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#I was doing really badly but when totk came out I played it for an entire weekend straight basically
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So, despite some faults, I really enjoyed totk, and on its anniversary I want to say something about it. Other people have said similar things before but it’s really important to me and actually a big part of why the story of totk was meaningful to me, so I want to also say it:
Zelda needed to come back from draconification. The story needed that. It wasn’t lazy and just ignoring “consequences” because (imo) that was the *point*
The point is to feel like there are going to be terrible consequences and then say actually, no. You can come back from this, with the help of other people.
To me at least, that was the theme of the whole story.
If botw was about how the world goes on past loss and grief and starts to heal (how flowers grow in the ruins and the world can be beautiful again, be worth saving, even if it has changed)…then totk was about a more personal kind of healing.
The weight of the world should not be on your shoulders alone…you, alone, should not have to fix everything…you should not have to sacrifice yourself, but when you do, someone will be there to save you from it.
This turned into a really long ramble so:
You (Link) gained so much and now it’s gone. It feels like you’re back to where you started and yet you know you have to do it all again…you were weak and you failed and you’re weaker now…but
You go down to the surface. Monsters swarm across it once again. Other people are fighting them too though. You help, but it’s not just you…
You go to the Rito, the Gorons, the Zora, the Gerudo…just like with the divine beasts, there are friends who help you save each region. But this time, part of them comes along with you when you leave. It’s nice, you realize, the first time one of them protects you from a monster you weren’t prepared for. You’re still weaker than you were before, but someone has your back…
When you go up to the sky you see a strange new dragon there. There’s something about them that feels familiar. You try not to think about it.
You go down to the depths too. It’s terrifying at first. You hate it. You only want to get what you came for and get out of the dark….but slowly, the light grows. You get stronger. The dark feels like a challenge you can face (and someone has your back).
There are spirits down there. You don’t know when they’re from, but some part of you wonders…are these all the people you let die in the Calamity? (You help them find rest from their wandering. The weight on your shoulders feels a little less heavy).
There’s so much gloom. The first few times the sky turns red and hands chase you (a reminder of what you’ve lost, how you failed) you just run. Eventually though, you have to fight. It feels like the (second) worst day of your life again. But you manage to get free of the grasping gloom and stand and fight, as wild and desperate as it is. Beneath the manifestation of your worst fears, there’s another thing to fight, but this time it has a face (a voice in the back of your head says…you know this isn’t all on you and your failure…it’s really Ganon’s fault right?). You get through it.
At every turn in your travels, it seems like something reminds you of Zelda. Her passion, her curiosity, her kindness. You miss her.
At first, the tears you find reassure you. She may be in the past, but she’s safe. She’ll come back somehow…but then you hear the word draconification for the first time. You want to believe she wouldn’t do it but you know her and the fear sits cold inside you. (Zelda is a lot of things. She’s been allowed to be more of them, since she was freed from her hundred year battle, without her father holding her back. But deep down inside her, there’s a vein of self-sacrifice that still runs strong. It’s what saved the world before, after all).
She did it. She really did it. She’s gone from you (from Hyrule) forever, and it’s all your fault. If only you hadn’t failed so utterly in the battle (you can hardly even call it that) under the castle. If only you’d caught her. If only you hadn’t let the sword break. You should have protected her you should have been better it’s all your fault and now she has to live with the consequences, forever. Everything really is on you, you should have been better.
(Zelda POV: you couldn’t call upon Hylia’s power in time, you were too content to let it wither and fade away from you, ready to be free of it. You shouldn’t have. He got hurt, the sword got hurt, it’s your fault…Sonia and Rauru help you channel it again, Sonia helps you learn how to turn back time…but you don’t save her. She dies because you couldn’t save her. Rauru dies not long after. There is no one left to guide you, once again. You could spend years trying to figure it out on your own. But you did that last time. It didn’t work. Self-sacrifice, stepping in front of someone you love, that worked. (You do what you can, to call upon the sages, to help Link in the future, first). And then you swallow the stone. You’ve come a long way, in the past five years, allowing yourself to exist. But in the end, self-sacrifice worked last time. It’ll work this time too.)
You (Link) go down beneath the castle. You were supposed to bring the sages but you didn’t. It’s nice, for someone to have your back. But no one else should get hurt to fix your mistakes.
