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afro-dave · 2 months
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Played a 3v3 tournament yesterday with this build of Jeskai Control. I went 5-1 in played matches (we intentionally drew round 5 to lock top 8 and eat), team finished 2nd so it was a great day of getting to play legacy while sitting next to (and once across from) my friends
Matchups were diverse too, always nice.
Swiss
Mono-Red Prison: 2-1
Mississippi River (“old” build with all 6-mana cascaders): 2-1
Cloudpost: 1-2
Infect: 2-0
Mono-Black Helm: ID (didn’t know at the time but we played them in top 8)
Top 8
Mono-Black Helm: 2-0
Jeskai Control: 2-1 (mirror match in top 4 really made me feel good about sticking with it)
GW Lands: Undetermined (I lost game 1, game 2 I was going to dig for Ruination with an active Narset when my teammates lost)
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gonna try to get to diamond with this deck (currently plat 4). its fun as hell because you have a lot of non-negate interactions, plus sometimes people see me make alembertian to search circular and just surrender, probably because they can’t handle how cool and smart i am for thinking of that combo. the mathmechs aren’t even really bricks because they help you get to bagooska in a pinch, plus if you draw circular you can just heatsoul pass. steelswarm roach is like the 8th best generic rank 4 so he gets to hang out, i guess
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rexmatical · 4 months
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melbourne regionals decklist
went 4-1-4, ending 102nd. all my ties were winnable which is a bit frustrating, but oh well! my score got me my invite at least
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matchups below cut
Round 1: Win in Game 3 vs Palkia Baxcalibur
Round 2: Tie in Game 3 vs Snorlax Control (I got cocky in Game 2 and played too slow)
Round 3: Tie in Game 3 vs Lost Zone Paradox (Whiffed VSTAR to have a game winning line in time)
Round 4: Win in Game 2 vs Klawf Electrode
Round 5: Tie in Game 3 vs Mirror (Promoted the wrong Giratina at one point in game 2, giving the opponent an easier win out later)
Round 6: Win in Game 2 vs Charizard ex
Round 7: Loss in Game 2 vs Gardevoir (piloted by Henry Brand)
Round 8: No Show
Round 9: Tie in Game 3 vs Roaring Moon ex (I was 3 seconds too slow to declare Lost Mine before time)
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magicjudge · 1 year
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Not so much a rules question, but more of your insight as a judge and CAG member. I’m wondering how you feel about the mechanic Mutate? The reason I ask is that I see people complain about it on on-line forums but never in play groups in my area. I personally have an EDH deck that runs almost all the Mutate creatures available and I think it’s one of the most fun decks I have. It never gets stale or boring. Anyway, I wondered if it causes headaches for judges and what your thoughts on it are. Thank you for your time.
Mutate is a strange mechanic with some rules quirks to it, but it's certainly less complex than some other mechanics I can think of. IMO, it's just a mechanic you need to play with a couple of times to get the hang of it. I haven't heard of much hate for it though.
Personally, I love Mutate. I even have a mutate EDH deck! (It needs updating though.)
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Greed Island
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Here is the deck ive been playing in Historic Just Merfolks. This deck is a monster and the only issue is maybe I could ditch a 3 drop but they are all so good. Mana base is a little busted because I don't have wildcards
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hidekins · 1 year
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Because I don't think I've ever actually posted any before, here's the decklist I ran for last weekend non meta tournament, Branded Dragonmaids:
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There were other decks I wanted to try out but this is the only one that doesn't immediately die to a single Ash Blossom, and with strong things legal such as Swordsoul and Branded, Dragonmaid were the best thing to go with.
Decided to put Crossout in the main deck as less meta stuff tend to run more handtraps, and Nibiru came in handy for certain matchups, specially Live Twins. Shame I opened one game with three Nibiru, 1 Ash and 1 Tidying. Ideally I would be running more staples such as Evenly and TTT but I don't own them 😔
As you might've noticed, the Branded engine is incredibly minimal in the deck, for as much as I personally like Albaz and the Abyss storyline as a whole, I don't personally find their overall gameplay that appealing. Facing it so many times in MD didn't help either. Also, if you don't open with Hospitality, Dragonmaids are very dependant on a Normal Summon, and with no ways to special summon Albaz outside of Spheres, the stinky dragon boy is kept at two instead of 3.
The ideal hand is Branded Fusion, alongside Tidying. Kitchen, Parlor or Chamber helps in hand to bait out an Ash, then activate Branded Fusion, dumping Albaz and Chamber to summon Lubellion, discard Tidying to summon Mirrorjade by shuffling Lubellion and Albaz, and then banishing your discarded Tidying to special summon the Chamber your dumped with Branded Fusion, and then depending on the stuff you've got on hand either get Hospitality to Link climb into Spheres or get Changeover to summon Sheou is you opened with one of the big dragons.
