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#actually idk if i can even say its exclusively single player rpgs because i dont like actual rpgs that much
sanstropfremir · 3 years
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hi ik this is sorta different from what you usually post about here but im wondering what you think of k/da's 'villain' mv!!
hi!! at first i was like "....wait when did i ever give any indication that i know anything about league....????" but then i remembered that k/da is technically kpop because it has (g)idle members in it and then everything made sense. you're actually very lucky because i literally phoned a friend for help with answering this, since one of my best friends of 15 years is an animator that works in the (semi) big leagues doing mostly 3d animation! i could have probably answered this without him but i wanted an excuse to talk to him (we did literally have a phone call) since i hadn't heard his voice in a while and i really like talking about art with him. we both have slightly differing opinions on the villain mv and on k/da in general, which isn't that surprising if you know us, but i also think it speaks to the success of the ideas behind k/da, i suppose.
first, an intro for anyone who doesn't know what k/da is (because there will definitely be some of you). k/da is a fictitious animated girl group made from four characters from league of legends, that are voiced by two kpop idols (miyeon and soyeon from (g)idle) and two american singers (madison beer and jaira burns). the project was conceived by riot games after having success with a similar project pentakill (basically the same thing but using metal instead of pop/kpop). k/da has handful of songs and three music videos: pop/stars, more, and villain, all of which are completely divorced from any of the lore of the game. honestly you don't even need to know anything about the characters either if you can get past the fact that they yanno, look like video game characters. pop/stars and more are the whole group (there's another champion feature in more) and villain is a concept video/solo song for one member, evelynn.
personally i don't have a lot of opinions on k/da as a whole; i remember when pop/stars dropped and all my friends when bananas (i don't play league and i don't play multiplayer games at all), but i don't really get the appeal of them because i don't think they're doing anything with k/da visually that's intrinsic to being animated (other than the concept itself, but i'm going to come back to this). my friend however, likes the concept a lot and thinks that the animation has more appeal on a broad approach than a traditional kpop mv. i will fault him for this logic because that last girl group he followed was snsd when we were 13, but he does kind of have a point. the animated nature does temper some of the more surrealistic elements of kpop mvs and makes it more 'palatable' to a non-kpop viewing audience, but personally i don't agree with this reasoning and people are just boring. we do both agree that pop/stars is the best of the three mvs, though. it's the most fun and has a few really interesting moments that do utilize the animated medium (mostly akali's parts with the blacklight), and the stylization of the animation itself is fun. more and villain lean more into realism and i don't find that as interesting even if it is more of a technical achievement. the thing about both more and pop/stars though is that despite the concept needing to be animated (because the characters aren't real), a lot of the shots and content within the frame is pretty similar to shots you would see in real life kpop mvs. there is absolutely an extra heightened nature to it because of the medium but honestly? they could be doing a lot crazier shit instead of trying to emulate something that already exists with some extra flair.
i like villain i think the most conceptually because it does make a fuller use of the medium (regardless of the fact that it's not a lot of actual animation and is mostly just really really good texture sims. this is a pendantic point that my friend decided he had to correct me on). a good chunk of the shots hinge on the fact that it is animated, and this kind of atmospheric mv is less common for kpop; they pointedly don't show evelynn's full face at all, which they can do because she has a very recognizable and totally designed silhouette, which is something that you can't achieve in quite the same way with an actual human being. villain's ability to capture the mood of the song is successful because of its lack of emphasis on the main character; something that i find kpop mvs sometimes struggle more with because of the industry emphasis on face (and subsequently the fact that a lot of idols can't act). riot does also get it mostly right with giants, which is from another fictional champion group, which is mostly 2d animated.
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