support heroes on Roadhog’s team to help him recover more quickly. CASSIDY
Tumblr media
Magnetic Grenade - No longer has a maximum projectile travel range of 10 meters. - The projectile now magnetizes toward an enemy target from 1.5 meters away and chases them for up to 1 second. - Impact damage increased from 0 to 10. - Explosion damage reduced from 120 to 70. - Stuck targets now have their movement slowed by 30%. - Stuck targets are now affected by a “Hindered” status effect, interrupting and preventing movement abilities from being activated. Developer Comment: The overall goals for Magnetic Grenade are to shift its use from purely damage into more of a utility, and change its deployment behavior from a close-range lock-on to more of an aimed projectile that magnetizes if it gets close to an enemy target. The previous “Stuck” banner text alert confused Tracer’s Pulse Bomb message, so this mobility-locking status effect is being referred to as "Hindered.” HANZO
Tumblr media
Sonic Arrow - Impact sound effect now plays for enemies. - Visual effect is now briefly visible to enemies when first deployed. Storm Bow - Maximum damage reduced from 125 to 120. Developer Comment: The Storm Bow damage adjustment is a small but significant change so that heroes with 250 health won’t be eliminated with one critical damage shot. We’ve also updated the sound and visual for when Sonic Arrow initially lands to give nearby enemies more awareness that the ability was used. MEI
Tumblr media
Endothermic Blaster - Damage per second reduced from 100 to 55. - Primary fire slow is no longer always 40% and now scales from 30-50%. - Primary fire impacts now build up to a slowing effect that sticks to the enemy target for 1.5 seconds and slows them for 75%. - Secondary fire impacts can detonate this new slow effect, dealing an additional 40 damage. Developer Comment: This set of changes is intended to bring back some of the gameplay and feeling Mei’s primary fire used to have previously, though without the hard crowd control of a full freeze stun. REAPER
Tumblr media
Wraith Form - Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.). Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player. TRACER
Tumblr media
Pulse Pistols - Spread increased by 15%. Developer Comment: We uncovered a bug that was setting Tracer’s maximum weapon spread smaller than intended. We’ll be monitoring the results of this one closely, as fixing it may have a significant impact on her overall effectiveness. WIDOWMAKER
Tumblr media
Widow’s Kiss - Scoped shot damage falloff min-max range reduced from 70-100 to 40-60 meters. - Scoped shot maximum damage falloff scalar increased from 30 to 50%. Developer Comment: These changes to Widowmaker’s weapon falloff are intended to reduce her one-shot capabilities on maps with extremely long sightlines. The average range to still eliminate a 200 health hero at full charge is around 50 meters. A fully-charged critical shot will still eliminate 150 health targets regardless of range. LIFEWEAVER
Tumblr media
General - Petal ornaments on his back have had their size and hit volume reduced by 10%. Healing Blossom - Maximum healing increased from 65 to 75. Thorn Volley - Damage per projectile increased from 5 to 6. - Projectile radius increased from 0.1 to 0.125. - Ammo increased from 60 to 70. Petal Platform - Walkable area increased by 15%. - Area to trigger lift now shrinks from a radius of 2 to 0.75 meters after initial placement. Life Grip - Cooldown reduced from 20 to 16 seconds. - Now heals the target ally for 50 health. Tree of Life - Ultimate cost increased by 8%. Developer Comment: Lifeweaver’s stats have been improving over time, but he is still underperforming. These adjustments are primarily straightforward improvements to nearly every aspect of his kit, outside of his ultimate ability, which received a small cost adjustment for the increased healing and damage output. The Petal Platform area shrinking is a quality-of-life change intended to help avoid accidentally activating the lift after it has been placed. MOIRA
Tumblr media
Fade - Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.). Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player.
