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#i miss hypnospace
squidders · 2 months
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i just started liking hypnospace outlaw. how can i even begin to compete w the year long fans
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rt-lots · 8 months
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*wakes up in cold sweat* I NEED TO DRAW T1MAGEDDON
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mumpsetc · 11 months
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I Forgot That RPGMaker Games are Actually My Best Friend and Heal All Ailments
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twinjentasy · 9 months
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I’ve seen an old post today about whether or not it was Fre3zers fault that Coolpunk is dead. And by Fre3zer I mean the original one, not the hired performer. How he was supposedly a sellout himself and ignored the hypocrisy of his actions, yada yada
I’ve been thinking about this the whole day and well. We don’t know much about Rays life, his financial status and whatnot. I don’t think it was bad or immoral or hypocritical of him to want to monetise his music and to sign a record deal. An anticapitalist still should be able to get compensated for their labour. And if he wanted to potentially live off his music there just wasn’t another option back in the day. We are witnessing the dawn of streaming during the events of the game. Signing might have seemed like only viable option for Ray to keep developing as an artist. That’s why Capitalism killed Coolpunk, if not for the economic forces at play there wouldn’t have even been a need to “sell out”. An artist taking part in the system they criticise doesn’t make them a hypocrite, especially for a lack of options. And even before that the message was lost, because capitalism tends to absorb criticism of it into itself, the movement gets lost in aesthetics and irony. From Fre3zers perspective I sort of understand seeing Coolpunk as almost dead in the womb and yet I don’t fault for him for trying to make best of the bad situation.
However after his experience with Esotonic it’s completely understandable why’d he want to distance himself as much as possible from making music commercially. He felt like his identity was striped from his art and there was no purpose behind it. He made something beloved and then got to see a puppet of his own creation take credit for it. He got to see his already dying vision change into something irrecognizable. And that’s even before Coolfest. Yeesh.
So no, I don’t think Fre3zer killed Coolpunk. I think Coolpunk was already dying and Ray was first to see it and has decided to turn its death into a positive. To see him moving on as him inadvertently killing the genre he created is in my opinion a very uncharitable reading of his character and the narrative itself
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smellslikegirl · 8 months
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sometimes when i have ideas but im bery SLEEPY.... those are the momence i wish hypnospace was real
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rationalisms · 30 days
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could you recommend an indie game that does disco elysium or its kind of game better? (/genuine)
i'd be happy to recommend some games to you for sure!
but i would like to preface this by saying that my point (which is hard to explain in a pithy tag aside to be fair lol) isn't necessarily that these will be "better" than disco elysium. that's incredibly hard to quantify anyway since so much of this is based on taste. e.g. i disliked some things about DE other people loved (like the pacing) even though i overall had a good time with the game.
it's more that the way people were talking about disco elysium, especially in terms of like... "professional video game journalism" but also definitely on this site and the other formerly blue side, was tinged with this tone that DE is somehow unique or groundbreaking in its attempt to treat a video game like an artform or a serious vehicle for storytelling. which is insulting especially to the games DE clearly draws from.
a lot of people who don't usually play video games played DE based on recommendations, which is great! but a huge part of the response from those people didn't seem to be "wow, clearly i can have a good time with video games if they're like this, i should seek out more". it instead seemed to be "well folks, pack it up, this is the one video game i will enjoy because it's Deep unlike everything else out there". which is incredibly disappointing.
anyway. whether these recommendations will hit for you will primarily depend on what you're looking for when you say "its kind of game", but here's some games that gave me the same general feeling.
planescape: torment is the game that heavily inspired disco elysium. it's a similarly combat-light crpg with a focus on exploration and story and set in a weird, technologically discongruent setting. i would also recommend its sequel, torment: tides of numenera. i didn't enjoy that one as much but it was still pretty good.
kentucky road zero is a game about a truck driver who has to cross the titular road zero and the many people he meets on the way. it's also magical realism so if you enjoyed the genre of disco elysium this might be up your alley.
beautiful desolation is another game which is based on real world culture/history with sci-fi world building on top. in this case south africa. it's really beautiful and rewards exploration in a similar way.
