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#ada automatron
nerdyerror · 2 years
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Random Fallout Head canons Pt 2: Fo4 Companions Love Languages
With no explanation also platonic/romantic
Deacon: Acts of Service
Curie: Receiving/Giving gifts, Physical Touch, & Words of Affirmation
Cogsworth: Acts of Service & Words of Affirmation
Danse: Acts of Service & Physical Touch
MacCready: Quality Time & Giving/Receiving gifts
Cait: Quality Time
Piper: Words of Affirmation & Physical Touch.
Dogmeat: Quality Time, Physical Touch, Giving/Receiving gifts, & Acts of Service
X6-88: Quality Time & Words of Affirmation
Nick: Quality Time & Words of Affirmation
Old Longfellow: Giving/Receiving gifts & Quality Time
Strong: Acts of Service & Words of Affirmation
Gage: Giving/Receiving gifts
Ada: Acts of Service
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Whenever I load up Fallout 4 I always think "Oh boy, I can't wait to see Ada Again!" and I am never ever going to escape the love I feel for robot (Adjacent) characters.
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mirelurkmoment · 8 months
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man, I want the dlc companions to interact. They wouldn't get along with eachother it would be so funny.
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callmewisteria · 3 months
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Something Independent (At The Precipice Of Something New XXXVI)
Continuing tracking the so-called Mechanist, Paladin Danse, Scribe Haylen, and Knight Rhys tentatively follow the unusual robot called Ada to the General Atomics Factory? Tensions high with the Railroad, Nora receives less than thrilling news about the logistics behind finding and latching onto a Courser signal? The Minutemen retake the Castle? Phase Three going into smooth implementation, Jacqueline Spencer is given something of a 'break' to coach one of the teams of Institute kids in the end of term 'robot wars?' With help from Piper, Cait, and Vadim, MacCready finally takes out Winlock and Barnes?
It's been a little while, but it's here now! Read it on AO3, ff.net, and/or wattpad!!!
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fourfallouts · 2 years
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if the teachers from diamond city can get married despite one of them being a miss nanny then realistically the only thing standing between me and ada is todd himself
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cormorantcolors · 2 years
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if ada has million number of fans i am one of them. if ada has ten fans i am one of them. if ada has no fans. that means i am no more on the earth. if world against ada, i am against the world. i love ada till my last breath… die hard fan of ada. Hit like if u think ada best & smart in the world
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tirsden · 22 hours
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Ada got a big ol' upgrade to go toodling through the rest of the Mechanist quest chain with Riddick. Jezebel got a new body and a new name, and will be plaguing Graygarden with her presence indefinitely.
Mechanist done... uhh let's go get Curie next, the one companion I keep "forgetting" about. Time to see how many tries it takes to not get mole rat disease.
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cosmic-kaden · 22 days
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Doing the Automatron DLC like:
Me: [pops a buffout so I can haul all Ada's quest items with me]
Ada the smartass: Side effects of Chem usage are nausea, diarrhea, and vomiting. Are you trying to go for the trifecta?
Me: …Shut up Ada-- [talks to her] Give me garbage! >: c smart ass robot... I'm taking your legs!
.... you see you think I'm kidding but the moment I get back to my settlement I'm throwing her into the work station and removing her legs and giving her a thruster instead LOL
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chaosintheavenue · 2 years
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Fallout Opinion Survey- Results!
Thank you so much to all those who took part! We had 421 usable responses in total :D
One quick note- the nature of the data this time around means that most of the auto-generated charts are usable as they are, which does mean this post will be very image-heavy. I’d be very appreciative if someone who knows how to write image descriptions for charts could add them on!
Without further ado, let’s get into the results...
