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#truly blow up your life 2k19 was such a time
expatesque · 1 year
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Do you have any advice for the days / weeks / months after you’ve decided to blow up your own life? It’s feeling very scary to have abandoned everything I was working towards (career / relationship / flat etc) all at the same time…
Blow up your life 2k22 (or 23?)! What a throwback, love this!
Blowing up your life is 2 parts terrifying, 1 part exhilarating. And once you've actually done the blowing up, you enter the deeply scary part of rebuilding. I'm proud of you for doing it! You're on your way to making something better.
But how does one actually do that...
So to start, give yourself a week or a few days to be a puddle person. Just totally shrug off productivity expectations and sink into your laziest self. Watch a whole season of a show in a day. Get all meals delivered. Sleep, any time you want, with abandon. Revel in your unproductivity.
And then it's time for routine. Wake yourself up at a consistent, pleasant but not too lazy time (for me, that's 7:00 but I'm a morning freak). Start your day with something that gets you on the right foot (read: not scrolling for an hour). I recommend a stretch and a tea. You might be a roll straight to the gym person or a walk for a delicious coffee person. Whatever works, as long as it gets you moving and out of bed.
You're going to need to structure your days or you'll get terrified facing into the maw of empty time. I would recommend putting aside a few hours a day for 'productive' time. I mean productive in the widest sense, but with an eye on future goals. So spending an hour learning Spanish would definitely go in here, but at least some of the time should be things directly related to your 'how will I feed myself' future. If you are going to be applying for jobs, that would obviously be in this bucket. But if you're taking some time or doing a major career switch, consider doing something that will get you closer to what you want, even if you aren't sure what that is yet. That might be picking up a new skill like learning SQL, it might be setting up/attending networking coffees, it might be baking cakes if you want to be a pastry chef! Whatever it is, spend some time forward looking so that you make sure you're getting something out of this experience.
But it shouldn't all be work related! You blew up your life for a reason, so now is a good time to work on areas of your life you always wanted to improve on. Cooking yourself a beautiful meal definitely can be in the productive category, as can going for a walk, doing some sketching, volunteering, going to the gym... Whatever areas of your life you want to improve on, spending some time on them is productive. I would allocate 3-4 hrs a day on this productive stuff, and at least an hour per day of that should ideally be future looking.
And then the rest of the time is yours! Wander around where you live, explore. Meet your working friends for coffee near their offices. See the museums when they're empty. Bake cookies and bring them to your friend who's studying for an exam. Read books, definitely. Do things that are fun, but do them after you do your productive time. Oh and definitely make sure you're seeing people, it's easy to feel really isolated during this time, especially as you're coming out of a relationship too. Pick up friendships and acquaintances that fell off your radar because you were too busy, see if they're worth reviving.
And lastly, I recommend having a deadline for the career part of blowing up your life. Sometimes this exists naturally (e.g. you have savings for only 6 months) but when it doesn't, deadlines really help bound your time. You want the outcome of this period to be tangible changes in your life, and having a deadline can make sure that happens. So set yourself one - by 1 June I will have a new job or I will have applied to PhD programs or I will have moved out of my parents house, whatever that is for you. But without a deadline, I feel it's easy for this to just be a lazy time vs an intentional, reset your life time.
Good luck! And enjoy! This should be fun, if scary. It's a great time to reset the foundations of your life, so make sure you're being intentional about that while still giving yourself time to recover and enjoy. Have a great time babe.
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jounetsunosymphonia · 4 years
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Lucifer, Eden wo Owareta Tenshi (Mankai Stage Autumn & Winter 2019 translation)
hello by request (kind of) is Lucifer, the Angel who Chased After Eden, GODza’s play from akifuyu 2k19!
i’m p sure most people voted for this (on twt) cause like...we never get any godza anything so the fact that stage ver just has a whole song for them is really something!
tl under the cut, listen here
because i bought the script, this includes the actual stage directions written into the play. since they’re a little more detailed than the ones for picaresque and sympathy, i think, cause it’s specific only to stage ver. and like what else am i gonna do with the script, right.
the cast is pretty much Just Haruto in the way of named characters so i’m not going to put a cast list, but the rest are either in all white—which are apparently humans, angels, and representations of good and neutrality(??)—or all black—which are the same but evil and sin instead—and played by the other non-winter actors. reni is also just there in the background at one point.
