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#legends of astravia
astraviagame · 16 days
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Legends of Astravia's new demo launches on Steam next Thursday, May 30th!
Cast spells, solve puzzles, and uncover secrets alongside a mystic companion in this 1-hour introduction to the magical world of Astravia ✨
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The demo will be available in both English and Japanese and be playable on Windows, macOS and Linux/SteamOS.
It's wonderful that so many people are excited to play the demo, so this will be everyones' chance to catch an early glimpse a whole 10 days before the June 2024 Next Fest starts.
Thank you, as always for all of your support. I hope everyone is excited to see what Legends of Astravia has to offer!
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jaidenalemni · 2 months
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Sometimes it's good to just stop and smell the mushrooms 🍄🍂
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tomorrowedblog · 2 months
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First look at Legends of Astravia
A new trailer has been released for Legends of Astravia. No release date was specified.
Dynamic battles, twisting dungeons, and countless secrets await you in the magical world of Astravia. Journey alongside your companions as you unravel the mystery of your past and uncover the truth behind a mysterious trio’s plot... all before the Cataclysm brings forth another age of ruin.
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astraviagame · 10 days
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The demo for Legends of Astravia is now available on Steam!
Cast spells, solve puzzles, and uncover secrets alongside a mystic companion in this introduction to the magical world of Astravia ✨️
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The demo is approximately 1 hour long, and takes place partway through the start of the game. It's available on macOS, Windows, and the Steam Deck! And this is all in time for Steam Next Fest and in preparation for the game's launch in 2025!
I'm very much looking forward to everyone's feedback, I hope you all enjoy this little glimpse into what I've been working on all these years!
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astraviagame · 1 month
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Legends of Astravia will be joining Steam Next Fest: June 2024 with a new demo!
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Follow us on Steam for updates and announcements surrounding the demo launch and livestreams ✨
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astraviagame · 24 days
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Character Introduction: Azel
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A reserved member of the Shadows' Order, he has a mission to fulfill in Mordin Swamp's strange temple.
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astraviagame · 4 months
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Super excited to share a new gameplay teaser for Legends of Astravia -- the first proper showcase of the game since 2022!
For the longest time it felt like just another "I'm going to make THE JRPG of all time" RPGMaker game. Now I think it's finally at a place where I'm happy with, and I'm looking forward to seeing what other people think!
I'm shooting for the summer NextFest for the demo, you can check it out on Steam if you're interested :)
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astraviagame · 18 days
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Legend of Astravia's fluid battle system lets you modulate time and defend in a pinch! ⌛️🛡
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jaidenalemni · 1 year
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I finally got a chance to update the Steam and Itch pages with some new screenshots, so I thought I'd share here too :)
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jaidenalemni · 2 years
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New Graphics!
Legends of Astravia will be taking on a new 16-bit pixel art look, reminiscent of the Super Nintendo / Game Boy Advance games that inspired it!
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The past couple of months have been thin on progress--and that was because I've been quietly working on this change!
Changing the game's art direction so drastically after having already released a demo is unusual, so this post will describe it in more detail, as well as show off some examples.
Why Change?
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First and foremost: development scope. The game is currently already too big, and a lot of work for a solo developer such as myself. The new tiles and character sprites are exactly half as big as the other ones--and the time saved creating new tiles and characters and sprites for later areas is effectively halved as well.
Additionally, because the original tiles were so challenging to work with, creating later areas was beginning to become disheartening. It felt like no matter what I did, any "unique" graphics just didn't fit right. I found myself spending a very long time on something that, visually, was not acceptable to me.
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Lastly, one of the aspects of the game that's been challenging to deal with is the "RPG Maker" look. The original tilesets that the game utilized were from RPG Maker XP, and they were just a bit too similar in pallet and design to the newer RPG Maker default assets. As a result, even the prettiest areas still invoked this "cookie cutter" look that I wasn't satisfied with.
These new tilesets are still technically RPG Maker. But because they're (mostly) 16-bit, and much closer to the SNES/GBA era, I think they invoke a greater sense of nostalgia than the other tiles did. It will also make changing to unique custom tiles a more viable possibility in the future.