The Basics:
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Favourite DLC:
Dead Money- 115 (...nice) Old World Blues- 94 Far Harbor- 76 Lonesome Road- 53 Nuka World- 27 Point Lookout- 17 Honest Hearts- 11 The Pitt- 9 Mothership Zeta- 7 Automatron- 3 Operation Anchorage- 3 Broken Steel- 2 Vault-Tec Workshop- 1
Favourite faction:
Followers of the Apocalypse- 146 Railroad- 62 Minutemen- 45 NCR- 23 Kings- 22 Brotherhood of Steel (all chapters combined)- 20 Yes Man/Wildcard Courier- 18 Great Khans- 14 Enclave- 10 Caesar's Legion- 8 Raiders (76, Nuka World and general combined)- 8 Institute- 6 Chairmen- 5 Unity- 4 Atom Cats- 3 Mr House- 3 Boomers- 3 Freeside- 2 Responders- 2 Children of Atom- 2 Ghoul settlements in general- 2 Hubologists- 2 Tunnel Snakes- 2 And the list of those with one vote each: The Family, Think Tank, Reaver Movement, Ciphers, Broken Hills, Powder Gangers, Reilly's Rangers, Acadia, Goodneighbor, Underworld, White Glove Society, Omertas, Jacobstown, post-Legion Ulysses, Cult of the Mothman, 80s, and talking Deathclaws from Fallout 2
Favourite companion:
Arcade Gannon- 75 Nick Valentine- 53 Hancock- 39 Veronica- 38 Deacon- 30 ED-E- 26 Raul- 23 Boone- 22 MacCready- 13 Christine Royce- 12 Dogmeat (all)- 11 Fawkes- 10 Preston Garvey- 10 Charon- 9 Rex- 9 Butch Deloria- 8 Goris- 8 Cait- 7 Danse- 7 Piper- 7 Lily- 6 Marcus- 6 Rose of Sharon Cassidy- 6 Curie- 5 Porter Gage- 4 Dean Domino- 4 X6-88- 3 Strong- 3 Ulysses- 3 RL-3- 3 Ian- 2 Dog/God- 2 Codsworth- 2 Joshua Graham- 2 Old Longfellow- 2 Lenny- 2 Ada- 2 And the 'list of ones': Tycho, Katja, Follows-Chalk, Sydney
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The Lore:
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(other titles specifically mentioned in the final question: Metro and Doom)
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Characters headcanoned as synths: The Sole Survivor (by far the most common theory), Sturges, Deacon, Preston Garvey, the Lone Wanderer in Broken Steel, James/Dad, Dogmeat, Three Dog, Parker Quinn, Charon, Courier Six, Tinker Tom, Zeke, Arthur Maxson, Father/older Shaun, Piper, Travis Miles, Mysterious Stranger, Caesar ('cause funny'), Joshua Graham, most Children of Atom, Desdemona, Myrna, Marcy Long, Mr Burke, Vault 76 Overseer, Trashcan Carla, Cricket, many BoS and Enclave members, Reaver Movement members, Redeye, Moira Brown, Dr Zimmer, Ranger Ghost, most birds, Arcade Gannon, Elijah, Lizzie Wyatt, Kellogg, Mama Murphy, Nat Wright, and Sierra Petrovita
(please note I'm not all that familiar with Fallout 4 lore, if any of the FO4 peeps here are canon synths then I didn't know about it lol)
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Fan theories/headcanons from the final question that cropped up repeatedly (in approximate order of popularity):
Vault-Tec started the Great War
Alien involvement with the pre-war US government and/or the Great War
Horses are still around
Talking Deathclaws are still around
Occult/eldritch influence (e.g. the Dunwich building) is widespread
Charon is a survivor of Vault 92
Deacon is a founder of the Railroad and his 'real' backstory was another lie
Veronica and Christine reunite
Sarah Lyons is alive
Gen 3 synths and ghouls still need to eat, drink, sleep and so on
Ghouls only turn feral in specific circumstances (suggestions include prolonged isolation and relying too heavily on radiation instead of food as a source of energy) and it is not inevitable
International travel and immigration continues
Danse and Harkness were sent to the Capital Wasteland by the Railroad together
X person is actually multiple people- suggested for Deacon, Legate Lanius and Vulpes Inculta
The US is the either the only place that was nuked or the only place that hasn't rebuilt and recovered, and the rest of the world is just ignoring them and carrying on as normal
Cass is the Chosen One's daughter
Mama Murphy is the Chosen One
No-Bark Noonan is the Chosen One (lots of Chosen One theories popping up lol)
All subsequent Dogmeats in the series are named after the legend of the original Dogmeat
Father is not really Shaun
MacCready is lying about Duncan being ill (or one person even suggested Duncan existing)
Yes Man overthrows the Courier after being upgraded
The real Lone Wanderer died at the end of the vanilla game even if Broken Steel is installed, and the Broken Steel LW is a synth
Deacon once worked for the Institute
