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#if the household lived in strangerville or something
moonfromearth · 7 months
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BFF Household pt. 2
What started as giving Liberty a second outfit so I could use her original hat turned into a BFF Household goes to Strangerville AU concept.
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fleuraliasave · 3 months
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❤ Version 7.0 Fleuralia Save File ❤
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Download link down below (please read entire post before installing)
This save file uses all EP’s, GP’s (not Journey to Batuu), SP’s and most of the kits (Country Kitchen, Blooming Rooms, Incheon Arrivals, Retro Fit, Industrial loft, Moonlight Chic, Little Campers, Pastel Pop, Everyday Clutter, Bathroom Clutter, Simtimates Collection, First Fits, Desert Luxe, Modern Luxe, Poolside Splash, Book Nook, Basement treasures, Greenhouse Haven, Pastel Pop and Bust the Dust).
What’s new in this update?:
Chestnut Ridge and Tomarang have been completely redone, added multiple new lots, updated other lots and provided make-overs for the households.
Added new households (when living in world; with jobs, friends, preferences etc).
Added rental lots in multiple other worlds outside of Tomarang (Brindleton Bay, Henford-on-Bagley, Britechester and more).
Spooky Fall Festival has been moved to Chestnut Ridge (bigger with haunted house ride). The old lot in Brindleton Bay has been changed into a cemetery.
Current Status of Worlds:
Finished worlds: Willow Creek, Oasis Springs, Newcrest, Magnolia Promenade, Windenburg, San Myshuno, Forgotten Hollow, Brindleton Bay, Del Sol Valley, StrangerVille, Glimmerbrook, Sulani, Britechester , Evergreen Harbor, Mt. Komorebi, Henford-on-Bagley, Tartosa, Moonwood Mill, Copperdale, San Sequoia, Chestnut Ridge (NEW!) and Tomarang (NEW!).
Finished vacation worlds: Granite Falls and Selvadorada.
Finihed other lots: Hospital, Science Lab and the Police Station.
To be updated: the Magic Realm, will either be included in a future update or on the gallery (OriginID: fleuralia)
What do you get with this save?:
For my save file all lots are either completely new builds (almost all) or renovations, ofcourse created by me. Exceptions: I have added the official builds for the releases of the Paranormal SP by Dr Ashley and the Dream Home Decorator GP by Deligracy to this save, since I thought they deserved a spot. These two are therefore not my own creations, credits are given in the description to Dr Ashley and Deligracy. Mt. Komorebi, Henford-on-Bagley, Tartosa, Moonwood Mill, Copperdale, San Sequoia and Chestnut Ridge lots are largely created by GameChangers. Most lots have gotten smaller updates, others are completely new builds by me.
All the townies had make-overs plus I added new families to spice it up a bit. Some of the townies are made by other creators, who are given credits in the description of the household. All the townies in the different worlds have a story, some include sentiments and adjusted relationships to the story.
Added plenty of community lots to give your Sims something to do (YAY!). Almost every world has one restaurant, but it also includes festivals that represent the four seasons (park lots) and a fully functional shopping street in Magnolia Promenade (toy store, bridal store and more).
I have added rental lots so you can go on vacation in more worlds. For example in Sulani, Willow Creek and Windenburg.
Other details:
As mentioned at the beginning, this save uses almost all packs (except Journey to Batuu and some kits). This means that if you download it without owning or installing most of the packs a lot of objects will disappear from the save, but if you are not bothered by this you can still download and play in it.  
I disabled the autonomous fame gain and neigborhood action plan voting/environmental changes, you enable them again in the pack settings menu.
I would love to add some households in this save created by all of you! Add your household under the hashtag #fleuraliatownies in The Sims 4 Gallery, you can add a storyline and world in the description but thats not obligatory. If I respond on your creation it means that I have incorporated it in the save for the next update.
Sadly every game update comes with a lot of bugs. I suggest before reporting problems in the save to me, to check on forums if its related to a general bug/glitch or to mods (if you use them).
Questions and supportive feedback are always welcome, you can reach me here via a comment on this post, an ask or through a DM 😁
How to make it work in your game:
Download the save file from the link below.
Drag it in your saves folder under: PC/Documents/Electronic Arts/The Sims 4/saves.
Change the numbers if you already have a save with the same name.
It should now show up in your game as: Fleuralia Save Version 7.0.
DOWNLOAD (SFS) / Alternate (GD)
!!Don’t re-upload or claim as your own!!
Future updates will follow after each pack release (if it includes a world). The time the update will be uploaded after each release depends on how much I have to change and on my work schedule around that time.
Last but not least, enjoy and till next time! XX
Fleuralia
Feel free to support me ❤️: Ko-fi account
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wudlund · 1 year
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GROWING UP LEGACY CHALLENGE
* ˚ ✦
| by wudlund
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i wanted to create a legacy challenge that focusses on the parent-child relationship and how that impacts their adult life. (i know growing together would be the perfect pack for this challenge, but i can't afford it rip)
-> this has not been playtested so pls let me know if anything is too difficult or doesn't work :)
-> included packs: get to work, outdoor retreat/jungle adventure, city living, get together, seasons, cats & dogs, discover university, high school years, parenthood, strangerville, island living, paranormal stuff, snowy escape, cottage living, nifty knitting, eco lifestyle (if you don't have a pack, just exclude that part of the challenge)
-> for each generation, they should complete their aspiration, master any skill(s) i've outlined, complete a collection and master their career (if relevant) the recommended world is only my opinion, you do not have to live there :)
-> whenever 'parent' is mentioned, i mean the founder/heir before as some generations do not specify a spouse (they are secondary characters here, babes)
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GEN 1: The Parental Scriptures
You grew up hopping between various foster parents and children’s homes. You vowed to adopt as many children as you could handle as an adult and make them feel as loved and welcome as possible. Incorporating your passion for writing, you write novels about each of them throughout their lives.
Traits; Family Oriented, Childish & Good
Aspiration; Big Happy Family
Career; Writer
Collection; Postcards (recieved from grown up children living in different locations/worlds)
Max Skills: Parenting & Writing
Recommended World; Henford-on-Bagley
Start as a Young Adult
Have an 8 sim household (can be a single parent for ‘hard mode’ or married), adopting 6/7 children
Write 6/7 books (corresponding with however many children you have)
Name each book after the child that it's about
Hire a nanny to help with the children
Celebrate every holiday fully (e.g. decorate to the max)
Help children with homework and interact with them as much as possible
Take lots of pictures of each child at each life stage (e.g. toddler, child) and decorate your house with them
Go on holiday to a vacation world every summer with all your children
Buy all grandchildren a toy for their first birthday (aging up into an infant)
Don’t die before becoming an elder (this will be important later !)
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GEN 2: The Malevolent Amalgam
Growing up, you despised your parent. They were so overbearing and involved in your life, something burned inside you. You channelled your rage into criminal activity and found a love for experimental dishes. You hatched a nefarious plan to get revenge on the parent that you hated so much.
Traits; Evil, Mean, Hates Children
Aspiration; Public Enemy
Career; Criminal
Max Skill; Mischief
Collection; Experimental Food Photos (inspiration for murderous plan)
Recommended World; San Myshuno
Have 2 best friends in childhood who you pull pranks with
Skip school/play hooky regularly
Have a child by accident with someone who is similar to your parent (at least 2 of the same traits)
Have one child who you are very distant from
Have other parent of child die by cowplant or denizens pond ("accidental")
Never celebrate holidays (cancel them when they start or remove from the calendar -> however you may want to keep them for future generations)
Instead, go on vacation to any vacation lot without your child or partner
Learn Pufferfish Nigiri
Kill parent with dish
When your child moves out, give them 1200 simoleons
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GEN 3: The Questioned Innocence
Throughout your childhood, you were very close to your grandparent, who died under very mysterious circumstances. Once you were old enough, you dedicated your life to investigating the death of your grandparent, finally finding out the truth. You begin to wish you’d never started investigating.
