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dreamilydrifting · 3 months
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fantasy characters: “Geez”
me: who the fuck spread Christianity there
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dreamilydrifting · 4 months
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What started as an idea for adding sharks into minecraft basically turned into an entire minecraft update idea. So introducing what I'd like to call the Nautical update idea.
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dreamilydrifting · 4 months
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i think twitter is actually really funny and good sometimes. where else are you seeing shit like this
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dreamilydrifting · 4 months
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dreamilydrifting · 4 months
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dreamilydrifting · 4 months
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The Chemical Structure of Redstone
So I was curious about what the chemical structure of Redstone looks like, and Minecraft Education Edition, albeit unintentionally, gives us a canon look into what Redstone is made of:
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In Minecraft Education Edition, putting a Redstone Block into a Material Reducer shows that it's composed of 31 Carbon, 31 Uranium, and 38 Unobtanium, which we can assume to be measured in grams
Dividing the Redstone Block into Redstone Dust, each Redstone Dust is then composed of approximately 3.4 Carbon, 3.4 Uranium, and 4.2 Unobtanium
Again assuming that's measured in grams, that's 0.17 cm³ of Uranium, 1.496 cm³ of Carbon, and ???³ of Unobtanium per Redstone Dust
So what does this tell us about the chemical structure of Redstone? Basing this on Redstone Dust's composition, we can estimate that each Redstone molecule is composed of 3 Carbon atoms, 3 Uranium atoms, 4 Unobtanium atoms, a little under half of the time it binds to an extra Uranium and/or Carbon, and 20% of the time it binds to an extra Unobtanium
This also has some horrifying implications for how Redstone works:
Redstone would be extremely volatile as the radioactive decay from Unobtanium and Uranium would occasionally release Helium ions through alpha radiation, sometimes breaking apart Carbon into two Beryllium atoms (as it absorbs the extra proton and neutron from the Uranium) or merging into Oxygen
So Redstone should, in theory, be extremely flammable and potentially explosive, which implies that cave static, or the player mining Redstone with an Iron Pickaxe, could lead to a spark that causes an explosive cave-in
As Unobtanium is just a placeholder for unobtainable elements (hence the name), I'm going to estimate Unobtanium in this case as Unbinilium, the placeholder name for element 120
Why?
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I'm estimating the Unobtanium as Redstone as being larger than the largest man-made element, Oganesson, which holds an impressive 118 protons
Each valence electron shell, from innermost to outermost, can bind with 2, 8, 18, 32, 32, 18, and 8 shells respectively, so I'd like Unobtanium to be an element we haven't discovered yet, and consequently I'd like to jump up to the next shell
While I could estimate with element 119's placeholder, Ununennium, it would have one electron in the next shell, so Unbinilium allows for easier chemical binding
So what does this molecule look like then? Well, horrifyingly...
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It looks like this. As Redstone forms in crystal lattices, and only two Carbon atoms are free to bind, I can absolutely see why it's so brittle that it breaks into powder.
This makes the structure of Redstone:
C3U3Uno4 (55% of molecules) C4U3Uno4 (13% of molecules) C3U4Uno4 (13% of molecules) C4U4Uno4 (7% of molecules) C3U3Uno5 (5% of molecules) C4U3Uno5 (3% of molecules) C3U4Uno5 (3% of molecules) C4U4Uno5 (1% of molecules)
An extremely radioactive, flammable, and explosive compound.
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dreamilydrifting · 5 months
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I just wanted to make an inspirational video but I hit the wrong audio filter
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dreamilydrifting · 5 months
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sometimes reading the comments is worth it
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dreamilydrifting · 5 months
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the evolution of porygon
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dreamilydrifting · 6 months
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I introduce to you to my "Ice King regains all his memories of being Simon but doesn't stop being Ice King, leading to a major identity crisis" AU.
Detailed AU premise below:
I haven't been able to stop thinking about this AU for weeks now, so here it goes.
AU where Betty learns about Prismo, and goes to the time room so she can wish Simon/Ice King to remember everything.
But uh-oh! She wasn't specific enough, leading to a monkey's paw situation where Simon/Ice King does regain all his memories but is still Ice King.
All the magic, madness and sadness is still there, only now he can remember his past. Meaning he now understands exactly where all his misery comes from and why he's the way he is.
He's no longer completely oblivious to why his life is so messed up, and the worst part is- he can't just make peace with it. He's not the person he was as Simon, but he also vividly remembers being Simon and knows everybody wants him to be just like Simon again. But how?? He doesn't posses Simon's intellect or kindness or maturity. He doesn't enjoy almost anything Simon does, and now things that brought him comfort and happiness as Ice King are permanently tainted. Ice King likes to write fanfictions? Well Simon published actual books. You get the gist.