Deacon deliberately leads people to theorise that he is the Lone Wanderer to throw them off
Deacon is or was once a ghoul (also plenty of Deacon theories)
The Mysterious Stranger is a time traveller who protects the various PCs to maintain the timeline
Appalachia was turned into a barren wasteland by the nuclear trigger-happiness of the Vault 76 Dwellers (possibly interesting aside: my brother, who buys into this one, has gone as far as to theorise that the original Great War used very low-yield weapons and wasn't that severe on the environmental level (as far as literal nuclear war goes, that is), and it was the Vault 76ers nuking the hell out of Appalachia that triggered a continent-wide nuclear winter and sent the ecology of the wasteland into the state it's in in all subsequent games)
Glory is not a synth
The (in-game) reason for lore clashes and retcons is that the plot of each game is a retelling  of the story as it's passed around in the wasteland, so some details have been embellished or mixed up
I’ll be coming back to the theories from the final question at some point, but aside from that, that's a wrap! There isn't really much potential for me to play around with the data here like with the OC surveys, so this was more just me presenting the data as it came in without commentary. Still, I hope this is somehow interesting/insightful!
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wastelandhell · 2 years
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Made a quick goofy little mod. Suggested by @blind-betrayal​, you can now slap fridge magnets on my waifu Ada! They’re alternate versions of her default head and chest armour that you can swap to at the robot workbench. Requires Nuka World and Automatron. Google Drive Link.
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bokatan · 9 months
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2, 9, 33, 41, and 42 for all
[ sixty-nine more questions for your ttrpg characters ]
2: what was your original concept for this character? how did playing them change that concept?
Mercy: So for starters- she's been my default player character in games for a few years, but I'm mainly drawing from her RDR2 version here to go along with the NV cowboy vibes. I started using her in this context as a vague namedrop in Reed’s backstory but then I realized she’d be a fun courier, so I started working her backstory out more and making everything connect. She actually had another FO4 version before I made Reed- it's not part of her canon now, but she was my first sole and I had a little thing going where she was a gen3 synth that got outed to the BOS alongside Danse.
Reed: I wanted a cute barbie doll to dress up, & I heard that the game has a different feel with a male sole so I wanted to see for myself(whoever told me that was 100% correct). His personality basically fleshed itself out and a lot of his little quirks are tied to various mods I use for him + glitches/bugs I've run into while playing the game. I actually pulled a bit from FO3 too- I started playing it for the first time a few weeks after I started my first FO4 Reed save. I unintentionally ran straight into the Anchorage DLC, hated it, and then decided that Reed was getting slapped with that as his prewar background out of spite. Prior to that, he was supposed to just be a generic BOS soldier that came in from the Capitol Wasteland rather than the actual sole survivor. I also had a thing set up with him and Charon for a minute- at one point he was going to have more significant FO3 ties and I had Charon as his main companion, but that idea was scrapped after I worked out the whole Dogmeat thing.
Delta: Their concept is heavily tied into the other two’s- I wanted to harass Reed with a few tropes about being haunted by his past & exes coming back wrong, and at the time Mercy was still a vague figure in Reed’s backstory with a sketchy prewar career rather than an actual character that turns up later in Reed's storyline. As far as their personality goes, they started off with a lot of my original SoSu Mercy's concepts + her gay thing with Isabel from the Automatron DLC and I tacked on some Far Harbor tie-ins later on. Basically I wanted a companion option that could hack terminals, worked well alongside my best girl Ada and wouldn't judge my stockpiling, fit into my favorite DLCs, and that I could harass Reed with.
