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weirdmarioenemies · 10 months
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I am going to rank more of the Super Mario Galaxies and none of you can stop me
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Some galaxies are destined for greatness. But not all of them. Some galaxies are destined for pretty goodness, and that's okay. It's unfair to hold everyone to such absurdly high standards.
Those are the galaxies we're gonna talk about today! We've reached the B-tiers on this Galaxy Tier List, and we're gonna talk about them all today!
In case you missed the first post (which you can read here!), I'm doing a tier list of all the Galaxies in the Super Mario Galaxy series, and releasing a new entry every Sunday until we've covered them all. Forget about Church. This is what Sundays were truly made for.
My opinions don't necessarily reflect every member of the blog (there's like seven of us!), and they may not reflect your own either. If you disagree, that's totally cool.
72. Wild Glide Galaxy
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Game: Super Mario Galaxy 2 Tier: B
Kicking off today's list, we have the Wild Glide Galaxy, another Motion Control Minigame, yippee! Gone are the days of ray surfing and bubble blowing (but not Star Ball rolling. that's still around), now we have a funny bird named Fluzzard, and even funnier birds named the Jibberjays!
The Wild Glide Galaxy is pretty alright. The motion control minigames are rarely really the highlight for me in the Mario Galaxy games, but for what it's worth, I think gliding with Fluzzard controls alright, and I really like the optional challenge of flying through the rings for the Comet Medal. There's not really anything wrong with Wild Glide Galaxy at all, it's just a little ho-hum, but that's okay. I mean, it's the tutorial for this type of gameplay, what are you supposed to expect?
That being said, there's a later Fluzzard gliding galaxy that's way cooler. Like, way cooler. We'll talk about that next week.
71. Bowser Jr.'s Airship Armada
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Game: Super Mario Galaxy Tier: B
Did you know? If you put enough flying boats in one place, that's legally a Galaxy. I don't make the rules, I only follow them.
Yeah, these games have a pretty loose definition about what constitutes a "Galaxy"...
Anyway, I don't have an awful lot to say about Bowser Jr.'s Airship Armada. It's solid! I definitely prefer the first half with the cannons more than the second half with the autoscroller, though because of Speedrun Strats, I usually end up skipping the first half anyway... Did you know that? You can just blast yourself to one of the later airships and it totally works! I wonder if skipping the more fun part of the level diminishes my opinion of it, though...
That being said, Galaxy 2 kinda went and gave Bowser Jr. both a better "Airship autoscroller" level, and a better "blast yourself places with cannons" level, so the Airship Armada kinda loses out on that regard. Combine that with a Decent boss fight, and the Spranglers that always mess me up on the autoscroller (which I will admit is a Skill Issue!) and we end up with a mission that's fine, but I'm a little lukewarm on.
70. Honeyhop Galaxy
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Game: Super Mario Galaxy 2 Tier: B
Is it just me, or is Honeyhop Galaxy the most forgettable galaxy in Super Mario Galaxy 2? I dunno, I think it's something about the repeated theme without really bringing anything new to the table, besides I guess one segment that brings back the Floaty Fluff from Gusty Garden Galaxy. It kinda just feels like a Honeyhive Galaxy retread, but a bit more condensed.
And that's not necessarily a bad thing to be, Honeyhive Galaxy is a really good one after all, it just makes all of Honeyhop Galaxy feel like something I've seen before. And I don't think the smaller scale really helps, since the large scale is part of what I love about the Honeyhive in the first place!
I feel like I'm being a bit too negative here, so I should probably re-iterate: while this galaxy feels like a bit of a retread, the stuff it's retreading is pretty fun, so I can't really hate it. I just wish they'd find more new things to do with the Bee Mushroom, that's all!
69 (nice). Bubble Breeze Galaxy
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Game: Super Mario Galaxy Tier: B
And here's another Motion Control Minigame, this time taking advantage of the Wii's pointer! It is your job to blow Mario around in a bubble, but don't let the bubble pop! Because most of this galaxy is a poison swamp which is frankly, Not Healthy To Digest. Do you know why all the crayons you see are non-toxic? Because they melted all the toxic ones to make Bubble Breeze Galaxy, that's why.