It's very angsty and idk how it would go really I just like making myself sad. If anyone wants to write a fic about this you have my blessing.
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dreamilydrifting · 6 months
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Fionna & Cake Theory
Ok, so:
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During the "Come Along With Me" Adventure Time finale, Simon looks through a book to get info about Golb, and we can see this entity called Malus.
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And in the post-credits scene of Fionna & Cake's finale "Cheers", we can see a cube and a square morphing into an apple with a ribbon.
Now, take a wild guess on what is the scientific name for apples?
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The ribbon/bow even looks like the infinite symbol under Malus' image. This concludes my PSA.
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dreamilydrifting · 6 months
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his ass was gonna get cursed one way or another like that
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ancient curse any % speedrun
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dreamilydrifting · 6 months
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Predicting Future Fountains in Deltarune: The Missing Ingredient
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I’ve noticed a trend of Deltarune fans trying to predict what will happen in future chapters. It’s a common trait of a fanbase undergoing hiatus brain. One of the most common forms of prediction is trying to guess where future dark worlds will pop up in the light world. Some fans’ predictions have made more convincing arguments than others, but so far all of the ones I’ve seen seem to be missing a key ingredient—one I intend to share today.
To begin, I’m of the opinion that it is more or less impossible for anyone outside of Toby’s development team to accurately predict all of Deltarune’s chapters outside of making a wildly lucky guess. We have been teased some information regarding chapter 3 and, to a lesser extent, 4 and 5. The further removed a future chapter is from 1 and 2, the harder it is to predict. On top of that, I’m anticipating that the full game will introduce some earthshaking twist that will throw the narrative on its head—this will likely occur around chapter 6 or 7, but it could be sooner.
Despite this, fans (including myself) have attempted to predict each chapter’s dark world location by scraping together what little evidence we can. One of the most common arguments is to assert that each dark world so far has followed a trend that future dark worlds must follow as well. Perhaps the most popular trend argued for is the “double door rule,” i.e., the argument that each dark world’s entrance in the light world will be a pair of double doors.
The Double Door Rule
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The strongest piece of evidence supporting the double door rule is the entrance to the librarby computer lab: in Chapter 1 it was a single door, but in Chapter 2 it became a double-door entrance. Apparently this was such an important detail that Toby was willing to retroactively change content from a previous chapter. This has led fans to speculate that other locations in Hometown with double doors will become future dark world locations.
On the one hand, I do think that light world locations with double doors have a decent chance of becoming future dark worlds. However, I think many fans neglect to mention that this “rule” already has exceptions to it. The most obvious exception is the Dreemurr house in Chapter 3. None of the doors in the house are double doors, and it’s 99% confirmed at this point that this location will be Chapter 3’s dark world location.
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On top of that, it could also be argued that the dark world inside the unused classroom does not follow this pattern either. There is a double door that leads into Castle Town, but this is a separate dark world from the unused classroom. We see the great door, which is a double door in the dark world, and going through it takes us to the Card Kingdom dark world. However, in the light world we can see that neither door leading into the unused classroom is a double door.
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Even if one were to argue that the Great Door still “counts” as Chapter 1’s dark world having double doors, it doesn’t do us much good if those double doors only exist in the dark world—by that logic, any door in the light world (single or double) could lead to a future dark world. On that note, the fact that the librarby’s door was “retconned” into being a double door in Chapter 2 means that the same could happen to any future dark world location as well, even if that’s not the most likely outcome.
Despite its flaws, I don’t think the double door rule is completely without merit. I think the purpose of double doors is to indicate a potential location where Kris and Susie will use their dark world entrance animation first seen in Chapter 2.
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I think the likely reason for the library’s door being changed was to allow for this new animation to play upon entering Cyber World. In other words, this rule may help in predicting dark worlds that Kris and Susie will enter intentionally, but won’t help when predicting “unexpected” dark worlds that appear like the one at the end of Chapter 2.
The Missing Ingredient
With this in mind, I believe I’ve stumbled upon a more reliable pattern that can be used to predict future dark worlds: one that has applied to the first three chapters’ dark worlds and may likely apply to Castle Town as well. I’ve seen many fans point out that dark worlds are strongly associated with the idea of escapism: toys and games, the internet, and television. I think this idea is on the right track, but it’s missing one key ingredient that I alluded to earlier.
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To better explain what this missing ingredient is, we need to take a look at Chapter 3’s upcoming dark world. This dark fountain was made inside of the Dreemurr living room, and although previews have shown some possible influence from other parts of the house, the dark world appears to be primarily themed around the television that Kris turned on. I think the fact that the dark world is primarily themed around television rather than the Dreemurr house as a whole tells us a lot about how future dark worlds will operate.