Traits; Genius, Loyal, Paranoid
Aspiration; Strangerville Mystery
Career; Detective
Collection; Fossils (clues about grandparent's death)
Max Skill ; Logic & Medium
Recommended World; Strangerville
Start with 1200 simoleons (after purchasing lot)
Keep the toy/soft toy from your grandparent for the rest of your life
Have 3 children
Buy them all a newer version of your favourite toy (different swatch)
Live on a remote lot (to avoiding your investigation being detected)
Complete the Strangerville Mystery
Confront and fight your parent in adulthood and have max negative relationship when they die
Contact your grandparent from beyond the grave and have them move into the household as a ghost
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GEN 4: The Sidelined Affinity
Your parent loved you but never had much time for you, being so absorbed by their work. You maintained a positive relationship with them, but decided to take your life in a different direction. Beginning freelance work at the start of your adult life, you quickly realised animals had your heart.
Traits; Cat Lover, Dog Lover, Clumsy
Aspiration; Friend of the Animals
Max Skills; Veterinarian & Dog Training
Collection; Feathers (mementos of your pets)
Recommended World; Brindleton Bay
Meet someone as a child and date through your teen years until the start of young adulthood
Regularly get boba tea with your pets
Always have one cat and one dog in the household
Work in any freelance branch you choose through young adulthood
Have one child by accident in young adulthood
Buy a vet clinic on your birthday into adulthood (cheat for money - it's a gift from your parent)
Adopt another child later
Marry a spellcaster as an elder and become a spellcaster yourself
Take in your grandchildren after their parent dies
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GEN 5: The Regimented Defense
You grew up seeing how unattached and careless your parent was. You hated it. Life is meant to be structured. There are rules. You always knew you were destined for bigger, better and more organised things.
Traits; Hot-Headed, Perfectionist and Proper
Aspiration; Bodybuilder
Max Skills; Fishing (only peaceful time in your life)
Career; Military
Collection; Fish
Recommended World; Oasis Springs
Join the Scouts as a child and get all trophies
Marry childhood sweetheart in early young adulthood
Have 2 children, use strict parenting methods
Sign both children up for after-school clubs
Both children must earn Good Manners trait from childhood
Set an early curfew for both children
Mount one of each fish you catch
Your spouse has an affair in adulthood and elopes with their partner
Have the workaholic lifestyle
Die in adulthood (you can cheat this to be any death - like dying on duty)
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GEN 6: The Detached Secrecy
You learned early in life how unpredictable and fleeting life is and how futile attachments are. You decided to never allow yourself to get tied down and live life as meaningfully and freely as possible. Any commitment scared you, leading to you exploring all corners of life and finding out what it truly means to live.
Traits; Adventurous, Noncommittal, Loves Outdoors
Aspiration; Serial Romantic /Live Fast
Collection; Frogs (exception to the rule of 'no attachments')
Career; Secret Agent
Max Skill; Rock Climbing
Recommended World; Mt. Komorebi
Do not complete your aspiration as a child (can be any aspiration)
Complete the Live Fast aspiration as a teen
Drop out of High School early and move out of your grandparent's house
Never marry, date different people sporadically (never for longer than a week)
Have triplets - you will probably have to cheat this :)
Give them names beginning with the same letter or names that are very similar
When one child demonstrates an interest in fame, actively discourage them
Have a frog that you are a little bit too attached to
Retire and move worlds (must be a different climate to one you were living in - e.g. mt. komorebi to sulani)
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GEN 7: The Unsatisfied Luxury
You actually might have had the most average, normal childhood ever. One of three children, you didn't even have individuality to your name. Nothing spectacularly out of the ordinary. Although, you never did find out what your parent’s career was… probably something normal, right? You set your sights on something a little less ordinary. You wanted to be rich.
Traits; Materialistic, Self-Absorbed, Ambitious
Aspiration; Fabulously Wealthy/Admired Icon
Max Skills; Charisma & Dancing
Career; Retail Store Owner
Collection; Crystals (imagine they are rare jewels etc.)
Recommended World; Del Sol Valley
Have lots of friends as a child/teen
Be Prom Queen
Work on the Admired Icon aspiration as a teen
Own a retail store, selling very expensive items
Become famous (at least Rank 4)
Have 4 children with a big celebrity
Own a fancy dog (e.g. poodle, bichon frise, pomeranian)
Have a messy divorce from the parent of your children, fighting regularly
Lose relationships with children
When you die, have no strong relationships (no more than acquaintances with anyone)
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GEN 8: The Inspired Modesty
You got to see first hand what a life of money and fame does to a person. You knew you wanted something more modest, finding your purpose in life through painting. You had a turbulent family life growing up, so you channelled those feelings into paintings.
Traits; Art Lover, Gloomy, Lactose Intolerant
Aspiration; Master Painter
Max Skills; Painting & Cross Stitching
Career; Painter
Collection; Seashells (you find beauty in everything, no matter how small)
Recommended World; Sulani
Buy most of your clothes via thrifting
Join the cheer team but move to the football team later in high school
Live on a 20x15 lot
Dumpster dive for furniture etc.
Use the recycler for trash
Sell your work on Plopsy
Find your soulmate at work (also a painter)
Have 2 science babies
Have close relationship with only your first child
Paint portraits of your spouse and children
Make cross-stitched hoops as gifts for your children's birthdays
Have spouse die just after second baby is born
Never remarry
Heir must be the second child
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GEN 9: The Broken Machinery
After your parent's death, you detached yourself completely from your family, swore off relationships and delved into your studies. Your remaining parent tried to connect with you but you felt incomplete, missing someone you never knew.
Traits; Genius, Geek, Socially Awkward
Aspiration; Computer Whiz/Whiz Kid
Collection; Voidcritters (as a child)
Max Skills; Rocket Science & Robotics
Career; Engineer
Recommended World; Britechester
Complete the Whiz Kid aspiration as a child
Join the Chess Club in High School
Have one best friend growing up (never speak again after school ends)
Attain Distinguished Physics Degree from Foxbury Institute
Meet another friend at university
Get a cat after leaving university
Be friends for at least 2 months before starting romantic relationship (fearful to lose them like you lost your parent)
Have a child together in late adulthood
Your partner must be revealed to be an alien after you become romantically involved
Build rocket ship
Travel to sixam with your partner
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GEN 10: The Last Hurrah
You admired your parent for being so skilled and intelligent but you just weren’t up for that. To be honest, you didn’t have the energy for it. You never aspired to much but you were happy.
Traits; Lazy, Cheerful, Unflirty
Aspirations; Party Animal/Joke Star
Max Skills; Charisma & Comedy
Collection; Gardening (have a little herb garden)
Career; Odd Jobs
Recommended World; Henford-on-Bagley
Go to prom with your best friend
Have a games room in your house
Never marry but have multiple long term relationships
Have no children
Have a big dog
Have lots of close friends and party with them regularly
Create and maintain a club
Attend the Henford-on-Bagley village fairs (you do not have to compete, just engage with it)
Visit every bar and have a drink in every world at least once (like a pub crawl)
Have the people person lifestyle
Live on the same lot the founder lived on (the house may be different)
if you play this, pls use the #growing up legacy challenge tag so i can see your posts <3 - essie xo
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tricoufamily · 10 months
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🔪rogues gallery legacy challenge 🔪
i'm misleading you most of them aren't even criminals
ok!!! so i made this challenge for myself because i can't commit to any save, but i'll definitely want to play with these sims it's got autism sprinkled all over it. some of you might also like it as well so i'll share it!
this is a ten generation legacy challenge, with every generation loosely based on a different batman villain, but you don't have to be a batman fan to do it.
general rules
start with the default amount of money you get straight out of cas. no money cheats!
heirs can be any gender with any appearance. i think it'd be fun to dress them inspired by the character, but you don't have to. you probably don't want to make the actual character, honestly (what, ivy marries harley, then a few generations later there's just another harley? no)
choose your own succession laws
if you don’t have the pack for the requirement, replace it with whatever is a logical replacement. or just do something else instead, i’m not gonna come through your computer
i have provided alternate requirements when necessary for people who don’t want to play with occult sims
when stated that the sim goes to university, i recommend turning off aging until they graduate. sims without a university requirement can still attend!
if you end up doing this, please tag me in your posts 💜 or at least tell me how it's going in an ask lol
1: poison ivy 🌱
people say you’re a bit intense about the environment, but you say people are too stupid to see what’s right in front of them. the world clearly needs your help, but no one understands you. people quickly disappoint you when you get close to them. they voted against the clean energy production n.a.p.—why shouldn’t their spouse find out about that secret date you had?
stats:
traits: green fiend, hot-headed, loves outdoors aspiration: villainous valentine career: gardener (botanist branch) max skills: gardening, herbalism, flower arranging
requirements:
live in any world but strangerville (it doesn’t have an eco footprint!). make every neighborhood in the world have a green eco footprint—this means you’ll have to live in all of them at some point. big worlds recommended.
get the super green thumb bonus trait from the aspiration rewards store.
leave someone at the altar.
eventually end up with your best friend who’s already in a relationship.
have 3 cowplants. if one of them dies, remove 1000 simoleons as punishment and replace it. what you do with them is your business.