Anyway, this galaxy summarizes my thoughts on the bubble minigame: I like it, I don't love it, I'm not too upset that it didn't return in Galaxy 2, but I wouldn't mind if it did. I question how much of this Galaxy ranking so low is the atmosphere, "poison swamp" can be just kind of a dreary thing to look at for too long, though maybe it's just that the minigame can feel a little sluggish since you need to be so precise. It's not too hard, even, just a little time consuming.
I feel if I liked this galaxy just a bit more, I probably wouldn't always take the Speedrun Strat of backflipping to reach an invisible platform behind the checkpoint, from which you can long jump to the Power Star and just completely skip the second half of the level.
68. Flash Black Galaxy
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Game: Super Mario Galaxy 2 Tier: B
I don't know what it says that the lowest-ranking Super Mario Galaxy 2 Hungry Luma galaxy got a higher spot than all but one of the first game's Hungry Luma galaxies. I mean, besides "the first game's Hungry Luma galaxies aren't very good".
Flash Black Galaxy is a galaxy built around a solid gimmick, where the level is too dark to see outside of brief flashes that appear in-time with the music. Stuff like objects and enemies can always be seen which can clue you in to where things are, but otherwise, it's testing your memory, which is cool. I don't think it's the best one-off gimmick, but for a single level, it's definitely a respectable one.
I don't know if I really have much more to say about Flash Black Galaxy. It's pretty much defined by its gimmick, which I consider "good but not great". Makes interesting use of your memory, but slows down the pacing a little, but ultimately the galaxy is short enough that it doesn't ever overstay its welcome. Respectable B-tier.
I originally had it way higher (at 54th place, if you can believe it!) but after writing about it, I found I didn't care about it as much as I thought I did. Sorry.
Don't confuse this with the Throwback Galaxy. We'll talk about that next week.
67. Rolling Green Galaxy
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Game: Super Mario Galaxy Tier: B
And here's the last of the galaxies that introduces a motion control minigame! I honestly kinda like the Star Ball, it hits a nice balance where it can be a bit tricky to get the hang of, but never really feels like something you don't have control over, which I can't really say about the ray surfing. There's a really fun sense of momentum there, it does a really good job of capturing the feeling of balancing on a ball, not that I know what that feels like...
Makes sense this was the only of the three minigames that returns in the sequel, it's easier to control than the mantas, but never gives you so much control it can feel kinda boring, like the bubbles. As for Rolling Green Galaxy itself, it's kinda what you expect for a level that introduces a mechanic. It's a bit basic, but not necessarily bad, and I like that it offers a few optional challenges on the sides. It also escalates pretty nicely, first giving you areas with fences so you can get acclimated to the controls, then wide open areas without fences, and then having you navigate around holes and islands, I really like that.
I'm probably still gonna dock it a bit for being a bit basic, but as a tutorial, I think it's pretty well designed, and I definitely have to give it props for that. Still, there are definitely other galaxies that I feel have made better use of this mechanic...
66. Rolling Gizmo Galaxy
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Game: Super Mario Galaxy Tier: B
That being said, I think the "challenge version" of Rolling Green Galaxy, Rolling Gizmo Galaxy, is only slightly better, if not basically equal to Rolling Green.
I think this is pretty well designed as a more challenging follow-up, making you navigate through tighter spaces, rotating platforms, and overall forcing the player into a bit more careful play. It definitely serves well as that "final test" of the Star Ball minigame, testing how well you're able to handle its control scheme.
That being said, I feel that by being more challenging, Rolling Gizmo loses some of what makes the Star Ball missions so fun, you have to take it at such a steady pace that you never really get a chance to build momentum, which is kind of a bummer. Rolling Gizmo Galaxy doesn't really give you the same level of freedom that Rolling Green Galaxy gives, even in terms of alternate routes, so I'm gonna dock some points for that. Still appreciate the added challenge, though!
65. Gateway Galaxy
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Game: Super Mario Galaxy Tier: B
For what it's worth, if this was a list of galaxies ranked by the order you play them in, this would rank first.
