DP x DC AU: Danny desperately wants to find the explosion guy. Tim is really good at covering his tracks... he didn't account for ghosts.
The explosions make it onto TV as purported terror activity and most people haven't heard of that part of the world much less ever given a second thought to care about it. The only real reason it gets reported on has something to do with the Justice League and... Danny knows too much.
He's been in training for Clockwork's court (which he's suspicious of- feels like kingly duty bullshit- but Danny is playing along out of curiosity for now) and he's learned a lot about how the living and non-living worlds collide. That means learning about CW's usual suspects- one of which just happened to have a ton of bases around the area Danny was seeing on the news.
It didn't take long for Danny to try to piece together that whoever blew up Nanda Parbat was trying to fuck with the League of Shadows, and was doing it successfully. Less green portals in the world the better, same goes for assassins. But it gets Danny thinking... Maybe he can employ similar tactics on the GIW Bases that keep spawning on the edges of Amity Park. It would at least set them back while he and his friends navigated the help line desk to request Justice League intervention. None of them can leave Amity Park, so outreach is going to have to be creative.
So Danny figures he'll just find the guy. Call up some ghosts who were there, or er, came from there and get a profile and track him down. But the ghosts keep saying it was The Detective. Annoying!
Danny goes full conspiracy theory, gets Tucker and Sam involved, and begrudgingly asks Wes Weston his thoughts.
He hadn't expected Wes to garble out a thirty minute presentation (that had 100 more slides left to go before he cut it off) about how Batman totally trained with a cult and so did his kids. Danny kind of rolled his eyes but... hey, new avenue of searching in the Infinite Realms at least.
The ghosts confirm that Bombs is for sure not Batman's MO- But maybe his second kid would know? The second kid was already brought back to life though, so no way to easily reach him... Danny starts to realize that this might be the work of a Robin now. Wasn't the red one known for solving cold cases? (Sam provides this information- its a social faux pas to not know hero gossip at Gotham Galas- everything she's learned is against her will).
It all comes to a head when Danny goes about the hard task of opening a portal for the guy to come through at just the right time, explain the infinite realms so he doesn't panic and then describe what the fuck was going on with the GIW. It takes months, just over a full year, of random (educated guesses) portal generating- Finally, Red Robin drops into the land of the dead.
"So, you're the guy I've got to talk to about explosions right?" Danny enthusiastically asks.
Tim thinks he's died and landed in the after life following 56 hours of being awake and plummeting off the side of a building into a Lazarus pool. Nothing makes sense about the kid in front of him.
"Yeah, I got a guy for munitions." Tim answers cooly.
"How do you feel about secretly sanctioned government operations that violate protected rights?"
"Gotta get rid of 'em some how. Need me to point you in the right direction?" This might as well be happening.
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Just because it's been boiling my brain, the fandom agrees Ratau is the reason there's so many traps and ambushes in cult of the lamb, right? Because he was a stealth main who vanishes into underground hiding spots/tunnels, taking down units one by one, and sneaking into temples, right?
Because that giant screaming bell thing seems like it'd be a pain for rogues: since it only goes off when enemies are alerted/an enemy dies, then follows the player around till all enemies in that area are defeated. Total stealth killer. They made it especially for him.
Thus the best way to defeat Ratau was to have traps, stakeouts, and ambushes. Instead of general patrols, checkpoints, and unit check-ins since a rogue would just sneak past those. Because unless those doors have a "fixed*" entry point, it's pretty weird to have your whole place covered in traps just in case a crown bearer comes through.
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the issue with genshin lore is that it has established time and time again we cannot take any given source in game as unalienably true not even stuff like basic narration in character stories and in fact you often should not because a lot of the information provided is written or told from the point of view of completely fallible not-all-knowing individuals that only says as much as they Could possibly know in their own position existing in the genshin world, which means you have to constantly be making assumptions and taking leaps of faith to try and piece together concepts as basic as “who the hell even gives vision holders their visions”.
like i think this is very cool personally and it’s been made a super obvious Theme that they wanna explore within the game with shit like zhongli’s entire first story quest or the existence of that sumeru scholar guy on watatsumi who is actively rewriting enkanomiya history bc it’s what he believes is right, but then this tendency often results in a lot of vague/subtle information that hasn’t been fully explained in game (bc genshin hates progressing its own story and expanding on things apparently) being forcefully made to “make sense” in an easily digestible way so players can understand the story and/or worldbuilding in simpler terms. which is a noble cause but then all it does is spread info that has never been confirmed to be true as factual canon and then ppl have annoying long ass arguments about this stuff over who is right and wrong wrt to random pieces of genshin lore when all along the only true to game answer we have rn is “we literally do not have enough info on xyz thing yet to say either way oh my god”
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