MAP UPDATES
BUSAN New lighting scheme – Overcast RIALTO New lighting scheme – Evening WATCHPOINT: GIBLARTAR - Completely redesigned the final defender spawn area - Added an exit route from the forward defender spawn - Route adjustments and changes made around first capture point outside of the hangar - Covers and route adjustments made inside the hangar
BUG FIXES
GENERAL - Fixed Lifeweaver platform ping VO not playing. - Fixed ping stems not appearing for Last Seen pings with no line of sight. - Fixed Lifeweaver Tree and Platform from appearing as enemies when directly pinged by allies. - Disabled ping wheel movement shortcut for controller. - Disabled locking the crosshair in place for controller when the Ping Wheel Press Delay is active. - Fixed performance issues some consoles were experiencing. - Healing projectiles now make contact with targets who are phased out (i.e., Moira’s Fade). - Fixed an issue with on Ultrawide monitors that resulted in black bars appearing on the edges of the screen. - Fixed a bug that prevented the end of match flow not playing for Top 500 players. - Fixed the issue that caused Antarctic Peninsula’s image to be missing from its entries in the History menu. AUDIO - Due to a bug, we temporarily need to change the audio reverb settings used throughout the game to an alternate method. We hope to have this fixed in an upcoming patch. MAPS Colosseo - Fixed an area of the map that allowed players to leave the playable space. Hollywood - Fixed some haybales that did not correctly block D.Va Self-Destruct damage. King’s Row - Fixed a bug that allowed some gameplay elements to be placed inside the bus and taxi. Lijiang Tower - Fixed an area in Night Market that allowed players to stand outside of intended map boundaries. - Fixed a location that allowed Torbjorn to almost completely hide his turret. Nepal - Fixed some drums on the map that players could become stuck on. Numbani - Fixed the vines hanging above the tunnel (the one just before the final point) having collision and blocking projectiles and explosives. Oasis - Fixed several areas Kiriko could become stuck when using Swift Step. HEROES Ana - Fixed a bug with Sleep Dart not counting toward the Accuracy stat when performed as the final blow. Baptiste - Fixed a bug with Immortality Field not correctly displaying its active cooldown through Hero swaps. Doomfist - Fixed an issue that allowed stunned targets of Rocket Punch to escape the stun early by jumping after being hit. - Fixed an interaction between Tree of Life and Meteor Strike that allowed Doomfist to be healed while not in the field of play. - Fixed an interaction that resulted in Doomfist’s Rocket Punch doing no damage to Lifeweaver’s Petal Platform. - Fixed an issue with Powerblock not reducing the area of effect damage correctly. - Fixed an issue with Powerblock was being incorrectly applied to Junkerqueen’s Bleed. D.Va - Fixed a bug with D.Va’s primary fire increasing its rate of fire when it was set to the mouse wheel. Echo - Fixed an interaction with Duplicate destroying the duplicated ultimates when Duplicate ends (Symmetra and Wrecking Ball). - Healing effects that were started during Echo’s ultimate will now continue to heal Echo after the ultimate has ended. - Fixed a bug where a duplicated Lifeweaver’s Tree of Life would not heal anyone after Echo’s ultimate had ended. - Fixed a bug with Sticky Bombs not detonating if used right after Duplicate ends. Lifeweaver - Life Grip will now correctly nudge targets around payload obstacles. - Healing Blossom and Life Grip targeting now consider both the head and chest of the target as a valid line of sight, allowing targeting around vertical obstructions, such as payloads, to be more consistent. - Fixed a bug that prevented Petal Platform from being used if Secondary Fire was set as the confirmation input. - Fixed a bug with Life Grip not consistently pulling allies onto ledges if Lifeweaver was airborne. - Fixed an issue where Life Gripped allies falling off the map would still die to the death plane. - Fixed the issue that resulted in a friend Lifeweaver’s Petal Platform highlighting red when pinged. - Fixed an issue that prevented Lifeweaver’s footsteps from playing sound when crouched. - Resolved a bug that prevented the Tree of Life from being placed on an enemy Torbjorn turret (it now destroys the turret). - Fixed a bug that allowed Tree of Life to be attached to the Pushbot and pulled along. Mercy - Resolved an issue with Resurrect not retaining cooldown through Hero swaps. - Fixed a bug where Mercy wasn’t properly resetting her Guardian Angel cooldown when entering Valkyrie. Orisa - Fixed a bug where Orisa would use the animation for receiving critical shots for all damage received. Ramattra - Resolved an interaction with Nemesis Form and Annihilation that sometimes resulted in the ultimate not performing damage and lifesteal. - Fixed an issue where Block was being incorrectly applied to Junkerqueen’s Bleed. - Fixed a bug with block that prevented it from correctly stacking with Ana’s Nanoboost. Sojourn - Modified the screen effect applied by an enemy Sojourn’s Disruptor Shot to apply more accurately, making it easier to tell when you’re taking damage. Sombra - The translocator can no longer stick to loose objects on the map (i.e., Basketball). - Fixed a bug that prevented Sombra from Hacking Petal Platforms in FFA Deathmath. Torbjorn - Fixed an interaction between Lifeweaver and Torbjorn’s turrets that allowed them to be placed on walls. Read the full article
0 notes
gaminghardware0 · 6 years
Text
Here are all the changes coming in Dota 2 patch 7.10
Recently, Dota 2 lead developer Icefrog announced that the game would be moving from a handful of major patches a few times a year, to a new system. For the next six months, Valve will be trialling a bi-weekly system, meaning you'll get two Dota 2 patches every month.