Gateway Galaxy is your tutorial to Super Mario Galaxy, and I think it does a nice job at that. Chasing bunnies is probably never gonna be my favorite thing in the world, but it's a nice way to get the player accustomed to walking around a sphere, and unlike some galaxies, there's no strict time limit, and the bunnies will politely inform you where others might be hiding. It would be kinda unfair if they didn't. This is the tutorial.
And I really like that it eventually extends into a proper "mission," letting you travel between planets, and introducing you to some of the game's mechanics, like collecting Star Chips, spinning to defeat enemies, and activating (or de-activating?) flipswitches. I also really like how you can't return to this galaxy until much later in the game, I think it's a nice way to show you how far you've come, or something like that, I don't really know. I'm not the most graceful with my words!
That being said, I need to be upfront: the Red Star power-up and I have never gotten along. I always felt the flying controls with it were super weird, even if it gives you a lot of freedom! I may as well mention it here, since it never shows up anywhere else...
Anyway, I picked that picture because of this Jacob Geller video, which all of you should watch, by the way.
64. Bowser's Lava Lair
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Game: Super Mario Galaxy 2 Tier: B
Bowser building a lava-themed Galaxy? How unexpected...! I wonder what tricks he'll bring next?
Bowser's Lava Lair is a pretty solid, if not slightly forgettable, boss stage. It has all the sorts of things you'd expect from a Bowser stage, really, stone buildings, lava, members of the -omp family, and of course, a boss fight against the Man Himself. It also marks the debut of Mattermouths, which catches me off guard a little even though I totally know they're in this galaxy. They seem like such a Haunty Halls debut to me!
Not a lot to say about Bowser's Lava Lair really, it's solid, but a bit by-the-books, which is why it didn't score any higher. Maybe Bowser could take a few lessons from his son when it comes to designing memorable boss levels...
...That statement feels really weird given both "boss levels" we've covered thus far are from Bowser Jr., but I promise, he gets some really good ones in Galaxy 2.
63. Starshine Beach Galaxy
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Game: Super Mario Galaxy 2 Tier: B
Oh hey, it's that galaxy that sort of vaguely references Super Mario Sunshine! It has Beach, it has Chucksters... it has those lily pad rafts? I think Sunshine had those. Really, throw Piantas in any sort of tropical area and you can probably pass it off as a Sunshine reference.
Starshine Beach Galaxy I feel is one of those galaxies that suffers a little bit from Super Mario Galaxy 2's more compact level design. It's kinda big, kinda flat, and kinda empty. I wouldn't say it's a significantly worse galaxy than Beach Bowl, there are some fun missions here, but if you compare the two, Beach Bowl just feels a lot more Alive to me, you know? This galaxy has like, three towers, a Pianta statue, and a whole lot of tiny islands and shallow water between. The level design in Galaxy 2 is a bit more linear, and in a more open galaxy like this one, it shows.
Still, this place is still plenty fun. The Cloud Flower is always a delight to use, and it's nice to have more exploration-oriented missions in the sequel. I just wish there was more to see when exploring, that's all!
62. Bowser's Gravity Gauntlet
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Game: Super Mario Galaxy 2 Tier: B
There are not a lot of good images of this galaxy on the Super Mario Wiki, huh?
Admittedly, originally I had this a good bit lower, where Bubble Breeze Galaxy is right now. Then I looked it over and was like "actually, this one's cooler than that" and moved it up like six places.
I think this suffers some of the same issues as Bowser's Lava Lair, where it feels a smidge generic -- I mean, making your lair Gravity Themed in the game where every level is Gravity Themed? Come on. But after looking back at it, they do some cool things with that gimmick, particularly in the 2D area, where the lack of changing perspective really helps emphasize the weird gravity in this place. I love details like Podoboos jumping out of a pool of lava on the wall and into one on the ceiling, that's really neat.
Still, I think they could've pushed the gimmick a little further, and with some of the entries later on this list (including a Bowser level that occupies the exact same position in the first game!), I feel like they have a lot more fun with 2D gravity shenanigans.
61. Gusty Garden Galaxy
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Game: Super Mario Galaxy Tier: B
Man, this one hurts. You don't know how much it pains me to put Gusty Garden in B-tier. I mean, it's like, one of the Super Mario Galaxies! It has The Music! How can I hate it?!
