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#my thumbs hate me so much for typign this all
ok so like despite spending years being constantly online and looking at the words Dungeons and Dragons, i am at a loss as to understanding what d&d is 😭😭😭 and i like ik you love jrwi so like... care to explain maybe??? i really wanna know fhdgdfkgk 😭😭
OH MY GID HM YMG SO MHYH GMYMDOG HI SAPPHO THANK YOU SI MCUH FOR ASKING ME HJS I AM GOING TO EXPLODE OKAY SO.
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As a premise i have played dnd but with a group of my friends for like 3 oneshots where i had no idea what was going on really and the dm was pretty inexperienced SO i am going 2 go off of all ive picked up from jrwi mostly since thats where ive learnt like. Everythin abt dnd. SO I MAY BE WRONG ABT SOME STUFF BUT IM EXPLAINING FROM THE PERSPECTIVE OF SOMEONE WHO HAS LEARNT EVERYRHING LIKE THIRD HAND.
BUT. so dnd is. Fuck iidk what term u use to explain it but its basically exactly like playing pretend as an 8 year old except with more rules and its fantasy instead of like lego ninjago or whatever The Council of 8 year olds has decided 2 play today.
Im gonna relate EVERYTHING back 2 riptide btw forrrr ease of access SO YEAH OKAY.
In dnd, there r basically 2 roles u can be. Either the dm (the dungeon master) or a player. Simply these r basically like the narrator and the characters sorta. The players each have their own player characters (pc) that they play and they very rarely change who they play in a campaign. They might get a new pc if their old one dies or smth happens to them where they arent around for a while. The dm however, plays pretty much every single other npc in the campaign (and grizzly, the dm of riptide jrwi, does it so fucking well and he has a unique voice for like 80 different characters or smth hes insane). The dm also tells the story and presents the players w the situations they need to get past. The players then decide what they do. The entire thing however is a LOT of yes anding. For example, the dm might be like "so you step into this tavern and around you you see [description of tavern bla bla bla] and sitting at the tables r groups of people, many of them bald, [bla bla bla more description of everything happening round them]. And then with that the players might decide their characters talk to each other a bit and then slap each bald man, resulting in the dm then later creating a combat with the players fighting against a group of bald men. For example. But yea thats the dm n the players basically n yea
However beyond just usual roleplay of like characters interacting and chilling, theres the whole thing w ROLLING. Bc like. Just ROLL with it. Bc like any rpg every character, pc or npc or enemy or anything. Has stats in a few different skills. Since i barely remember playing dnd myself bc that was like almost 2 years ago or smth fuck if i remember, im just gonna list of what i do remember from hearin shit in riptide. So these skills r shit like charisma and strength and wisdom n acrobatics n whatever yknow and i dont actuallyyy remember but ITS FINE. and then there r 2 ways ppl can roll these things. Either checks, or saves. Its sorta difficult to explain the difference between a check and a save because in terms of technicality i dont actually know the difference. But usually checks are for if youve decided to just do an action, but saves are for if youre trying to negate a negative effect or. Whatever. For example, if youre trying to pick up something very heavy, youd make a strength check. But if you were like trying to. Fuck wait i cant think of an example of a strength save. Errr. Ok fuck it im switching 2 charisma examples. A charisma check would be if ur tryna like idk win someone over, but usually ud make a persuasion check or a deception check fuck wait er idk the difference. OKAY IGNORE ME HERE BC IDK THE TECHNICALITIES OF DND THAT WELL BC I HAVENT PLAYED IT IN A WHILE AND I ONLY DID A COUPLE VERY MESSY ONESHOTS. but a saving throw would be for smth likeee lets say someones tryna possess u and u dont want em to. U would make a wisdom saving throw to try to like Resist the possession. If u win the save, u dont get possessed. If u fail it, u get possessed. And the way u determine if something fails or wins, is with dcs. I do not know what dc stands for but its basically whatever number u have to roll higher than to pass.
ANYWAYS. With rolling n shit, with checks n saves, u roll on a d20 (a dice with 20 sides) and then add or subtract ur modifier in that ability. For example, gillion in jrwi has like a -4 to dexterity or smth absurd bc hes not dexterous at all. This means that if he rolls like a 15 on the d20, thatd become an 11 instead. If it is actually a -4 idk the exact number. Altho, chip jrwi has like a +11 to persuasion because hes fucking insane. So then if he rolls a 15 persuasion check thst becomes a fucking 26. Also, rolling a natural 20 or a natural 1 r like. Sorta big things as they r the highest and lowest u can roll. So like, rolling a nat20 is almost always an immediate success UNLESS whatever ur trying to beat has an insanely high dc. For example, at one point gillion had to make a constitution save with like a dc 35 because he had done some crazy shit. He rolled a natural 18, and with all his spells and all his modifiers to give him some kinda buff, he only made it to like a 32 USING ALMOST ALL HIS AND HIS FRIENDS SPELLS. So in this case he wouldve had to roll a nat20, but without the spells and buffs, that wouldnt have succeeded because it wouldve still been below the 35. Anyways.