9: when in their life were they most scared?
Mercy: After leaving the Enclave. She was on the run for about a year before she even stopped anywhere for more than a day or two, and by that point she was halfway through Wyoming. She’s still very wary of letting people know about that background & she wants nothing to do with other Enclave deserters and remnants
Reed: He’s lowkey terrified when he gets to a point where he knows he’s ghoulifying but denies it; that goes on for a good 6-8 months before he finally starts coming to terms with it. One of his biggest fears is losing self autonomy and the whole ghoulification thing hits very close to that for him
Delta: I'm just going with the times that they remember, so: helping Reed swap High Confessor Tektus with a synth replacement in Far Harbor, and infiltrating the Prydwen with Reed to help plant explosives. The latter was significantly more stressful since they were using Reed's power armor as a disguise- they both lucked out that nobody questioned why Reed was 1: running around with another paladin, and 2: on the Prydwen rather than at the airport where he was supposed to be
33: what artistic medium are they most drawn to?
answered for all three here!
41: how do you keep notes for this character, if at all?
I have all of their general info, stats, etc up on my carrd + obnoxiously organized tags on here. They also each have their own giant docs with everything in my drive. Reed’s and Mercy’s are both pushing 10 pages now because they have detailed storylines and timelines, relationship outlines, etc etc. It’s super cluttered, it’s extremely messy, there’s things on there that probably only make sense to me, and it’s never being shared anywhere in that format because it’s the digital equivalent of me scribbling in a notebook lmao
42: can they dance?
They're all about average here- Mercy's probably the best out of the three but she's not a dancer or anything, she's just small and light on her feet - same goes for Delta.
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Best companions for a Raider Sole Survivor:
Because I want raider playthroughs but Gage is all we have.
1. Gage, obviously. He was literally made for the Nuka World dlc. I would have appreciated a follower from each raider gang after you complete the dlc (like the Dark Brotherhood initiates in Skyrim) but oh well.
2. Strong, big guy who likes fighting and guts and gore! If it weren't for all the annoying bots in Nuka World, he'd probably love it there.
3. Dogmeat, a good boy. He has no likes or dislikes, is fairly decent in combat and can be upgraded with the attack dog perk.
4. Any Robot. The Automatron robots you can make don't have complex emotions like synths do, but this also means they're fucking bland. But if all you want is a powerful sentry bot or assaultron with enough carry space to take a whole town, then they can hardly go wrong.
5. Hancock maybe? I feel like if your raider Sole was a netural, 'They do less damage if I can control them and hey, I get plenty out of it too' kind of Overboss then Hancock might be okay with it, but if not? He's wayyyy further down on the list. Hancock likes kicking ass as much as the next guy but he also only does that to people who deserve it.
6. X6-88. Now hear me out, X6 is totally netural on any non-instutue affairs, once Father dies he is ENTIRELY dedicated to Sole and basically just supports whatever they want. So while X6 would hardly be encouraging your raider behaviour, he also won't be opposed as long as it doesn't interfere with Institute plans (if you didn't destroy it)
7. Ada is another hear me out moment. Ada is INCREDIBLY naive and innocent, while yes her moral compass is good-aligned, she's also likely to believe most things Sole says. So just spin a 'This is actually damage reduction bc I can keep an eye on these raiders myself and stop if things go too far' lie and she'll probably be on board!
For everyone else I just think they're too good. Cait has personal trauma with raiders so she'd probably rather kill you than side with them. Preston also has experience with them that makes him vehemently against them. Nick, Maccready, Piper and Deacon all just seem too moral for it. You could argue Codsworth would still follow Sole but be VERY upset about it and constantly talk them out of it. Curie SEEMS like the same case as Ada but she's been around a lot longer and would probably see through Soles lies. Danse might fall for the 'damage reduction' thing post Blind Betrayal when he's still lost and unsure of what to do next but honestly that's still a huge stretch. I don't know much about Longfellow but he'd probably complete Open Season himself if you didn't tbh.