Well, if you're taking a B-tier placement as me "hating" something, then your standards are way too high, because I like Gusty Garden Galaxy! That being said, this is a video game old enough to drive a car now, so I'm allowed to be honest about it, and if I'm being honest... the music does a lot of heavy lifting in this galaxy.
Not that the galaxy is bad by any stretch of the imagination, there's lots of fun moments here, like the weird question mark planets, the giant caterpillar that eats through the apple asteroids, and probably the best bunny chase across both games. That being said... Gusty Garden feels a bit small-scale, you know? I feel there's not a lot of room to explore in Gusty Garden, most of the planets are pretty small-scale, and the level structure is a bit more linear than a lot of other galaxies in the first game...
Of course, being linear isn't necessarily a bad thing, a lot of galaxies in the sequel are similarly linear, so why should I count that against Gusty Garden? Well, my issue with Gusty Garden is that a lot of the planetoids end up feeling pretty samey. You go to a small planetoid, kill some Piranha Plants and Monties, and then take a vine or a Floaty Fluff to the next planetoid, rinse and repeat. There's not really much of a sense of escalation here, you know what I mean?
Also there's the fact the third mission is so weirdly out-of-place. It's not a bad mission at all, I think it's a cool level with a cool gimmick, it just doesn't really quell my feeling that Gusty Garden feels like it was cobbled together from bits of other galaxies that were getting a little too big.
I don't want to badmouth Gusty Garden Galaxy too much, because I still have plenty of fun here, and honestly, I always look forwards to it in a Galaxy run! "The music does a lot of heavy lifting" might seem like a defamatory statement, and to some extent I guess it is, but I also think it shows just how much stuff like aesthetics and sound design really matter in the grand scheme of things. Without it, Gusty Garden Galaxy may have felt pretty forgettable, but because of it, it creates an experience that frankly feels like more than the sum of its parts.
60. Beach Bowl Galaxy
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Game: Super Mario Galaxy Tier: B
Did you know? "B" is for Beach Bowl. I just thought you should know that. Beach Bowl Galaxy is a respectable underwater galaxy with a really cool setpiece. I just love the way this galaxy looks, the huge bowl with water pouring out is a really neat visual, and the Beach Vibes are just on point here. Not pictured is the underwater section, which is decently detailed all things considered. I'd probably visit the Beach Bowl Galaxy if it was a vacation spot in real life.
As a gameplay experience? Beach Bowl is alright. As I've mentioned before, the underwater controls can feel a bit jank to me, which I think drags it down a bit, but I also feel like it's a very nice galaxy to just Explore, which admittedly is something I think the second game is a bit lacking in. Obviously the Galaxy games are a bit more linear than the 3D games that came before, but I feel the first Galaxy hits a nice middle ground for me, giving enough room to goof off while still giving a clear objective to move towards, and Beach Bowl is great in that regard.
The main thing holding Beach Bowl down a bit, besides the controls, is a couple of the missions. The second main mission here, where you grab the Golden Shell from a penguin and take it to the penguin coach, is one of the most pointless in the game, and this galaxy also possibly has my least favorite purple coin mission. I'm not even the biggest detractor of the Spring Mushroom out there, but making it mandatory to grab Purple Coins placed right next to the edge feels cruel. And while I complain about the underwater controls sometimes, you surely could've placed more than five coins underwater, right?
The rest of the missions are alright, though. I think the one where you look for Star Chips takes nice advantage of letting you explore a bit, and I generally enjoy this iteration of the Stone Cyclone, and even the 2x faster version! Still don't like the 4x faster version from the second game, sorry.
I think it's funny that the penguins are associated largely with tropical galaxies in these games. Why is that?
59. Supermassive Galaxy
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Game: Super Mario Galaxy 2 Tier: B
"We grow 'em big here! Watch out!"
Supermassive Galaxy feels like a fun "novelty galaxy" to me, if that makes any sort of sense. What if Mario... but Big? Well, not Mario himself. You're one of the only things in this Galaxy that isn't big. Sorry! This leads to a lot of fun details, though, like the giant Lumas that speak in Big Letters and have a low-pitched voice, or the coin that's so big, you can wall jump off of it.
