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chrysaoravioli · 6 months
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Bayonetta 3: Pure Platinum Requirements
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This isn't a cooking recipe website so let's skip right to what you came here for.
✧・゚:* Bayonetta 3 Pure Platinum Spreadsheet *:・゚✧
By clicking the bold sparkly text, you will go straight to a Google Sheets document that details every single time, combo, and damage requirement in Bayonetta 3.
The various verse requirements were extracted from the game so they should be 100% accurate. If you're struggling with some of the more strict verses in the game, hopefully this spreadsheet can help guide you to that glistening Pure Platinum. Enjoy!
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chrysaoravioli · 8 months
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1st Year Anniversary
Although the channel was created in November 2021, my first video, a quaint Animal Crossing cover, was released on August 13th, 2022. As such, I think it is appropriate to treat that day as the true start of the "chrysaora" channel. Though I'm a little late in acknowledging this occasion due to offline commitments, I thought it would be appropriate to reminisce over my favorite works from the previous year as well as discuss musings for the future.
【 MV #01 】 6:00AM from Animal Crossing: New Horizons
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This project originally began in 2020, with an overambitious plan to create a medley of all 24 hourly themes. However, due to the pandemic and various circumstances that affected my mental health, this idea never came to pass and as such, the decision was made to break down this idea into smaller parts. While it’s good to have ambitions, it’s best for an inexperienced, independent creator like myself to realize his limits and find ways to go through the entire creative process from start to finish more frequently in order to gain more experience with completing projects.
Despite the final video's amateurish quality, I'm rather proud of this video. There were many "firsts" while working on this project, including...
Learning to use the BMPCC4K
Permanently switching from Adobe Premiere Pro to DaVinci Resolve
Learning to color correct BRAW
Learning acoustic guitar to accompany the violin parts
Screen tracking/replacement effect to place recorded gameplay footage onto live action scenes
Conceiving appropriate visuals to elevate the musical performance
While I still have room to grow, I'm quite happy with this video. My personal policy is to make videos that I can still be proud of in a year's time and this video certainly fits that criteria!
【 COMBO MAD 】 ASTRAL CHAIN - Uncontrollable
Since its release in 2019, I've accumulated over 750 hours in Astral Chain, with about half of this playtime dedicated to creating the combo video. Yes... that's right, 300+ hours of playtime was spent just for a little three minute video.
This was my first combo video so I wasn't quite sure how to approach it other than "kill enemies in cool ways". After many hours of experimentation, these are the guidelines that I created for myself to follow...
Create combos that are only possible with this combat system
Find a balance between technical skill and presentation
Music should synchronize with the visuals in order to elevate the combo's presentation
For point #2, this is a mindset that I developed while researching combo videos from other games. You can have an extremely technical combo that requires complex inputs but if its presentation is lacking, what were you trying to achieve outside of "I can press buttons fast"? Conversely, if a combo appears flashy but is incredibly basic, the combo becomes less impressive in my eyes. This balance is difficult to achieve and I'm aware that I didn't successfully fulfill this self-imposed criteria. However, it did serve as an important learning experience for my next combo video...
【 COMBO MAD 】 Bayonetta 3 - à la mode
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Bayonetta 3 has had a tumultuous release. At the time, I thought it would be best to keep my head down and experiment with the combat system with the goal of presenting it in its best light.
While I have privately joked with like-minded peers that Bayonetta 3 is "Astral Chain 2", it quickly became clear that the dynamic between summoner and summon was extremely different. In the stylish combo department, it became clear that both Bayonetta and her summons had fully fleshed out movesets, allowing both characters to work independently compared to the more dependent relationship between summoner and summon featured in Astral Chain. With this in mind, I decided to feature combos that revolved around the idea of "catching", where one character could pass an enemy to the other character and vice versa. You'll notice that many combos feature in the video end with some sort of "catch".
Once again, I adhered to the guidelines I had established in the previous combo video, especially for music synchronicity. Some combos sync incredibly well to the jovial, flirtatious à la mode and as such, it makes the video a joy to re-watch many months later.
What's next for Year 2?
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Let me discuss my thoughts about the upcoming year.
After the Bayonetta 3 combo video, I was admittedly frustrated with the combat system to the point of burning out. While I recognize that I have some sort of personal responsibility to document high level techniques, I don't really know when I'll get around to it. I've been sitting on a couple of scripts for a few months now but every time I attempt to touch the game, it leaves me with this feeling that my time should be better spent elsewhere.
There are many projects that I would like to work on but I've had very limited free time as of late. I don't know what or when my next upload will be but whether it's related to action games or one of my silly music covers, I do hope you stick around!
Thank you so much for your support during the first year! I hope I can release a few surprises in the upcoming year...
Best wishes!
chrysaora 🎐
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