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#but its still difficult
tangledinink · 9 months
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I’ve been having your aus in my brain for a while. I absolutely love them 🥰
Question for Swanatello, have you ever had a strong desire to go back home to the lair or do you even remember much about the lair being your home, even with the bracelet and board? Like, have you ever in the middle of the day just randomly think “I want to go home” while thinking about the lair?
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Of course he does. He doesn't remember details very often... but the one downside of the bracelet is that now he is almost constantly aware that something is wrong. Even when he doesn't understand what's going on-- he almost always knows that something is wrong with him and with the world around him. He wishes for things he can't remember. He aches over the absence of things that he can't recall. He misses people that he doesn't know. He can't remember home, but he knows he's not there.
Swanatello hates to be alone now. Overall, it's for the best, it helps, but every evening he's introduced to the idea that something is horribly wrong, and then he's promised that someone is going to be there soon to help. And every evening, he has to wait to see if that promise will be fulfilled and if his family will come and help him.
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slickscarecrow · 2 years
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Hanging out
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pmpwbrrs · 4 months
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Gourmand why are you like this. How can you make living things out of the blue fruit you ate 3 minutes ago. How do you make a living breathing fucking snail? You can't even eat it, and yet you can spit it out, how the hell does that work? Put that thing back!!! Why is it alive??
And how can you make a goddamn neuron from an overseer and. What was this.... Hold on
AND KARMA FLOWER. And how can you make an overseer from neuron+ANYTHING!!!!! FROM ANYTHING!!!!!!! WHAT IS WRONG WITH YOU!!!!
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fedoraspooky · 8 months
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Just saw some posts about how all the recent irritating changes at tumblr were made for the purpose of chasing growth.
And all i can say is, there's something kinda beautifully ironic about the possibility of tumblr's eventual downfall being due to their endless need for Biggering driving the natural wildlife away.
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southern--downpour · 7 months
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ghostbsuter · 6 months
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"Oh, fuck no." The door is slammed, unfortunately for him, the guy stuck his foot in the jamb and pushed it open again.
"C'mon luv!" Constantine smiles charmingly, not waiting for Danny and entering the apartment.
At least Batman, Nightwing and Spoiler had the patience to wait for him to invite them in. Sagging against the door, he beckoned them inside.
Despite the caution, Spoiler gleefully stepped in, looking around like a child in an amusement park— which might not be too far off.
His apartment is, with all its wards and enchantments, very magical inside than it is outside.
The planetary system of another world, used as light for the living room and for practice.
(Nightwing is careful with what he touches. He still remembers the hours they spent in Mumbo Jumbo's hat.)
Batman on the other hand is following Constantine and Danny to what he assumes to be the office, if the amount of magical stuff carelessly laying around means anything.
"Alright fucker, what are you doing here? And how did you even know I live in gotham?"
John had the audacity to look abashed, scratching the back of his head with a nervous chuckle.
"Something came up and you know Gotham doesn't like me. She is much more used to you and I wanted to introduce bats to you, in case of emergency."
The young adolence stares owlishly.
(How did Constantine expect him to act at the fact that he's trusting a magical situation into the hands of a stranger?
Batman isn't sure how good the boy even is!)
"That's incredible thoughtful of you Connie." Danny hums. "What did you lose for your sorry ass to come here?"
Spoiler snorts, petting a red salamander. "He didn't lose anything." She reassures with a wave, giving an exaggerated smile and raising her brows to show that she's finding it very amusing.
Constantine sputters.
"Ancient knows how Zatanna and Raven deal with him."
Nighteing perks up from the side where he'd looked over the books, some pixie fairies(?) fawning over him? "Raven? You know her?"
Danny suppresses another sigh.
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ruporas · 9 months
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all I wanted was to save them... (ID in alt)
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wolfythewitch · 1 month
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Idk if you've gotten this before but you draw brown people so well. Might be a weird thing to say but as a brown person looking at them makes me happy so ye your arts very nice
Ahh thank you I'm glad :D
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a couple of Scribbles for the darling lad
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rawliverandgoronspice · 5 months
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I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
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irishmammonagenda · 20 days
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You pout, arms crossed up against your chest, staring at your boyfriend who currently has his eyes fixated on the game on his PC, mouse and keys being clicked rapidly while the otaku sits cross legged on his desk chair, tongue sticking out in anticipation as he progresses with the battle.