They follow you anyway. They fight with you, against the hordes, against the greatest enemies you defeated together, along the way. They’ll have your back, even if you don’t think you deserve it.
You fight Ganondorf, and then the demon king, in the hardest battle of your life. You think it’s over and then the demon king decides it’s better to lose himself completely than let you win. You’re exhausted and afraid of yet another battle, but up there in the sky, when you’re falling, the Light Dragon catches you (you wonder why she changed her path to catch you, you wonder if there’s still something of Zelda left in there to save). With her help, you win.
And then you’re in some other realm. The spirits of Sonia and Rauru are there. You remember how the two of them and Zelda channeled such incredible power together. You think about Recall. Turning something back to the memory of what it was before, like Sonia said. You stand with them and you allow yourself to hope. Maybe the Light Dragon can remember the form she took so long ago, the person that she was.
And then you’re falling, and Zelda is falling, but this time you catch her. You catch her. She’s back home with you, finally, finally.
And maybe, one mistake doesn’t have to be the end of the world. You don’t have to be perfect. Sometimes, someone else can stand with you, and it’ll all turn out alright. (You can put the weight of the world on your shoulders, you can sacrifice yourself, but someone will be there to catch you, someone will be there to pull you back to yourself, when all is said and done).
#loz#tears of the kingdom#Link#Zelda#I will say also that I think part of the reason totk is special to me is very personal#like when it came out I was still struggling with the worst burnout of my life#I had had a few months of exhaustion between January and March and in May that exhaustion was still sticking to me#it was hard to get out of bed hard to do anything I felt so tired that I almost felt sick but I wasn’t sick#and the thing is Zelda games are my biggest special interest#and having a new one to play like genuinely I’m not joking it gave me bsck so much energy#I was doing really badly but when totk came out I played it for an entire weekend straight basically#and like my mom came to visit me and help me out with basic life stuff#and like sit with me while I played just like enjoying being together#and that was really nice#over that summer and the fall after I started getting to know someone I work with better#largely over conversations about totk at first#and they’ve become a good friend#(and become someone that I feel safe to be fully myself around)#and so I just have this really strong personal connection to totk#like I will not claim to be impartial about it#there are definitely criticisms that I can acknowledge#in particular I don’t like that they un-amputeed Link let Link be disabled#and also ganondorf’s characterization was shallow and one dimensional#and I’m sure there’s other things I could think of#but the overall narrative#including Zelda becoming the light dragon and then turning back in the end#I really like that#it felt like a narrative of healing to me#and playing it at the time that I did felt really healing to me too
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ganondoodle · 28 days
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Not to add more fuel to the fire (I do) but seeing all your TotK rants and agreeing with every single part of them, I just remembered that as soon as the first Sages appeared on screen I immediately noticed that even their voice actors were the same as the Champions from BoTW but a bit "deeper" sounding and when I looked up they ARE.
I don't mind when voice actors make a come back for specific roles tbh but this time with how disappointed I was starting to feel about the game's story it felt super odd?? Like it did feel so much like they were reusing stuff ;;
honestly if anyone wants to rant about totk in my inbox feel free to do so, i might not always respond but its really good to hear others be similarly disappointed and maybe you are even pointing out something i havent thought about
(also its fine to not agree with everythign i say, just dont be a dick about xD)
you see ... now that you say that i remember seeing the leaks before the game came out that some of the voice actors from botw said they returned for totk and that was a topic of discussion .... which went nowhere also bc i guess they were too lazy (sorry, that word is way overused when people talk about games but ... well) to find anyone new for the few lines they say
that said it doesnt exactly help the case of ancient ancestor (that looks exactly the same as the modern people!! i cant stand that!! its my character design taste that is more annoyed than the lore nerd but its stilll ... they didnt do that either to differentiate the past thats OVER TEN THOUSAND years ago aaaaaaargh) that all say the same line only with a few words changed around or rephrased like someone badly copying your homework but trying to hide it- without telling you any new information at all that all have no personality, not even a different clothing style (its aaalllll sonau style now woooheeee) and dont even get to have faces bc they are hidden under a SONAU MASK AT ALL TIMES even when NOT FIGHTING (why are they even in their temples after rauru seals ganondorf ... no seriosuly what are they doing there, just standing around waiting for zelda to come beg them to swear yet another oath to some guy in the far future, theres no one in the bg either like idk, they could have been praying or sth- wait .... why are they still wearing the stupid mask and outfit .... raurus gone and minerus getting eaten by miasma i dont think anyone would care (i know its bc they dont want to make another model ... though removing the helmet at the very least ... no?) and then dont even get their own voice ... lol
