FUTURE REFERENCE
In terms of future reference, there will be more concepts for game ideas (possibly, maybe), characters / villains
For example
THE CONCEPT MAKER
The Concept Maker is a minion of Micky Mick the clown, and a set alone villain himself.
How he works - As you can clearly see he has two sides to him
The much lighter side of him (the green, orange and white) is the more friendly side, very child like, pure innocent, sweet and kind. with good contrast to his other side (the grey, black an red) which is completely evil and wants to cause issues.
in all honesty both sides of his personality are evil, no matter if the lighter side is way nicer and sweet and kind it is still evil and still has bad intentions, its just that side is more likely to make friends with its victims and have conversations with them and give hints and help out (participate basically) than be cruel and mean, than the other side the darker side.
Who is / what he does -
The Concept Maker is what its name suggests, he creates concepts and ideas that change reality, can go from extreme to mild or small but each concept has its own catch with reality, as stated before when the lighter side changes reality, he treats it more like a game a nice friendly game, not caring about the outcome if you win, die or he loses; just loves the thrill of helping you out and or watching you figure out what issues and parts of reality he has changed. (basically not caring of the outcome but just enjoying the thrill and excitement) however as stated before this doesn't make him any good as a person as he still wants to cause trouble and ruin peoples lives, he is just way nicer and more nicer in terms of moments that he has changed and twisted.
However with the other side to contrast to the light, this is where things get serious, as this side really wants to ruin reality and your life, with everything he has got, he won't start conversations, he will insult you and he will not give hints; he will torture mentally and make your life harder, when trying to fix the issues he has caused. However with the light not giving a dam of the outcome just wants to have fun, kinda make friends but still wanting to cause trouble, this one cares really deeply of the outcome and if it doesn't go to his liking, he will stop at nothing to try and make it right and make it more worse than what it was previously.
How they change reality -
For example, if any of them say "what if world war one and two never happened" there is your concepts and then it comes true, however as stated before there is always a catch, it does not matter what or who you are dealing with there is always a catch with any of them, so for example they said that what if it never happened but they never stated that it "will never ever happen" which means in terms of future tense it will happen again but have a worse outcome to it.
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WEBSITE
Trying to make my backgrounds on my website more interesting, i tried using a blood splatter however when I did it, it looked revolting, as my slides of my portfolio don't really contrast really well along with the blood splatter, however it looked better being a dark red.
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CITE THIS FOR ME (SAFE HOLDER)
This is so I don't have a panic attack thinking i lost the link and cannot find it so if I have anything else to look at links I can go here simply by my blog and cite dem links
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WHAT I'VE LEARNED TODAY
What I learned today is normally you use these line to make sure you don't put art work on that and when you make posters you keep them on so you cut them out, so it looks professional, but with a book they don't have them on or if they do they again cut them out on a big sheet of paper but its mostly there to make sure you don't put work on there and keep everything in a box and neatly placed.
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RESEARCH EXTENSION (-POSTER + GAME CASE-)
With tis research i will be doubling my exploration with the posters, while also looking at game cases to see how to compose (composition) and how much detail etc should be in it and what needs to be on it to get an understanding on it.
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Understanding how boss battles normally work to contrast to my process
How bosses in games normally work?
They have been around for a long time since game design has been a thing and they always act as an obstacles for the player that gets in their way to proceed further, but they also can change the plyers views on how tot play make them learn from mistakes and even add more to the story.
To make them more interesting there needs to be cool music in the background to fit the vibe, weirdness and excitement of killing defeating and getting wacked by the boss and a boss has to have lives that either stay the same decrease or increase by each time you lower its health.
How does my one work to contrast to what I learned
How my boss battle works, is that the old lady goes into the cave to try and see what's causing the weird appearance in bugs 9the cause) while hoping to save those trapped if she can but stumbles into the queens den and starts to fight it off, a massive huge bug in the heart of all the dead and disappearances.
The bosses first stage, the boss will try and crush the old lady with its simple leg movements, as it swipes and tries to crush you,
The second part of the stage is that it calls for its buddies to try and attack you
The player (old lady) must either dodge the legs or dodge or attack the in coming bugs, the player must shoot until the 3 health is done, repeating the same steps, as the queen will hide as its bugs come and attack and it comes after they are gone, comes back for more
After removing the queens 3 health it gains 5 health (two extra lives)
and it repeats but this time you every time the queen crushes the ground, rocks will fall and try to hit you on the head dodge them, as the queen now protects itself with its own wing, destroy the wings and make them more venerable, then repeat it same you did before just with the added rock dodging and fast pacing of the bugs movements.
Same goes with when the queen gains 10 health (extra 5)
Now one more added stage is added
Dodge, jump or get wacked by the queens legs
Dodge rocks while shooting at the queen
dodge flying bug attacks as they try and catch you and shoot them to make it easier while dodging the ones trying to attack you from the ground
shoot her, as each steps repeat until you defeat her
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BOSS BATTLE CONCEPT RESEARCH
This is so I know where the bug should be and where the player should be and how big the den should be as well as the queen.
So I will be using new super mario bros final battle as an example, in confine are no where to go but with the giant queen in the background, I will also look into paper mario sticker star bosses in terms of positioning in case I change my mind and instead of having the boss in the background I will have the boss in the foreground with the player.
This process will be halted until I know that I have enough time to do set boss concept, for now i need to focus on the important stuff first and if I have time save this to last.
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PROCESS: Create some lore sheets like the key one for bug or characters.
EXAMPLE
process
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Character asset Process
Thanks for the examples of what i can give to the character and what the character can use, i will be designing each asset
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