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#Pokemon the Movie: I Choose You!
manga-meow · 2 years
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missashketchum · 3 months
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Screenshot Edits
Pokemon screenshot edits with genderbend ash Ketchum be upon ye
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Ash, Brock and Misty (ft Shocked Pikachu Face)
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Ash with Ash-Greninja (the only difference is that Greninja has an extra black spike under his eye)
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Ash in Sir Aaron costume
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Ash (in the female player shirt alt) with Nebby and hair down with no hat
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Ash and Pikachu in the Power of Us movie
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Kalos Ash with hair down and no hat (my personal fav lol)
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Ash showing off her Mega Glove, Z-Ring and Dynamax Band
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Kalos Ash with the baron/baroness cloak
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t-bird510 · 1 day
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THESE CHARACTERS ARE UNDERRATED!!!
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CROSS AND KOKO ARE FREAKING UNDERRATED!!!
THEY NEED MORE LOVE!!!❤️
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liverpool-enjoyer · 1 year
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Prepare for a long-ass length ask:
Leo
YES. PSYCHIC/NORMAL 100%
"using calm mind 24/7" -> Love this
But also Belly Drum-
Lowkey picturing him as a Lioone for whatever reason-
Ney
Again, 100% agree! What else is there to say haha
BUT (as a gym leader) he has one random Ludicolo-
"Why do you have a Ludicolo when you're an electric type?"
"Because he's just a groovy lil' dude :("
Jordan
My bbg-
I'm so biased towards him it's pathetic-
Imagine: Flareon Jordan <3
Hidden ability Guts and a move pool consisting of Will-O-Wisp, Flare Blitz, Helping Hand, and Double-Edge
Works well with Poison Andy (more below!) and Grass Trent (more below!) to trigger Guts!!
And just like Jordan, this move set is all or nothing. Both Flare Blitz and Double-Edge have so much recoil damage, but Jordan is okay with being Poisoned or Paralyzed by Andy or Trent to boost the damage/recoil further.
And while he could open Helping Hand or WOW for a recovery move, how would he help Virgil?
The Team >>> Him. <- Or that's what he thinks at least...
Virgil
100% agree with the typings again!
"i realize this leaves him quad weak to fighting n fire" -> Which is why he's weak to Jordan haha
In a double battle with Jordan, I'd have him set up an Iron Defense first while Jordan burns with WOW.
Follow that up with a Helping Hand boosted Iron Head and it's over.
Luis
Nothing to say here when it explains itself haha
Andy
Love water type Andy!
But also consider: Water/Poison
Why? Andy is a nasty little bugger who will wear you down slowly over time. A defensive type but is capable of dealing big damage if you let him.
Imagine: Toxapex Andy with the Merciless ability and the move pool consisting of Baneful Bunker, Venoshock, Hydro Pump, and Recover.
I remember using a Toxapex like that in Pokemon Showdown. Always ends in a win or a rage quit by the other player lmao
Trent
Agree with you 100% once more
But consider: Remove Grassy Terrain and add Vine Whip for damage. Plus he does tend the whip the ball into the opponents box!
Him and Andy would be crazy together. It would be a stall-battle.
Sergio
Same as Luis haha
Millie
I raise you Rock/Fighting Millie
"how rock type gym leaders tend to be the first you face in the game as theyre meant to show new trainers the ropes" -> Yes but Millie as a Radical Red/Emerald Kaizo starting Rock gym leader-
AKA: Will shut you down before your nuzlock even begins.
Klopp
Something is telling me to add a secondary Psychic typing.
Too bad this means Dark type Pep beats the shit out of him-
BUT nothing that a little Destiny Bond can't fix!
Alisson
If this is based off of @liverpoolfanfiction's Supernatural AU (I've stumbled across it before!) then...