(i didnt notice bc i played with japanese voices bc the german voice actor for gan sounded like german daruk and that was too weird for me ... i still expected him to say more than a few lines and some yells at that point .. hah ... )
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toushindai · 3 months
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Do you think something happened between Ganondorf and Rauru before the events of Zelda's memories? I've always viewed them as something like exes cause their dynamic is pretty tense in the flashbacks that Zelda gave us. ┐⁠(⁠´⁠ー⁠`⁠)⁠┌
Exes is such a widespread thought about Ganondorf/Rauru and I absolutely see why—very obviously there is something between them that makes their interactions resentful and deeply personal, and it goes a long ways towards explaining the malice in Ganondorf’s accusation that Rauru has shacked up with a Hyrulean woman. That particular dig is the only one Rauru responds to visibly, not even the “hey do you ever think about how all your people are dead and it would be super easy for me to finish you off?” one, which to my ears is a much weightier and more pointed threat. So I think exes is a delicious dynamic between the two of them—having been close once, having thought themselves in sync once, their philosophical conflicts were too great to resolve and they fell apart, each resenting the other enough that their aftershocks played out on the land of Hyrule.
Unfortunately by the time I saw that this was a pattern in Ganondorf/Rauru thought I was already neck-deep in my own thoughts, which did not involve them being exes and were broadly incompatible with the thought, and it was too late for me. Everyone else, please carry that torch proudly ✊😔
And it’s not just a backstory thing that makes it incompatible with my thoughts… I said above, if they are exes, their breakup becomes much larger than something between two people, effectively underlying if not causing the Imprisoning War. Absolutely a fascinating dynamic, but in some ways the opposite of what I found myself interested in writing, in which the affairs of state—these larger-than-life considerations with their own, slightly off-from-human sense of ethics and responsibility—are jammed into two tiny bodies and performed on a scale far too small for them. Does that make sense? Rauru is Rauru and he is Hyrule and he is the last of the Zonai. Ganondorf is Ganondorf and he is the first Gerudo male in a century and he is the Gerudo. Everything they do two each other is at least three things and there’s no room left for the people involved even as the people involved hate each other and want each other so much.
So, when I say “here’s what I think,” I’m not making any claim to canonicity; this is just what I’ve built to serve as the background odor the story I’m telling with them.
What I think is, Ganondorf and Rauru met seven years before the time of the flashbacks when Rauru got himself an invitation to visit Gerudo Town. This comes up in UAWTATR. Ganondorf loathed Rauru before they even met—understandably, as he and Sonia had already been around the region setting up shrines without permission from the Gerudo—but Rauru was hopeful for some kind of friendship with the Gerudo’s prince. His hopes were dashed to pieces when he met Ganondorf in the Northern Temple (what is now the Northern Ruins—where we find Riju training in TOTK). Ganondorf was curt and antagonistic with him, exuding with every exchange an air of we don’t want you here. This stung Rauru quite badly and he did not very much reflect on how his attitude might have led to Ganondorf’s—especially after, at a banquet that evening, Ganondorf orchestrated an opportunity to demonstrate his own strength (and thus the superfluity of Hyrule to the Gerudo) by having a molduga sicced on the party and taking it down single-handedly. This did not really have the effect he hoped on the royal couple and they left with the impression that Ganondorf’s vibes were rancid.
Then they didn’t really hear from each other again until Ganondorf’s predecessor stepped down and Ganondorf came to power, and at that point “hear from each other” is a very generous phrasing because what happened is Rauru started sending his Repeated Invitations and Ganondorf decided that Gerudo’s new foreign policy, at least when it came to Hyrule, was simply to Ignore.
So all in all, the way I’m writing them, Ganondorf’s time at the court of Hyrule is the first time they’ve dealt with each other extensively, but they already have this enormous history of antagonism built up between them. How refreshing it is to get to hate each other in person! While fucking.
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thetrueshan-blog · 1 year
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My long winded thoughts on BOTW before TOTK
So TOTK (The legend of Zelda: Tears of the kingdom) comes out next friday. I am 100% going to get it. It’s a zelda game after all. In fact a rare time nintendo ever does a direct sequel in the zelda franchise. I believe Majora’s Mask was the only ever direct sequel to a game (I mean at least in the sense of continuing pretty close to the previous game anyways). There is also Spirit Tracks.