I wonder if they could've taken it further. Like, there are no oversized Star Bits here! That is a STAPLE of Super Mario Galaxy Level Design. The funniest thing they could do would make the Power Stars in this galaxy into Grand Stars, but I get those are reserved for boss missions.
It's also clever to use this as a place that properly introduces long jumps as a mechanic. Did any galaxy in the first game do that? I'm not sure if any of them did. But the framing of "Mario needs to do BIG JUMPS to make it past gaps in this oversized galaxy" is really fun.
Really, and this is a goofy nitpick, but I think what brings down this galaxy for me is the aesthetics, which kind of end up being a double-edged sword. I think the "generic Mario objects, but Big" is the best way to emphasize this galaxy's theme, but it also feels well... generic. After the Big gimmick, this galaxy isn't really all that interesting to look at. Might also have something to do with how linear it is. Despite everything in this galaxy being huge, there's not an awful lot of room to just goof off and have fun, which I feel is a bit of a missed opportunity.
58. Bowser Jr.'s Robot Reactor
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Game: Super Mario Galaxy Tier: B
Megaleg I think is one of the coolest bosses across both games, and such a clever usage of these games' gravity mechanics. Megaleg is also pretty much all there is in this galaxy, and I'm not sure if I should count that for or against this one.
It's like, Megaleg doesn't have a lot of buildup. You have one small planet that serves as a tutorial for using Bullet Bills to break glass, and that's really it. I generally prefer galaxies that are a bit bigger in scope, so I definitely feel like I'm gonna dock some points for that. I feel like a boss this cool could benefit from a bit more buildup, you know?
On the other hand, I think that's kinda unfair. This is the first boss level in the game, it doesn't need to be overly complex, showing how the boss works and then doing the boss itself is really all you need, and again, I really like Megaleg as a boss, even if after once you reach the top there's not that much going on anymore.
I guess the takeaway is... these rankings are mostly based on my personal enjoyment, and less so of how Objectively Well-Designed I think the mission is. The difference between "the best" of a group and "my favorite" of a group can be an important one!
57. Bowser Jr.'s Fiery Flotilla
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Game: Super Mario Galaxy 2 Tier: B
Another case of "this Galaxy is basically in the exact same position as the one before it, and it does some things better, and some things worse". For starters, I don't think Gobblegut is quite as cool as Megaleg. Don't get me wrong, Gobblegut is still cool, and arguably more mechanically interesting, I like how there's an incentive to destroy the later bulges earlier on so the boss is easier in the later phases when Gobblegut speeds up, in exchange for a more difficult earlygame. Still, I don't know if it's as cool as climbing up a giant robot.
The Fiery Flotilla also has a bit more buildup than the Robot Reactor, which I really appreciate. You know I enjoy a little bit of platforming before I take on the Big Boss! Still, the platforming is on the basic side (again, first Boss Level) and unlike Megaleg, the buildup doesn't really tie into the boss at all, you know? Like, "spin the big red orbs" isn't a really tough thing to figure out, especially when they're highlighted in Bowser Jr.'s dialogue, but it does create a situation where the game tells you what to do instead of priming you for it.
Does some things a little better, some things a little worse, so I think it's about equal. Gonna give it the edge because I like having the platforming at the beginning, and also because Galaxy 2 gives each galaxy more than one mission. There's a Gobblegut Daredevil Run! Wish we could've gotten one of those for Megaleg.
56. Sweet Sweet Galaxy
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Game: Super Mario Galaxy Tier: B
What's that? A good Hungry Luma galaxy from the first game? I never thought I'd see the day...! It's also uh, the only good one in my opinion, given we covered all the rest in the previous post. It's also the first Hungry Luma galaxy in the game, so it's all downhill from here.
But yeah, I like Sweet Sweet Galaxy! I don't know if I'd say I love it, or else I'd probably put it a bit higher, but I enjoy it. I think it has a really nice sense of iterative level design, you know? It takes one idea (moving conveyors with holes in the floor) and riffs on it in different ways up until the very end. First you have a conveyor moving towards the goal, then you have the ones moving left and right, then you have the rotating floor, and then you have the one moving away from the goal. Sweet Sweet Galaxy has a pretty nice sense of escalation.