You shift in the bean bag that you made yourself at home on, having long set you DDD down, finding that it had completely lost its entertainment value. Call you a spoilt brat, more millte than the ten year old's in makeup aisles at supermarkets, but you wanted your boyfriend's attention God Dammit! And you wanted it now!
The Avatar of Envy pays you no mind as he continues playing his game, having probably forgotten you were in the room. Well you had been here for hours quietly on your DDD. It was fair, you supposed, though as he starts singing the praises of a certain Ruri-chan, the only thing you could feel was your boyfriend's sin.
That seemed to remind Leviathan of your existence. You huff. He reaches a checkpoint and turns around, jumping when he sees you. "O-oh! S-sorry! M-MC...I-i forgot you were there!" He says awkwardly, rubbing the back of his head as his face turns a red that brings out the purple of his hair.
"You should be sorry...." You sulk, sinking further into your seat, Levi flatlines, eyes widening as he nearly falls off his own chair.
"I-I am! I just got so into the game! And you were so quiet...and I-" He rambles apology upon apology as he stumbles clumsily closer to you, finally reaching within inches of you but hesitating. Something along the lines of 'How could they want a pathetic otaku like me anywhere near them right now?!' no doubt going through his head.
You scrunch your nose up, quickly closing the distance with a soft, chaste kiss on the lips. Simple. Leviathan still flatlines, if he was an android he would've stopped working. You grin, giving him another kiss, just as soft but a little less chaste, he blubbers something in his flustered blushy state, demon form popping out. While your pretty boyfriend was normally shy, his instincts were not, while he hid his face and sparkling eyes from you in his awe, his tail wrapped around your waist, bringing you impossibly closer to you, something you gladly accepted as you took Levi's hands away from his face and gave him another kiss, he might as well have been the Avatar of Greed with how greedily he was kissing you back.
Holy fuck, you love your boyfriend.
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spiderziege · 6 months
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For your drawing recs!
Etho MrSlab
Scar? I’d like to see your take on him with a wheelchair if you’d be down to draw that. Would look neat in your style. :)
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pov youre about to get scammed and you KNOW youre about to get scammed but youre gonna get scammed anyway
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canonkiller · 3 months
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do you consider your self made?
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aroaceleovaldez · 1 year
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i still find it very fun that technically Sadie Kane (and Walt and Anubis) is(/are) the first queer Riordanverse character(s), because Serpent’s Shadow came out before House of Hades and so Sadie being in a canon polyamorous relationship happened before Nico was confirmed to be gay, but nobody read TKC so nobody knows about this
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AU where after Glamrock Bonnie’s decommission/after he goes missing, Glamrock Freddy and the rest of the remaining animatronics end up being reprogrammed—or, basically, having their memories messed with.
The only change to the rest of the animatronics is that they don’t remember anything about Glamrock Bonnie. They’d know about Bonnie Bowl and small things like that—but have no idea that they all had a Bonnie.
As for Glamrock Bonnie himself, they end up having something wrong with the memories, too. Although it’s not because he was reprogrammed or anything—it’s because of the damage/the state they are in.
And with them, whether it’s a “Cassie finds them during Ruin and helps, then leaves with him” type of situation, or something different (like Gregory staying and finding him), Glam. Bon would eventually see Glam. Fred again.
Though, there’s that problem: Reprogramming for Glam Fred to literally not know who the bunny is, and Glam Bon having all of that damage.
But, despite that, both of them feel like there’s something—even just the tiniest bit—familiar about the other.
Long story short: Glam. Bon goes, the others are reprogrammed and forget them—Glam Bon’s damage causes him to forget. The two reunite, but have no idea who the other is.
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mishapen-dear · 4 months
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tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
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