return of the obra dinn is also an atmospheric detective game set on a ship lost in 1803. it's by the same creator who made papers, please (which is also excellent by the way).
hypnospace outlaw has a similar half absurd, half earnest tone. it also felt similarly nostalgic to me. it's incredibly easy to sink a lot of time into this one though so watch out lol.
orwell, and its sequel, orwell: ignorance is strength, are similar "internet" simulators like HO with a much more overt political tone (if you couldn't tell by the name lol). you play as an employee for a government surveillance program.
stasis if you're looking for more isometric point and click games with a strong atmosphere and great voice acting.
sunless sea, and its sequel, sunless skies, are exploration/roguelike games about a weird, fantastical world. if you've ever played fallen london, they're set in the same universe.
what remains of edith finch is also magical realism and dark comedy, so if you enjoyed the tone of DE you might enjoy that.
some say it has always been here also has a surreal and sometimes oppressive atmosphere. i wish this game was longer, i loved it so much.
i miss the sea of japan is another wonderful bitsy game i got reminded of when i thought about SSIHABH. it's wistful and sweet.
i have no mouth and i must scream is a psychological thriller about five people and their dark pasts trying to outwit an AI. it's very atmospheric and also has variously fucked up (by life) protagonists.
whispers of a machine is another detective game with more of a sci-fi slant, though it's set in a world inspired by sweden and other nordic countries. it's also very atmospheric and has some great voice acting.
buddy simulator 1984 gave me a lot of the same feelings disco elysium did (wistfulness, nostalgia, anxiety, etc lol). i really loved the first half of the game but wasn't as into the second half, would absolutely still recommend it though.
and if we're talking just straight up great crpgs with a heavily political tone, i will always always always recommend harebrained schemes shadowrun trilogy (especially dragonfall and hong kong, both incredible games. returns is... fine lol but definitely not on the level of the sequels) and fallout 1 and 2.
plus, no rec list about magical realism would be complete without life is strange. :') i haven't played any of the sequels and it's been a long time since i played it, but i remember loving it at the time.
games i haven't played yet but that are on my to play list and which look like they could scratch the same itch:
citizen sleeper, also a dice based game which is very narrative and exploration based.
norco, which several of my friends love a lot.
where the water tastes like wine, which is set in the great depression era of the US and about collecting stories and sharing them.
pentiment, another detective game set in a real world approximation. i love everything obsidian touches so i'm sure it's great, but i haven't gotten round to it yet.
night in the woods seems to be popular with people who like DE so it might be up your alley. i'm pretty sure it's also magical realism?
roadwarden is another isometric point and click game about exploration and friends have said it has a great atmosphere.
i hope those are a good starting point for you! i would also genuinely recommend just hopping on itch.io and typing in a random prompt and seeing what you get. i've discovered sooo many wonderful games (many of them completely free, though i will always advocate for tipping the creators) by just noodling around on there. tons and tons of incredible indie games who don't have the luxury of publisher funding made by people who could really use the support.
enjoy and have a lovely day ^__^
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notwerewolf · 8 months
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it's been weeks, months since i finished the game hypnospace outlaw. i sit in a chair facing forward with all my friends and loved ones surrounding me. "hey buddy you okay?" one asks me. i tell her that the year 2000 update is dropping soon. my sister cries and squeezes my hand but i cant feel it because im in hypnOS right now and im editing my page layout to be as gaudy as possible with more small animated figures than the eye can register. i cant hear any of them over against the wall -- seepage ringing in my brain. "we miss you" my mother says. "what did we do wrong?" she says. i tell her she let me down now. she let me down down down down down down down down down
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thatfluffymuffin · 3 months
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Not sure if it's been posted onto Tumblr yet, but here's a video of Kert Gartnet talking about Hypnospace Outlaw and his character, Dylan Merchant!
EDIT: Found a YouTube upload of it!