[a light swoops down from the sky. it makes its way to the centre of the stage. when the spirits in all white disperse, the angel lucifer appears.
lucifer runs up the staircase, embracing and giving affection to the figures in white.]
Figures in white Lucifer! Child of Heaven! treasures, embraces, saves, every life. Child of Heaven! Lucifer!
Lucifer Child of Heaven!
Figures in white Lucifer!
Figures in white However humans, weak humans For the sake of their own desires They destroyed his love the one person he loved
Lucifer Stop—!
[two of the figures in white receive payment from the figures in black, and in return shake off lucifer’s inhibition and murder his lover right before his eyes. lucifer is in complete shock. he screams towards the sky.]
Lucifer I loved them. Without seeking a single thing. And yet, it seems that they, for the sake of their own desire, would take from another.
Lucifer How weak humans are. What, then, is desire?
[a golden apple falls from above. lucifer picks up the apple and takes a bite. he sheds a tear. as he spreads out his arms, so too do his pure white angel wings (this is on the screens behind the stage!)
he tosses the apple into the air, and the tips of his wings turn black.
lucifer takes a sword into his hands. spreading out the black wings, he goes down to earth. there, he sees the two humans from back then.
weeping, he slowly runs them through. he telekinetically draws the humans who try to run away, and stabs them as he takes them into his arms. lucifer’s wings turn completely black.]
Lucifer I shall save you. All of you, foolish and pitiful. Rather than living a miserable existence, it’s better if everything disappears. I will save humanity.
[a dry wind blows away the scenery. lucifer flies into the air, and as he turns, the surroundings become a plain enveloped by flames.
he walks slowly, and as he swings his sword lightning strikes and splits the earth. screaming as he points his sword to the heavens, a great flood bursts forth.]
(this part is neat! projection stuff, good ol’ blue cloth getting waved around as water, lots of flashy lights. pretty much how godza is described in story.) 
Figures in black The sword of the child of Heaven— causes the wind to blow freezes the ground starts a fire to destroy all sets the world ablaze calls down thunder tears apart the sky with Mother Earth’s water washes all away
Ensemble From the wings of the child of Heaven—
Figures in black, Lucifer Pride Envy Lust Gluttony Greed Sloth Wrath
Figures in black Every sin is scattered
Lucifer Behold! This is humanity. Their true nature. Fall to ruin—that shall be your salvation. Go on, and rescue one another!
[godza telepathy time(?!) part 1!] Haruto (Feelings and pretty words...beautiful things that are nice to hear...there are places you can’t reach with those things alone. There are things I can’t do outside this scenery. It was Reni-san who showed me that. I won’t give up to anyone. I won’t let anyone get there before I do. Tasuku, using everything that you left behind, I'll destroy your stage right here.)
Reni (That’s right, Haruto. A body, beautiful, without deviation, true to the stage direction.  Steps, rhythm, rich sounds that convey the work’s interpretation. Mesmerise the crowd with this perfectly calculated harmony. Show them GODza’s acting. Throw yourself away and become a doll for the sake of the audience.)
[as reni speaks, lucifer continues to destroy the earth. eventually, only two humans are left.]
Lucifer Only the two of you remain. Which shall live? If you choose each other, I shall forgive one, and leave them on this earth to live as the first human.
[the two humans protect each other.]
[godza telepathy time part 2!]
Haruto (So if you ever return, I'll make you chase after me.)
Lucifer Though I said I’ll save humans…they truly cannot be saved, can they.
[the remaining human stares at the corpse in horror. they scream at the sky.
lucifer takes a look at their face, and gets a shock.]
Lucifer Why…? ...aren't you... ...me…?
[lucifer stares at his blood-red hands and his blackened wings, laughing and wailing.
only a fallen angel remains in the desolate earth, and the lights fade out.]