The way I see it, it’s not enough for a dark world location to be somewhere “important” in the light world. It’s not enough for a dark world to have a double door entrance. A dark world needs to exist as a playing field for gameplay scenarios to take place. But above all else, a dark world needs a theme. And so far, the themes we’ve seen all relate to escapism—specifically, a type of escapism that can be expressed as a relatable interest or “medium” of some kind—that’s the missing ingredient.
Chapter 3 seems to codify this trend, as what we know of that dark world implies that it is not simply a “house-themed” dark world, but instead a TV-themed dark world with perhaps some flavoring from the rest of the Dreemurr household sprinkled in. We see something similar in Chapter 2 with fair fliers from the computer lab appearing as set dressing in an otherwise computer-dominated light world.
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I think that a “house-theme” dark world theme would not have been sufficient for Toby’s purposes, especially if there are future dark worlds that will also take place in the homes of other Hometown residents.
In other words, I think this trend of media/medium-based escapism does limit the likelihood of certain locations from becoming future dark worlds. For example, the Mayor’s office may not become a dark world unless it’s established that the Mayor has some specific interest or hobby that she brings to work that would become the theme of her dark world. Otherwise, an “office-themed” dark world would break the trend of escapism and would likely be bland to boot.
Additionally, this might also make Asgore’s shop less likely as a future location, as his dwelling area only has a TV (which has been done) and, given Asgore’s meager living situation, it seems less likely that he’d have paraphernalia from some escapist hobby locked behind his double doors. We do know that Alphys lends comics to Asgore, but these are already present in his main dwelling area, and the prevailing theory among fans is that a flower shop dark world would be in the mystery room in the back instead of the rooms we’ve already seen.
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Another reason I doubt a flower shop dark world, at least in Chapter 4 or 5, is that Toby said in his summer newsletter that Chapter 3 “is shaping up to be a pretty strange one. I mostly focused on unusual gameplay elements, and it’s not too heavy on the story… Anyway, Chapter 4 will be a much more standard chapter!” Since Chapter 3 is implied to focus on the Dreemurr family, it would feel odd to me that Toby would deem this chapter as “not too heavy on the story,” only to include another Dreemurr-focused chapter in Asgore’s shop so soon after it.
My takeaway from Toby’s assessment is that he doesn’t consider Chapter 3 story-heavy because Chapter 3 focuses more on gameplay than story, but I believe it’s also because the Dreemurr focus will lend itself more to a character-focused narrative rather than one that moves the immediate main plot forward significantly compared to Chapter 4. This also implies to me that Kris may not be the Knight, given that the chapter where Kris creates a dark world is viewed as a “strange” outlier and less story-focused, but the subsequent chapter is viewed as “more standard,” which would make sense if chapter 4’s dark world is created by the real Knight.
Predicting Future Dark Worlds
So where do I think future dark worlds will take place, based on this trend? Well, so far we’ve had dark worlds based on toys and games, the internet, and television. In addition, the game has also made reference to three other forms of escapist entertainment that may play a future role in the plot: literature, art, and video games.
To start, we have literature—specifically, fantasy literature. We’ve seen multiple references to Gerson’s Lord of the Hammer series, and this series is near and dear to the heart of Father Alvin, one of several Roaring Knight suspects. I’ve theorized that Alvin is the Knight, so it would make sense that he’d create a dark world themed around his father’s book series.
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Now, you might ask: shouldn’t that have been in the Library? Well, I argued in my Alvin Knight theory that the librarby fountain was botched—if Alvin is the Knight then he likely didn’t intend to create a computer dark world, but was forced into the equipment closet when Berdly and Noelle entered and he created Cyber World from there. The fact that a literature dark world wasn’t used in this instance could imply that it’s being “saved” for a different dark world.
So where might a literature-based dark world take place? A possible location could be the school—there’s currently a locked classroom on the opposite side of Castle Town from the former Card Kingdom.
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The school is connected to Gerson and besides the librarby it’s the place that would most likely have books in it. However, the church is another possibility.
The Church
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Many have theorized that there will be a church dark world, likely in Chapter 4. I don’t disagree with this notion, but one thing I partially disagree with is the idea that this dark world will be purely themed around the town’s religion or that it will portray the town religion as a form of escapism to fit with the trend of dark worlds as escapism. I somehow doubt that Toby would make a commentary on religion that on-the-nose, given that he removed a series of Clover lines that merely hinted at charged topics like religion and gun control.