Since the video contains fanart, here's all of the artists I could find. Let me know if I missed anyone! @badweatherfrend @skullsmillion @endater @commodore65 @jezzo
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pansear-doodles · 8 months
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This is odd to ask but do you like it when a story mostly in games are good and at first glance that’s it. But then after a few reruns you realize that there’s a eerie cryptic narrative, a hidden story that affects the main plot and reveals deeper themes about the characters and story itself by paralleling or referencing irl things like history,literature,philosophy and beliefs. And all of this is unbeknownst to the viewer but has always been there.
i usually tend to play story-based games once. only the games that are truly special to me, i can replay, much like movies. a lot of things tend to be crystal clear to me, but im guilty of missing a lot of things out unless its explained to me by someone with a different perspective- or even with more clearer minds. because our experiences help us comprehend such media and not all of them are the same
stuff like outer wilds, night in the woods, hypnospace outlaw- i wouldnt be able to catch on to these details and character introspects without nudges and analysis videos and such
how certain characters never read as antagonistic to me but as it turns out- their whole thing was that *they* were an asshole, and i never caught on because i was desensitized and too empathetic. i didn't notice how problematic mae's actions were because i held onto the mindset that her world was shitty and other people were shitty to her, but she was shitty too, as i later realized and learned.
i would never notice the smaller details and other outcomes of other playthroughs, because me myself as human i simply never had the time to explore these worlds or that i had no interest or energy to really explore it all.
character dialogues that never have tones- no changed facial expressions- i never really manage to read the room. characters who were mean to the character we play as- i would often never caught on how much they were being a dick to me until the game really makes it clear.
story details that make sense when you really notice the details- details me and others can miss. there were certain parts of outer wilds that i never noticed until my friends, who deeply analyzed the game, pointed them out to me, and it only made more sense from there.
rain world also had this. i am honestly astonished by the amount of people who took their time to analyze and explore the game- reading characters' intentions to clear out false information about them and the fandom's flawed interpretations of them.
a lot of factors really to affect how we view this and that. or i might be just ignorant.
so yes. i like it.
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sniffanimal · 3 months
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I'm noticing my way of engaging with art (specifically narrative art, the kind that draws a fandom to it) has changed over the years to where I'm a lot more interested in like discussions of the themes, character development, and general Fanart and less interested in shipping and headcanons (this point of this post is definitely not to disparage those). and I'm finding what I'm more fascinated with is when I encounter fans, mostly of the preteen-teenage variety, who make blorbos out of nothing with art.
this is usually in video game fandoms I'm finding, where you'll find someone who has decided a silent protagonist, or some other character, is their Babygirl and will devise deep headcanons, and draw buckets of moe fanart of them (bonus points if the character is a humanization or never has a canon appearance). And I know I was interested in engaging with fandom like that when I was a teen. I'm now starting to recognize that as just a really teen thing to do with art.
some character examples of the top of my head I've seen this with are like, Stanley TheStanleyParable, Herobrine Minecraft, and various creepypasta characters. Characters who in their source material are generally supposed to be Everyman type characters, or unknowable as part of the horror.
If I had to guess, the teenage longing to make something of no one is rooted in the teenage quest for self. Now that I'm an adult with a sense of myself, I'm more interested in the metaphor of the bucket in the Stanley Parable: Ultra Deluxe as an anthropomorphized sense of emotional support out of nothing like how fandom misses the point of Stanley's character, than I am literally personifying the bucket and shipping it with Stanley.
I don't mean to say teens are bad at media literacy (they're teens after all), or that they're "doing art wrong" or anything. Just that it's interesting how interacting with art evolves as you get older.
Anyways play Hypnospace Outlaw it's my GOTY a few years late. There's bigger messages about nostalgia, piracy, internet safety, and archives for us oldheads who knows what webrings are and there's Zane, for the teenagers
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coelpts · 2 years
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Hello everyone, I have a Hypnospace Theory (but as far as I'm concerned it's a Hypnospace Fact) about Coolfest '99. I'm sure everyone else has already come to the same conclusion, but I haven't actually seen anyone talk about it so I'm putting my thoughts here.
Spoilers for Hypnospace Outlaw! Please do not read this until you've finished up the story for the game!
Here's my thesis: FRE3ZER sabotaged Coolfest '99.
Okay let me back up. Obviously FRE3ZER couldn't mess up all of Coolfest. The unfortunate tragedy of the Chowdercopter was not his fault, nor was the colossal mismanagement of the entire event from Gray's Peak, but the lip syncing was intentional. FRE3ZER wanted to drive the final nail into Coolpunk's coffin.
