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iomramh · 2 days
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The trees have eyes.
Want to help support my art? You can at this link!
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iomramh · 2 days
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iomramh · 8 days
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A small post to give an idea of my Mirror Mine MC Starla's outfit style, her tattoos, and a few accessories she would wear or carry about including her industrial piercing.
She studied physics in University so she has a tendency to like things about space or rockets, not to mention her name having "star" in it, so she likes those cute little novelty astronauts so her phone case and keychain both have them.
Her tattoos are the orchid and "c'est la vie" options available in the game. Her dangling earrings are more orchids (she likes them) and her necklace continues her space them with a star in red quartz. Red is her favorite color.
The last picture is a sample of what her room likely looks like.
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iomramh · 9 days
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The soul stone war ROs (butchered by me, ur welcome)
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iomramh · 9 days
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Games by Intimidating Puffin Studios
The Soul Stone War
The Soul Stone War 2
Beyond The Mist: Beginnings
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iomramh · 13 days
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iomramh · 13 days
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rat king!
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iomramh · 13 days
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| DEMO TBA | RO INTROS |
| playlists | pinterest |
Welcome back to Misty Cove!
Your hometown that holds all of your best memories from childhood. Days where you spent all of your time with friends, exploring and playing. The most notable thing about both you and your hometown however, is what started happening in your teenage years. After you and your friends uncovered a mystery about the local movie theater, you starting finding more odd occurrences across the county, and well, it's not like anybody else was going to solve them.
You and your friends because a team of detectives. Most your teenage years and early twenties were spent solving odd crimes across the country. You were all best friends.
That was until four years ago when...
Well, you're not sure you can remember anymore.
It doesn't matter right now. Welcome back.
'Return to Misty Cove' is a horror/mystery Interactive Fiction game that is inspired by Scooby-Doo, The Works of Stephen King, and H.P. Lovecraft. This work will be rated 16+ for gore, violence, swearing, and death that might not be suitable for everyone.
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Customize your MC's appearance, develop their personality and become the linchpin of your mystery solving team.
Find out more and possibly solve the mystery that has been haunting your hometown.
Rekindle, or destroy old friendships (and maybe develop romances) with your former team, and meet others along the way.
Have an animal companion! (dog or cat)
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RO's & Other Major Characters
Cameron "Cam" Morris (M/F) [RO]- Tech-savvy and mechanically minded, Cam is currently working as a mechanic after you and your group broke up, they are currently going to grad school for mechanical engineering, and still sends postcards and pictures to you. They are likely the sweetest person you have ever met, even if sometimes they are too kind to people who don't deserve it. Out of the four of you, Cam was always the one who needed to do what was right, no matter the cost to their self.
Ollie Cohen-Reyes (NB) [RO]- Ollie has always been interested in macabre and strange, spending hours researching in the library any and every topic they were interested in. They get along with very few people, but once they are able to get close with others it becomes easier, and they become sarcastic and witty, and feel less uncomfortable talking about their interests freely. They work as an adjunct professor in forensic anthropology.
Rose/Rory Thompson(M/F) [RO]- They are a loyal person, first and foremost. When the group broke up they somewhat lost their purpose, but they ended up settling and working as a bartender in Misty Cove. Having taken boxing and self-defense classes from a young age due to their paranoid parents, R was always the best when it came to physical confrontation with the cases you investigated, even if outside of this they never seemed like someone who had that much power. They have become far more aggressive and assertive than the person you knew as a child, now having the attitude to match their technical know-how.
Terra Clarke (F) [RO]- You originally knew her by a different name, but she started transitioning early on life, and Terra is the only name you can remember now. Normally when you say it it's followed by an eye roll. Terra was never someone you got along with when you lived in Misty Cove. She was always very antagonistic towards you and your friends, but a lot has changed since the last time you saw her. She now owns her Grandpa's diner, and tries to take good care of the people of the town, especially since the mayor won't do much. She is always exhausted now, but is very happy to see a familiar face, even if your history is muddied because of both of your actions.
Randall 'Randy' Clarke - Terra's grandfather and former owner of "Randy's Diner" always very kind to you and your friends, even if you all never got along with Terra.
Ana Lloyd - (pronounced AH-na) current mayor and overall very unprepared for her job.