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Instead, I think a church dark world will follow the trend of Chapter 3’s dark world: it will primarily be themed around an escapist hobby or interest, Gerson’s literature in this case, and the church-y elements will be background dressing. On that note, I think there’s a strong possibility that the church will have more than one room in it. If it does, then I think the dark world will not be in the main hall of the church and will instead take place in a back room, either Alvin’s room or a classroom used for the church’s youth group.
There is a snag with this prediction, however: Castle Town. In the past, I’ve thrown around the possibility that Castle Town may have been created by Gerson—specifically, created from his old writings (hinted at by the old papers seen on the floor of the supply closet).
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If this is the case, then Castle Town would satisfy the role of being a “literature” dark world and it would follow the same theming pattern as the other dark worlds we’ve seen.
So where would this leave the Church? Well, a church dark world would still be possible without breaking the pattern I’m arguing for. Instead of the church being a literature-themed dark world, it may instead be an art-themed dark world instead. My evidence for this mainly relies on one line of dialogue: Spamton referring to easels and CRTs.
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“WE DON’T NEED ANYONE ELSE!!! WE DON’T NEED [[Easels]] or [[CRTs]]!”
For those unaware, a CRT is an old type of television—the type that the Dreemurr household has. Spamton makes numerous references to future Chapter 3 characters, namely Mike and Tenna, but the easel line is the odd man out—it could be a patented Spamton-grade non-sequitur, but the fact that it’s paired with a reference to television makes me think it’s significant.
An Artistic Alternative
Unless if Toriel has a hidden artistic side, there’s no evidence of any easels in the Dreemurr household. It’s implied that Asriel has some artistic talent, given his framed drawing and the game assets on his computer, but there’s no easel in his room either. Whoever drew the Neo body might have some artistic talent—if so, I suppose this doesn’t rule out the possibility of a Blook house dark world. However, I think there’s another artist candidate: Alvin.
I’ll admit, I am stretching things a little, but I think there’s a possibility that Alvin could be an aspiring artist—emphasis on the “aspiring” part. We do see an old drawing of his in the unused classroom--it’s heavily implied that he drew this as a child, which would explain why it’s yellowed and why (presumably) Gerson held onto it.
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Most people draw when they’re kids so it’s not unusual to see that Alvin did so, but from a narrative standpoint this could be intended to plant the seed of the idea that Alvin is associated with the arts.
We know that Alvin’s youth group also partakes in arts and crafts, as evidenced by the angel doll that Noelle and Dess made, so it’s likely that Alvin has at least some experience as an art teacher, even if it’s for something as pedestrian as afterschool children’s crafts.
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We also know that Alvin hung around with Asriel, and both of their drawings are described as “poorly drawn,” perhaps suggesting that Alvin may have mentored Asriel at one point.
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I could see “poorly drawn” being a flavor text calling card to describe art associated with Alvin in the future, perhaps with a joke where the flavor text describes his childhood art interchangeably with his most recent attempts. Alvin being an artist would also dovetail nicely with my past musings on whether Ralsei was created from a drawing.
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If Alvin’s an artist then this would line up with his questioning of whether his father was proud of him—while this line could be referring to any Knight-related activities that Alvin’s engaged in, it could also double as his overall view of his career choice and talents (or lack of). It’s hard to make it big as an artist, and having a father who’s far more successful in his own field would highlight Alvin’s perceived inadequacies even further. To top it off, I’ve previously pointed out how Gerson’s life parallels the life of J.R.R. Tolkien and Alvin may or may not parallel his son, Christopher Tolkien. Well, it just so happens that one of Christopher Tolkien’s professions was being an illustrator, best known for drawing the maps of Middle Earth.
How sure am I of Alvin being an artist? Not very, but I think it’s a distinct possibility. If one were to ask me what interests Alvin would likely have outside of his religion and his father’s work, then art would be the first thing to spring to my mind. At best I’d give it maybe a 60% chance of being true. I mainly bring it up as a “backup option” for the Church’s theme if literature is already taken by Castle Town, given that there’s some scant references to art that can be cobbled together around Alvin, at least when it comes to teaching children. Seeing various doodles come to life as darkners would be interesting, at least.
Chapter 5
So Chapter 4’s potential church dark world could account for either a literature theme or an art theme. Earlier I mentioned a video game theme, so where does this fit? Well, I think the answer is obvious:
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Deltarune has been heavily associating Noelle with her interest in video games and comparing them to dark worlds. The Spamton Sweepstakes has only doubled down on this association by teasing a future ice palace location from Dragon Blazers.
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I think it’s more likely that this location will be in chapter 5 than, say, 6 or 7, because it was teased as one of the final images in the Spamton sweepstakes, which primarily teased content in the next chapters coming out.