Why do I say this? Let's lay out the facts as they're initially presented.
During Coolfest, FRE3ZER- also known as Jan Wolf- was seen lip syncing to the song 'Icy Girl' on stage. After the convention, Jan clarified that this was a mistake; he had been singing along with the song, but he accidentally queued up a work-print of the song that had extra lyrics. This excuse is recognized as being weak at best, and shortly after he announces a hiatus from songwriting and performing. From this point, Coolpunk as a movement completely implodes, and by Y2K MerchantSoft intends to transform the Coolpunk Paradise into an all-purpose music Zone called The Venue.
However, missing from this summary is the real identity of FRE3ZER. This fact will likely missed on first-time playthroughs; it's found in chapter one through the incomplete and mostly inaccessible Fungus Scene about page. The pioneer of Fungus Scene, FatherFungus, known for making music under the pseudonym Basidia, is the true FRE3ZER- Ray Dolan. Ray reportedly has terrible stage fright and so signed on with Esotonic Records as a songwriter and producer. Jan Wolf hired as a 'face' to play Ray's music onstage. This fact is removed before the Cavern becomes publicly available, citing a contractual prohibition against divulging the info.
How can we tell this is the truth? FatherFungus has unlisted page in Coolpunk Paradise dated November 20th of 1998, the generally agreed date that the defining song 'Colder Than The Rest' was released, with the song playing and downloadable for free. Said page is nearly completely taken down by Esotonic by the second chapter, the title song being replaced with the Basidia track 'Ghost of the Grotto'.
Additionally, although the singers voice in 'Colder Than The Rest' is significantly distorted, there's no denying that it sounds very similar to the voice in Basidia's song 'Ghost of the Grotto'. Even more, 'Ghost of the Grotto' is a song about a creative struggling with the idea of being unseen and unheard while someone else plays their music.
The connection isn't exactly subtle.
Okay, so now the situation is thus: Ray Dolan, aka FRE3ZER, signed a deal with Esotonic Records and hired front man Jan Wolf to perform his music live. Jan's first performance was at Coolfest '99, where the lip sync incident tanked FRE3ZER's reputation and crashed Coolpunk square into the ground.
But we can go deeper.
There's another character at play here- COOLPUNK_IS_DEAD. This user made a page as an ode to Coolpunk and its demise sometime after Coolfest and it's deleted in December. It notes that Coolpunk has fallen, killed by corporations that were exploiting it. To quote, 'They've identified what makes us US and are selling it back to us'. This user is distributing the lip syncing video and the immediate aftermath, and advises that people turn away from this co-opted movement to find their own freedom.
COOLPUNK_IS_DEAD is FatherFungus, Ray Dolan. Aside from the fact that this page directly links to Fungus Scene, these two users share the same headband ID: 04886A. COOLPUNK_IS_DEAD is therefore a sock puppet, made by Ray Dolan to widely distribute the video of Jan Wolf failing his performance.
Now we circle back to Coolfest, and the excuse provided by Jan: he mistakenly queued up a different version of the song with more lyrics. This excuse was already flimsy; the version of 'Icy Girl' that was distributed across Hypnospace was the same one that played during Coolfest, so the idea that FRE3ZER had intended to play a different version is about as strong as wet tissues. And now that we know that Jan isn't FRE3ZER, this series of events is called into question even further. This isn't his music. Did he even organize the set list to begin with? Does he actually know the FRE3ZER discography? Did he know what he was playing at all?
This line of questioning lead me to two answers. Option one: Jan Wolf is in on this. He's a friend of Ray's and the two of them collaborated to cause the failure of FRE3ZER live. Option two: Ray intentionally sent Jan the incorrect copies of the song to practice, and the live set list was designed to throw him off guard and under the bus.