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doctorhelena · 5 years
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Steggy Fic: Spies and Showgirls
I’ve written something for every day of Steggy Week 2k19! This is for Day 6 (tropes, clichés, symbols, and associations).  Previous days: Day 1 | Day 2 | Day 3 | Day 4 | Day 5
Summary:   Peggy goes undercover on the Captain America USO tour.
Rating: M
Notes: Fake dating for trope day. :) This is a WIP -  I’ve written the next few chapters, but I’m not going to post them right away because I need to make sure my spy plot is coherent and I don’t want to write myself into any corners! But I will definitely be updating as soon as I can.
Thanks to @roboticonography who thought up the basic premise and let me adopt it!
Read it on A03
Excerpt:
“Well, don’t just stand in the doorway, son,” said Colonel Phillips. “I haven’t got all day.” He jerked his chin toward one of the chairs in front of his desk, the corners of his mouth twitching as he watched Steve carefully cross the office. “I hear you’ve been busy trying to destroy the parts of the base Hydra didn’t manage to get with that explosion.”
“I’m getting a handle on it,” said Steve, with more optimism than he actually felt. He was still constantly underestimating both his size and his strength, and he’d damaged a truly embarrassing amount of government property over the past few days.
Phillips snorted as Steve sat down. “Well, I wish I could say your two left feet are about to be Senator Brandt’s problem, not mine, but unfortunately for me, looks like you’ll be the SSR’s headache for a bit longer than we thought.”
Steve leaned forward, suddenly alert, but Phillips shook his head. “You’re not coming to Italy.”
“But - ”
“But nothing.”
Steve set his jaw. “I can fight. I passed Basic. And the serum worked. I could - ”
“Stand down, soldier,” snapped Phillips. “I don’t care how big you are, or how fast you can recover from a paper cut, you’re not a trained agent and you’re not the army of super soldiers I was promised.” He leaned forward. “What you are is the best clue anyone has to recreate the serum.”
Steve nodded, a little warily. He’d been getting a taste of the lab rat life over the past few days, and he had to say that, given the choice, selling war bonds with the USO was starting to look pretty good in comparison.  
“Well,” said Phillips, with a monumental sigh that clearly conveyed that whatever was to follow was entirely Steve’s fault, “looks like Hydra’s interested too. Word is, they’ve managed to plant an operative in the USO company Brandt’s got you touring with. Now,” he held up a hand, “could be a coincidence, but realistically, if it quacks like a duck it probably tastes good with orange sauce.”
Steve blinked. “I, uh - ”
“We damned well can’t take the chance of Hydra getting their hands on you and recreating Erskine’s formula,” said Phillips, as if Steve hadn’t spoken. “But, knowing they’re there gives us a chance to ferret them out. Knock ‘em out and take ‘em in for interrogation before they get a chance to chomp down on that damned cyanide capsule they’ve all got.”
“I find a right hook to the jaw is generally quite effective,” said Agent Carter conversationally from the doorway, a canvas dispatch bag slung over one shoulder, a clipboard in her other hand. She smiled at Steve.
Phillips sighed and gestured her in. “Sit down, Carter. You’re late.” With her usual smooth confidence, she crossed the room and settled herself in an empty chair as Phillips continued. “You may be bigger and stronger than you were, Rogers, but I’m pretty sure you aren’t any sneakier. So, I’m sending Agent Carter here along to babysit you.”
Steve stared at her, startled, and Phillips raised his eyebrows. “I hope you aren’t going to tell me you don’t need a bodyguard, Rogers. ‘Cause I’d put money on her over you in a boxing match any day.”
“No,” said Steve, “That’s - not what I - ”
“You are not a spy,” said Phillips, “and she’s a pretty damned good one. And, like I said, I’d bet on her against most in a fight. Nobody sees her coming.”
“I know,” said Steve, turning to Agent Carter, who was watching him with a raised eyebrow, although she also looked a little like she was trying not to smile. “I don’t know the first thing about how to spot a Hydra agent. And the first thing I saw you - her - Agent Carter - do was take out Private Hodge with one punch. I just - wasn’t expecting this. Any of this.”
