November Check-In
As mentioned in my previous weekly update, monthly check-ins will be posted on the 1st of every month, recap'ing what's been done and what's the plan for next month.
Recap of last month's progress
IF Events in the Next Month
Plan for the next month
Still long post ahead. If you want a mini version, head over to itch.io!
October progress
The plan for last October was to:
Play and review more IF games ✅
Finish the La Petite Mort remaster: ✅
Either continue a WIP or fix another semi-completed game ❌
maybe try to add another block to the SugarCube Guide? ❌
The first was easily completed, since I reviewed about 40 games (out of the 75 entries) from this edition of the IFComp. This was more than last year in terms of quantity and time spent (more long entries this year), so while I did not play/review all entries, I'm happy with having done all that so far. Maybe I'll revisit the rest at a later point.
The second was a bit difficult. Working on the re-writes started pretty easy, but I ended up being completely short for words half-way through (even if I could visualise the scenes). Switching to translating the completed passaged helped pick up the pace, but I did this a bit too late, looking back. This meant I rushed through the last week, just before the EctoComp deadline, to complete a working state.
This also means that while the game is complete, there are kinks that still need to be ironed out. This include the missing full passages (half-written or drafted, but not translated), missing translation (especially for the last passage), and taking care of the last UI friction. Another update is coming.
Having spent so much time on the first two, and IRL just swinging its bat at me, the last two points were not touched at all. Still, it's not bad, and other things came about:
The Bare-Bones Jam managed to get two dozen entries, which is pretty decent considering it happened at the same time as the EctoComp and the voting of the IFComp.
Lots of interesting discussion happened in the @neointeractives Discord server, especially covering the IFComp (moderation can't sleep).
I somehow managed to wing an entry for the inkJam, with In the Blink of an Eye. Don't know how I managed, I certainly wasn't in the right state of mind. Also turns out it was a 4-bird-1-stone, since I translated it in French.
Had an actual AMA on the blog, that was properly scheduled!
So still quite a bit considering life...
(it's really been a lot, haven't processed most of it yet)
-_-
What's happening in November?
Nanowrimo for the writers, which can be a good incentive to progress the writing of a game.
The IFComp, EctoComp, and inkJam are always looking for players/voters. If you want to play a few short-ish games, take advantage of that!
The @seedcomp-if is always looking for inspiration (text, images, code, etc...) in this current first round. If you have half-baked ideas or anything, really, come submit something!
Over @neointeractives, we just wrapped up the Bare-Bones Jam and we have a new jam in the work... the ShuffleComp! Stay tuned ;)
-_-
The PLANtm for November
Still play more IF and maybe review. With the Bare-Bones Jam and the EctoComp over, that's a good 50 games to try out. (I've started with the inkJam already)
Finish the edits of Harcourt Ch5 (and get MelS to send me his Ch6 writing)
Fix one of the semi-completed games: either the Egg parser or TRNT (and make it a proper parser)
Finish that darn SugarCube Guide: there aren't much left in the guide to cover, but there are a few things to fix.
I would also like to compile the short drabbles from @crimsonroseandwhitelily into something more substantial. Either as a side page or within the game itself.
Taking the list of TO-DO from August…
To-Do not require much of new stuff:
translate Escape Goncharov! into French. ✅
fix the bugs in EDOC + overall the French version to match
fix the bugs of TRNT + find a way to add the missing pieces (mayyyybe translate into French?)
fix the formatting of DOL-OS + translate into English ✅
update LPM with the missing content + translate into English ✅
It's really been going down, which I am super happy about! I've made quite a bit of progress on that part since I made that To-DO (considering waves at life)
The rest of the To-Do pile was:
Finish The Rye in the Dark City (and maybe translate?)
Finish P-Rix - Space Trucker (and try to translate)
Finish Exquisite Cadaver (translation unlikely, current gameplay too complex to port for French)
Add a chapter to CRWL + fix/reopen the blog
Re-working TTTT to its originally planned state (lol, not likety)
Re-working SPS Iron Hammer (samesies)
Coding TTATEH (MelS dependent - shooting for end of year)
Emptying my inboxes (they are not all answered tho)
Honestly, this pile probably won't get done this year....
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red team definitely loves lore and acting, but I really think it's be understated how much blue's actions are in-character.
a major upset for red is how blue and green could just betray them immediately and start playing the game, but from blue's perspective this was completely logical and justified.
from blue's perspective, this is a game that they are going to play (and try to win!) and the deaths don't mean anything to them bc it's part of the game. it's not a personal thing or a moral question for them. have bad, tubbo, pierre, tina ever shown a particular value for player deaths? no. and all of them have been quite willing to do adapt their approach with the circumstances and their needs.
tina tried being nice and it didn't work? she'll work with bad then. bad can't get his eggs back? he'll start kidnapping workers until something happens. fred's been kidnapped? tubbo is going to unravel quackity.
with tina and bad, the easily shifting morality makes sense. they are both demons (or demonlike i know tina was iffy on what canon she wants for herself). with pierre, he's very used to be being a pawn in the federation's games at this point, this is just another game he has to play (idk much about ayrobot sorry).
tubbo is also used to playing the game. he has always reacted futilely to the federation's whims even if he didn't want to! look at his quest to fix ramon's machine. he and phil fought over that, bc phil couldn't understand why tubbo would just give in and break ramon's machines, betray his side? but from tubbo's perspective there was nothing he could do. feds were insistent, he was powerless, and the damage was already done by him being asked to do it. and this game is no different!!
he's brought this mentality to pac too. who would otherwise be having a crisis about killing fit and losing everything. tubbo really helped him out by pointing out it was the futility of the game. pac gets to enjoy having a purpose and play the game
even players like missa, who haven't participated in killing, have adapted to the game shift well. missa gets to feel useful and like he's not been left behind! he's enjoying himself and wants to participate!
most of blue team was lonely, isolated, and purposeless. now they have been given a team, a purpose, and a reason to talk to people! of course they've taken well to this change! why wouldn't they?
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