Personally, I believe option two. Why? The answer lies with the final piece of this puzzle: FR33ZIECHIKA. This account belongs to one Amanda Price, and she's an astroturf account. The tells are obvious; she links to Gray's Peak with sponsored soda images all over her page, her style of writing is bizarrely corporate and sterile, and her review of Coolfest is out of touch with reality. It mentions none of the horror and drama of the real event, refusing to comment on the tragedy of the Chowdercopter and making reference to an extended set list from FRE3ZER when he only performed one song before being booed off the stage. But if that wasn't enough, the proof is once again in the headband IDs. Hers is 04902A, and she shares it with the official FRE3ZER account.
Her account is quietly deleted sometime in December.
This all leads to my final conclusion. FRE3ZER sabotaged Coolfest '99 to kill Coolpunk dead. After seeing what Gray's Peak were doing with the movement he signed a deal with Esotonic and let them hire Jan Wolf as his public face, only to send him a live set that exposed him as a fraud. He took the evidence and distributed it across Hypnospace, letting his former artist brand and hired face take the fall. From the ashes of his act he developed Fungus Scene, a musical movement that truly embodied his ideals- no brand sponsorships, no big names, just the unbridled creativity that the darkness of the caverns provide.
And, I mean. I can't say it didn't work, but I can't help but mourn. What Coolpunk was, how it was eaten alive, and the kids and young adults that just wanted to belong somewhere.
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Hi Charlie! Do you have any recs for some indie cyberpunk games? 👀
My god do I.... A lot of these, especially the proper deep cuts, are fairly short and fall into the IF/VN category, eventually if I have the time to go hunting through more of my to-play list hopefully I can recommend a wider variety.
I'll start with a couple more mainstream titles and then get into the real weird stuff.
Obviously anyone who's been around here a while knows I never miss a chance to profess my love for the Shadowrun games by Harebrained Schemes, although that's pushing the limits of "indie" lmao but for a worthwhile rpg experience that also does a lot to counteract some of my biggest gripes with the cyberpunk genre (particularly the way they handle mental health, addiction, and bodily autonomy), I really can't think of anything better.
Also in the "only indie in the broadest sense" category, for anyone who missed the hype train on Stray I do heartily recommend it. I think it's easy to dismiss that one as sort of a "gimmick" game with how much coverage focused on the pc being a cat and not a lot else, but the game definitely has a lot to say about like... human legacy and the steady march of time. It's hard to say much else about it without spoiling major plot points, it's fairly short but well worth the experience.
Another long-time favorite of mine is RUINER, although I'll freely admit this one is not what I'd call... deep lol. What it is, is absolutely dripping with edgy cyberpunk style and intensely fun to play. I think it does have an underlying commentary on like, the commodification and expendability of human bodies, but it doesn't really take a lot of time to invite you to meditate on that because there are big guns to pick up and sick combos to execute and so, so many people to kill. But maybe that's also part of the commentary 👀
Hacknet is a hacking simulator (go figure) that's very slick and stylish, and if you're not overly familiar with coding and command prompts and such it does a pretty good job of making you feel like you're doing cool hackerman shit without actually asking too much of you on a technical level. I like its sense of humor but I also like the way it occasionally drops a bombshell of a moral quandary on you in the midst of all your petty crimes. I highly recommend getting the Labyrinths dlc to go with it, especially because it'll give you some fun stuff you can take back into the base game.
Hypnospace Outlaw plays like a love letter to the web1 era (and to the power trip of being a community moderator before centralized social media lmao). It has a loose story about what's essentially a shared dream internet, and you're charged with enforcing community guidelines which unfortunately makes you a bit of an outside observer rather than a proper netizen. That provides some context and will carry you through to the conclusion pretty quickly, but ultimately its play/replay value is in uncovering secrets and just delighting in the nostalgia (or the novelty if you're not a 90s kid). The devs are currently working on a sequel(?) that looks like it will actually let you build your own website and interact with other characters in the world, which I'm very excited to see.
Broken Reality is a weird one, and feels a bit like Hypnospace Outlaw but for the early idea of VR. It's also fairly short, but I think it's exactly as long as it should be for the gimmick not to wear out. It starts out as essentially just a surreal walking sim and it's gonna feel like trippy self-referential vaporwave nonsense right up until the tone takes a hard left turn in the third act.