With all that out of the way, here's what you can find in Dota 2 patch 7.10:
Here are the best Dota 2 heroes for beginners.
Dota 2 patch 7.10 Herochanges
Abaddon - changed
Level 15 talent increased from +50 mist coil heal/damage to +60
Level 20 talent increased from +15% cooldown reduction to +20%
Level 25 talent reduced from +250 aphotic shield health to +225
Alchemist - buffed
Level 20 talent increased from +25% cleave to +30%
Ancient Apparition - changed
from https://www.pcgamesn.com/dota-2/dota-2-patch-710
0 notes
gamingow · 1 year
Text
Latest Patch Notes May 9
Check out all you need to know about all the Latest patch notes. From a brand-new game mode to many hero changes and some new added settings and bug fixes.
EVENT UPDATES
New Event - Starwatch: Galactic Rescue Battle for the fate of the galaxy in this new four-point Assault mode. Side with the Watcher rebels alongside the mighty Bonebreaker to rescue 3CH-0 from the Infinite Galactrius starship. Or serve the Infinite Empire and use the starship's security systems to defend against the intruders. Your choice will decide the fate of the galaxy, for whichever side wins more battles by the end of the event will reign supreme! Complete event challenges to unlock limited-time cosmetics, like the Asteroid Wrecking Ball epic skin, as well as up to 50,000 Battle Pass XP. Battle for Olympus Returns To celebrate Zeus Junker Queen's victory from Season 2's Battle for Olympus event, we are bringing back the game mode for a limited-time, including an all new Team Deathmatch version! To further commemorate the victors of Season 2, a statue of the god herself has been erected in Ilios.
GENERAL UPDATES
Ping System - "Group Up" can now be used while dead. - Added a new setting to Controls -> Communication -> Ping - Options -> Enable Contextual Comms Wheel. When Enabled, this setting changes "Group Up" and "Need Healing" to use alternate comms when aiming at allies. This setting is "Off" by default. - Junker Queen can now ping targets through surfaces that her knife is stuck in, in the same way that Zenyatta can ping targets his Discord is attached to. Push Game Mode Update - The respawn time for players is increased by 2 seconds from 10s to 12s while their team’s forward spawn location is activated. Developer Comments: Forward spawn locations were proving to be too advantageous for the team with the lead, making it a bit too difficult for the disadvantaged team to mount a comeback. Matchmaking - MMR decay system has received multiple improvements aimed at more quickly and accurately re-calibrating players when they return from a long period of inactivity.
COMPETITIVE UPDATES
- The 2023 Competitive Deathmatch season begins on May 16th!
HERO UPDATES
TANK
Tumblr media
JUNKER QUEEN Scattergun - Maximum ammo increased from 6 to 8 Jagged Blade - Projectile size increased from 0.15 to 0.20 meters Rampage - Now deals 40 impact damage - Wound damage decreased from 100 to 60 Adrenaline Rush - Adrenaline passive healing multiplier increased from 1.25 to 2x damage dealt by wounds Developer Comments: These changes increase Junker Queen's front-line presence by increasing her self-healing and offensive sustainability. We've also increased Jagged Blade's projectile size so it's more consistent to land.
Tumblr media
ORISA Augmented Fusion Driver - Damage increased from 12 to 13 Developer Comments: Orisa often gets a lot of value with her abilities, but she is underperforming compared to other tanks. Increasing her weapon damage will make her more of an immediate threat after closing the distance with the enemy team.
Tumblr media
WINSTON Jet Pack - Damage radius before falloff begins increased from 1 to 1.3 meters Developer Comments: It's difficult to deal full damage with Winston's leap due to needing to land almost directly on the enemy hero. Increasing this range will improve its consistency.