So yea! My personal list and reasoning for who would make the best raider followers in fo4!
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paladindansewaifu · 2 years
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Fallout 4 companion height headcanons:
There is basically no logical reason why I picked these heights. Some have thought put in, some are completely how I imagine things, but here they are.
Cait: 5’7- She’s scrappy and feisty, and I imagine her above average female height.
Codsworth: (if he’s touching the ground) around 5’0- Mr. Handy seems human-ish sized but still smaller so he’s not intimidating.
Curie: robot: 5’0- Same as Codsworth. Synth: 5’1- She’s cute, and I imagine she’d be dainty and traditionally feminine.
Paladin Danse: 6’5- Maybe it’s because his Power Armor makes him seem huge, or because he oozes testosterone (or because my fantasies say so) but I refuse to believe he’s under 6’2.
Deacon: 6’0- No real reason. He just seems kind of normal tall? He probably gets knee surgery to change his height? That’s not even a thing.
Dogmeat: 2’0- I was going to just put ‘dog height’, but I actually Googled German Shepherd height. I’m dedicated to this work.
Hancock: 5’2-5’5- Everyone is this fandom believes he’s a short king with BDE, myself included. Do ghouls shrink? Maybe he was taller as a human?
MacCready: 5’8- He is a little, stealthy boy. Little cinnamon roll.
Nick: 5’10-5’11- Has to be a height similar to a human, but not so tall people were weirded out by Gen 1’s.
Piper: 5’3-5’5- Normal female height.
Preston: 6’0- A nice heroic but not overwhelming height for a heroic but not overwhelming boy.
Strong: 7’5-8’0- At least a foot taller than a fairly tall human, so I went really big. Super Mutants are supposed to be scary. I think that build at 8’0 would be kind of terrifying.
X8-88: 6’1- The Institute can make Synths as tall as they want, and they probably want Coursers to be a little intimidating.
Ada: As tall as you make her. Default? Probably around 5’0-5’5.
Automatron: Same as Ada.
Old Longfellow: 5’10-5’11- No reason to imagine him super tall, but his name isn’t Old Shortfellow. XD
Porter Gage: 5’7- A lot of angry in a little package.
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baneofdagon · 1 year
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My Fo4 Height Headcanons!
Vincent (sole survivor oc) : I hate my guy being short asf, I look up into the noses of people I'm talking to, its stupid, so I put a mod on that makes me super tall, I would calculate myself around 7'2 thankfully
Hancock: He's got versatile energy, I can't tell if he'll be super short or super tall. I personally enjoy the thought of a tall ghoul man, so I'm going to pop him into 6'5. If you'd prefer short Hancock, id say 5'6
MacCready: Idk he gives off average man energy, id give him 5'8-5'10, no more no less. (Also thankfully I found a mod that doesn't alter his face because I love his dum face but it helps his nasty ass teeth)
Nick Valentine: I think all synths should be 6'0- 6'4, id personally put Nicky at 6'1.
Cait: Small angry energy, 5'2 Most definitely
Piper: hate her but I'd give her 5'4-5'6
Codsworth: I personally love the Mr Handy robot, I think as a synth he'd be about 6'0 like the rest of the synths
Curie: ahem, big mommy, 6'2
Danse: there's no universe where I'd put Danse any less than 6'3, he may be mega racist against literally his own people but he a biggin
Deacon: 5'8, definitely 5'8
Preston: 5'11, maybe an inch taller
X6-88: 6'4, maybe taller
Ada (Automatron): 6'0
Longfellow: 5'9, idk it just speaks to me
Gage: I dunno, I think he personally has short king energy so 5'7
Strong: he big, 7'8-8'3
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Every (Canon) Fallout Game and DLC Ranked
of course, this is all my opinion. and i’m an idiot, so don’t put too much stock in it.