If you have Chamber in hand you can summon Albion instead by dumping Nibiru and Albaz, banish itself and the Albaz in GY to summon Lubellion, discard Tidying to activate Lubellion and shuffle back the banished Albion and Albaz to get Mirrorjade. Normal summon Chamber, get Changeover and fusion summon Sheou with a big dragon in hand or Albion and Chamber.
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Side deck, I've barely gotten any use of Pankratops so might change it to a third Dark Ruler because I really don't have much better to add right now.
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tcgguro-blog · 1 year
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Paper Magic - cEDH Decklist
Satoru Umezawa
https://aetherhub.com/Deck/satoru-umezawa-edh
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tatyova · 2 years
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It's been a while since I've actually shared my Tatyova decklist, and there have been a bunch of big splashy cards I've added to it in the years since as well as a few reprints that have made it function even more consistently.
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My new top end provides so much value that I can carry away a game like it's nothing.
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I assumed these cards would be too expensive to include but reprints are great!
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And finally, reprints with new gorgeous art just make me so happy.
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professor-oaktree · 2 years
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First draft of my Temur dragons deck! The Commander is Miirym, Sentinel Wyrm. Pretty happy with how it play tested, but I'd like to switch out some creatures/enchantments for instants/sorceries or mana sinks. Any (cheap) suggestions?
p.s. 12 mountains, 10 forests, 8 islands
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beatsandskies · 1 month
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An Enchanting Deck from Duelist 12
There’s a few interesting preconstructed, or preconstructed adjacent, things in the September 1996 issue of the Duelist magazine. The bulk of which is a deck featuring the classic Verduran Enchantress. It’s super cool, too. Might even be my favourite of all the “Leng” lists. It’s the second to last appearance of this column, too, sadly. People back then must not have appreciated it as much as I…
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John Hurt's Exile Piledriver
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afro-dave · 1 month
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So, did not do well in the main event or in the Pioneer RCQ.
However
There was an 11-person Modern RCQ on Sunday, and I had Izzet Murktide built. Which is a good thing because I went undefeated (2 intentional draws) to win the invite.
Deck:
4 Dragon's Rage Channeler
4 Ragavan, Nimble Pilferer
2 Brazen Borrower
2 Subtlety
3 Murktide Regent
4 Lightning Bolt
4 Preordain
2 Spell Pierce
3 Unholy Heat
4 Counterspell
2 Force of Negation
4 Expressive Iteration
4 Mishra's Bauble
3 Spirebluff Canal
3 Steam Vents
1 Fiery Islet
1 Thundering Falls
2 Island
4 Flooded Strand
4 Scalding Tarn
Sideboard:
2 Cast into the Fire
2 Brotherhood's End
2 Flusterstorm
2 Stern Scolding
2 Force of Negation
1 Unlicensed Hearse
2 Magus of the Moon
2 Subtlety
https://melee.gg/Decklist/View/389811
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firefaerie81 · 3 months
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I don't usually post about my Yugioh decks here, but I'm experimenting with the Trickstar cards that got revealed last night and I'm pretty excited for them! Hoodie is a much needed extender, Colchica is a nice bit of insurance to have in the grave, and Noble Angel and Drummatis are a great duo to have out on your opponent's turn.
I really like that Trickstar has more options for board building and interacting with the opponent now.
Decklist in text under the cut
Main Deck:
3 Trickstar Nightshade 1 Trickstar Lilybell 3 Trickstar Hoodie 3 Trickstar Lycoris 3 Trickstar Candina 3 Trickstar Corobane 3 Trickstar Light Stage 1 Trickstar Live Stage 3 Trickstar Festival 1 Trickstar Fusion 1 Angel With Blue Tears 3 Dark Room of Nightmare 3 Trickstar Reincarnation 1 Trickstar Diffusion 1 Maiden With Blue Tears 3 Ash Blossom and Joyous Spring 2 Gameciel the Sea Turtle Kaiju 1 Called By the Grave 1 Terraforming
Extra Deck:
1 Trickstar Band Sweet Guitar 1 Trickstar Band Drummatis 1 Trickstar Bloom 2 Trickstar Colchica 1 Trickstar Crimson Heart 1 Trickstar Divaridis 2 Trickstar Holly Angel 2 Trickstar Noble Angel 1 Trickstar Delfiendium 1 Trickstar Foxglove Witch 1 Trickstar Bella Madonna 1 Borrelsword Dragon
Side Deck:
3 Droll & Lock Bird 1 Gameciel the Sea Turtle Kaiju 2 Trickstar Magical Laurel 1 Angel With Blue Tears 1 Raigeki 1 Harpie's Feather Duster 3 Cosmic Cyclone 3 Present Card
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44gamez · 3 months
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Magic’s first Fallout Commander decklist preview is for Scrappy Survivors
The Fallout Commander is among the hottest post-apocalyptic settings, and with a brand new Amazon TV adaptation set for launch in April, the sequence is on our collective radar. Fallout is becoming a member of the multiverse of Magic: The Gathering, with 4 new Commander decks initially introduced in August. Polygon has your unique take a look at one of many first full decklists, in addition to new card reveals.