2: scarecrow 👻
between moving constantly, being terrified of the man-eating plants outside your window, and your parent's reputation preceding them, you fantasize about the control you’ve lacked your whole life. you loved creating monstrosities with your chemistry set as a child, and when you finally escape your town for college, your mind leads you to dark places. you evade consequences until your scheming backfires, and you’re haunted for the rest of your life by a terrifying specter your family can’t see.
stats:
traits: paranoid, genius, ambitious aspiration: purveyor of potions (non-occult alternative: academic) career: education (professor branch)/scientist (for non-occult route) max skills: mental skill, mixology skill, cooking skill
requirements:
gain and conquer every adult fear.
go to the university of britechester and major in psychology. join a secret society.
become a spellcaster. feed hexed potions to 5 sims and use negative spells on 10 sims. non-occult alternative: instead of becoming a professor, join the scientist career, and with the sim ray, use the mind control: panic upgrade on all coworkers.
after college, move to another world than where your parent lives.
become cursed with the curse of the night wraith (you may cheat for it if you can’t get it). live 3 days with it then you can de-curse yourself, but not before adding the night wraith to your household (requires cheats). obviously you can’t stop your family from interacting with it autonomously, but never initiate an interaction yourself while playing as another family member. non-occult alternative: use a ghost instead and you can pretend it’s just a figment of your sim’s imagination.
3: riddler 🧩
with your parent who hasn’t slept in days claiming your house is cursed, you drown it out with the internet and video games. your social skills might not be up to par because of it, but you’re a genius the likes of which has never been seen before. according to you, at least. you aren’t easy to get along with, but neither is one of your exes, whose path you just can’t stop crossing. try as you might, you can’t stay away from each other for very long.
stats:
traits: geek, socially awkward, self-absorbed aspiration: chief of mischief career: tech guru (start-up entrepreneur branch) max skills: mischief, robotics, logic
requirements:
as a teen, be in the streamer part-time career. have at least 500 followers on social media.
have a sim you’re dating die.
your “forever partner” has the hot-headed and mean trait. break up and get back together with them 4 times.
successfully hack supercomputer 3 times.
woohoo a servo. at least once
4: harley quinn ♦
you might never be a fully mature person, but that’s okay! you’re a free spirit—a bit unpredictable and fickle, but you’re fun! your parent’s dream is for you to go to foxbury, but one night out drinking with your roommates, you fall head over heels for a mysterious, charismatic stranger at the bar. you very quickly decide to follow them to the city, only to realize that they aren’t who you thought they were, and maybe you’re not who you thought you were, either. you end the relationship and truly find yourself.
stats:
traits: goofball, childish, romantic aspiration: leader of the pack career: doctor max skills: mischief, comedy
requirements:
start a club with your two best friends.
have an equal number of friends and enemies
briefly live on the foxbury campus, majoring in biology. fall in love with a criminal sim with all negative traits, drop out of college, and move in with them in a needs tlc apartment.
work a number of odd jobs and part-time careers while your relationship deteriorates.
break up with your partner, move out on your own, and go back to college. do not live on campus this time—continue working a part-time job while living at home. become a doctor.
5: clayface 🎭
your parent never took life very seriously, but you couldn’t be more different. not only are you fiercely competitive, you have to be liked by everyone. you’re a social chameleon who dreams of the stage. you’re only a high-maintenance, jealous, hothead—fame certainly won’t go to your head…
stats:
traits: high-maintenance, hot-headed, jealous aspiration: master actor career: actor max skills: acting, charisma
requirements:
live in del sol valley.
have a good reputation until becoming a proper celebrity, then earn a bad reputation.
marry and divorce (at least) 2 actors.
fist-fight 5 costars.
after completing the master actor aspiration, gradually lose all fame.
6: penguin ☂
there’s a lot you can say about your childhood, but you can’t say it wasn’t comfortable. with all the trust fund and nepotism you could ask for, what’s there to lose? oh. oh, wait, this trust fund isn’t bottomless, actually. uh oh. better pick up a couple side hustles to keep the lights on.
stats:
traits: snob, mean, materialistic aspiration: mansion baron career: business career (investor branch) max skills: nectar making, fishing
requirements:
never work a job until young adulthood.
spend all or almost all of your inheritance immediately after moving out (have <1500 simoleons).
start selling nectar and fish on the side.
adopt or have 1 solo science baby. be enemies with all of your neighbors but have a max relationship with your child.
have 5 on-and-off woohoo partners but never a real relationship. once you reach mid-adulthood (not young adulthood), you may marry one of your woohoo partners who’s always secretly been in love with you.
7: mr. freeze 🧊
your eccentric parent doted on you, but school was miserable. at least you had one friend, your best friend. as you got older, you got shy about your developing feelings for them—little did you know, they in love with you too. you got married and everything was perfect. and then they died. you’ll dedicate your entire life to bringing them back, no matter the cost.
stats:
traits: gloomy, perfectionist, family-oriented aspiration: soulmate career: scientist max skills: all skills associated with making ambrosia
requirements:
be disliked by at least 3 classmates as a child/teen and have only 1 friend.
become soulmates with the friend, get married, and move to mt. komorebi. when at least 1 of your children ages up into a child, your spouse dies.
you quit your job to focus solely on making ambrosia to bring your spouse back. you can rejoin the scientist career when this is complete. if you need money, start selling household items.
you become increasingly distant with your child(ren), too focused on your goal. your relationship with them suffers greatly.
you cannot have any romantic relationship with another sim ever. even if your revived spouse can’t forgive you…
8: joker 🤡
when you watch your parent sob while baking ten cakes in a row, saying it’ll bring your other parent back from the dead, the best way to cope is turning it into a stand-up routine, right? you’ve used comedy to mask the darkness in you your whole life. might as well try to profit off it. also, your vampire obsession is kind of off-putting.
stats:
traits: goofball, evil, hates children aspiration: joke star career: entertainer (comedian branch) max skills: comedy, mischief, vampire lore
requirements:
as a child, get a’s in school and be in the drama club. have a forgotten birthday when becoming a teen, the final straw. quit the drama club, become disliked/enemies with all of your friends, and become a d student.
move to san myshuno.
reach a two-star celebrity level from comedy.
never marry and have an accidental child with a fan. all children you have must be accidental. like your parent before you, you cannot connect with your children and have a difficult dynamic with all of them.
have a -100 relationship with a vampire. have a negative interaction at least once a week. non-occult alternative: make it a human goth sim. lmao.
9: two-face 🌗
despite absent parenting, you were voted most likely to succeed in high school and graduated at the top of your class. your goals are simple and attainable: become leader of the free world. but your promising political career is nipped in the bud when your entire life is ruined. disgraced, secluded, and battling two sides of yourself, you turn to other career options.
stats:
traits: self-assured, erratic, overachiever aspiration: goal oriented, public enemy career: politics (politician branch), criminal career (boss branch) max skills: charisma, research & debate
requirements:
as a child, receive a future cube as a gift from a parent. every major decision you make besides the requirements have to be made with the future cube. no takesies backsies.
make all a’s in elementary and high school and win prom royalty.
marry your teenage sweetheart straight out of high school. have only 1 child.
reach level 5 of the politics career, then your sim is turned into either a werewolf or vampire (player’s choice—or flip a coin!) against their will (you’ll have to pretend). non-occult alternative: you’re caught in a cheating scandal that ruins your career.
you’re forced to quit your job, get divorced, move to a non-city world with your child, and join the criminal career.
