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arthoure · 10 hours
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arthoure · 12 hours
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arthoure · 3 days
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arthoure · 5 days
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i saw your post about your old fics and even if you don't like them anymore i have fond memories of them and i go back to them sometimes!
That's very sweet of you! I do still like some of the old ones too; creative work is just really hard to sit with the imperfections of. It's inevitable, and if I'm being honest I'd even say that it's necessary, but it's still a less-than-ideal experience. But I'm really glad they're still providing some enjoyment.
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arthoure · 6 days
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I've wanted to delete a bunch of my old fanfics for a while now because I don't like them anymore, and if anyone in my professional sphere were to find them, I would be embarrassed because the quality isn't up to my current standards. But with my entire portfolio of games being gone from servers and whatnot, I just. Can't bear to let any more of the things I've written go. Even if they suck, even if they embarrass me, even if I don't want them anymore, at least they're out there. At least they're still mine.
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arthoure · 13 days
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arthoure · 19 days
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Left me with an old and heavy sword
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arthoure · 19 days
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Welcome back
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arthoure · 19 days
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Anyway if you see this you have to reblog and tag with a delight from ur day -- even the littlest thing counts
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arthoure · 23 days
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your boyfriend looks easy as fuck to parry
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arthoure · 24 days
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"Tell your favorite creators that you like their work, people usually enjoy things silently, but hate tends to be loud"
This is a phrase I just heard from Dnd shorts that captures perfectly why I often try to make the effort of commenting on posts and telling people that I enjoy their work and why Even to small creators, I advice everyone to make the extra effort to tell them, I can guarantee it makes all the difference in the world, it's not cringy or obnoxious, it'll just brighten someone's day
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arthoure · 24 days
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@damoselcastel
Aha, you've exposed my secret! I've never played a game in a timely fashion, ever, in my entire life 😌
I haven't played a single 2024 release yet. I've mostly been replaying Baldur's Gate 3 or getting through my backlog (Great Ace Attorney, Dorf Romantik). But next up is Princess Peach: Showtime, which I'm SO excited for.
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arthoure · 25 days
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@ingleaisle
This is a really good question and I had to think about it for a bit.
This is more specific to game designers who WRITE for games, I think, but for me it was coming from a traditional prose writing background and having to decouple myself from the idea that the quality of my words was the most important factor of my work. It's still incredibly important, but as opposed to a book, whose PURPOSE is being a collection of words to be read, a video game needs to be VERY careful about where the words go, how they're accessed, and how many of them happen, because getting even 1% of that solution wrong in any part of the game experience can pull the player out of it and detract from said experience. That's what draws me to narrative design as a discipline, rather than leaning hard into game writing (though those jobs often overlap, and vary by studio) -- even though it was new to me when I was starting out, I'm fascinated by the craft of designing the PROCESS of words (and often the lack of them) to deliver storytelling experiences in different ways, rather than making prose (or even dialogue!) the spotlighted focus. Sterling writing is a requirement at the end of the day, but without the right implementation, it doesn't matter how good the writing is. Players will just button mash and skip to the Real Game. So good game writing is so smooth that it becomes invisible, in a lot of ways -- it has to be the Real Game too. (Another thing I had to unlearn: contrary to my experience as a writer, and my friend group of writers -- turns out like 95% of the population hates to read.)
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arthoure · 27 days
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James baldwin’s the artists struggle for identity. Btw.
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arthoure · 28 days
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@theivorytowercrumbles
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Honestly, most of the time I feel like I'm kicking significantly little ass, and certainly not as much as I should be. You know how it is -- the weird, weird self-worth work in an industry with incredibly high bars where nothing is ever quite finished and nobody is ever enough. But I'm trying to keep regular moments where I recognize things I should be proud of, instead of just glossing over them, and it helps!
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arthoure · 28 days
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Behold:
Hand holdy boy (if I'm on my phone, he'll tap my hand until it's free and he can put his paw in it)
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Obsessed with his toothpaste boy
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Dorf Romantik playing boy (it's warm back there)
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arthoure · 29 days
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Linda Friesen Haute Couture Gowns
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