Imagine: Cutiefly Alisson
OR Mawile Alisson except instead of a big mouth, it's a big glove haha
I really geeked out over this (particularly Jordan/Andy as you can tell haha), so thank you so much for accepting my request!! <3
EHEHEHEHE MORE SOCCER/POKEMON CROSSOVER TO GEEK OUT OVER THIS WAS A FUN READ TY LUV
ohmygosh i cant BELIEVE youre a showdown toxapex user LMAOOOO. i love using toxapex myself but playing AGAINST it??? every time i see that my opponent has one i hafta take a second to think abt whether i have the time for this, cause i KNOW im not going anywhere anytime soon
i actually considered making andy a poison type like real shit!!! but i didnt rlly know to put it into words without making him look like a DICK lmao
N NUZLOCKE KILLER MILLY IS SO ACCURATE LMAOOOO I LAUGHED
im feeling VERY inspired to do a "INSERTPLAYERHERE's pokemon team" series rn,,,
thank you so much for this lovely reaction/ask i am LOVING geeking out over pokemon n football w you <3
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rieleyradley · 8 months
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My daughter’s favorite movie is Pokemon: I Choose You and watching her reenact scenes always brings a huge smile to my face and a tear to my eye. Pokemon has always been a huge part of my life and getting to experience my daughter fall in love with it too has been incredible ❤️
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onetwothree · 2 years
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last night i cried thinking about pokemon
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thegreatcrowdragon · 1 year
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FUCK YOU POKEMON AND YOUR SAD ASS MOVIES I’M TEARING UP AGAIN
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rosyreef · 2 years
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what the fuck. pokemon secrets of the jungle
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pikatrainer99 · 2 years
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So it's still Thursday for a couple more hours so here's a bit of a Throwback Thursday post...these drawings that I did are both from 2020...I had WAY too much time on my hands in 2020, so I did quite a bit of artwork. I know they're not that great especially since I can't color or shade to save my life, and it's kinda smudged 'cause I'm left-handed, but I worked hard on these and liked them a lot at the time so...yeah. I know I haven't posted in a while so I figured I could just post a couple pictures of old drawings real quick. The pictures are horrible quality because the lighting in my house is THE ABSOLUTE WORST but I hope you still like them regardless!
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the-rat-house · 1 year
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Galacta and Rusty are sitting across from each other, looking over an old book, Rusty pointing out some symbols composed of dots.
"These are the symbols of the ones we know of so far. Though we know they all have assortments of 7 dots, partial reconstructions aren't enough to determine what the others missing are."
"Assuming there are others." Galacta notes.
"We know of a couple of them. Are we wrong to assume there isn't one for every type?" Rusty tilts his glasses. "After all, if anyone would know, it'd be you."
Galacta chuckles. "You give me too much credit." Okay, well, perhaps not too much, seeing as Galacta does have a bit of... unique experience with the planet's history. "My kingdom did not worship the Titans, and I never ended up near them for any extended period of time."
The doctor's disappointed expression was clear even behind the tinted glasses. "Is that so?"
"Sadly." Galacta shrugs. "Though there were stories of many of the Titans, and I did encounter briefly a couple that I don't see written down here."
Rusty perks up, but is stopped by Galacta shaking his head.
"I don't remember the patterns. Truthfully, I barely remember what they look like..."
"And we both know you are no artist." Rusty mutters.
"I was a warrior, not an artist." Galacta retorts. "Even if I were, it would not be enough to give any accurate idea. I'm sorry."
Rusty huffs, taking the book and snapping it closed. "It's quite alright. We will come across them eventually."
"I don't doubt it." Galacta nods. "People are as persistent as ever. Especially you."
"I'd be useless if I weren't."
There was a comment Galacta wanted to make towards that, but his thought is interrupted by a loud yawn.
"You sure sleep a lot for an ancient warrior." Doc comments, a bit upset that the one person who could regularly keep his interest piqued was not as keen on pulling an all nighter as he was.
"I've gotten used to these modern comforts. Like a nice bed. Which I would like to go and enjoy..."
"Yes yes, go on. A tired brain won't be any more helpful in recalling things anyways."
"Mm... you always make me feel appreciated, friend." Galacta says sarcastically. "Perhaps I'll recall them in a dream and keep that info to myself?"
"Don't you dare!"
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manga-meow · 2 years
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sapphirered · 1 year
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Crave to add various Pokémon anime in February
Bell Media’s Crave streaming service has announced that it’ll launch various entries in Pokémon franchise in February. Beginning February 18th, the video-on-demand service will offer all subscribers: (more…) “”
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kattitude130 · 1 year
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i love satoshi ketchum why do they keep killing him
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yamujiburo · 7 months
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Hey, sorry if you've answered this before at some point, but recent asks made me curious on your take. In the last few episodes with Ash, Delia mentioned that his father was supposed to show up, but canceled at the last minute because he was busy. Do you think that they do sometimes contact each other about Ash, or that he only contacted her when he heard about Ash's accomplishments? Was she angry he canceled, and do you think she and Ash decided to put him out of their minds after that?
You're thinking of the special episode Distant Blue Sky! I feel like most people, myself included, consider it an AU (same universe as the I Choose You movie). You can tell by the different hat!
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People consider it as such because in I Choose You, he starts his journey almost the same except he never meets Misty or Brock and instead meets/travels with Verity and Sorrel. Then in the subsequent movies, Everyone's Story and Secrets of the Jungle, the hat implies those are in the same universe.
It's also considered an AU because he DOES get his iconic hat with the league "L" but rather than starting off with it, his dad leaves it for him. He also mentions his father in Secrets of the Jungle which leads me to believe his dad was around in this version! So in this timeline, yeah! I think Delia maybe keeps in contact with him but it does seem like their interactions are very limited
But I subscribe more to the Pokemon novel and anime timeline where Ash's dad leaves prior to Ash even being born and not coming back since
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dailydoofypokemon · 23 days
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Luxray!