I also remember finding it weirdly challenging as a kid, for how early in the game it is. It's not brutal or anything, we're not looking at the Dark Souls of Mario Galaxies here, but especially in that rotating floor segment it can be hard to tell where the holes are gonna be.
It's still a little short and linear, but for a small "bonus mission", I think that's ultimately fine, especially for the first Hungry Luma galaxy in the game. Congratulations, Sweet Sweet Galaxy! You might have what it takes to hang out with the Super Mario Galaxy 2 Hungry Luma galaxies!
55. Bubble Blast Galaxy
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Game: Super Mario Galaxy Tier: B
Did you know? "B" is for Bubble Blast. I just thought you should know that.
Congratulations to Bubble Blast Galaxy, which I personally consider the best of the three Trial Galaxies. As I stated, I can sort of take or leave the bubble minigame, which is why this isn't gonna rank any higher, but as far as it goes, I think this galaxy makes really good usage of it. The obstacles presented feel decently varied, and often require a nice blend of precision with quick reaction timing due to all the moving parts. It's really nifty, both on its own, and as an escalation of what we saw in Bubble Breeze.
Especially great is the bit towards the end, where you have to make your way down a tight corridor of electric fences while being chased by Bullet Bills, forcing you to act quick in a minigame that usually requires a lot of precision. Is it a little unfair? Maybe just a little, but it makes for an exciting sequence that works really well as a final test of your bubble-blowing skills.
Up next, we're going to be testing your jellyfishing and patty-flipping skills, so watch out!
54. Dusty Dune Galaxy
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Game: Super Mario Galaxy Tier: B
Dusty Dune Galaxy is a weird one to me. It's like, whenever I reach it in the game, I don't really feel like playing it, but once I get around to playing it, it's actually pretty fun! I'm not really sure if there's a mission here I don't like playing, I like the Bone Twisters, I like the sand slides, I like the rush for the star in the sinking tower. Even the untimed purple coin mission is one of the better ones! This galaxy is honestly pretty consistently solid.
So like, why am I not Feeling It? Why is it that when I get to this galaxy in a playthrough, I'm always overcome by this feeling of "yeah, alright"?
I think Dusty Dune might have a reverse Gusty Garden Situation going on, where it has great ideas held back a little bit by so-so music and theming. And make no mistake: it's not that "desert" can't be an interesting theme, because it really can be! (We'll see the sequel's desert galaxy in a couple weeks!) But it's generic desert, you know? Where they kinda slap any vague "desert stuff" together and call it a day. This is a desert with both Egyptian pyramids and cacti! Despite what Mr. Video Game might tell you, those don't appear in the same deserts in the Real World.
I feel like if they leaned hard in one particular direction, Dusty Dune Galaxy could be really cool, but as it stands it sort of suffers "Generic Video Game Desert Syndrome" where it lacks a clear sense of identity to make it stand out more.
53. Sweet Mystery Galaxy
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Game: Super Mario Galaxy 2 Tier: B
The Bulb Berry is a neat power-up, the more I think about it, it feels like a new spin of the Matter Splatter Galaxy from the first game, where what you see is all that's there, but with a bit more player control. I honestly think the lack of control makes Matter Splatter a bit more interesting to me, but I can see why someone else would like this take more.
If you couldn't tell already, Sweet Mystery Galaxy is largely built around this power-up, making for the second sweets-themed Hungry Luma Galaxy, though that's pretty much all the two have in common, because the gimmicks are completely different. Honestly I think the Bulb Berry is a little under-utilized, the only other galaxy I remember using it is Haunty Halls, which is its introduction.
A benefit Sweet Mystery has for being the second level with this power-up is they can play around with it a bit more, using it with stuff like moving platforms, and having optional challenges which can be rewarding, but run out your timer a bit, limiting both your field of view, which also corresponds with limiting knowing where you can stand! It's nifty.
The main weakness of this galaxy I think is once again an aesthetic one. There's not an awful lot of background details, and since it's built around the Bulb Berry, you can't see much of it at once. There's not a lot to see here, besides that giant present with the cake in it at the end. It's another galaxy that sort of shows the sequel's weakness when it comes to making more detailed environments.