10: catwoman 🐈
your parent was not an easy person to live with. they may have not minded your habit of stealing from school, but you couldn’t take it anymore. you return to the city with a plan to get rich quick, but you’re no crime boss. you’re doing this on your own terms, playing for nobody’s team but your own. even if someone keeps trying to poke their nose in your family’s business.
stats:
traits: kleptomaniac, cat lover, adventurous aspiration: fabulously wealthy career: retail employee, thief max skills: rock climbing, knitting
requirements:
your non-criminal parent dies before you reach teenhood.
have a gloomy childhood friend you lose touch with in your teen years. as young adults, the friend has become a secret agent investigating your family. they are enemies with your criminal parent. you and the friend also become enemies.
you’re working as a retail employee, but where you’re really getting your money is robbery. initiate 2 romantic relationships with rich sims to rob their house.
eventually become lovers with your friend-turned-enemy.
adopt 3 stray cats.
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simslegacy5083 · 2 months
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NSB (Straud Legacy) Gen 9 Ep 24: Good Vibrations
Luigi lost his relationship due to lack of quality time, but back at the townhouse his relatives spending the most time together were bonding anew.
Tess and Hunter’s friendship had slowly deepened, and midway through a date night activity they had gone to “on a whim”, the unexpected couple decided to put their cards on the table and give this new direction for their relationship a real shot.
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Tess was technically only a bit older than the other Britechester residents, but she’d been “born” into immediate responsibility for her younger siblings in Great Grandpa Chance’s household, and that lack of childhood freedom of her own made her distant cousin’s passion for life very attractive.
For his part, Hunter found her unique no-nonsense outlook refreshing and was invested in seeing where they could go long term.
His tentative questions about the physical compatibility of flesh and steel revealed that this was actually a topic Tess had put some thought into and had even explored a bit while dating Julio. Her offer to show him exactly how it worked caught him by surprise and captured his imagination.
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Luigi had just left for an e-sports event, and when the eager couple realized he had the house’s only full-size bed, they decided to borrow it “quietly”.
They turned out to be extremely compatible, and Luigi was almost due back by the time Hunter had to call for a break.
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Their experience together had made them both doubly certain they wanted to pursue their relationship long term, but Hunter was worried about how Tess’s creator and his great-great-grandfather might take the news when he stopped in to tune up his eldest daughter’s mechanics.
It turned out Chance’s reaction was a hearty laugh and well wishes for the couple. He explained that having spent centuries married to his father’s best friend, he was the last sim who would throw stones at others finding love in unconventional and complicated places!
He promised not to breath a word to Hunter’s overbearing parents until they decided how best to handle that revel, chuckling all through Tess’s maintenance and his trip back home to his second chance love in Strangerville about the nervous self-consciousness of young lovers.
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In no time a sturdy new double bed was installed in Hunter’s room. No more sneaking into Luigi’s for this couple!
Although they were sure they wanted to take things as far as they could, neither of them were in a rush to commit to exclusivity just yet.
It’s not like they would lose track of each other, living under the same roof, and both young Sims were keen on the idea that the college scene was an excellent place to gain wider romantic experience. Sharing their learnings with each other regularly was something they both looked forward to!
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View The Full Story of My Not So Berry Challenge Here
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forgotten-elves · 1 year
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The Grey and the Dark Legacy Challenge
A six generation legacy challenge dedicated to morally grey and villainous sims.
Required packs: Get to Work, Island Living, Journey to Batuu, Strangerville, Werewolves, Vampires, Paranormal
Getting started: Aging can be set to whatever you prefer, including being turned off entirely. Gen 1 can be created alone, or with a spouse, sibling, parents, etc., and can be of any age. The listed aspiration does not have to be picked as the sim's first one; they just need to work on (and ideally complete) it at some point in their lives. This challenge is meant to be flexible and guide storytelling, not to be intentionally difficult, so feel free to make changes to the rules where you need to.
Currently play-testing. As I do, I may make some changes. 
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Generation 1: For Peace
The more you’ve learned about the world, the better you understand just how vulnerable the planet of Earth really is. You’re devoted to protecting the human race from the wilds of space, to ensure peace and security. Some might not agree with your methods, but you know that the ends justify the means. 
Career: Military (Covert Operator Branch)
Aspiration: Enforcer of Order 
Traits: Gloomy, Paranoid, Neat
Goals: 
Max career and aspiration
Defeat the Mother Plant
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Generation 2: For Chaos
As a child, you suffocated under the strict discipline of your parent. You want to be free of their self-righteous hypocrisy and embrace your flaws to the greatest extreme. 
Career: Criminal (Boss)
Aspiration: Public Enemy
Traits: Evil, Hot-Headed, Slob
Goals: 
Max the career and aspiration
Contract werebies and become a werewolf 
Turn 5 Sims into werewolves
Have at least one non-werewolf child (this must be your heir). 
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Generation 3: For the Unnatural
You grew up in a household that was brutal, crude, and utterly boring. The only interesting people were the faceless whispers you heard in the trees, and the songs of sirens who drowned their lovers in the sea. You’re a romantic who yearns to fall deeper into the nether realm, and your favorite love story has always been a tragic one.
Career: Freelancer (Paranormal Investigator)
Aspiration: Villainous Valentine
Traits: Romantic, Loves Outdoors, Child of the Ocean 
Goals:
Become a mermaid
Max aspiration
Max the charisma skill
Max the medium skill
Perform the Siren’s Call on at least one sim
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Generation 4: For the Unknown
You never quite had the talent to invoke the nether realm the way your parent did. You found your solace in technology and science, but there’s a part of you that will always be drawn back to the supernatural.  
Career: Criminal (Oracle)
Aspiration: Chief of Mischief
Traits: Mean, Creative, Geek
Goals:
Max career & aspiration
Max the logic skill
Have an observatory and complete the space prints collection. 
Be abducted by aliens. 
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Generation 5: For Opportunity
You grew up with your parent’s fascination for the stars, but when you finally make your way into the larger galaxy, you find things aren’t really much different than they are on Earth. Money and greed still make the worlds go round, and though you’re disillusioned, you find yourself adapting quite well to this new truth. 
Career: Astronaut (Interstellar Smuggler)
Aspiration: Galactic Privateer
Traits: Kleptomaniac, Self-Assured, Outgoing
Goals: 
Max career & aspiration 
Use the Listening Device to blackmail other sims
Have at least one child that is not an occult (this must be your heir)
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Generation 6: For Eternity
As a member of the ever-changing galactic underworld, you watched your parent so often barely escape with their life, and the fragile nature of mortality became something you despise. You may have been raised with all the “right” connections, but you have greater ambitions than to just stay in the game. You want to build something that lasts, to be something that lasts for centuries. 
Career: Secret Agent (Villain)
Aspiration: Mansion Baron
Traits: Materialistic, Loner, Ambitious
Goals:
Max career & aspiration
Become a vampire
Reach the rank of Grand Master Vampire
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mdianasims · 6 months
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You have no idea how excited I am at the prospect of getting the ability to have more households live in the cheap Strangerville hood.
So... duplex it is! I'll be doing something similar for the Sigworth lot. Not entirely sure if I want apartments on the large lot with Old Penelope, or that it'll remain a community lot (it's now a park in my game).
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cantseemtohide · 11 months
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sims tag
Thank you to @gorgosim and @memoirsofasim for the tag 😊 I had this all written out before but accidentally deleted it and only just got round to it again!
1. What’s your favourite sims death? I rarely play a save long enough for any sims to die. I like the vending machine though.
2. Alpha CC or Maxis Match? Neither.
3. Do you cheat when your sims gain weight? I don't usually play any household long enough for it to happen tbh.
4. Do you use move objects? Yeah I had a little phase recently of not using it but now I am.
5. Favorite mod? I don't use any.
6. First expansion/game/stuff pack you got? I think it was City Living.
7. Do you pronounce “live mode” like aLIVE or LIVing? I've never actually said it but I think I would say it like as in living.
8. Who’s your favorite sim that you’ve made? Sunisa Pengngam. I didn't exactly make her but she did get a pretty big makeover after joining my Villareal gameplay as a maid townie so it's close enough.