On top of that, Noelle is an important character and Chapter 2 heavily implies that she will return to our party at some point, given that there’s unused dialogue referencing her being in Castle Town and equipping items that she currently can’t without hacking. Each member of Noelle’s family also seems poised to play a role in the narrative, so it would only make sense for things to come to a head in the Holiday household for Chapter 5.
Chapter 5 taking place in the Holiday house would also align with my earlier observations on Chapter 3’s dark world: a “house-themed” dark world would be too drab and would be less appealing if future dark worlds take place in other character’s houses. Having a Dreemurr dark fountain and Holiday dark fountain makes a lot more sense when one can be themed around television and the other around video games.
Another strength around this prediction is that, despite my attempts to tie my dark fountain predictions to my Alvin knight theory, I think overall this prediction can complement most major Knight suspects. I’m no stranger to the fact that Dess and Mayor Holiday have become rising stars in the field of Knight speculation—having dark worlds in the church and Holiday house would fit with ether of them being the Knight, given that they’re a religious family with history in the church, and the house fountain’s reasoning should be obvious. On the flip side, I think both locations also work for Alvin: the church is obvious, and Alvin learning (or already knowing) that Noelle is connected to the Angel would give him incentive to pursue the Holiday family.
On that note, if Alvin is the Knight then I think his arc will not only involve him trying to use a dark world to revive his father via his dust-covered hammer (likely during Chapter 4), but also using said revival as a means to tempt Noelle with the idea of reviving Rudy in Chapter 5, assuming his health takes a turn for the worse when he tries to go to church. This turn has some foreshadowing in Noelle’s line about wanting healing magic to be real for her father’s sake—Alvin could have the means to make such a wish come true, or at least make Noelle think that it will.
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The Future
So where does this leave Chapters 6 and 7? I have no idea. Like I mentioned, I think there are major plot twists yet to be seen or hinted at in this game, and chapters 6 and 7 could break the pattern of previous dark worlds (if 6 and 7 even have dark worlds at all). If I had to come up with another form of escapism, then I suppose the town festival could be seen as a form of escapism in a similar vein to the toys and games of Chapter 1.
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We have seen a few references to fairs and carnivals in dark worlds, so this would bring things full circle. If all of Hometown takes part in the fair, then a dark world with a fair theme could occur anywhere, even outdoors, or possibly even encompass the whole town.
Last on the list is the shelter.
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Honestly, I have no clue about the shelter. I’m not even sure whether the shelter will be opened in Chapter 6 or opened in Chapter 7. Most fans say 7, but making it Chapter 6 would fit the Gaster theming that’s been associated with that location, and ending Chapter 5 on the gang heading into the shelter would be one heck of a cliffhanger. I can’t say what escapism could be associated with the shelter. If the shelter is the final chapter, then maybe Deltarune itself will be portrayed as the escapism, though I’m not sure how you’d make a Deltarune-themed dark world when you’re already playing Deltarune. If the game is going to have a chapter that’s the odd man out, then 6 and/or 7 are the likeliest candidates, imo, which basically makes them impossible to predict.
As I’ve alluded to earlier, any number of things could derail my prediction: there could be a huge twist, the festival could come sooner than Chapter 6, or the church could be a red herring. I remember in Chapter 1 when several fans (myself included) were confident that chapter 2’s dark world would be in the hospital due to the early screenshot of the fun gang dressed as doctors.
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It’s very possible that Toby knows we’re going to assume there will be a church dark world when he has no such plans. It’s also possible that dark worlds won’t follow a consistent pattern at all and everything so far has just been coincidence.
Still, I think if we are going to make predictions to pass the time then it helps to come up with predictions that are internally consistent, or at least ones that have something narratively or thematically interesting that’s driving them. To me, throwing darts at a board and deciding fountain locations based on a building’s doors just seems far less intriguing. Those are my two cents, anyway. Either way, I can’t wait to see the next status update prove my prediction wrong before it even gets off the ground. Until then…
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dreamilydrifting · 6 months
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dreamilydrifting · 9 months
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Thwomps, Chomps and Bob-ombs, my theories on the artificial beings of Mario
Thwomps, Whomps, Bomps... The Mario universe has its fair share of sapient rock creatures. It has also many other artificial/metal creatures like Chain Chomps and Bob-ombs. I've often contemplated the nature of those mysterious beings, so here are my attempts at understanding them. This is a long one, so bear with me.