52. Gold Leaf Galaxy
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Game: Super Mario Galaxy Tier: B
As I've stated before, I'm gonna dock some points for reused content. Like, if you're gonna repeat any galaxy, then Honeyhive is a good one, but it can always be a little bit of a letdown to go to a new galaxy and realize it's a place I've already seen before, but with a fresh coat of paint. Especially given it's in the same game as its counterpart! But in this case, I'll mostly let it slide. I like getting to see Honeyhive in gorgeous autumn colors, and for what it's worth, the missions here are all pretty unique.
The Star Bunny mission is kinda whatever, given I've made my stance on bunny chases pretty clear at this point, and the rest of the mission is kinda just exploring a place we've already seen, but the rest of the missions fare a bit better. What can I say! I like Cataquacks and I like that obstacle course. I think building the Cosmic Mario and Purple Coin missions around the obstacle course was a smart idea too, since it helps make the galaxy feel more distinctive.
Being Honeyhive 2 ends up being a double-edged sword, since it kinda takes away from Gold Leaf Galaxy having a more distinct identity, but it does enough of its own that I'll let it slide, and it's also not like I'm gonna complain about getting more missions in a top-10 galaxy.
I guess that's a spoiler for a future review. Look forward to seeing where in the top 10 I put it!
51. Freezy Flake Galaxy
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Game: Super Mario Galaxy 2 Tier: B
Autumn turns to winter as we talk about our final galaxy of the day! Freezy Flake Galaxy is a delightful little snowscape that lets you indulge in all the fun of a snowy winter day without any of the icy roads or dismal temperatures of actual snowy winter days. Unless you're playing Super Mario Galaxy 2 in a car sliding down an icy road with all the windows rolled down. Why are you doing that?
Anyway, I think that above all else, Freezy Flake Galaxy feels charming to me, you know? You get to run around in the snow and roll snowballs and incinerate snow statues of Bowser with the Fire Flower! All the things you'd do on your typical winter day. I especially love in the second mission where you get the Rock Mushroom, and get to watch snow build up in your boulder form, it's such a cute touch! I wish we got to do more with the Rock Mushroom, it's kinda ditched past the first planet in favor of the Sorbetti boss fight. I wonder if this galaxy would benefit from the three-mission format of the first game?
My only real complaint about Freezy Flake is that I think it's a smidge on the generic side. I mean, by the time we got this game, we already had the Freezeflame Galaxy, which is a generally cooler take on an ice galaxy (and also a hotter one). Freezy Flake, in comparison, is a bit tame, a bit less exciting, but whatever, it's cute. It's hard to listen to the music and not feel those warm winter fuzzies that I feel until winter actually comes and my hands are dry and I can't go outside without bundling up first and even once I do the ground is going to be slippery so I can't run around as much without fear of falling over except for the days where it is warm where then everything is mushy and gross, and it's dark outside at 5PM and when it is bright outside the sky is usually gray anyway and there's no leaves on the trees so everything looks dull and lifeless
...I hate winters.
And that wraps up today's post! Do you agree with my opinions? Do you don't agree with my opinions? It's okay if you don't. Even the ones about winter! If you enjoy all those things I was complaining about, then more power to you, I'm glad someone can find joy where I couldn't! And if you don't like something I do like, then that's fine too, I guess.
Next week, we'll begin covering the A-tiers! There's a lot of 'em, so I'm gonna be splitting them into two posts, with fifteen galaxies each! Look forward to it! I'll link it here when it goes live!
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tyrorexdmzapp · 1 year
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I had ChatGPT generate a Paper Mario/Mario Story plotline based on a specific prompt I gave it, due to a GameFAQs topic. The result was...just see for yourself.
The GameFAQs topic- Use ChatGPT to create sequels to games - Nintendo Switch (gamespot.com)
The prompt
"Give me a sequel to the first three Paper Mario games (Paper Mario 64, Paper Mario The Thousand Year Door, and Super Paper Mario) that ignores the later three games and acts like they never happened. Have it so the game has friendly species like Whittles, Lochladies, Jibberjays and Piantas, and make up one new friendly species. In addition, have no Toads appear or even be referenced at all. Further, have a moral in the story be that it's important to stand out and how it's a bad thing to keep one's head down, as well as it being OK to question things. Last, have the world be a literal storybook with jokes and comments making fun of many storybook tropes."