Vapor Trails is still in development, and I admittedly haven't played too much of it mostly because I'm very bad at platformers, but it's got a really nice aesthetic, clever character writing, and what I've seen of the story so far has me intrigued enough to keep throwing myself at it. One to keep an eye on, at the very least.
_transfer is... something very odd. More of an "interactive experience" than a game in the strictest sense, and intended to be played in many short sessions that build on each other bit by bit as you connect with a variety of other intelligences to recover memories about yourself and the world. I don't think I fully understand the story it's telling me and I'm not sure I'm even meant to, but I've played through several sessions and each one leaves me feeling kind of discomfited but fascinated. (I will say $10 may feel a bit steep for what it is, I got it in a bundle.)
Momotype....... okay listen. You're going to go look at this game and think "Charlie has clearly lost its mind, there's no way this is cyberpunk." I need you to just trust me and play it. It's free, it'll only take a few hours to get all the endings. It's Momo.
LOCALHOST is another short one with a fair amount of replay value for the surprisingly varied dialogue trees. You're tasked with wiping some damaged AIs off several hard drives, only to discover that they're all quite chatty, and now you have to decide what to do with them. This one also has a sort of unsettling vibe, and I like the variety of perspectives it has on how AI personalities might manifest.
Subserial Network is by the same developer as LOCALHOST. I've actually only just started this one so haven't gotten very deep into it, but I already find the concept pretty compelling. It's structurally similar to Hypnospace Outlaw, or maybe more accurately to something like Orwell, requiring you to comb through the internet archives of fellow citizens to incriminate them as "subserials": androids who want to forsake their human programming and become more machine. The language used to describe the serializing process has some pretty obvious parallels with both transgender healthcare and treatment for neurodivergence, so I'm really curious to see where it goes with that allegory.
A couple of honorable mentions that aren't really cyberpunk, but have a vibe that just makes me want to include them on this list:
The Magic Circle is essentially a game about game development, with a lot of commentary on artistic integrity and creativity, but the real novelty of it is the amount of stuff it lets you do inside the "game" of the game. It's really hard to explain but it's very open-ended and satisfying.
The Turing Test is, on the surface, a pretty standard "trapped on a space station solving a mystery" puzzle game, and I will say upfront the gameplay probably isn't going to be anything you haven't seen before. The puzzles are pretty good, if you're into puzzle games, but the real reason I'm putting it on the list is because this game was my first introduction to the "Chinese room" thought experiment, and it genuinely had a huge impact on my views and opinions on artificial intelligence.
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kieuecaprie · 1 day
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Hey, remember that shitty little sprite of Amelia (my OC) sitting in a kart for a potential Ring Racers character sheet? Yeah, I kinda shelved that for now to try my hand at someone simpler.
So I'm trying my hand at recreating Zane from the X Slayer comics you could find in Hypnospace Outlaw (and on the first level of Slayers X). Obviously, it's unfinished, it's crusty, there's no shading, bits are missing but I wanted to get something into the game first so I can see how it all goes together.
youtube
Will I ever finish it? I dunno, maybe. Will I release it? I don't know if I have enough confidence to do that as of yet.
For those wondering, his stats are:
Speed: 8 Weight: 3 Rivals: Shadow, Surge, Eggrobo (Placeholder)
I picked rivals from the base cast mostly because it's just easier to do so and there's no way in heck I'm gonna flippin' make three new characters when I'm barely making headway on one.
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mumpsetc · 9 months
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What are some shows/books/etc. you like outside of object shows? If u feel comfortable sharing ofc
Object Show's are My Main Fixation But Beyond That I Have a Lot of Love for More "Artsy" Movies Like Funny Games or Melancholia as Well as Dumb Horror Like Tusk or Green Room. I Also Enjoy Online Horror Like Petscop as Well as Going Through a Huge ARG Kick in 2019, With Specific Focus on the Slenderverse.
Bookwise I Wish I Read More But I Enjoy Xenofiction and What Stephen King I've Seen, My Favorite Book is House of Leaves However. Currently I Am Reading "Ghosts of My Life", a Book About Hauntology and the Idea That We've Destroyed the Future in Pursuit of an Eternal Now.