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Picture: Wizards of the Coast
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Picture: Wizards of the Coast The Scrappy Survivors decklist seems to be prefer it’s constructed round having just a few low cost creatures that may be buffed up with highly effective auras and enchantments. The Fallout franchise is all in regards to the fusion between old-world tech and post-apocalyptic ingenuity; for each man in a full set of energy armor, there’s a dozen raiders sporting stuff they’ve present in scrapyards and dumpsters. The Scrappy Survivors deck may appear like a pushover at first, however as soon as the participant builds some momentum, they’re capable of take playing cards like Mister Gutsy, a brand new legendary artifact creature, and snowball some large hits. There are additionally just a few heavy hitters, like Cass, Hand of Vengeance, whose means to recycle lifeless creatures’ auras and gear feels each thematic and highly effective. Cass is finest recognized from her function as a companion in Fallout: New Vegas, and it’s good to see her again in motion.
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Picture: Wizards of the Coast
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Picture: Wizards of the Coast There couldn’t be a Scrappy Survivors deck with out some scrap to utilize. Wizards made a intelligent transfer, repurposing the well-regarded Mantle of the Ancients aura (which first appeared in 2022’s Dungeons & Dragons-themed set, Adventures within the Forgotten Realms) right into a tackle the traditional Vault swimsuit. But it surely’s not simply any Vault swimsuit. That is the Holy Vault Go well with, the identical torn and tattered outfit worn by the unique character from 1997’s Fallout and as soon as once more, this time by The Wanderer, in Fallout 2. Along with giving this set of playing cards the three-letter PIP naming conference to set it aside from all different Magic units which have come earlier than, Wizards additionally gave the long-lasting Pip-Boy some love. Whereas the Pip-Boy 2000 was first launched within the unique Fallout, this card reveals Bethesda’s personal Pip-Boy 3000, which serves because the menu system and person interface within the Maryland-based firm’s trendy incarnation of the online game franchise.
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Picture: Wizards of the Coast Maybe essentially the most fascinating card within the preview is Vault 21: Home Gambit. Vault 21 is one other location from New Vegas, a former Vault Tec survival bunker overhauled right into a resort and reward store. It’s a part of Mr. Home’s nice empire constructed alongside the New Vegas strip, and the very best roadhouse round for vacationers to put their heads between bouts of playing. Appropriately, there’s a little bit of a chance related to the Home Gambit. The participant discards a card, attracts a card, after which reveals as much as 5 non-land playing cards from their hand. For every of these playing cards that has the identical mana worth as one other card revealed this fashion, they'll then create a Treasure token. This can be a ploy that completely might backfire if the mana values don’t line up — but when issues come collectively, the Scrappy Survivors participant might stroll away with an enormous rating. Between Cass and the Home references, the Scrappy Survivors deck appears to be strongly aligned with New Vegas, some of the fascinating Fallout titles. The Mojave Wasteland is being fought over by the NCR, Caesar’s Legion, Mr. Home, and the impartial peoples of New Vegas. Some people in New Vegas get to benefit from the riches afforded to them by Caesar’s conquest or Mr. Home’s utopia, however others are unnoticed in the dead of night. Typically, residents of the Strip can gamble on a hand and stroll away laden with riches — and generally, the sport is rigged from the beginning. The Scrappy Survivors deck is stuffed with nods and homages to the opposite Fallout video games within the sequence, together with Preston Garvey from Fallout 4 and Fallout 76’s Duchess, proprietor of the Wayward bar. There are additionally three different decks: Science!, Hail, Caesar, and Mutant Menace. Count on to study extra about these decklists quickly. Beneath you’ll discover the entire decklist for Magic: The Gathering’s Scrappy Survivors Commander deck: Source link Read the full article
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parappathecrapper · 4 months
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To kick things off here's the ABC list I went undefeated with at my local ots earlier this week
It's not the best deck by a long shot but it's my favourite and being able to perform well with it felt better than anything else
Expect more posts like this in the future with more in depth descriptions of deck and card choices
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Full Metal Alchemist
Here is a mono red artifact deck I'm playing and have been doing pretty well in ranked with.
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