18. Operation Anchorage (1/10)
There’s just…nothing here. It’s a generic corridor with generic enemies and generic weapons. Your reward for completion is generic power armor, painted white. Hoorah.
17. Mothership Zeta (1.1/10)
Here’s a perfect example of a little joke from original fallout and ruin it. The Zetans were fine as a little random encounter, but canonizing them this much was a mistake. Plus the DLC itself gets old after about 5 minutes, which is a problem when it’s a 3 hour corridor with the exact same enemies. It ranks slightly above Operation Anchorage because I like 50s sci-fi b movies, and this reminds me of that.
16. Honest Hearts (2/10)
Mothership Zeta may have started the pattern of fallout games ruining their mysteries, but Honest Hearts perfected it. There was an incredible set-up - New Canaan, Joshua Graham, Ulysses’ Origin - all to be wasted on a somewhat-racist, white-savior, terribly-written narrative that falls flat in every single regard. This ranks above the other two because it has the Survivalist, which is interesting enough, and an absolutely stunning landscape. Not enough to keep it out of the bottom three though.
15. Broken Steel (3/10)
I hate this so much, on principle. It means one of two things about Fallout 3: either the developers cared about their birth-to-death story so little that they were willing to change the ending at the slightest bit of criticism, or they purposefully made the game so bad so that they could sell this stupid DLC for 10 extra dollars. At least it lets you play after the game.
14. Automatron (4/10)
Finally, something somewhat worth playing. I don’t love Automatron, hell I don’t even know if I like it, but there’s content here. The story with Isabel Cruz is entertaining and ultimately kind of sad, and the side characters like Jezebel and Ada provoke some emotion (mostly frustration in Jezebel’s case, but it’s welcome). Still, the gameplay is just so flat that it rips any enjoyment I might have out of a playthrough. I’ll speed run it if I want to give Codsworth some stupid legs or something, but otherwise I usually skip it.
13. Fallout 3 (5/10)
Oh, Fallout 3. Metacritic’s highest rated fallout game, but also one of the most divisive. I’d say there’s good reason for this - it all depends on what you focus on and prioritize. If you want to turn on the radio and wander the wastes, there is no better game. The post-apocalyptic atmosphere is on-point and the level scaling gives the game a kind of sandbox energy. On the other hand, the writing is shit, half the mechanics are shit, the villains are shit, the treatment of the Brotherhood is shit, and 99% of the characters are shit. It’s such a split that I only feel fair giving this the most medium rank possible - but against a series that I really love, it’s still gonna rank near the bottom.
12. Fallout 76 (6/10)
And we arrive at the game which everyone will say I’m wrong for putting here. I…like Fallout 76. It’s fun to play with friends, the mechanics are really well-made and the locations are engaging. But. It’s got the same problems as 3. The writing is, again, horrible. Every single faction just makes me go ‘Why is this here? What purpose does this serve?’ The Enclave, the Brotherhood, even new factions like the (so soft they’re morally defensible) raiders and the (essentially just the minutemen again) settlers all feel disarrayed and just feel so flat. It’s better then 3 in the way that I want to play it slightly more often.
11. Point Lookout (6.5/10)
One of two Fallout 3 properties I kinda like. The locations are really fun and the cult stuff is entertaining. It’s not the best, it’s not even the funniest, but it’s up there. It’s aggressively short and all the good stuff is side content, which is why it’s here instead of higher up.
10. Fallout 4 (7/10)
I adore this game, but this is where it belongs. I don’t care how fun it is - and holy hell is it fun - it’s so bogged down by its lack of anything better then surface-level. In plot, in character, in theme - it’s all easily discernible to a third grader within the first 10 minutes. Is that how games should be? Maybe, but that’s not what fallout is - or should be, at least in my opinion. Fallout is supposed to say something, and Fallout 4 falls just short of anything meaningful.
9. The Pitt (7.2/10)
Come at me, Fallout 3 fans. This DLC is right where it needs to be. Yes, it’s a good DLC, but it’s also two hours long. That’s just not long enough to justify anything higher then what it gets.