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Now, before we start, I have a couple disclaimers to get out of the way that would help in understanding my ramblings:
1. There are a lot of speculative links between different "species": Many of the points I will bring up are only directly tied to one "type" of artificial being, e. g.: Bob-ombs having a spirit; seemingly lifeless Thwomps abandoned and overgrown, etc. I speculate that those characteristics can generally be applied to other types of artificial beings, e.g.: Bob-ombs having spirits means that Chain Chomps also have spirits, etc. 
2. Possessed doesn't mean what you think it means: Simply put, I'll be using the word "possessed" or similar concepts to describe the way these spirits inhabit their artificial bodies. By that I don't mean possessor-type ghosts who jump in and out of furniture to create chaos. Imagine it as your own soul possessing your own body, the two being intrinsically connected since birth and mostly all the way up to death. 
With that out of the way, let's start with their birth.
Thwomp birth: Thwomp Volcano 
In Mario & Luigi: Partners in Time, one of the locations visited is the Thwomp Volcano, a mountain literally built out of unchiseled Thwomps of various sizes. We see those same unchiseled Thwomps being shot out of the volcano during its annual eruption. 
“Own up! I mean, look at you! You're obviously all plumbers! Thanks to your meddling, my hubby's in a stone funk! Jumping into that volcano was his hobby, you terrible men! We've been waiting for the annual eruption all year!”
- Mrs. Thwomp, Mario & Luigi: Partners in Time
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We also see a young professor E. Gadd studying the nature of the Thwomps and the mountain itself. That might not make much sense at first, given E. Gadd specializes in ghosts, but remember that Thwomps were literally described as ghosts in the English manual of Super Mario World.
A better translation of the Japanese manual (石のお化け “ishi no obake”) would be “stone spirits” or “stone demons”. I don’t mean to suggest they are literally undead people but more like a type of nature spirit in the world. E. Gadd is even described as an “obake researcher” (オバケけんきゅうか)  in the original japanese version of Luigi’s Mansion.
“The name's Elvin Gadd. I'm studying the Thwomps and history of this here mountain. How'd all these stony fellers get here and why're they so darn angry about everything?”
- Young Professor E. Gadd, Mario & Luigi: Partners in Time
“Thwomp A nasty stone ghost that guards the castles and fortresses for the Koopas. If Mario comes close, Thwomp will try to crush him. The trouble is, if you don’t pass it, you can’t go on.”
- Super Mario World instruction booklet, page 25
I speculate that Thwomps are formed inside the volcano, where their spirits are born and gain a stone body from the cooled magma. I also believe that other similar species like Thwimps, Whomps, Walleyes, etc. are either born from the same volcano or from similar locations.
Chompworks Galaxy and the Bob-omb Factories
Although they might not initially look all that similar, Chain Chomps and Thwomps could have a lot in common, starting with their creation. 
The Chompworks Galaxy is a location seen in Super Mario Galaxy 2, where Gearmos work to maintain a production line of Chain Chomps. The large bodies of lava present here might suggest that the creation of Chomps is tied to a foundry-like process, much like how the Thwomp Volcano would work in a similar manner, using molten rock instead of molten metal.
On a side note, Bob-ombs have also been shown to be factory-built, as we see in minigames such as Sort or ‘Splode from Super Mario 64 DS/New Super Mario Bros. or the Bob-omb Factory board in Mario Party 9.
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Chomp Rocks and Stone Chomps
Another connection that can be made between Thwomps and Chomps comes not from the classic Chain Chomps, but rather a variant of them, the Stone Chomps. These stone variants are only found in Paper Mario, inside the buried temple of Dry Dry Ruins. 
Given that the ruins themselves are very ancient and that the regular Chain Chomps in Tutankoopa's battle were brought by him, it stands to reason that these Stone Chomps are equally ancient and inhabitants of this tomb, unlike the Chain Chomps used by Tutankoopa, who was assigned by Bowser to guard the Star Spirit.
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“This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh!” “His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack.”
- Goombario Tattle, Paper Mario.
Besides Stone Chomps, another hint at the true nature of Chain Chomps can be seen with the Chomp Rocks that are prevalent in the Yoshi series. These large round statues, placed across the island, might’ve once been living Stone Chomps (more on that topic in a moment). It would explain why they are so haphazardly placed, generally out in the wild.
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My hypothesis on the nature of Chomps is that, like the Thwomps, Chomps were once naturally made out of stone. At some point in time, Chomps started being artificially built out of metal, with Chompworks being one such factory. These newer “models” were then named Chain Chomps.
Bobby, Chomp Shells and Thwomp Ruins
In Paper Mario: The Origami King, The Bob-omb Bobby shows us that they too have souls and can become ghosts, just like how Thwomps are “ghosts” (i.e. stone spirits). This means Chain Chomps likely have similar spirits too. Interestingly, while that shows us their spirit can linger on after their body is destroyed, there are cases where the opposite seems to happen.