Comparison Screenshots
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The new pallet, in combination with the new character art, really makes it feel like a Gameboy Advance game!
What do you think about this change? I really hope that folks see it as a positive as I have. Because of the new graphics, I feel both more confident in the project and about development as a whole.
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astraviagame · 4 months
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This is the official Tumblr for the upcoming indie RPG, Legends of Astravia!
The game is currently in development, with plans to release part 1 of 2 in Spring 2025. A new demo will be releasing this year in June!
The game centers around the mystician Oliver, who journeys across Astravia to learn more about his past. It features a Grandia-like "turnless" battle system and an explorable overworld heavily inspired by Golden Sun.
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Here are some helpful links, if you want to learn more:
Steam Page
Official Website
Itch.io Page
Twitter
Blue Sky
Developer's logs are posted monthly on Steam, the Official Website, and Itch.io. Official announcements will be made here on tumblr, as well as more art- and writing-focused updates when time allows.
If you'd like to follow the developer (me!) directly, my personal tumblr is @jaidenalemni
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astraviagame · 1 month
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You can learn a lot about a character just by their reaction to a dangerous situation... 😨🤨
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jaidenalemni · 9 months
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It's hard to always have perfectly polished pretty graphics to showcase for a game that you're, well actively making. So I decided to just go ahead and share some ugly work in progress screenshots instead! This is the last pass through the whole game before we start making graphics. The layout, mood, and important pieces are all there.
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jaidenalemni · 1 year
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Developer's Log: January 2023
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Hi Tumblr! I'm going to try sharing more developer's logs here, for those of you interested in learning a bit more about my process as I develop Legends of Astravia.
Let's get into it!
January's primary focus was organizing and preparing documentation. This is actually a pretty common aspect of development that takes a lot of time, but it's hard to discuss in a developer's log since it's not entirely visual.
Chapter 1's Story Outline
The story outline for Chapter 1 has been completely finalized! In a document nearly 10 pages long, every aspect of the major story that will occur in the game has been summarized. There were a lot of sections I was worried about last year that are now completely cleared up. And, it made me realize that even as a "Chapter 1", the story feels whole & complete.
Game Development Document
Generally, before starting work on a game, it's good practice to create a "Game Development Document" that serves as a blueprint for the entire game. While Legends of Astravia has always had plenty of digital documentation that describe the game's mechanics, story, and key elements, I never created a formal "document".
There are some differing perspectives on this. Some believe in having an organic, digital, and always changing document, since the game very much can change throughout development. However, in my case, having a physical, printed document that I can hold in my hands is a valuable asset and motivator for the project.
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So, at over 50 pages, the game has it's first official physical game development document! It's easy to understate just how incredible it feels to hold something like this in your hands and flip through it.
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For aspiring game developers who are feeling a bit "directionless", I really recommend this method.
Continued 16-bit Progress
The 16-bit overhaul, while initially started in November, is somewhat of an ongoing process. Some of the areas that were already completed have been mostly reworked, and later areas whose assets were already created need to be recreated. It is going exceptionally well, and here are a few more screenshots and gifs of the demo areas in the new style:
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I'm also quite happy with how the new face graphics are looking in in action! They fit with the new "GBA" vibes really well:
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Overall, development is going well, and I'm feeling very good about February's progress as well.
I look forward to sharing more with you all soon!
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jaidenalemni · 2 years
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Legends of Astravia
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Given the birdsite reckoning, I'll do a small introduction of my game for Tumblr!
I'm working on Legends of Astravia--a dramatic JRPG set in a world of magic. It features an overworld of Zelda-like dungeons filled with puzzles and an exciting turnless battle system.
Its heaviest influences are Golden Sun, FF7 and Chrono Trigger.
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I recently redid the character art myself, hoping to go for something a bit more personalized. I'll hopefully have some more interesting screenshots, art process, and updates in the future!
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I've been working on the game for a few years now. It's a bit overscoped, but I'm having a lot of fun making it.
Feel free to ask me any questions about the game on this blog! Otherwise, there's a slightly outdated demo available on itch.io and Steam if you'd like to try it out.
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astraviagame · 4 months
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Very important development update:
glowing mushrooms
(Work on the new demo is going very well, looking forward to sharing more updates soon!)
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