8. Nuka World (7.3/10)
Take everything I said about Fallout 4 and double it. Nuka World is 100% fluff, 0% meaning (much like Nuka Cola is 100% bad for you). But good God, it’s so fun. Even without the raider part, the different parks are really engaging and fun, and the little characters like Cito make it all the better. For evil nothings, look no further. Playing Nuka World is like eating a chocolate croissant from Starbucks - it’s good, and it’ll hold off your craving, and every once in a while you’ll get nostalgic and crave one, but there are better pastries, and better food - out there.
7. Lonesome Road (7.4)
I walk the lonesome road, the one that only ulysses can know… in all seriousness, this DLC is pretty great. The enemies aren’t anything special and the bomb effect look straight out of a $5 PS2 game, but that doesn’t matter. Ulysses is cool, cold, and sexy fascinating from a character perspective. I can’t say anything here that hasn’t already been said by smarter people, but I really like this.
6. Fallout (7.5/10)
sigh. Is it blasphemy to keep the first fallout game out of the top 5? Maybe. I don’t really care though. Look, the writing is good. Really good. The story is compelling and the factions are cool and engaging. But does this stop it from being horribly outdated and from having almost all flat characters? No. As much as I adore Fallout 1, it doesn’t deserve to be any higher.
5. Old World Blues (8/10)
Yeah, I put this above Fallout 1. It doesn’t matter. This DLC is so damn funny - even on my seventeenth playthrough, it makes me laugh ten times harder then any stand-up comedian. The jokes never stop coming and they never fall flat. There are moments of shocking sadness, which help ground the insane shenanigans, but it goes back to throwing so many jokes in your face that you end up with emotional whiplash in the best way possible - and all of this is based in a story of 6 super geniuses hyped up on drugs and your aunt’s insane facebook page.
4. Fallout 2 (8.5/10)
This game is good. I don’t know much else to say. Obviously it isn’t perfect - the ‘tribal’ and Shi elements are…ignorant at best, and the mechanics are outdated, but it stands the test of time much better than it’s predecessor. This game holds up - it’s insane, off-the-wall humor, it’s story about the dangers of fascism and an out-of-control government, it’s fun characters - these hold up, even in the face of horrifying graphics and an inability to run on anything more powerful than a literal potato (or as the in-game Dan Quayle parody spells it, Potatoe).
3. Fallout New Vegas (9/10)
Fine, you’ve all caught me. I’m a New Vegas fanboi. There’s obviously still issues in the game, part of which being the numerous game-breaking bugs that persist 12 years after release, but the story and characters and design and factions and gameplay and mechanics all stand proud, making this my favorite fallout game. But wait, if I’m a New Vegas fanboi, why is this only number 3?
2. Dead Money (9.5/10)
The last New Vegas DLC comes in at number 2. I love this DLC with all my heart. On first playthrough, the gameplay can be challenging and sometimes irritating, but it’s on the second playthrough that this DLC will hit you in the heart. The writing here is top-notch - better then 99% of books and movies I’ve ever seen. All the characters - whether they be pre-war memories or post-war interactions - all of them are incredible and unique. Sinclair, Keyes, Domino, Christine, Dog/God, The Scientists - all amazing. Play Dead Money - play it again (Johnny Guitar?) if you have to.
1. Far Harbor (9.8)
The best way I can describe this mostly-forgotten Fallout 4 DLC is through the song ‘My Kind of Town’ by Frank Sinatra. He sings ‘each time I leave [Far Harbor] it’s…tuggin’ on my sleeve.’ This is how I feel. Far Harbor is such an amazing gaming experience. It’s got the writing quality of New Vegas crossed with the best characters and mechanics Fallout 4 had to offer. While there’s always room for improvement, I cannot find a single major thing I don’t like in this DLC.
Here’s hoping Fallout 5 beats it all!
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mojavemoproblcms · 9 months
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I finally played Fallout 4’s Automatron dlc…expect Ada posting.
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