Mrs. Candace Talbot- Your former English teacher from high school, you never got along with her that well.
Dorothy Giles- Your co-worker, likely the only one in your office who cares about her job.
(most things are subject to change throughout the games development)
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iomramh · 17 days
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#Fate/GrandOrder
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iomramh · 18 days
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Commission for @bellecosebabe of her oc Verin 💕✌🏻
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iomramh · 18 days
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GAME [updated october 28] // PATREON // FAQ
you are a bounty hunter.
responsible for taking in rogue supernaturals, you work for IAOS—the international agency of supernaturals—where, alongside your best friend and partner, you two have quickly become the best hunting duo of the branch.
after a particularly tricky hunt, you brief your boss, Caine Atheron, and come back to work the next day to find that he has mysteriously disappeared overnight, the company is now in the hands of his best friend, Sebastian Mai.
and though no one else seems to question it, something tells you that there’s more to the story.
with bounty cases rising at an alarming rate and a second mystery unfolding, you and your ragtag team of allies set out to find the truth.
but as you go further and further, the secrets you uncover begin to make you question: who… or what exactly are you fighting for?
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play as male, female, nonbinary; straight, gay, lesbian, bi/pansexual, gray/demi/asexual, aromantic + have the chance to set your own pronouns
gather a group of unlikely allies to solve a mystery and uncover a sinister plot
meet multiple supernatural species and get a chance to travel to some of their lands
romance any of five characters, all of which have selectable genders of male, female and non-binary each. tropes include best friends to lovers, rivals to lovers, strangers to lovers, immortal x mortal and forbidden love
choose a skill set for your hunter (weaponry, traps, cunning or strategy) that will branch off during fight scenes, creating four unique scenarios with different dialogue, choice options and outcomes for each battle
customize your hunter’s feelings towards supernatural creatures, including levels from friendly to untrusting, and have the choice to form or break alliances
note: rated 15+ for depictions of violence
Keep reading
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iomramh · 18 days
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Everything out here in Gaile is dirty—that is a fact you can no longer deny. Dust continues to invade your nose, the fog hinders your sight wherever you go, and there is a distinct smell that no one can seem to get rid of. A smell stronger than the muck that spills on its grounds. More repulsive than the scent of sweat. Of stagnant water. Of the decaying leaves and grass.
It’s the underlying scent of blood and death that somehow wafts over the air, pushing its way to your insides with such familiarity and haste.
Deeper. And deeper.
And deeper.
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They call you Ripper.
It’s a horrendous name to give to a detective like you, and definitely not one you chose for yourself, but you suppose it’s to be expected given your reputation for putting powerful people behind bars. Businesses feared you. The other cops hated you. Local gangs despised your entire existence. Yet, despite all of that, you remained untouched.
Until that day, when all the lies and the deception and the foolish mistakes turned your life upside down. 
But perhaps that’s not where it all began. Perhaps it rooted from the decades the city has suffered, through the failed revolutions and corruption that sucked the life out of it, turning it into an insurmountable void of hopelessness and grief. 
Now, as you attempt to rectify what happened and fix your honor, you find yourself entangled in webs of conspiracies and betrayal with each step you make, and you will have to make wise decisions to discover the connections among the events disturbing Gaile City once more. 
A grisly murder. Enigmatic hallucinations plaguing certain people. Recurring explosions. And the one thing that troubles even you and your overprotective brother–your strange, vivid nightmares (or are they?) and an ominous group who may be behind them.
Find the truth. Protect whomever you can. Survive. Remember.
But beware. In this forsaken city, the truth is everyone’s enemy. Just as it may be yours.
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Customize your character - gender, pronouns, sexuality, appearance, and motivations 
Reclaim your honor or be viewed as another corrupt socialite, while having the choice to hide your true intentions.
Cultivate your relationships. Romance, befriend, or turn the closest people around you into enemies.
Let past sins be forgiven or slowly go down the path of revenge.
Deal with a shady government, haughty politicians, and ominous groups who may not have your best interest in mind.
Have the choice to delve deeper into the Ripper’s nightmares and turn them into an advantage (at the cost of something else).
Solve a murder, though you might not like the answer.
Save. Sacrifice.
See it. Hear it. Feel it.