The result
"The game starts in Mario's house, where he receives a mysterious letter from the Whittles. They are in trouble and need Mario's help to defeat a new villain that emerged in their forest. Mario sets out to find the Whittles and discovers that there is a bigger problem at hand. The villain, known as the Storyteller, has taken over the entire storybook world, and all the friendly species are his prisoners. Mario must team up with the Lochladies, Jibberjays, Piantas and a new friendly species known as the Lumobits to stop the Storyteller and restore peace in the storybook world. As Mario travels through the different worlds, he notices something odd. All the characters he meets have the same personalities, and they are afraid to question or stand out. Mario realizes that the Storyteller has removed individuality from the characters and turned them into cliché storybook characters. Along the way, Mario encourages the characters he meets to stand out and be different. As Mario faces the Storyteller, he must also confront the fact that he has always been a stereotypical hero, and he has never questioned why he is always chosen to save the day. The game concludes with Mario defeating the Storyteller, freeing the friendly species, and encouraging everyone to stand out, be unique, and question things. Throughout the game, there are jokes and comments that make fun of many storybook tropes, such as the "damsel in distress" or the "wise old mentor." The game also features some platforming elements, as well as turn-based battles with unique mechanics for each of the friendly species. And to honor your request, there are no Toads in this game, and the friendly species mentioned in the games are prominently featured."
Now, I only did this for the GameFAQs topic, and would never seriously use this thing to write an entire story of any kind. I'm no techdudebro- I believe the best stories come from the heart. I probably accidentally made it smarter feeding it that prompt. HOWEVER...you all saw that, right? While it essentially repeats what I told it (over and over), doesn't mention any other Mario mainliner or RPG species beyond what it was told, and is a slight cold reading, the robot still reverse-engineered a pretty cool idea!
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everymariogalaxy · 3 years
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Fly higher Fluzzard! 
76/91-Fleet Glide Galaxy
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xignis · 4 years
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thinking about...
them.........
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linkandorf · 7 years
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This picture is called “runboys.png” on my computer. Mario characters that you race against, basically. Koopa the Quick from 64, Il Piantissimo from Sunshine, Cosmic Mario and the Spooky Speedster from Galaxy, and the Black Jibberjay from Galaxy 2.
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dermankey · 4 years
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So, Paper Mario is only allowed to use pre-exsiting Mario characters? Guess it makes sense why they only use Toads now. I mean, what other NPC are they supposed to use? It’s not like they have access to Bob-omb Buddies, Piantas, Nokis, Lumas, Star Bunnies, Honeybees, Gearmos, Penguins, Whittles, Jibberjays, Bonneters, Tostarenans, Lochladies, Steam Gardeners, Bubblainians, Shiverians, Volbonans, New Donkers, Moe-Eyes, Dorries, Yoshis, Beanish, Hoohooligans, Hooskis, Brocks and Pi’illos, all of which were pre-exsiting Mario characters shown off well before Origami King, and even with a three year gap for the Odyssey species, a good number of theses species have been present before Color Splash and even Sticker Star. For reference, anyone from Galaxy 2 or older could have been in Sticker Star.
But that’s just asking for too much, isnt it?
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Jibberardo the Darkness Jibberjay.
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themantanime · 5 years
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Seven Deadly Sins chapter 301: Everyone's feelings
Seven Deadly Sins chapter 301: Everyone’s feelings
The euphoric new Seven Deadly Sins Chapter 301 is out and this marks the advent of the real Demon King Meliodas finally returned back to the realm of the mortals where he’s reunited with his Sins members and his best friend Ban, who single-handedly went in toe to toe with the Demon king himself.
So without any further jibberjays allow me to summarize the chapter for ya. So here we go-
Seven Deadly…
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utdfa · 11 years
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glliiiidee
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everymariogalaxy · 3 years
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“Glide! We Glide!”
54/91- Wild Glide Galaxy
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