Full spoilers for BOTW btw.
So, I’ve been thinking about BOTW a lot these last few weeks. I’ve enjoyed the game for the most part when it first came out but I slowly grew to resent certain parts of it. This culminated until I could only remember the parts I hated, versus the parts that I liked.
So, to see if my feeling of hate for BOTW were true or just false memories, over the last 2 weeks I played through BOTW again. Not a 100% playthrough (I’m not that insane) but just enough to finish the 4 guardians, get the master sword, and beat gannon. It took me around 28 hours. And overall I would say I enjoyed my time with the game. Though I will say at the end of my playtime I was starting to feel done with the game again. I was ready for it to be over. My first play through took around 80 or so hours. And I recall being even more sick and tired of BOTW back then, then I do now.
I’ll be honest here. I have a lot of gripes with BOTW. It feels like a tech demo to me in a lot of ways. But still I come out of the experience having enjoyed it for the most part. I don’t like to give numbered reviews, but I would say it’s a solid game. Game play is great but story was a bit lacking. Though there were some parts that could have been better refined.
That was the short summary. What follows is some of my more in depth ramblings(?) of BOTW.
0. My background with the game
BOTW came out as the first nintendo switch game in march of 2017. If you were getting a switch on launch, you were basically getting it to play BOTW. In fact I can even tell you the exact time I picked up my copy of BOTW since I still have my receipt. March 3rd, 2017 at 12:08 pm from a cashier named Joseph apparently. Thanks Joseph. March of 2017 was an interesting time for me. I was a senior in high school. Wrapping on my high school studies while also taking some college classes at the nearby community college. It was a transition period for me. For that I will always remember BOTW as a part of that transition period. It was the time for my hopes for college after high school and hopes for better stuff from nintendo after the WiiU era (Though I was a little more focused on the college part). Since then it’s actually been just over 6 years. I now have finished college and work full time. So it’s been interesting watching the switch transition from the “BOTW console” to the switch we now know in early 2023. For better or worse. There’s been rumors for years now about the switch Pro. But I doubt that will happen anytime time soon.
Anyways enough about my self. Back to my gripes about BOTW.
1. The English Voice Acting
The very first thing you hear in this game is Zelda telling link to “Open your eyes”. This is one of the few if ever zelda games to incorporate voice acting into a Zelda game. And boy do I wish they hadn’t. Oh geez the voice acting in this game. It’s not necessarily bad. But I just can’t get behind it. The english voice acting varies wildly. It’s either really forced or actually pretty good. Unfortunately most of the voice acting sounds so forced and rigid. The main issue I have is with Zelda’s voiced lines. She sounds like she’s forcing herself to be British so badly. I wouldn’t mind this except Zelda’s voice is the one you will most likely hear for the majority of the game. I know others have issues with the voice acting as well so I won’t linger on this point too much, but the voice acting being as jarring for me as it is might explain a bit for my disdain for Zelda’s character.
Speaking of -
2. Zelda and her one character trait (Aka the story of BOTW)
I never really go into a Zelda game expecting the best story. There are games with some highlights of course. Majora’s Mask and dealing with the impossible, Skyward Sword’s hints of Romance, Wind Waker’s story of old grudges and Twighlight Princess with Midna to name a few. But I wouldn’t put BOTW’s story in that list.
BOTW’s story is fine. It’s serviceable really. However it could be told instantly in 20 minutes. For those that haven’t played BOTW. The main way to get story in BOTW is through flashback sequences. What’s bad about this kind of story telling is the fact that the player has to hunt these out themselves. But the player could find these in any order. Which means the flashbacks have to have a constant retelling of events from other flashbacks. This leads to a lot of the flashbacks feeling boring or just overall disjointed. I remember watching so many of them and thinking “Didn’t I already see something like this?” Only to see that it’s something just slightly different but with all the same story beats.