I've Been Gaming Recently as Well, I Beat Hypnospace and Hylics 1 and Am Currently Playing Thru Hylics 2 and MyHouse.Wad, My Plan is to Truck Through a Few More RPG Maker Games I Played as a Kid as Well as Ones I Unfortunately Missed.
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0046incognito · 3 months
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whats the space (like cosmology) situation like in cmy2k?
fairly on par timeline-wise with real world cosmology circa 1999, but maybe shifted just a couple years ahead? for example, instead of the first module of the ISS being launched in 1998 and the first longterm residents arriving in 2000, it’s launched in 1996 and the first residents arrive in 1998. also, probably more continuous space exploration post-moon landing, either humans have landed on the moon at least a couple more times OR probably more likely, livicoms/other bots can more safely take up that job, though it’s considered less impressive than a Real person living on the moon VS just a rover [humans diminishing the accomplishments of robots i frown in disapproval]
pretty much all of CMY2K is earthbound, so this is mostly relevant to background worldbuildinb thag just adds a little extra flavor but you don’t really miss anything without. like trennis in hypnospace outlaw
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ghostedglitch · 1 year
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happy one year to my hypnospace comic!
(and one day, just pretend i had this up yesterday shhhhh)
here's a little series of fun facts about making it
- started as a poem. i wanted to make a Millenium Anthem animatic and/or write a fic (i ended up doing the latter) but this came to me in the meantime and, being hyperfixated and eager to make something about it, it developed into a comic.
- that said, i was deep in the throes of an art burnout. i tend to make a lot of art around the new year, usually due to being in multiple gift exchanges, as well as working on my own things during winter break since i don't usually have the time to during school, and that wears me out. both this year and last i struggled with having energy to draw. however, i'd just recently found out a style that was pretty easy to work in even in that state: polygonal! so the comic is pixel polygons.
- the comic actually sort of ties into (and is directly quoted in the summary of) the aforementioned fic i wrote—which is called "do(n't) be afraid"—as evidenced by the focus on the HSPD badge as well as the Enforcer being almost a self-insert
- the typography is done by hand. i looked at the game's font file for the standard font and copied it. to this day i can pretty reliably just. handwrite in hypnospace font with the pixel pen. and i do! it's very space efficient!
- the dithering is also done by hand, because i'm a madlad. well, for each pattern i did like a portion by hand and then copy-pasted it until i covered as much area as i needed to, because i'm a madlad but i'm not a masochist. and then when i needed it again i just copied and pasted the layer and used a clipping mask to change its color. now though i have that big pixel brush pack on clip studio paint. so i won't be needing to do that again anytime soon.
- in panel 3 we see the Enforcer's face as well as glasses on their desk. like i said. pretty much a self insert. we also see their computer and hypnospace headband; i studied that intro video for this but between not seeing it a whole lot and the artstyle i was using being really simplified, i'm probably missing something lol
- in panel 4 we see dylan merchant at his desk. there's a calendar behind him. i actually looked up what day of the week was december 31, 1999 so i could circle it. it was a friday.
- the girl in panel 5 is supposed to be rebekah, the girl who likes squisherz and won the fan art contest but didn't get to find out because her dad took away her hypnospace headband. there's only one small picture of her to go off of, though.
- panels 7 and 8, which can also go together as one tall panel, were fucking FUN. what i did for the glitchy static bits was i made various clusters of black rectangles, each cluster on a different layer so i could copy and rotate them to fill more space. then on a clipping mask i used airbrush without antialiasing in white, RGB, and CMY. boom, static pattern. the elements from the game (the error message window, the cursors, the car) i had to copy by hand. see, the wiki doesn't have many screenshots, and if you try to screenshot the game or a video of it then it scrungles your image clarity. so i had to take those screenshots, eyedrop the colors from there, and then do such riveting and time efficient (that's a joke, it took forever) tasks as Count Pixels So Everything Is The Right Size. which for the shiny new HypnOS 2000 look was painstaking. look at those gradients. gradients everywhere. it was worth the work because it looks fantastic but man. and then to scrungle those elements i just used the rectangular selection tool, grabbed arbitrary bits and pieces of the things and Moved Them Elsewhere.
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oh yeah babey
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