Phillips sighed. “Get used to it, son. Like it or not, you have a big target painted on your back.” He shuffled through his papers. “Carter’ll show you the ropes. Just do what she tells you, and for God’s sake don’t blow her cover.”
Steve found himself suddenly considering just what her cover might be, in a touring company full of chorus girls.
Phillips rolled his eyes. “If you’re hoping to see her in one of those little showgirl outfits, think again, kid. She’s going in on the administrative side, Senator Brandt’s representative.” He shuffled through his papers again and raised an eyebrow. “And, apparently, your girl friend.” He gave Agent Carter a sideways look.
“My - my what?” Suddenly it seemed very warm in the office.
Agent Carter sighed. ““We’ll need a reason to spend a great deal of time together without many questions being asked.”
“Oh,” said Steve, blinking. “That - that makes sense.”
“Don’t get used to it, son,” grumbled Phillips. “Nothing else in this damned army does.” He set his papers down, shook his head wearily at Agent Carter, then fixed Steve with a stern look. “Now, Agent Carter is in charge here. You need to follow her lead on whatever you might have to do to maintain her cover, but you need to remember it’s only a cover.” He raised his eyebrows. “I’m giving her full permission to use that right hook of hers. Do you understand me?”
“I wouldn’t -” began Steve, offended.
“I don’t think it’s really necessary to -” said Agent Carter, at the same time.
Phillips sat back in his chair. “Just making sure we’re all on the same page.” He waved his hand. “Now, get out of here. I’ve got packing to do.”
Read the rest on A03
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ges-sa · 6 years
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New Post has been published on https://ges-sa.com/wwe-2k19-review/
WWE 2K19 Review
[vc_row][vc_column][vc_column_text]WWE 2K19 enters the virtual arena, marking the sixth release since 2K Sports acquired the publishing license, from the now defunct THQ, and fifth year of collaboration between Visual Concepts and Yukes on current gen consoles (& PC). While many gameplay improvements have been made over the years which have greatly enhanced the flow of matches and strived for more of a simulation of the action we see on actual WWE televised shows, many have felt the series has been coasting and not reaching its true potential. While WWE 2K19 is much more of what we’ve become accustomed to from the franchise, it does take some steps in the right direction.
Presentation wise, WWE 2K19 continues the recent trend on the current gen consoles by delivering slick looking menus (this year with a white aesthetic) and really good looking character models. While looks have been updated from year to year, the basic proportions and facial likeness of many of the models look on par with last year, with some who needed a little extra work, like most of the women’s roster and some of the lower card Superstars, receiving just that and looking better than ever. Lighting has received a slight upgrade too, which is especially noticeable during many male and female Superstars and Legends entrances, which also overall look as good as any WWE game to date due to better motion capture on the part of whoever is enacting the entrance motions. Some still are noticeably recycled from past years and others could use work on the timing and finer movements, body language, and facial expressions to truly make the entrances and victory motions indistinguishable from their real life counterparts; but as an overall effort are much better this year. Another aspect of entrances that has been greatly improved upon is the commentary of the three man team of Michael Cole, Corey Graves and Byron Saxton. Much effort has clearly been made to give them more conversational banter to discuss during entrances and some lines like Michael Cole declaring it “…boss time!!” whenever Sasha Banks makes her entrance mirror the real life product to a T. Commentary returns to more of the same as we’ve been used to during matches with some minor conversation lines interspersed between singular sound bites of a move being performed or information about a wrestler in the ring. Commentary still has a ways to go before reaching the natural flow of the NBA 2K series but the efforts during entrances to show that Visual Concepts is aware of fans’ concerns and taking small steps to address that.