9. Have you made a simself? No.
10. What sim traits do you give yourself? evil, self-absorbed, proper
11. Which is your favorite EA hair color? I don't have a favourite.
12. Favorite EA hair? I've got a soft spot for the classic chunky basegame hairs 😁
13. Favorite life stage? Toddlers are good fun, haven't really played infants yet. Most of the sims I make seem to be adults, don't know if that says something.
14. Are you a builder or are you in it for the gameplay? I like both, spend much more time with gameplay though.
15. Are you a CC creator? Nah.
16. Do you have any simblr friends/a sim squad? I really appreciate the people who take the time to like/reblog/comment on my posts and all my mutuals seem very nice 😊
17. What’s your favorite game? (1, 2, 3, or 4)  TS4 is the only one I've played.
18. Do you have any sims merch? Nope.
19. Do you have a YouTube for sims? No.
20. How has your “sim style” changed throughout your years of playing?  I used to use cc, so I suppose that's a pretty big change since I went cc free, other than that not much I don't think. I'm pretty influenced by the EA style of the basegame and early promotional sims.
21. What’s your Origin ID? worriedheart
22. Who’s your favorite CC creator?  @dragonflydaydreamer was kind enough to make a cc painting out of a screenshot I took which has a special place in my game, otherwise I don't use any cc.
23. How long have you had a simblr? Since 2017.
24. How do you edit your pictures? I add a border and make collages using photoscape, apart from that my screenshots are unedited.
25. What expansion/game/stuff pack do you want next? Don't really care to be honest I haven't got all the packs as it is and regret paying money for some of the ones I do have! I'd like it to be something weird and unexpected though.
26. What expansion/game/stuff pack is your favorite so far? Expansion: City Living, will always be my favourite
Game Pack: StrangerVille, it's a bit different and as basic as the story is it does bring the world to life a little
Stuff Pack: I like Paranormal, always quite liked Movie Hangout too
I know this has been going round a while and I've totally lost track of who's done it so anyway I will tag @occultpuppy @akitasimblr @devotedsims @lolathelotus @nurbsfirby @nuttydragonbird @dragonflydaydreamer @myverycoolnickname @plumbobster @breakfastwithbeb @emasdf @satureja13 @whatawhim @introvertedfox @sweetpyxels
As always feel free to ignore if you already did this/prefer not to 😊
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The DC Legacy Challenge
This is the DC Legacy Challenge! Each generation is (loosely) based around a character, either hero or villain, from DC comics. It includes 10 generations, plus 7 extras for the truly committed (or those who'd like to swap one out for something else). The ultimate goal of the challenge is to HAVE FUN!
Packs
This challenge was created with a conscious attempt to do something different every generation, and as such no consideration was given to packs. If you don't have a pack you need for a certain thing, feel free to substitute anything to suit what you've got, or even skip the whole gen if you want to.
For example, if you don't have Eco Living, then Poison Ivy would be fine with the Loves Outdoors trait, rather than Green Fiend. Don't have Bowling Night Stuff? As far as I know, Superman has never bowled once in his life. It was just for a little extra fun.
Expansion Packs
Cats & Dogs, City Living, Discover University, Eco Lifestyle, For Rent, Get Together, Get To Work, High School Years, Island Living, Seasons, Snowy Escape.
Game Packs
Dine Out, Jungle Adventure, Spa Day, StrangerVille.
Stuff Packs
Bowling Night, Home Chef Hustle, Nifty Knitting.
Additionally, for the bonus generations past 10, you'll need Horse Ranch, Cottage Living, and Moschino Stuff for the Vixen gen, Realm of Magic, for the Zatanna gen, and Get Famous for the Supergirl gen.
I think that's all of them (might have missed one, or a few).
Starting Funds
Easy: $20,000 Medium: $1800 Hard: $0
Rules of Succession
There are none! Play your legacy however you want; eldest child, matriarchy, or just whichever name you like best. The rules of succession are entirely up to you.
Inheritance Rules
Unless stated otherwise, you can take as much of your household funds with you as you want, if you're moving your heir out of home with each gen. Or you can send them out into the world with nothing. I personally take about 10% of the household funds.
General Rules
As above, it's important to remember the rules of this legacy are not strict. Even the order of the generations can be mixed and matched to suit you. I just want you to have fun with it; but if you need them, here's a few:
Play on Normal lifespan.
You must reach the max level of each gens chosen career.
The skills section indicates which skills MUST be maxed.
Barring the Supergirl gen (if you get to it) you CANNOT change your sims aspiration until the noted one is complete, but after that, the choice is yours.
Occult sims should not be carried on to the next generation, but if it happens, it happens.
Loans are permissible during gameplay, either through mods or cheats, so long as they're paid back.
But again, PLAY AS YOU LIKE. Maybe you always want to have a pet, maybe you don't want to kill other sims in the Joker gen, maybe you want to grab that Money Tree in gen one and never worry about money again. The point is fun, so go have it!
Suggestions
Don't get caught up in the name of each gen unless you really want to go full tilt; those are just who each gen is inspired by. Superman doesn't have to be Clark Kent. They don't even have to be a man. Get creative.
That calendar is there for a reason, add a few holidays, including a family reunion.
Think about adding your own favourite hero's or villains! There's a whole multiverse of characters to base a gen on out there (I didn't even use Flash, guys).
GENERATION 1: SUPERMAN
Your home, your family, everything is gone, so you're starting new on a new world, holding fast to the tenants of truth and justice ingrained in you. You fall madly in love with a co-worker and want nothing more than to settle down with them, and your dog, spending your life hiding just how truly impressive you are, only allowing yourself to stand out when you set fire to the bowling balls every time you hit the lanes.
Aspiration: Love > Soulmate Traits: Cheerful, Outgoing, Cringe Career: Writing > Journalism Branch Skills: Writing, Bowling Rules ☆ Marry a co-worker, or have the sim you marry become a journalist. ☆ Have a dog. ☆ Complete the Crystals collection, and display them in a part of your home called your Fortress of Solitude.
GENERATION 2: POISON IVY
Your parents were sickeningly in love and you swore you'd never become so dependent on another person, but you can't help how possessive you get. They're yours, but your partner and family are a distraction; all you really want to do is spend time with your plants. You're obsessed with them, crafting your life to revolve completely around them; your home, your job, your hobbies. Finding a collection of magic beans will allow you to truly become one with what you love the most.
Aspiration: Nature > Freelance Botanist Traits: Jealous, Loyal, Green Fiend Career: Gardener > Botanist Branch Skills: Gardening, Flower Arranging Rules ☆ Become a Plant Sim. ☆ Have a full greenhouse you tend to religiously. ☆ Grow a Death Flower.
GENERATION 3: WONDER WOMAN
Your parent never had much time for you, so you make time for everyone. You give all of yourself to the world, making friends where you can, making a difference even when you're told you can't. Your choice is always kindness, and you lead with respect for all your fellow sims. All you keep for yourself is your love for exploring beautiful art from ancient history, which you feel oddly connected to.
Aspiration: Popularity > Friend of the World Traits: Good, Art Lover, Proper Career: Politician > Charity Organizer Branch Skills: Charisma, Archaeology Rules ☆ Find the Amazonite Harvest Knife, Amazonite Skull, & Bullseye Amazonite Gold Perereca. ☆ Earn a Pristine reputation. ☆ Adopt at least one child.
GENERATION 4: JOKER
At some point in your childhood, something went horribly wrong in your head and you never really grew up. You become obsessed with pranks and jokes and the older you get, the more cruel they become until you reach the stage where the only time you feel good is by making others feel bad. Ingrained with your parent's leadership skills, you form yourself a gang of like-minded sims and have the time of your life reigning hell on the world.
Aspiration: Deviance > Chief of Mischief Traits: Goofball, Erratic, Mean Career: Criminal > Boss Branch Skills: Mischief, Comedy Rules ☆ Kill at least 3 other sims. ☆ Create a gang (club), and a funhouse for them to hang in. ☆ Earn an Atrocious reputation.
GENERATION 5: ORACLE
Your out of control parent caused a horrible accident that changed your life, but you refuse to let it limit you. You cut them out of your life, but you lack nothing with a close group of friends, and a hobby that keeps your hands busy and clears your mind. You're brilliant and determined, and going to change the world from behind your keyboard.