The aforementioned Chomp Rocks might be empty husks of Stone Chomps, who have somehow left their bodies in the distant past. The same seems to be true for the Chomp Shell weapon from Super Mario RPG: Legend of the Seven Stars (called ワンワンのぬけがら, Chomp Husks, in Japanese) as well as the motionless and cracked Thwomp husks found in places such as Thwomp Ruins from Mario Kart 8, Thwomp Desert from Mario Kart Wii and maybe even the Beanbean Kingdom in Mario & Luigi: Superstar Saga.
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Maybe this is as close to a natural death as these beings can get, or maybe they are able to separate from their physical bodies without the latter’s destruction. Personally I doubt the latter.
The Mario Party 2 board Horror Land features Whomps that become immobile stone statues during the night. Perhaps a similar effect is at play here.
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Final Thoughts
Connecting all those dots, my theory is that Thwomps, Chain Chomps and Bob-ombs (and related species) all have/are spirits of some type. Thwomps and Stone Chomps are natural stone spirits, with Chain Chomps having come from Stone Chomps after they started being manufactured. It is unclear if Bob-ombs (and others like Bullet Bills) were once naturally occurring spirits like Chain Chomps or are fully artificially-made spirits.
When a Thwomp's, Chain Chomp's or a Bob-omb's body is destroyed, their spirit likely dies with it. But as shown with Bobby, there is a possibility that some of them linger on as ghosts. Perhaps the other ones return to their place of origin and receive new bodies. As I speculated in a tweet here.
It also seems like they might also "die" in some other way, leaving empty shells behind. Whether that is their way of dying from old age or possibly willingly is unclear.
Thank you for reading through the entire post! I'd like to thank @seandwalsh for helping put it all together. Make sure to check out the Marioverse Discord server and the Subreddit for more theories and discussions on Mario lore!
https://discord.gg/ARUSxjmcSS
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dreamilydrifting · 9 months
Text
Thwomps, Chomps and Bob-ombs, my theories on the artificial beings of Mario
Thwomps, Whomps, Bomps... The Mario universe has its fair share of sapient rock creatures. It has also many other artificial/metal creatures like Chain Chomps and Bob-ombs. I've often contemplated the nature of those mysterious beings, so here are my attempts at understanding them. This is a long one, so bear with me.
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Now, before we start, I have a couple disclaimers to get out of the way that would help in understanding my ramblings:
1. There are a lot of speculative links between different "species": Many of the points I will bring up are only directly tied to one "type" of artificial being, e. g.: Bob-ombs having a spirit; seemingly lifeless Thwomps abandoned and overgrown, etc. I speculate that those characteristics can generally be applied to other types of artificial beings, e.g.: Bob-ombs having spirits means that Chain Chomps also have spirits, etc. 
2. Possessed doesn't mean what you think it means: Simply put, I'll be using the word "possessed" or similar concepts to describe the way these spirits inhabit their artificial bodies. By that I don't mean possessor-type ghosts who jump in and out of furniture to create chaos. Imagine it as your own soul possessing your own body, the two being intrinsically connected since birth and mostly all the way up to death. 
With that out of the way, let's start with their birth.
Thwomp birth: Thwomp Volcano 
In Mario & Luigi: Partners in Time, one of the locations visited is the Thwomp Volcano, a mountain literally built out of unchiseled Thwomps of various sizes. We see those same unchiseled Thwomps being shot out of the volcano during its annual eruption. 
“Own up! I mean, look at you! You're obviously all plumbers! Thanks to your meddling, my hubby's in a stone funk! Jumping into that volcano was his hobby, you terrible men! We've been waiting for the annual eruption all year!”
- Mrs. Thwomp, Mario & Luigi: Partners in Time
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We also see a young professor E. Gadd studying the nature of the Thwomps and the mountain itself. That might not make much sense at first, given E. Gadd specializes in ghosts, but remember that Thwomps were literally described as ghosts in the English manual of Super Mario World.
A better translation of the Japanese manual (石のお化け “ishi no obake”) would be “stone spirits” or “stone demons”. I don’t mean to suggest they are literally undead people but more like a type of nature spirit in the world. E. Gadd is even described as an “obake researcher” (オバケけんきゅうか)  in the original japanese version of Luigi’s Mansion.
“The name's Elvin Gadd. I'm studying the Thwomps and history of this here mountain. How'd all these stony fellers get here and why're they so darn angry about everything?”