Gameplay remains nearly identical to last year’s game, with some slight tweaks and additions for good measure. Anyone familiar with the control configuration and gameplay of any game from the last handful of years will be able to jump right in. Countless new animations will help the action flow better and A.I. aggressiveness seems to have been bumped up. The A.I. is now more opportunistic and employ a wider range of offense than before. While before one could easily beat the A.I. blindfolded, you’ll need to play more cunningly this year to keep pace. Strikes and matches pacing has been sped up a little and new strike reaction animations trigger varied and contextual response animations based on fatigue, placement and size. A Big Head mode has also been included for those wanting more oldschool arcade fun. The introduction of the new Payback mechanic also helps players to even the odds and add an extra element of strategy into matches when being beaten down to a certain degree. Each playable Superstar has a level 1 and level 2 Payback available which players are able to freely edit for each Superstar before every “Play Now” match. Level 1 Paybacks include being able to add one an extra reversal stock, jumping back up to your feet with slightly buffed stats, receiving a speed boost and being able to play possum from different positions on the ground or in the corner to get the jump on an opponent or try score a quick pinfall out of nowhere. Level 2 Paybacks include stealing your opponent’s moves, dimming the lights and appearing behind your opponent like Bray Wyatt or the Undertaker, receiving an extra finishing move, and being able to use dirty tactics like hitting low blows, using brass knuckles or spraying poison mist in the face of your opponent. These last few were previously standard moves in earlier years but now can get you disqualified if seen by the referee and help mirror their use in WWE more accurately. These actions can help change the tide of match and give you a fighting chance if used wisely and choosing when to use a level 1 or level 2 Payback. This is definitely a welcome addition to the gameplay.
Additionally, minor improvements have been made to Hell in a Cell matches and greater improvements have been made to Steel Cage matches to give players the option for the first time to escape through the door, battle atop the ropes during a climb and battle more atop the cage and when attempting to climb out.
2K Showcase returns after being loudly requested by the wrestling gaming community for the past two years. This time focusing on the underdog career of beloved fan favourite Daniel Bryan. With WWE documentary quality videos of Daniel Bryan narrating is career journey in between each match, you’ll play through 12 important matches and moments in Daniel Bryan’s career (including one bonus match), completing a set of objectives in each match to mirror famous moments or trigger cutscenes and aid in unlocking all the classic attires, playable characters, belts and arenas. The timing of choosing Daniel Bryan as a focus couldn’t have been better and includes his courageous comeback from forced retirement as seen earlier this year. Watching Bryan narrate his career journey will help you discover why he is such a likeable figure is you’re unfamiliar with him or reaffirm your love for him even if you’ve been following him from the beginning. You need to win or fulfil main objectives in order to advance and at one point one might almost want to throw their controller at the screen when facing a certain Cenation leader. Your replay value from this mode will depend on how much you enjoy Daniel Bryan and the matches selected as part of this year’s 2K Showcase.
MyPlayer mode features a brand new cinematic and narrative driven MyCareer more in line with what players would expect to find in NBA 2K. Featuring a story spanning 14 Chapters and a voice recorded MyPlayer (as well as voiced WWE Superstars, except John Cena…which also helps that voices, announcers and commentators don’t sound bored and lacking energy in the recording booth and sound more natural as one would expect), you will follow your MyPlayer  as an emerging start in the independent BCW promotion all the to the WWE Main Roster with plenty of intrigue, twists, turns, up and downs along the way. With the emphasis on a tight 14 chapter story that will last about 12 – 20 hours, the inclusion of a skill tree system to level up your MyPlayer archetype and the ability to choose from two different sub-styles of specialisation from the established wrestler types (Striker, Technician, Powerhouse, Giant, Cruiserweight) and new challenges included in the online Road to Glory mode that helps further levelling up your MyPlayer and earning you VC and Style Points, this is definitely the best MyCareer effort in the WWE 2K series thus far and makes for a very enjoyable MyPlayer experience this year. While there is VC earned in game, it doesn’t include micro-transactions as seen in NBA 2K and you’ll earn 2 Style Points for every level increase that you can use to upgrade attributes via the Skill tree. Whenever you level up, you’ll earn prestige point which can be used to purchase Loot Packs that you can use to take unlock creation parts and clothing, moves, taunts, entrance and victory motions as well as boosts to expand your MyPlayer past the initial barebones creation. Loot Packs as sub divided this year are a better system than the all encompassing Loot Crates last year and give you a chance to try and earn the things you want easier than relying on chance from several different categories all together. It can at times be frustrating if there’s a certain clothing part or face paint or move you want and don’t find via Loot Pack (the alternative is a hefty amount of VC to purchase said part) but your odds are much better this year. Road to Glory is fun, provided other players don’t play dirty or cheese their way to victory by spamming exploitable moves, and even a slow ADSL connection won’t experience much, if any noticeable, lag during these matches.
