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#a welsh robot jester
shinene · 6 months
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Finished!!!!!! 😌 once again this is beloved Fool who belongs to @venomous-qwille
YOU🫵 go read Ghost In The Machine, is good 😊 👍
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wojojojo · 7 years
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D&D 5E Part 1 Part 1: 3 Spoopy 5 Me
I keep meaning to write down what happens during our games with my new group, but we only play once a month and for 8+ hours at a time, so bear with me, this shit is Long.
First, the Players: There’s five of us plus the DM in the first game. I am the only female player, as well as the only one not playing a human. We’re playing in the Dalelands, specifically Scardale, from Forgotten Realms.
Dungeon Master: The Dungeon Master, obviously. Trying to keep us on track, has some trouble the longer the session goes. May want to cry a few times.
Raendes Sauvage: Young and inexperienced know-it-all elf from the village of Hap. Having learned everything she can in her small town, she has ventured out in the vales to learn as much as she can. One of her fondest wishes is to track down a bard to teach her Vicious Mockery, and live up to her name of Full Life Consequences. DM hates her name, everyone else loves it.
Idris Renaud: Former soldier, now a rogue. Human. Has a dark sense of humor and makes almost immediate friends with Raendes and Daerovyn. Has a sense of honor despite general asshole tendencies. Many Welsh/French/French-Canadian jokes are made.
Daerovyn Graycastle: Human fighter from a religious sect, but not a cleric or paladin, despite being the only lawful good character of the group. Is on a mission from his church to find out what happened to his mentor, a priest. Knows how to play 5e.
Aelthan Bearistad: Human druid, so of course we were making constant bestiality and hippy jokes. Is basically a golden retriever in human form. Loves the Goodberry spell. Should seriously choose a bear for the animal form he can transform into, but we’ll see when we get that level. Also knows how to play 5e.
Secondly, context: the DM and I are work friends, and decide to put together a group because neither of us have gotten to play a good game in... a while, to put it nicely. (At least 10 years for me; a few games in college don’t count, for reasons I won’t talk about here.) Originally it was going to be Pathfinder, but DM decided to give 5E a try, especially since two of the other players were well versed in it. DM, our ranger, and I were not, so there’s been a learning curve. DM is also using a book of reprinted classic scenarios called Tales From the Yawning Portal, as DM wanted this game to be more horror inclined. This first session is Hangman’s Noose by Nicholas Logue, modified to fit into the Pathfinder/5E amalgam we have going on.
Third, the game: The players awaken in a juror’s box with 7 seemingly random people in a decrepit courthouse. The five of us were kidnapped from our inn, and know nothing of each other. Everyone is confused and/or freaking out. Idris goes to investigate a pile of rubble underneath a mural of Tyr, and before the ceiling collapses on him he see’s Tyr’s Hammer.
~*~SYMBOLISM~*~
Unharmed, and with the rest of us putting on our Deerstalker Hats, we take to scouring the first floor of the courthouse and learning more about our fellow jurors. A handy-dandy list for you:
Halgrak Five-toes: Half-orc, basically Marvin the Robot. So depressing, even the elf takes pity on him and tries to cheer him up. Idris and Daerovyn are on suicide watch.
Elbin Blithoddle: Drunken jester, not very funny. Pretty much useless.
Patrissa Vrakes: Cougar, experienced(?) enchantress. Has secrets but knows how to fight. Came because one of her ex-lover’s had requested to see her on his deathbed.
Killian Paltreth: Man of wealth fallen on hard times. Immediately nicknamed “Uncle Moneybags”. Spends most of the game with Elbin, drinking. Also pretty much useless.
Malgrim Hurkes: Hobgoblin enforcer and leader for a local gang. Is a total asshole, but has good taste in weapons.
 Sir Rekkart Cole: A retired paladin, kind of stuck-up but otherwise well-meaning. Pretty obviously under some kind of charm, but refuses to believe it. Also knows how to fight, and a lot of help in a haunted courthouse.
Tablark Hammergrind: Dwarf smith and ornery asshole. May be a jerk, but knows his shit.
Madge Blossomheart: Halfling acrobat, automatically labeled “The Hot One”. Is the girlfriend of a local gang leader. Is good in a fight.
They were part of the original jury that sentenced local executioner Jarbin Mord to death by hanging for the double murder of his wife and son. The five of us are there to replace the five that are missing/dead. The only one of us to have any real tie to the place is Daerovyn, who is looking for his mentor, Father Kelgard.
We also have hallucinations/visions of various happenings in the courthouse. It’s fairly even split between Father Kelgraad’s adventuring groups misfortune and what happened in the double murder. I get one having to do with Sashrala (elf wizard), being murdered by her now-crazy lover Grisdom Twin-Axe.
As we move out into the main hall, we are assaulted by necromantic psychic damage from a Cacophonous Clock (a great name for a Goth Steampunk band, btw) as it tolls seven o’clock. Idris, Raendes, and Madge go to examine it and realize this is some Good Shit, and Madge wonders how much you can get for it. Suspicious.
The others are looking at the exits of the building, and see someone took some big ass iron nails, like railroad spikes, to the door and windows so we can’t escape. Daerovyn decides he’s going to chop through the boards to open the doors, even though Tablark points out how long that will take. The talk it out as my group moves to them, and Malgrim tries to be an edgelord, separating from the group and wanders off to the bathroom. No one misses him.
We explore the Judge Felgore’s quarters to find a letter to a High Magister about Judge Trabe, and a skeleton dog(!), which Aelthan wants to befriend, but sadly we had to kill. Judge Felore’s corpse has a chain around it’s neck that is remarkably similar to Malgrim’s. We hear a scream and run to the bathroom, where Malgrim has been strangled to death with his own chain. No one misses him. 
(We do proceed to crack David Carradine and auto erotic asphyxiation jokes for the rest of the session. I immediately regret not taking his chain.)
We also learn that Sveth, Patrissa’s ex and local alchemist, asked her to come visit him but when she got to his shop, he was gone, apparently dead. Further pressing on this yields little more than her getting shirty with us. Also Sir Cole has the most obvious crush on her, its honestly a little embarrassing. 
In the Jury Deliberation Room, Daerovyn, Idris, and Aelthan find a message Elbin carved, revealing what a salty bitch he is. He spends a lot of time drinking with Killian, and mostly stays out of the way of battles. The adventurers are quickly growing irritated with them, and we tend to make those two carry stuff for us.
We move upstairs and work our way through the right hand side of the second floor, finding all manner of evidence. The biggest piece is a receipt for a 12-fire-opal necklace and evidence that Allister Wade, Mord’s prosecutor, had the hots for his wife AND a debt against Malgrim. THE PLOT THICKENS.
We move upstairs, where I’ll continue next part!
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