Theres also a thing called rolling w advantage or disadvantage which is from whst ive seen, just rolling twice and taking whichevwr roll is best. So if u have like an advantage to a perception check bc like lets sayyy someones also looking with you so theyve given you advantage, you could roll twice and keep whichever roll ends up higher. And then vice versa w disadvantage.
Anyways theres a lotta mechanics i cant rlly fully explain bc i dont fully understand lol BUT smth i can explain to the best of my ability is COMBAT. so with combat, you begin with everything that is going to be fighting rolling initiative. This means player characters who r in the fight, enemies in the fight, and anyone who is going to join the fight later. The initiative rolls the decide the turn order, with the highest initiative going first, then down the turn order to the lowest initiative. Each turn, the character can do a buncha shit which i dont fully know BUT. I do know that everyone gets an action for their turn, so with that they could likee go to attack whatever theyre fighting, or use their movement to get away, or cast a spell to help themselves or their friends out or WHATEVER it can literally be like idk fuckin anything. Ur action could b shootin the bad guy in the face or it could b pullin down the pants of ur enemies. But then, some ppl also get a bonus action or maybe everyone or maybe idk i dont know the logistics but theres a number of Things u can do on ur turn until u decide that ur done doing things or if ur out of actions. Also tho bc its still very roleplayed, anyone can like talk to each other, regardless of turn. So like a character during their turn might shout to their ally, who can talk back instead of being locked in a stasis of Not Their Turn. However the person replying cant act on anything until it is their turn. Which leads 4 some kinds funny dialogue ig. Like 4 example it might be like. "Hey, ally, throw the Object over here !!" "I cant !" "Why not ????" "Its not my turn im stuck in my idle animation for the next 6 seconds !" Or whatevwr the fuck. But then they could throw The Object their next turn. Ummm and yeah. Also w combat p much most attacks have to pass the victims AC which is their armour class. So like, if one person wants to stab someone else, the dm will b like okay roll 2 hit. N if the other persons ac is sayyy a 15 (if they remember 2 put on their leather armour and dont forget to equip it for like 50 episodes) then that roll to hit has to end up above a 15, or itll miss. Or however thwy want to flavour it. Sometimes the miss will be flavoured as hitting armour and just clinking off of it, sometimes itll be the victim dodging, sometimes itll be just a complete fuck up, whatever rlly. And then yeah also in combat, if someones hp is reduced to 0, they do not automatically die unless theyre reduced to under double their max hp i think ? Idk the exact thing but no hit so far in riptide has instakilled i dont think other than one that was like crazy insane but that one was like crazy insane dc104 strength save holy fuck kinda blow. Actually i think its different when it comes 2 enemies bc the pcs have plot armour or smth idk man. But if someones hp is reduced to 0 they dont die, theyre knocked unconscious. And then, they remain unconscious until somebody heals them to above 1 hp, and for each round or smth they arent bsck, they make death saves. Idk if the dcs always the same or if its different for different ppl, it seems to just be a dc10 but idk. But if in total the character fails 3 death saves, they r just straight up dead. But if a character succeeds the death saves, theyre still unconscious, but not dead. If theu roll a nat1, thats automatically 2 failed saves in one. But if they roll a nat20, they recover a singular hitpoint and come back up.
Anyways thats all the mechanics shit out the way i do not understand it that well and a lot of it involves maths that im too scared to find out more abt BUT. in dnd as well there r races and classes. The race is like. Ur species. For example in riptide bc i love my examples, chip and jay r just humans, whereas gillion id a triton, so like. A fish guyyy. But with legs hes not a merman. And he is amphibious. Other races in dnd tho include tieflings and orcs and genasi and dragonborne and goliaths and That One Thing My Friend Was In Our Oneshot I Forgor and tabaxis and halflings and elves and a fuckkk ton of different races dude theres a lot. All of them r fantasy tho other than like. Humans. And also pets if there r any. Sometimes the pets r fantasy too. Like on the crew there was a bluebird called apple and she was just a normal bluebird. Well she had some shit going on but tbat wasnt important bc what was important was that her race was at that time just a normal bluebird. Altho theres also the most specialist girl in the whole wide world called pretzel and shes a frogtopus and she has the head of a frog and rhe body of an octopus but frogtopi dont exist irl but yea.
anyways, classes r different to races in that theyre less to do w genetics n more 2 do w abilities. For example, in riptide once again, chip is a rogue (i think hes taken like 2 levels in sorcery ? But hes primarily a rogue), jay is a hunter/ranger i forgot which one and an artificer, and gillion is a paladin and a sorcerer. These classes affect the abilities these ppl r good at and the things they can do, and if theyre magic, the spells they have and also the beliefs they hold. I thinkkk paladins r known 4 bein v like religious n shit bc a lot of the time the other players have been like Yeah Trust A Paladin To Thank God For Us Saving His Life or smth like that. But other classes include things likeee fighters and bards and warlocks and barbarians andddd i forgot any others becauseeeee yeahhhhhh awesomeeee but yeah!
Andddd yea honestly i think thats all the dnd stuff explained theres a few like other stuff ive probably missed out and ive probably got a buncha this shit wrong BUT this is enough 2 understand riptide atleast. I think. Basically, tldr, dnd is roleplay with more rules and fighting and fantasy and the dm is like god to ur players but like also god of the gods. The end.
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