Aspiration: Knowledge > Computer Whiz Traits: Genius, Overachiever, Geek Career: Tech Guru > Start-up Entrepreneur Branch Skills: Programming, Knitting Rules ☆ Always work from home. ☆ Live in a penthouse loft, your Clock Tower. ☆ Form a club (anything you want) The Birds of Prey! ☆ Win the Hackathon and Ultimate Gaming Test at GeekCon.
GENERATION 6: AQUAMAN
You grew up in the city and hated it, so as soon as you're old enough you move to the islands and don't look back. You thought all you wanted was to chill with a drink by the water at the end of a long day keeping the beaches clean, but you've the strangest urge for more; the ocean draws you in and begs you to become one with it and you can't resist its call.
Aspiration: Nature > The Curator Traits: Vegetarian, Loves Outdoors, Child of the Ocean Career: Conservationist > Marine Biologist Branch Skills: Fitness, Mixology Rules ☆ Become a mermaid. ☆ Live in Sulani. ☆ Never EVER go fishing, or cook a fish dish. Fish are friends! ☆ Complete the Seashells collection.
GENERATION 7: BATMAN
You didn't even have a tv growing up but you recognize that technology is the future, and your skill with it gives you a good income with which to raise the large, thriving family you crave. You want to be a good parent, but you can't ignore the dangers that lurk in the world, and it makes you over-protective and distant. Lucky you were able to engineer up some help around the manor, to step in with the kids when you step too far back.
Aspiration: Family > Successful Lineage Traits: Gloomy, Paranoid, Family-oriented Career: Engineer > Computer Engineer Branch Skills: Robotics, Wellness Rules ☆ Live in a manor home. ☆ Have multiple children, all named after birds. ☆ Create a Servo to be your Alfred.
GENERATION 8: GREEN LANTERN
Your parent was obsessed with keeping you and your siblings safe, but you realized very early on that there was a whole world - a whole universe - out there that also needed protecting. You've got a powerful adventurous streak that sees you pushing the extremes, both in work and for fun. You don't just want to climb the highest mountains, you want to go higher and further than anyone else before you and you've got the will to do it.
Aspiration: Athletic > Extreme Sports Enthusiast Traits: Self-Assured, Adventurous, Active Career: Astronaut > Space Ranger Branch Skills: Rocket Science, Rock Climbing Rules ☆ Try for baby in your personal rocket ship. ☆ Complete the Space Rocks collection. ☆ Your significant other gets fridged (they must die).
GENERATION 9: LEX LUTHOR
You spent a lot of your childhood alone, your parent off on adventures, and it made you grow resentful about the aliens that drew them away. Hatred drives you into your career, if only so you can learn the skills you need to destroy those you most despise. You become so bitter and cruel no one would imagine that in another life you could've been a musical genius. You've got your future planned out, right up until the targets of your experimentations do a little experimenting of their own and you're left with the end product.
Aspiration: Knowledge > Nerd Brain Traits: Hates Children, Evil, Ambitious Career: Scientist Skills: Logic, Violin Rules ☆ One child only, from alien abduction. ☆ Have a negative relationship with your child. ☆ Have a home laboratory. ☆ Finish either the alien collection, or the elements collection.
GENERATION 10: MARTIAN MANHUNTER
It was no secret that you were an unwanted child. You grew up lonely and despised, craving for a connection to a home you could only dream of. When you leave, you take with you only the portal that will allow you to finally see where you come from. Determined to be nothing like your parent, you're drawn to the phrase 'protect and serve' and try to find pleasure in the simple joys of life, like perfectly baked cookies.
Aspiration: Food > Appliance Wiz Traits: Glutton, Unflirty, Generous Career: Detective Skills: Handiness, Baking Rules ☆ Inherit NO money. ☆ Be an alien. ☆ Complete the Experimental Food Print collection. ☆ Travel to Sixam.
BONUS GENS
+1. BLACK LIGHTNING
You didn't grow up with much, so you worked hard to put yourself through school and get a good job so your kids would have more. Your family is your world, you're fiercely protective of them, and busy as your work keeps you, you still always make time to spend with them, whether that be sharing a meal, a night out, watching a movie together, or playing your guitar for them.
Aspiration: Knowledge > Academic Traits: Hot-Headed, Bookworm, Family-oriented Career: Education > Professor Branch Skills: Research & Debate, Guitar Rules ☆ Have only two children. ☆ Enjoy a family night, every single week. ☆ Contribute knowledge to the Research Archive Machine several times.
+2. VIXEN
You've had an affinity for animals since you first bonded with the family pet. You've an eye for fashion that pays the bills, and feel a deep connection to where you come from, but you really just want to spend all your time with your furry friends, training them and taking care of them.
Aspiration: Animal > Friend of the Animals Traits: Animal Enthusiast, Horse Lover, Child of the Village Career: Freelancer > Fashion Photographer Skills: Veterinarian, Photography Rules ☆ Surround yourself with animals. ☆ Tend to your animals vet needs yourself. ☆ Win the Ultimate Horse Championship.
+3. CATWOMAN
You grew up surrounded by animals, but only one creature ever earned your respect; the cat. You spoil yours rotten, giving them all the love and attention you can, even cooking homemade meals for them. Your partners can't hold a candle to your adoration for cats, so they come and go, and your affinity with the felines saw you taking on some of their traits, learning the ability to sneak in and out of places quickly and quietly.
Aspiration: Love > Serial Romantic Traits: Cat Lover, Kleptomaniac, Noncommital Career: Unemployed Skills: Mischief, Gourmet Cooking Rules ☆ Make money through selling stolen objects. ☆ Own at least two cats at all times and treat them like the gods they are. ☆ Complete the Feathers collection.
+4. ZATANNA
A strange feeling came over you in your youth and led you into the world of magic. You're determined to master this ability, and even use it and your own innate flair to make a living on a stage, entertaining the gullible masses who never fail to fall for your charm. You don't think you're better than others, you know you are, and magic only proves it.
Aspiration: Knowledge > Spellcraft & Sorcery Traits: Self-Assured, Romantic, Snob Career: Entertainer > Comedian Skills: Comedy, Charisma Rules ☆ Become a spellcaster and reach the rank of Virtuoso. ☆ Have a familiar. ☆ Live in Glimmerbrook.
+5. DEATHSTROKE
You've got a strong sense of honour, but your morals are somewhat … skewed, so it's no surprise that your country uses your abilities to do the jobs they'll never admit to commissioning. Your downtime is spent taking cash from other dodgy sims at the card table, and expertly crafting your own bullets, cleverly disguised as candles. Oh, and you've made yourself the oddest friend.
Aspiration: Athletic > Bodybuilder Traits: Mean, Maker, Perfectionist Career: Military > Covert Operator Skills: Fitness, Fabrication Rules ☆ Form a cards or sabacc club with a few other characters of ill-repute. ☆ Have at least one declared enemy. ☆ Become good friends with Grim, through whatever means necessary.
+6. BLACK CANARY
Growing up under someone beholden to an organisation, you're determined to make your own way and answer to no one. You're talented enough with music to get famous performing, but there's a lot of power in your voice, and you'd prefer a quieter life. You settle instead into a small flower shop, selling beautiful bouquets.
Aspiration: Creativity > Musical Genius Traits: Creative, High Maintenance, Music Lover Career: Business Owner Skills: Piano, Singing Rules ☆ Run a successful flower shop. ☆ Win a karaoke competition. ☆ Complete the City Posters collection. ☆ Only have one child.
+7. SUPERGIRL (Coming Full Circle)
You're the last in a long legacy. All of your family, and their history, live in you and you want the whole world to know your name, their name. So you get to work becoming famous enough that when you tell their story, everyone will listen. It's not an easy task; as much as you want to make friends and have people like you, you just don't quite understand other sims, almost as if you're an alien on a strange new world.
Aspiration: Creativity > Master Actor Traits: Clumsy, Socially Awkward, Outgoing Career: Actress Skills: Acting, Painting Rules ☆ Unlock and finish the Grilled Cheese aspiration. ☆ Start off with a negative relationship with your spouse. ☆ Write a screenplay about your family.