Any of y’all see the Pokemon I Choose You movie? Seriously, why y’all gotta do that to me.
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dailyadventureprompts · 7 months
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Tableskills: Creating Dread
I've often had a lot of problems telling scary stories at my table, whether it be in d&d or other horror focused games. I personally don't get scared easily, especially around "traditionally horrifying" things so it's hard for me to recreate that experience in others. Likewise, you can't just port horror movie iconography into tabletop and expect it to evoke genuine fear: I've already spoken of being bored out of my mind during the zombie apocalypse, and my few trips into ravenloft have all been filled with similar levels of limp and derivative grimdark.
It took me a long time (and a lot of video essays about films I'd never watched) to realize that in terms of an experience fear is a lot like a joke, in that it requires multiple steps of setup and payoff. Dread is that setup, it's the rising tension in a scene that makes the revelation worth it, the slow and literal rising of a rollercoaster before the drop. It's way easier to inspire dread in your party than it is to scare them apropos of nothing, which has the added flexibility of letting you choose just the right time to deliver the frights.
TLDR: You start with one of the basic human fears (guide to that below) to emotionally prime your players and introduce it to your party in a initially non-threataning manor. Then you introduce a more severe version of it in a way that has stakes but is not overwhelmingly scary just yet. You wait until they're neck deep in this second scenario before throwing in some kind of twist that forces them to confront their discomfort head on.
More advice (and spoilers for The Magnus Archives) below the cut.
Before we go any farther it's vitally important that you learn your party's limits and triggers before a game begins. A lot of ttrpg content can be downright horrifying without even trying to be, so it's critical you know how everyone in your party is going to react to something before you go into it. Whether or not you're running an actual horror game or just wanting to add some tension to an otherwise heroic romp, you and your group need to be on the same page about this, and discuss safety systems from session 0 onwards.
The Fundamental Fears: It may seem a bit basic but one of the greatest tools to help me understand different aspects of horror was the taxonomy invented by Jonathan Sims of The Magnus Archives podcast. He breaks down fear into different thematic and emotional through lines, each given a snappy name and iconography that's so memorable that I often joke it's the queer-horror version of pokemon types or hogwarts houses. If we start with a basic understanding of WHY people find things scary we learn just what dials we need turn in order to build dread in our players.
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Implementation: Each of these examples is like a colour we can paint a scene or encounter with, flavouring it just so to tickle a particular, primal part of our party's brains. You don't have to do much, just something along the lines of "the upcoming cave tunnel is getting a little too close for comfort" or "the all-too thin walkway creaks under your weight ", or "what you don't see is the movement at the edge of the room". Once the seed is planted your party's' minds will do most of the work: humans are social, pattern seeking creatures, and the hint of danger to one member of the group will lay the groundwork of fear in all the rest.
The trick here is not to over commit, which is the mistake most ttrpgs make with horror: actually showing the monster, putting the party into a dangerous situation, that’s the finisher, the  punchline of the joke. It’s also a release valve on all the pressure you’ve been hard at work building.
There’s nothing all that scary about fighting a level-appropriate number of skeletons, but forcing your party to creep through a series of dark, cobweb infested catacombs with the THREAT of being attacked by undead? That’s going to have them climbing the walls.
Let narration and bad dice rolls be your main tools here, driving home the discomfort, the risk, the looming threat.
Surprise: Now that you’ve got your party marinating in dread, what you want to do to really scare them is to throw a curve ball. Go back to that list and find another fear which either compliments or contrasts the original one you set up, and have it lurking juuuust out of reach ready to pop up at a moment of perfect tension like a jack in the box. The party is climbing down a slick interior of an underdark cavern, bottom nowhere in sight? They expect to to fall, but what they couldn't possibly expect is for a giant arm to reach out of the darkness and pull one of them down. Have the party figured out that there's a shapeshifter that's infiltrated the rebel meeting and is killing their allies? They suspect suspicion and lies but what they don't expect is for the rebel base to suddenly be on FIRE forcing them to run.
My expert advice is to lightly tease this second threat LONG before you introduce the initial scare. Your players will think you're a genius for doing what amounts to a little extra work, and curse themselves for not paying more attention.
Restraint: Less is more when it comes to scares, as if you do this trick too often your players are going to be inured to it. Try to do it maybe once an adventure, or dungeon level. Scares hit so much harder when the party isn't expecting them. If you're specifically playing in a "horror" game, it's a good idea to introduce a few false scares, or make multiple encounters part of the same bait and switch scare tactic: If we're going into the filthy gross sewer with mould and rot and rats and the like, you'll get more punch if the final challenge isn't corruption based, but is instead some new threat that we could have never prepared for.
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