Tumblr media
WRECKING BALL Adaptive Shield - Effect duration decreased from 9 to 7 seconds Developer Comments: Adaptive Shields gives Wrecking Ball a lot of leeway in a fight due to its duration. This change to Adaptive Shields limits his survivability during prolonged engagements. DAMAGE
Tumblr media
ECHO Duplicate - Ultimate cost reduced 25% - Ultimate generation decreased from 5.5x to 4x while Duplicate is active Developer Comments: The following changes increase the flexibility of Echo’s Duplicate ultimate and shift some of its focus away from the allure of building multiple copied ultimates in a single use. This puts more of an emphasis on choosing a Duplicate target based on the hero's overall utility for a given situation, with the benefit of increased survivability due to transforming. Echo will get her ultimate more frequently but it will be more difficult to generate the copied hero’s ultimate.
Tumblr media
JUNKRAT Concussion Mine - Maximum damage increased from 100 to 110 Developer Comments: The previous adjustment to Concussion Mine's maximum damage lowered the effectiveness of Junkrat's grenade and mine combos too much so we are increasing the damage amount slightly. SUPPORT
Tumblr media
ANA Biotic Grenade - Explosion healing decreased from 100 to 60 Developer Comments: Ana’s survivability has improved significantly ever since the addition of the support passive. We are reducing the amount of healing provided by the Biotic Grenade explosion as she doesn’t need to rely on it for self-healing as much as before.
Tumblr media
BAPTISTE Immortality Field - Cooldown decreased from 25 to 23 seconds Developer Comments: Immortality Field provides powerful utility, but its long cooldown means that Baptiste often has to wait for the perfect opportunity to use it. We're decreasing its cooldown slightly to promote more flexibility in usage, though it will still be uncommon to see it in more than once per engagement.
Tumblr media
KIRIKO Developer Comments: Kiriko sometimes accidentally interrupts her Kunai reload with Ofuda. Kunai now reloads slightly sooner during the animation to mitigate this. In addition, there is now a hero option, "Healing Ofuda Cancels Reload," which can be turned off to bypass this issue entirely. Kunai - Kunai reloads after 65% percent of the animation has completed (formerly 75%) - New Hero option: "Healing Ofuda Cancels Reload" Developer Comments: Kiriko sometimes accidentally interrupts her Kunai reload with Ofuda. Kunai now reloads slightly sooner during the animation to mitigate this. In addition, there is now a hero option, "Healing Ofuda Cancels Reload," which can be turned off to bypass this issue entirely.
Tumblr media
LIFEWEAVER Life Grip - Reinhardt is no longer a valid target for Life Grip during Earthshatter, and using Earthshatter will cancel Life Grip. Developer Comments: Earthshatter is an ultimate where positioning is critical to effectively use, so we are adjusting it so that Reinhardt doesn’t have their ultimate be effectively canceled when Lifeweaver uses Life Grip.
HERO OPTION UPDATES
In addition to the hero balance adjustments in this update, we are implementing multiple quality-of-life settings for several heroes to give you the ability to custom-tailor your experience of playing your favorite heroes. TANK
Tumblr media
D.VA Added the Hero-Specific Options: - Hide Boosters Cancel Text - Off by default - Hide Boosters Timer - Off by default
Tumblr media
DOOMFIST Added the Hero-Specific Options: - Hand Cannon UI - On by default - Hold To Use Power Block - Off by default - Hide Power Block Cancel Text - Off by default - Hide Rocket Punch Meter - Off by default - Hide Rocket Punch Cancel Text - Off by default
Tumblr media
ORISA Terra Surge can now be activated by pressing the Ultimate button again Added the Hero-Specific Options: - Hide Fortify Timer - Off by default - Hold To Use Javelin Spin - Off by default - Hide Javelin Spin Cancel Text - Off by default
Tumblr media
RAMATTRA Block now respects holding the input through being stunned. Added the Hero-Specific Options: - Toggle Block - Off by default - Hide Nemesis Form Cancel Text - Off by default - Relative Aim Sensitivity During Nemesis Form - 100% by default - Relative Gyro Aim Sensitivity During Nemesis Form - 100% by default (only available on gyro-supported platforms) - Annihilation Cancel Input - Ability 1 by default