Got more hero's or villains in mind? Go for it, create your own, get that alphabet achievement if you can! Have fun, nerds.
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mosneakers · 11 months
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28, 30, 38; B, G, H for Coraleye for the Character Ask!
:D
Hiiii love! Thank you for these, they were some good ones 🥰
28. Would they prefer a lie over an unpleasant truth?
Coraleye definitely loves the idea of living a fairytale life with no issues, but she values honesty and open communication tremendously. So while she might initially be hurt by an unpleasant truth, she'd ultimately prefer that over being left in the dark.
30. Who do they most regret meeting?
....Out of the ones she's aware of so far? It's probably gotta be Morgyn Ember. She's bent over backwards for them, and the betrayal she feels after their infidelity is extremely hard for her to grapple with, and has left emotional scars to this day. She understands that there were powers at hand that were out of their control to some extent, but looking back on it, she just feels ridiculous that she allowed someone to take hold of her heart like that and believes it'd be better if she'd have never gotten involved with them in the first place.
38. What memory do they revisit the most often?
There are a few moments that she holds close, one probably being the time she was in Sulani, crying about a boy or something, and was approached by a woman, who comforted her and held her while she cried. She believes this might have been the ghost of her great-grandmother, Agnes Darling. That memory can be seen here
The other, is when her family was reunited with Kirsten and Seymour. They've been away in Tres Lagos raising their own youngest child, Sage and finally moved to Strangerville, which was in their universe, making them accessible to their family once again.
B) What inspired you to create them?
Coraleye was born as opposed to being created, so she kinda just... happened. But her personality has definitely been shaped by the Darling elders who came before her. She's a little hodge-podge of all her older relatives, even her brothers! Which is probably why she's my favorite. She's a walking homage to My Darling, really 😭💘
G)What trait of theirs bothers you the most?
Coraleye's innocence and naivety can be so endearing and cute at times, but a lot of times it can leave her vulnerable to manipulation or hurt and it puts her at a high risk of being taken advantage of. Because of this, she also is completely oblivious to when she's coming across as flirtatious or leading someone on, and although her intentions are always pure and usually platonic, it leads to many unrequited crushes and romances. This can be tough to write, and as a simmer, play 😄
H) What trait do you admire most?
I think her being a family sim is the cutest thing ever 🥺 She has a unique relationship with each member of her family and extended family (and believe me that's a lot of Darlings!) She loves babies, and most of the time, if I'm playing another relative's household she'll pop-up uninvited to help out. She's also always so eager to hear stories about her family's history, and the more details the better. She really is the best choice for the heir!
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rottinghouseplants · 5 months
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Something a little different, I've been playing with reshade presets, and I think I found my favorite, none of these are edited other than being cropped. It's the Gia Preset by kindlespice.
This my Strangerville (Strangetown cause TS2 will live forever in my heart) save. The blue haired sim is my main save household, her name is Angel, and she just saved Strangerville while also falling in love with Lola Curious. I actually for the first time, since the DLC game out, played the entirety of the Strangerville storyline, and I'm actually really impressed, it was so much fun.
I don't know, I might post more actual gameplay shots in between Made For Mercy posts. Chapter 3 is coming soon. So here's another one for the road, just cause nothing hits quite as hard when you're fighting aliens as grilled cheeses at 4 AM.
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fleuraliasave · 1 year
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*OUTDATED NEW VERSION AVAILABLE HERE*
❤ Version 6.0 Fleuralia Save File ❤
Download link down below (please read entire post before installing)
This save file uses all EP’s, GP’s (not Journey to Batuu), SP’s and most of the kits (Country Kitchen, Blooming Rooms, Incheon Arrivals, Retro Fit, Industrial loft, Moonlight Chic, Little Campers, Pastel Pop, Everyday Clutter, Bathroom Clutter, Simtimates Collection, First Fits and Desert Luxe).
What’s new in this update?:
San Sequoia has been completely redone, added multiple new lots, updated other lots and provided make-overs for the households.
All households that are currently living in the different worlds have set sim characteristics and conversation topic prefrences.
Added new households.
Updated existing community lots with objects for infants like changing tables and toys (where it would make sense to have them, so not in night clubs and such). Added infants to some of the households.
Added splash pad items to some of the pool lots.
Changed up some of the older lots (example Boba Tea shop in Copperdale, ice cream shop in Brindleton Bay).
Current Status of Worlds:
Finished worlds: Willow Creek, Oasis Springs, Newcrest, Magnolia Promenade, Windenburg, San Myshuno, Forgotten Hollow, Brindleton Bay, Del Sol Valley, StrangerVille, Glimmerbrook, Sulani, Britechester , Evergreen Harbor, Mt. Komorebi, Henford-on-Bagley, Tartosa, Moonwood Mill, Copperdale and San Sequoia (NEW!).
Finished vacation worlds: Granite Falls and Selvadorada.
Finihed other lots: Hospital, Science Lab and the Police Station.
To be updated: the Magic Realm, will either be included in a future update or on the gallery (OriginID: fleuralia)
What do you get with this save?:
For my save file all lots are either completely new builds (almost all) or renovations, ofcourse created by me. Exceptions: I have added the official builds for the releases of the Paranormal SP by Dr Ashley and the Dream Home Decorator GP by Deligracy to this save, since I thought they deserved a spot. These two are therefore not my own creations, credits are given in the description to Dr Ashley and Deligracy. Mt. Komorebi, Henford-on-Bagley, Tartosa, Moonwood Mill, Copperdale and San Sequoia lots are largely created by GameChangers. Most lots have gotten small updates, others are completely new builds by me.
All the townies had make-overs plus I added new families to spice it up a bit. Some of the townies are made by other creators, who are given credits in the description of the household. All the townies in the different worlds have a story, some include sentiments and adjusted relationships to the story.
Added plenty of community lots to give your Sims something to do (YAY!). Almost every world has one restaurant, but it also includes festivals that represent the four seasons (park lots) and a fully functional shopping street in Magnolia Promenade (toy store, bridal store and more).
I have added rental lots so you can go on vacation in more worlds. For example in Sulani, Willow Creek and Windenburg.
Other details:
As mentioned at the beginning, this save uses almost all packs (except Journey to Batuu and some kits). This means that if you download it without owning or installing most of the packs a lot of objects will disappear from the save, but if you are not bothered by this you can still download and play in it.  
I disabled the autonomous fame gain and neigborhood action plan voting/environmental changes, you enable them again in the pack settings menu.
I would love to add some households in this save created by all of you! Add your household under the hashtag #fleuraliatownies in The Sims 4 Gallery, you can add a storyline and world in the description but thats not obligatory. If I respond on your creation it means that I have incorporated it in the save for the next update.
Sadly every game update comes with a lot of bugs. I suggest before reporting problems in the save to me, to check on forums if its related to a general bug/glitch or to mods (if you use them).
Questions and supportive feedback are always welcome, you can reach me here via a comment on this post, an ask or through a DM 😁
How to make it work in your game:
Download the save file from the link below.
Drag it in your saves folder under: PC/Documents/Electronic Arts/The Sims 4/saves.
Change the numbers if you already have a save with the same name.
It should now show up in your game as: Fleuralia Save Version 6.0.
DOWNLOAD (SFS) (outdated)
!!Don’t re-upload or claim as your own!!
Future updates will follow after each pack release (if it includes a world). The time the update will be uploaded after each release depends on how much I have to change and on my work schedule around that time.
Last but not least, enjoy and till next time! XX
Fleuralia
Feel free to support me ❤️: Ko-fi account
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onelittlemac · 5 months
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Journal Entry#3: Getting Curious about the Curious Family
[🔮Occult Legacy Challenge - Generation 1 Diaries🔮]
It seems many of the homes here in Strangerville have an underground facility - my trailer included. I feel more myself when I'm down here. Something about being underground eases my paranoia. My neighbours, the Curious Brothers, have turned their bunker into an underground laboratory. Something for myself to consider.
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Pascal, Lazlo, and Vidcund Curious live next door. All three of them are scientists. Pascal and Lazlo invite me over sometimes. Despite my awkwardness, they seem to enjoy my company. Recently, Lazlo and I went out to grab a bite to eat. He told me about his close friend, Crystal Vu. She had gone missing but recently had been seen acting strangely around town.