This year also sees the inclusion of the new 2K Towers; a series of gauntlet style matches (or ladders) that will see players control either a pre-defined character or choose your own as you progress through either Step Towers which allow you to progress at your own pace and resume at any point, or gauntlet towers that have to be completed in one sitting and any attempt to exit the mode will reset the tower back to the beginning. The difficulty of these towers vary and can net players different VC amounts depending on the amount of point accumulated at the end based on the number of stars earned during each match. There are also special MyPlayer towers that net prestige points and VC and also count towards gaining XP to level up your MyPlayer, plus update with daily, weekly and monthly towers to keep things fresh.
Universe Mode returns largely the same but with more cutscene options; one can now assign six championships to a show instead of four and be able to determine the extent of these championships. No longer being forced to include one of a certain category, every championship can be a singles, tag team or women’s championship or mix of the above and even makes provision for assigning a Money in the Bank briefcase to each show. New matches tables determine the frequency of any match type in your Universe and how often they are used for big events and feuds. Managers can now be assigned to Universe and promo battles take into account recent events. Not major changes but nice additions that add to the mode.
Rounding things off is the trusty Creation Suite which builds on the last few years with more parts past clothing options to provide more options than ever. The inclusion of the new Randomiser tool allows you generate and number of random clothing and body combinations if one doesn’t want to agonise over every last detail, with the ability to randomise specific parts if one wants to casually fine tune something they aren’t happy with or try something new without any clear idea in mind. A new colour match tool allows one to generate matching themed and coloured clothing without having to set each part individually. In addition to Create a Move-Set, Create an Arena, Create a Championship, one now has the option to create their very own Money in the Bank (MITB) and customise its colours, designs, material, championship the holder can cash it in for and the holder as well as the ability for the A.I. to cash in automatically and randomly or if you wish to do so manually.
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WWE 2K19 features nice new additions and steps up the MyCareer experience for the first time in a major way since its inclusion in the WWE gaming franchise. It doesn’t rewrite the wheel but adds some solid new gameplay and presentation additions that move things along more where they need to be (and arguably should already be) while providing another solid and dependable entry into the series. Universe Mode and Play Now will give players many house of fun arguably be the backbone of the series longevity for most when combined with community creation downloads to supplement people’s Universe modes. I’ll personally be spending more time with MyPlayer and Road to Glory but one’s replayablitiy and mileage from the mode may vary. If you’re a WWE fan this is a good investment and especially if one hasn’t played any of the games for several years or looking for something to play between other AAA releases, this is a solid choice.[/vc_column_text][vc_gallery type=”image_grid” images=”31946,31947,31970,31972,31951,31952,31950,31949,31953,31954,31956,31955,31964,31965,31967,31966,31968,31959,31960,31961,31957,31962,31963,31969,31948″][/vc_column][/vc_row][vc_row][vc_column width=”1/2″][vc_column_text]
Additional Information
[/vc_column_text][vc_column_text]Reviewed on: PS4 Available on: PS4, XBox One, PC Genre: Sports, Fighting Age Rating:  Pegi 16 Publisher/Developer: 2K Sports/Visual Concepts/Yukes Estimated RRP: R899 Release Date: 9 October 2018[/vc_column_text][/vc_column][vc_column width=”1/2″][vc_column_text]
Likes
New gameplay touches and animations
TV Accurate and conversational entrance commentary
MyCareer story and MyPlayer mode
Aggressive and opportunistic A.I.
Dislikes
Reversal timing seems off at times?
Forced objectives for advancing through MyCareer story
Customising MyPlayer should be less restrictive
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