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infestedslime · 6 hours
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some more Dagath ;D
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infestedslime · 21 hours
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Jade Alt Helmet
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infestedslime · 21 hours
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Coming with Jade of course are her weapons! The Evensong, Cantare, and Harmony!
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infestedslime · 21 hours
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New Warframe - Jade
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infestedslime · 22 hours
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Jade
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infestedslime · 2 days
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Quick Wally based on one of the concepts
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infestedslime · 11 days
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infestedslime · 12 days
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infestedslime · 12 days
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infestedslime · 12 days
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Yggdrasil, the Eidolon Roots Warframe
Before making Yggdrasil I fought Eidolons to get inspiration and I tried to capture some of the most important aspects of the hunt in her abilities and weapons. Yggdrasil's acquisition is not RNG-based nor is it a quest reward, instead all four of her blueprints and the blueprints for her signature weapons are purchased from Quill Onkko in Cetus in exchange for Memory Shards, which are dropped by the Eidolons. The Eidolon Teralyst drops 1 Memory Shard on death or 2 if captured. The Gantulyst drops 2 on death or 3 on capture, and the Hydrolyst will drop 3 shards when killed or 4 when captured. Vomvalysts also have a 1% chance to drop a Memory Shard when killed by operator damage. Each of Yggdrasil's blueprints costs 15 Memory Shards and her weapon blueprints cost 20 each.
Health: 450 (550 at rank 30) Shields: 450 (550 at rank 30) Armor: 500 Energy: 175 (225 at rank 30) Sprint Speed: 0.9
Passive: Yggdrasil possesses 200% Overshields capacity, granting her a maximum of 2,400 Overshields, and she starts every mission with maximum overshields.
Ability 1: Sapling, 25 energy. Yggdrasil plants a Sapling is the ground directly in front of her, a tree-like demi-living sentient object which spreads its glowing, translucent roots through all adjoining surfaces to create altered terrain for Yggdrasil's benefit. For the first 6 seconds the Sapling's roots spread outward at a rate of 5 meters per second and then continues to spread at a rate of 0.25 meters per second for the remaining 20 seconds of its duration. -Enemies standing on roots generated by the Sapling have their movement and attack speeds slowed by 40%. -Allies standing on roots regenerate 5 health and 1 energy per second. Healing from Sapling grants shields if health is full but cannot grant overshields. -Nullifier bubbles erase root terrain only where they overlap. The entire root field is only destroyed when the Sapling itself expires or enters the nullifier bubble. -Multiple Saplings can be active at once. -If Yggdrasil does not have any Saplings active she can cast the ability at no energy cost.
Ability 2: Felling, 50 energy. After a short wind-up animation Yggdrasil stomps with supernatural force, releasing a shockwave that propagates at a rate of 6 meters per second for 6 seconds. When the wave passes over an enemy it will deal 750 magnetic damage with a guaranteed magnetic status proc and knock them down, leaving them helpless and vulnerable to melee finisher attacks for 4 seconds. If the enemy falls on roots created by a Sapling the roots will reach up and entangle them, doubling the knockdown's duration.
Ability 3: Thorns, toggled ability, drains 3 energy per second. While Thorns is active the roots created by Saplings become empowered with dangerous energies! -While active enemies standing on roots take 200 radiation damage with 15% status chance per half-second. -While active allies standing on roots gain +250 armor and allies struck by a melee attack will reflect 50% of damage dealt back upon the enemy as pure puncture damage with 25% status chance.
Ability 4: World Tree, 100 energy. This ability must be cast on a Sapling, turning it into a World Tree. Turning a Sapling into a World Tree increases its remaining duration by 10 seconds and empowers it with new abilities. Created World Trees will last until the Sapling it was cast on expires. -World Tree fires a deadly beam at the nearest enemy within 20 meters that deals 200 electric damage with 25% status chance at a rate of 12 ticks per second. This beam links to up to three additional enemies within 10 meters of the original target. The first linked enemy takes 100 damage per tick, the second takes 50, and the third enemy linked to the beam takes 25 damage per tick. -World Tree fires a healing beam at the ally with the most missing health within 20 meters which restores 40 health per second. If all allies within range are at max health this healing beam will heal a random ally for 5 seconds before searching for a new target restoring 20 shields per second and if health and shields are full it will grant overshields at a rate of 10 per second.
Subsumed ability: Felling.
Signature Weapons Nidhogg: Yggdrasil's signature firearm the Nidhogg is a launcher-type primary weapon designed to resemble a flower with two trigger modes. When firing from the hip the Nidhogg uses a charged trigger. Fully-charged hipfire shots deal enormous damage with a generous blast radius at the cost of a slow charging speed. Aiming down sights causes the weapon to open miniature barrels along its body, blooming like a flower and activating lock-on mode, targeting up to 8 enemies within 60 meters by moving the aiming reticle over them to burst-fire a seeking projectile at each target when the trigger is pulled. Lock-on shots have damage identical to an un-charged hipfire but their blast radius is halved. Both firing modes deal mostly impact, moderate puncture, and low slash damage on direct hit and mostly slash, moderate puncture, and low impact in a radial explosion. Both firing modes have above-average crit and status chance. Nidhogg has a large magazine and max ammo supply for a launcher weapon at the cost of a rather slow reload and low fire &charge rate. When wielded by Yggdrasil this weapon's lock-on mode can target up to 10 enemies. Hvergilmir: Yggdrasil's signature greatsword. Despite being categorized as a heavy blade, this piece of hewn Eidolon is more like a giant rectangular club made of tangled roots which glow with ghostly energy. Very high per-hit damage as well as unusually high follow-through and blocking angle for a greatsword-type heavy blade at the cost of very slow attack speed. Deals mostly radiation, moderate impact, and low puncture and slash damage. High critical chance with only average critical multiplier and status chance. As a unique bonus, when Hvergilmir kills an enemy suffering from radiation status procs the enemy explodes dealing 1% of their max health & shields for every rad proc they were suffering from to all enemies within 6 meters as radiation damage. This effect is increased to 1.5% per rad proc when wielded by Yggdrasil.
Closing Notes: I felt like we hadn't gotten a new dedicated point defender warframe in a while and I wanted to use some concepts that had been sitting around for a while like the eidolon roots as a theme and terraforming as a mechanical basis. I gave Yggdrasil an abundance of defensive abilities along with some deadly attacks and even built-in team support. In any mission where you get to plant your ass on a control point she's sure to be a big hit.
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infestedslime · 12 days
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infestedslime · 20 days
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📚🦉
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infestedslime · 20 days
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Equinox, I guess #Warframe
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infestedslime · 20 days
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Ezriel
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infestedslime · 20 days
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Graxx
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infestedslime · 20 days
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"A Prisoner and a Dissenter - each other's executioners" - Unknown, pigment on tammvas, Sorrow Spiral.
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infestedslime · 20 days
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free my girl she did all that shit but the fandom is mischaracterizing her for it
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