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I had noticed her wandering outside my trailer before. She had an odd look on her face and was saying nonsense. When Lazlo last saw her, he attempted to talk to her but she didn't recognize him. He's tried asking for help from other neighbours, but they blamed Crystal's new behaviour on spending too much time at the local bar. Lazlo disagrees. He seems really worried about her.
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After we finished our meal, we headed back to the Curious household. Pascal had recently given birth so I wanted to see the new baby. Tycho is adorable and looks like your average newborn, but I'm interested in seeing how he develops knowing his miraculous conception. The Curious family seem unbothered by the baby's origin. I sense they know more than they are letting on. Before I left, I took home a book Lazlo gave me with Crystal's most recent research to look through. Hopefully, I can find something that explains her strange behaviour.
To be continued...
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hopefulstarfire · 7 months
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I currently have about six households created for the Sims 4 Lore fix;
The Goths: Mortimer (YA), Bella (YA), Cassandra (Child) and Cerberus (Rottweiler). Mortimer is determined to explore every field in the arts while Bella suffers from paranoia after discovering her old favorite childhood book, Where's Bella, and seeing how in line it fell in with her life -- and it only grew worse when people in black suits showed up at her door, asking what she knew about the situation in Strangerville, where infected people repeat her name over and over again.
The Pleasants: Diane (Adult), Jeff (Adult), Daniel (teen), Jennifer (child). Diane is working in the culinary career and this time around Jeff will fulfill his wish of becoming an Astronaut. There's some tensions in the house and an interesting marriage between the parents.
Oldie: Coral (Adult), Herb (Adult), Mary-Sue (teen). Coral is a stay at home mom and Herb is in the business career. Mary-Sue works part time as Cassandra Goth's babysitter and the two have formed a bit of a friendship because of it. They're looking to adopt again.
Hart: Holly (Adult), Bebe (Adult), Brennen (Child), Hannah (child), Blythe (infant), Daisy Mae (Ragdoll). Holly broke away from her family's criminal lifestyle, essentially being disowned. Her parents have passed and left behind everything to her younger brother, who was raised by Nick's brother and she is hesitant to reach out but wants to. She's a painter. Bebe wants to help those in need and end stigmatism around different needs or illnesses, seeing how her parents were ostericized for being different and she's working as a doctor. Brennan is a Nerd who loves void critters and wants to give back to those in need. Hannah knows no fear and is always running around, and is also the kid trying to bring home all the strays. Blythe is a cautious baby.
McIrish-Bunch: Ethan (Adult), River (Adult), Aiden (teen), Junie (Toddler). Ethan is still an all around great guy and amazing father with dad energy since he was a teenager. With his parents gone, he feels it's fell on his shoulders to keep his siblings together and helps his youngest sister Darlene and her son where he can. River is a successful artist and came out as non-binary in college and recently began identifying as transmasc nonbinary (they/them pronouns). They still keep in close touch with Molly and Sandi French. Aiden is a cute but shy chess player that is a history fanatic and can give whole presentations on different areas. And Junie is my silly little goose.
Alvi: VJ (Adult), Lisa (Adult), Fouzia (Teen), Bunny (Lhasa Apso). VJ and Lisa ran off the night of their high school graduation as VJ wanted nothing to do with his father -- something he never regretted. Though it caused a strain on Lisa's relationship with her parents, they got by well enough and their daughter's birth helped smooth things out with the Bunchs. VJ has pursued a music career and has kicked ass at it. He's still more on the evil side but he's an incredible father. When things became more stable, Lisa started pursuing a style influencer career and is set to release her own fashion label and make everyone look hot -- just not as hot as her. Fouzia is the queen bee of Copperdale High and is living the social media influencer lifestyle. She's cheer captain, a good student and absolutely obsessed with her dog and always looks out for her cousin Aiden...she's just a little spoiled, as she's her dad's favorite and only daughter.
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simslegacy5083 · 4 months
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NSB (Straud Legacy) Gen 8 Ep. 187: Family Ties
That year Love Day caught the whole household in-between romances, so they spent the holiday showing love to their family members.
They started by visiting Valentina’s daughter Kelsie in Willow Creek. She and her husband had just adopted a sweet baby girl.
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Peachy and Valentina hung out in the nursery with the new mom and Valentina’s first granddaughter while Luigi chatted with Kelsie’s husband Luca.
Luigi’s conversation didn’t go so well. Luca gave him a look as if he smelled something bad and after a very brief chat excused himself to go start lunch on the grill. Luigi wasn’t sure how he’d managed to screw up socializing again, but he refused to let it get him down.
Setting up his laptop he continued working on improvements to a mod he’d made for Sims Forever. He really liked how programming let him tweak his favorite game just the way he wanted, and he got additional rewards from skill building and appreciative Sims who enjoyed his work.
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As Valentina was preparing to put Aubrie down for a nap and gather up Luigi for the meal Peachy got an unexpected phone call from August.
The oldest member of the “Strangerville four”, their Uncle Ash, had passed away. The heartbroken brothers agreed to meet up at the Arts Centre later to commiserate and share memories of their fallen comrade in alien weed killing. Luigi got the meal started by serving some sparkly juice while Valentina thanked her baby girl for the invite, promising to spend lots more time with her and her young family in the near future.
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Arriving at the center a short time later Peachy and August spent some time remembering the good times they’d had with Ash before parting to enjoy time making and viewing some art with their living loved ones.
August joined Luigi at two of the easels conveniently located all around the building while Peachy and Valentina headed into the gallery to see the professional works on display. They spent a lovely afternoon chatting and painting before heading to their final Love Day destination.
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When the “twins” had heard Paul was too busy at the ranch with chores and the new babies to join them at the Arts Center or enjoy Love Day, they knew that the gift of babysitting would be the perfect way to show their love for the youngest member of their long-ago Strangerville adventure.
They arrived at the ranch to share Happy Love Day greetings with Paul and Nikita and take over watching the twins and animals as a family.
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The frazzled young parents were quite grateful to have Love Day to themselves and headed right out for a romantic evening at the Exhibition Center.
Little Shaq and Tina had a great time with their uncles and older cousin, and Valentina enjoyed getting to know the resident horses. It was a lovely night for everyone, and when the amorous couple returned home, they ironed out childcare to attend Peachy’s upcoming Black and White Bash.
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Their love day may not have checked any of the boxes that usually defined the holiday that year, but the household was quite pleased with the good times and good feelings that spending the day with their loved ones had left them with. That Love Day was a success in its own special way.
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Want To See More? View The Full Story of My Not So Berry Challenge Here
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silentsundown · 1 year
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I think I'm starting to flesh out where this Strangerville storyline will go. Something needs to happen in order for Beatrice to get involved in the search, because for now it's just Aiganym being (a little too) curious, and it may... cost her someone very dear, but give her somebody dear as well in the process. I had drafted a first appearance of the Eclectic Arts household between the last entry with the Sigworths arguing over their daughter's upbringing and the one I'm trying to draft, but I think it's better if Alice appears later when it's her time to get involved in her subplot with Dylan. I don't know which Sigworth will snap first though. That's yet to be decided, but... it's not going to exactly go well between them. Things that were endearing in the beginning have become unbearable in the span of ten years.
That story is going to extend way beyond the Strangerville mystery though, although I might divide the stories in two. Once the mother is defeated, Christie's teen years, the changes in the lives of both Kudaibergenovas and Sigworths. What happens next. Those families won't drift apart. They are linked for their entire life now. I have the Feng storyline also, but I'm actually thinking of intertwining it with the Strangerville one. It was my original idea, intertwining my stories, making them meet, like real life does. I love such stories. I love telling things like I'm telling an alternative real life of sorts.
For now I have no idea if Saule and Solongo are going to be involved in the Strangerville story or what will come after. I think they are worth a story of their own actually. The mischievous witch and the colourless girl, both who have trouble connecting with people in a meaningful way, because one of them feels intellectually incompatible with others, the other because she feels emotionally incompatible. I kinda ship them now though...
I loosely plan my stories but I noticed that they frequently end up deviating from the original idea, which isn't a bad thing in itself. Oh well. I'll see where this goes.
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