Tumblr media
REINHARDT Added the Hero-Specific Options: - Relative Aim Sensitivity During Barrier Field - 100% by default - Relative Gyro Aim Sensitivity During Barrier Field - 100% by default (only available on gyro-supported platforms) - Hold To Use Charge - Off by default - Hide Charge Cancel Text - Off by default
Tumblr media
ROADHOG Added the Hero-Specific Option: - Hide Whole Hog Timer - Off by default
Tumblr media
SIGMA Gravitic Flux now automatically casts when the timer runs out
Tumblr media
WINSTON Added the Hero-Specific Option: - Toggle Secondary Fire - Off by default
Tumblr media
WRECKING BALL Pressing the Quick Melee button now cancels Roll Added the Hero-Specific Option: - Toggle Quick Melee During Roll DAMAGE
Tumblr media
BASTION Configuration: Artillery now automatically casts when the timer runs out Added the Hero-Specific Options: - Relative Aim Sensitivity During Reconfigure - 100% by default - Relative Gyro Aim Sensitivity During Reconfigure - 100% by default (only available on gyro-supported platforms)
Tumblr media
CASSIDY Added the Hero-Specific Options: - Hide Deadeye Timer - Off by default - Hide Deadeye Cancel Text - Off by default
Tumblr media
ECHO Added the Hero-Specific Options: - Hold To Use Focusing Beam - Off by default - Hide Flight Cancel Text - Off by default - Hide Flight Timer - Off by default
Tumblr media
GENJI Added the Hero-Specific Options: - Hold To Use Deflect - Off by default - Hide Deflect Cancel Text - Off by default
Tumblr media
MEI Cyro-Freeze can now be canceled by pressing the ability’s button again Added the Hero-Specific Options: - Hold To Use Cryo-Freeze - Off by default - Hide Cyro-Freeze Cancel Text - Off by default - Hide Cryo-Freeze Timer - Off by default - Default Ice Wall Rotation - Horizontal by default - Ice Wall Confirmation Input - Primary Fire by default
Tumblr media
PHARAH Added the Hero-Specific Option: - Toggle Hover Jets - Off by default
Tumblr media
REAPER Added the Hero-Specific Options: - Hold To Use Wraith Form - Off by Default - Hide Wraith Form Cancel Text - Off by Default - Shadow Step Confirmation Input - Primary Fire by default
Tumblr media
SOMBRA Added the Hero-Specific Option: - Toggle Hack - Off by default
Tumblr media
SYMMETRA Added the Hero-Specific Options: - Toggle Secondary Fire - Off by default - Hold To Deploy Sentry Turret - Off by default - Teleporter and Photon Barrier Confirmation Input - Primary Fire by default - Default Photon Barrier Rotation - Horizontal by default - Hide Photon Barrier Timer - Off by default
Tumblr media
TORBJÖRN Added the Hero-Specific Option: - Hide Overload Timer - Off by default
Tumblr media
TRACER Added the Hero-Specific Option: - Blink UI - On by default SUPPORT
Tumblr media
BAPTISTE Automatic Reload setting now reloads when both Primary and Secondary Fire are out of ammo if setting is set to Off Added the Hero-Specific Options: - Default Amplification Matrix Rotation - Horizontal by default - Amplification Matrix Confirmation Input - Primary Fire by default
Tumblr media
BRIGITTE Added the Hero-Specific Options: - Relative Aim Sensitivity During Barrier Shield - 100% by default - Relative Gyro Aim Sensitivity During Barrier Shield - 100% by default (only available on gyro-supported platforms) - Repair Pack UI - On by default
Tumblr media
KIRIKO Added the Hero-Specific Options: - Healing Ofuda Cancels Reload - On by default
Tumblr media
LIFEWEAVER Added the Hero-Specific Options: - Relative Thorn Volley Aim Sensitivity - 100% by default - Relative Thorn Volley Gyro Aim Sensitivity - 100% by default (only available on gyro-supported platforms) - Tree of Life Confirmation Input - Primary Fire by default
Tumblr media
LÚCIO Allow Backwards Wall Ride option now On by default Hold To Crossfade options changed from Off/On to Off/Hold For Speed/Hold For Heal.
Tumblr media
MERCY Added the Hero-Specific Options: - Caduceus Blaster Input - Primary Fire by default - Relative Caduceus Blaster Aim Sensitivity - 100% by default - Relative Caduceus Blaster Gyro Aim Sensitivity - 100% by default (only available on gyro-supported platforms)
Tumblr media
Read the full article
0 notes