- Young Professor E. Gadd, Mario & Luigi: Partners in Time
“Thwomp A nasty stone ghost that guards the castles and fortresses for the Koopas. If Mario comes close, Thwomp will try to crush him. The trouble is, if you don’t pass it, you can’t go on.”
- Super Mario World instruction booklet, page 25
I speculate that Thwomps are formed inside the volcano, where their spirits are born and gain a stone body from the cooled magma. I also believe that other similar species like Thwimps, Whomps, Walleyes, etc. are either born from the same volcano or from similar locations.
Chompworks Galaxy and the Bob-omb Factories
Although they might not initially look all that similar, Chain Chomps and Thwomps could have a lot in common, starting with their creation. 
The Chompworks Galaxy is a location seen in Super Mario Galaxy 2, where Gearmos work to maintain a production line of Chain Chomps. The large bodies of lava present here might suggest that the creation of Chomps is tied to a foundry-like process, much like how the Thwomp Volcano would work in a similar manner, using molten rock instead of molten metal.
On a side note, Bob-ombs have also been shown to be factory-built, as we see in minigames such as Sort or ‘Splode from Super Mario 64 DS/New Super Mario Bros. or the Bob-omb Factory board in Mario Party 9.
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Chomp Rocks and Stone Chomps
Another connection that can be made between Thwomps and Chomps comes not from the classic Chain Chomps, but rather a variant of them, the Stone Chomps. These stone variants are only found in Paper Mario, inside the buried temple of Dry Dry Ruins. 
Given that the ruins themselves are very ancient and that the regular Chain Chomps in Tutankoopa's battle were brought by him, it stands to reason that these Stone Chomps are equally ancient and inhabitants of this tomb, unlike the Chain Chomps used by Tutankoopa, who was assigned by Bowser to guard the Star Spirit.
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“This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh!” “His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack.”
- Goombario Tattle, Paper Mario.
Besides Stone Chomps, another hint at the true nature of Chain Chomps can be seen with the Chomp Rocks that are prevalent in the Yoshi series. These large round statues, placed across the island, might’ve once been living Stone Chomps (more on that topic in a moment). It would explain why they are so haphazardly placed, generally out in the wild.
Tumblr media
My hypothesis on the nature of Chomps is that, like the Thwomps, Chomps were once naturally made out of stone. At some point in time, Chomps started being artificially built out of metal, with Chompworks being one such factory. These newer “models” were then named Chain Chomps.
Bobby, Chomp Shells and Thwomp Ruins
In Paper Mario: The Origami King, The Bob-omb Bobby shows us that they too have souls and can become ghosts, just like how Thwomps are “ghosts” (i.e. stone spirits). This means Chain Chomps likely have similar spirits too. Interestingly, while that shows us their spirit can linger on after their body is destroyed, there are cases where the opposite seems to happen.
The aforementioned Chomp Rocks might be empty husks of Stone Chomps, who have somehow left their bodies in the distant past. The same seems to be true for the Chomp Shell weapon from Super Mario RPG: Legend of the Seven Stars (called ワンワンのぬけがら, Chomp Husks, in Japanese) as well as the motionless and cracked Thwomp husks found in places such as Thwomp Ruins from Mario Kart 8, Thwomp Desert from Mario Kart Wii and maybe even the Beanbean Kingdom in Mario & Luigi: Superstar Saga.
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Maybe this is as close to a natural death as these beings can get, or maybe they are able to separate from their physical bodies without the latter’s destruction. Personally I doubt the latter.
The Mario Party 2 board Horror Land features Whomps that become immobile stone statues during the night. Perhaps a similar effect is at play here.
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Final Thoughts
Connecting all those dots, my theory is that Thwomps, Chain Chomps and Bob-ombs (and related species) all have/are spirits of some type. Thwomps and Stone Chomps are natural stone spirits, with Chain Chomps having come from Stone Chomps after they started being manufactured. It is unclear if Bob-ombs (and others like Bullet Bills) were once naturally occurring spirits like Chain Chomps or are fully artificially-made spirits.
When a Thwomp's, Chain Chomp's or a Bob-omb's body is destroyed, their spirit likely dies with it. But as shown with Bobby, there is a possibility that some of them linger on as ghosts. Perhaps the other ones return to their place of origin and receive new bodies. As I speculated in a tweet here.
It also seems like they might also "die" in some other way, leaving empty shells behind. Whether that is their way of dying from old age or possibly willingly is unclear.
Thank you for reading through the entire post! I'd like to thank @seandwalsh for helping put it all together. Make sure to check out the Marioverse Discord server and the Subreddit for more theories and discussions on Mario lore!
https://discord.gg/ARUSxjmcSS
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dreamilydrifting · 10 months
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The Fallen Human.
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