The main crux of the story in BOTW is how Zelda fails to live up to her legendary purpose. She’s supposed to be a decedent from the goddess Hylia and have the power to seal “the calamity” away. But Zelda never really understood how to control or even feel these powers. As the one and only mentor she had, her mother, died when she was young. So as Zelda feels she can’t rely on these powers she seeks other methods to potentially help prevent the calamity in the forms of the guardians and shiekah technology dating back 10,000 years ago (BTW keep an eye on this fact of 10,000 years ago, I think TOTK is going to be about this, maybe with some time travel shenanigans). Ultimately this backfires on everyone though when the calamity takes over all the shiekah technology and wreaks havoc on everything. Including killing all 4 of the guardians, nearly killing Link, and damages the master sword greatly. This is a tragic tale about how a girl couldn’t live up to the literal god like expectation thrown onto her.
But... as I mentioned before, you get all that info I just gave in a paragraph over something like 15-16 flashbacks that are scattered throughout the game. If this was given out as a main linear story I don’t think I would be as harsh on it. But it’s so hard to relate to a character’s tragedy when I 1) can’t stand the voice acting, 2) can’t tell when events were supposed to happen and 3) grow sick and tired about hearing how Zelda couldn’t fulfill her end of the legend. I get that’s the point of the game. Zelda finally has her powers and has been holding gannon back for like 100 years just in time for Link to be resurrected again. (Which BTW I kinda hate the fact that Zelda is still alive. I would have much preferred if she was a ghost like the other guardians.) But the end resolve of the story is the fact that Zelda now has her powers and seals gannon away (to the sacred realm?) at the end of the game. However you don’t even get that as a satisfying conclusion because -
3. The worst timing for an ending
The game just ends after you beat the final boss. You do not get to enjoy the world in peace. You do not get to hear people being thankful to you. You do not get to pass Go. You do not get to collect $200.
I understand that most Zelda games don’t have a post-game. Heck I can’t even think of one that does. Most of the time, Zelda games end when there is no more evil to conquer over. Makes sense in a lot of ways. However, the end beat to what little of a story we get in BOTW is the fact that Zelda now can use her powers and stops Gannon with Link. And we get that for like a minnute or two? It just didn’t feel satisfying to me. Like imagine there’s an post game content where Link guides Zelda to kakoriko village and Zelda then sleeps till TOTK because she must be exhausted and never really slept for like 100 years. Bam! Now you have the rest of the game to still explore as post-game content. Instead the game just reverts you back to your last save before going into the final boss arena but gives you a little star sticker on your save file for doing your best. What?! That’s it?!
With BOTW being a giant open world game I think Nintendo dropped the ball a bit by having no post game. Which now seeing that TOTK is going to be a direct sequel I can kinda understand why BOTW has no post game content. But I wonder if TOTK is just going to make BOTW feel like a prelude story. Like something that can be skipped with a quick summary on a fan wiki page or something.
But I’m getting side tracked. See, this is the pure reason I wanted to write this before TOTK came out. My opinion is already changing on BOTW because I know TOTK might *MIGHT* fix some of the story issues I had with BOTW.
4. Quick List of complaints I had in some way of the Game Play
Alright now with most of the complaints I had with the story out of the way I will now quick fire my complaints I had with the game play I noted while replaying:
Durability system is wack. I get what they were going for, but it does seem weird that weapons can break so easily and fast.
Rain stops all exploring if you need to climb. It’s just not fun.
Combat feels slow and clunky. Never really got a hang of it.
No passive upgrades to anything except to health and stamina.
Dungeons are neat. But way too small and I wish the guardians didn’t speak during them. Just let me bask in a cool place nintendo. Stop talking my ear off.
Shrines all feel the same. Also randomly the walls aren’t climbable in shrines? Just put barriers to stop link from climbing on them.
No themes in shrines or dungeons. They all look the same. At least the music is different in the dungeons at least.
There is no way to see the durability of weapons until it is about to break.
You cannot get a full set of hearts and stamina. You will always be missing one. (this might have been fixed in the DLC?)
If an enemy can guard your attack then you can’t damage it until you break their stance. Even if they are facing away from you.
Koroks... so many koroks... but eh kind of a pro/con situation. Don’t need to worry about getting them all, but at the same time feels so boring getting them.
Blood moons. Freaking blood moons. They appear at the worst times.
Thunder blight fight. I have no idea why this one fight is so hard compared to the rest. Each blight and including the final boss I beat all on the first try. With thunder blight I died like 15-20 times on. It’s just tough as nails. You need to dodge instantly otherwise you get hit so badly. Like here’s a link to me beating it: click here. It’s by far the hardest boss in the game for me.
If something needs to re-charge (master sword, or guardian powers) it needs to fully deplete before re-charging. Which is a bit annoying.
It’s the tiny things that bug me about BOTW’s gameplay. Overall I love it. It has some great moments to it. When you get in the zone and just start wandering around is the best time in BOTW. Until it starts raining anyways lol.
5. Cartoony Nature (no not the artstyle)
Yeah not the artstyle. I actually really like the art style in BOTW. What I don’t like are the random bits of cartoony or goofy bits, practically everywhere in the game. Of course I don’t mean literally everywhere, but it starts to become such an issue that I start expecting there to be a non-serious moment or gag everywhere I go. Like the biggest example I can recall of this is the Yiga clan leader. When you're doing the guerdo divine beast quests. You have to steal back the thunder helm from the yiga clan. Which is a decent stealth mission where if you are caught and hit you die instantly no matter your stats. But it turns out the yiga clan is crazy for bananas. So you can use those to lure guards in certain directions. A bit goofy but also works mechanically. So you're going through through all of it. And finally get to the end. Where you have to face against the yiga clan leader. Are they a huge brute that leads with power? Or are they a smart quiet like assassin? Nope. He's just a dude with a big pot belly and goofy antics. You don't even do the final blow on him. He summons a giant metal ball that pushes him into a pit and kills him.
Like that's a memorable interaction. And is pretty funny. But it's also like a giant let down? Like what was the joke? The leader is so incompetent that he ends up ending the fight by himself, even though his followers are so good that they stole the thunder helm without the geurdo guards noticing? I think I would have preferred if the fight was a legit serious one but you could still distract him with throwing bananas around. And then eventually ending the fight by something weird like accidentally blowing a hole in a wall revealing a giant horde of bananas that you can then trap him in forever or something.
Again this is fine mostly. It's just most of the game's tone is like this. Unless it's talking about the calamity. Everything else is some weird goofy thing that happens. It's not bad just gets dull after putting in a lot of hours into the game. I'd prefer if the goofier moments were more sparse.
6. The Unneeded DLC
I know some will disagree with me on this but I thought the DLC was neat. But really felt like something that should've been included with the base game and not extra dlc. The rewards weren't that great as well. Just lower times on the champion's powers and the mastercycle (which controls really badly. The turn radius is so bad and slow). But what really didn't help was at the end of the dlc zelda still yaps to link about how he's the only one who can defeat the calamity and has shown that he can. And it's not like I already did that or anything.
So overall the dlc was neat and a bit challenging, but yeah not really something I would say people need to do or finish. All it does is give some flashbacks of the champions. But not even like new developments but scenes you can pretty much guess that happened from knowing other stuff.
7. The Romance I Don’t See And Memories Forgotten
I see a lot of people talk about the romance between Zelda and Link in this game... and I just don’t see it. And yes, before you ask I have read the entries in Zelda’s Diary. But I don’t see that as a sign of them having feelings for each other. I see that as a sign that Zelda had feelings for Link. Whether Link had feelings for Zelda or not is not something I can tell. The main factor for me is Mipha. I always saw that Mipha and Link shared a bond together. I would agree that Zelda has feelings for Link, but I always thought Link had feelings for Mipha not Zelda.
But beyond that lies a question of whether or not the Link we play as in BOTW could be considered the return of the Link that Zelda and Mipha knew. He lost his memories after all. He does recall a good amount. But even if he recalls events happening it could be argued that Link is a different person now. Which might be possible to get a good answer from it if Link wasn’t mute the whole game. Wait... he does speak. Just not to us the player. Hell we even choose some dialogue options for him. What the heck Link? Just tell us what’s on your mind man.
Eh, whatever. I sure in TOTK we will get a definitive answer to if Link X Zelda in BOTW is real or not. I’m sure the game is just going to go that way anyways. To my dismay. Also the real ship is Paya X Link. Since the feesh is now dead I guess >:(. Thanks Nintendo. Always removing the fish love from the Zelda games.
8. Conclusion
So there’s my long winded thoughts. Some of these might look familiar to my friends as some I took some of the text directly from my discussions with them.
I might have had a lot of negative stuff to say about BOTW. But I still had fun with it. The biggest gripes I had were with the story and some unrefined moments in the game play. Hopefully TOTK will improve on this a bit. But I’m still expecting pretty much the same. An overall fun time, but with some gripes.
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