[Please bear in mind that this is a story that focuses on the concept of grief, family issues, loss, death, and heavy emphasis on corruption, which might not be suitable for some people’s tastes. It should also be noted that while your character’s appearance may be customized, the mother is canonically a Filipino.]
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F. Wesley [M/F] - A friend. A lover. No matter what role they had in your life before all this, it is the case no longer. Still, despite the recent events that had transpired, the young journalist pushes on, all alone amidst a crowd of questionable connections who might end their life anytime they falter. Change the city; destroy corruption; create a better world–they will reach for those goals no matter whom they have to approach. They will keep on chasing, broken and lost as they are, to prove that every decision they once made has been worth it. To prove that everything they did was for a right reason. Was it?
E. Alonzo [M/F/NB] - Hatred fills their eyes whenever they meet with yours, and you haven’t the slightest idea why. There has to be a reason, though. There has to be a reason why despite the small, vulnerable moments you share with them, it is as if a switch is flipped every time, and their gaze grows cold all over again. One thing is clear–they have a plan. A plan against the marshal, the very person they’re working for, and your existence may or may not become a hindrance on the steps they’ll have to take. What that means for you, that is the question. Can you handle the truth?
Owen Russell [M] - Selfless, responsive, family-oriented. A resident doctor at the hospital your father built, Owen is one of the few people in Gaile City who made a conscious choice to be there, a decision he made without a sliver of regret. But of course, no one can be ever spared from the cruelty that the city brings upon its dwellers. As Owen gets entangled in the vicious cycle of crimes, as he witnesses the struggles of the same people who’ve been plagued with mysterious hallucinations, his ideals will be tested; and you can either stay beside him to help him remain the way he is or become the reason for his tremendous change.
Jade Stein [F] - A reporter who restlessly roams the city for stories to tell, or at least she used to be. You don’t actually know what she’s been up to the past few years. There was a time when you thought she was like you, seeing her lack of reservations in targeting powerful officials, until it was revealed that she did so by planting rumors of her own. Despite that, despite the mistakes she once made and the festering relationship she has with her brother Richard, she’s coming home. She’s coming home, secrets lying underneath the apparent bluntness, and she will do anything to ensure that the only family she has will survive.
???
Detailed Character Descriptions
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DEMO | KO-FI | PATREON | DISCORD | FORUM
Latest Update: October 8, 2022
Current Word Count: 164,584 words
I hope you enjoy the game the way it is right now! And do join the discord!
Reblogs will also be appreciated.
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iomramh · 18 days
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Hello everybody, my name's Matheus, or just Matt for short.
In The Abyssal, you assume the control of a powerful deity that was betrayed by their fellow gods. Imprisoned against your will for all eternity, you had a long time to plan your revenge.
After you regain your freedom, travel across Hylaria and recruit acolytes to help you in your quest for retribution. Influence their future as you learn about their past. Cultivate the kind of relationship you want to have with your followers: make them fear you, or be a kind leader and inspire respect.
Oh, and did I mention you are Death itself?
💀 Features 💀
You can play as a god, goddess, or deity. Choose your sexuality, appearance, personality, an immortal creature for a pet, and a powerful weapon to wield. Be a merciless monster or a benevolent being. Feared or revered? Your actions decide how mortals and gods perceive you.
This game is heavily focused on relationships, so expect a lot of romance, but romance is not required to progress through the story if that's not your thing. Speaking of which, I have 7 romanceable characters planned as of now, with 1 being gender-locked to male and the gender of the other 6 changing based on your choices.
💀 Romance Options 💀
Aza’deh Asayesh “The Desert Jewel” (Male or Female)
The Mahdi of the Ahara Desert first dwellers, the Emir, and former high priest/priestess of the followers of Tai’jik, the god of deserts and safe passage. Through great sacrifice and worship, they were able to acquire Tai’jik’s blessing, that in turn is used to protect their people from their enemies. Aza’deh puts the safety of their people above all else, even going to great lengths to keep them away from harm, including allying themselves with a being hated and feared by all.
They have a rich dark-skinned complexion, darkened by the unforgiving sun of the desert, and light emerald green eyes that appears to shine under the sunlight. They stand at 6’ tall with a surprisingly muscular physique for someone who is seen doubling over books all day.
Aza’deh’s hair is dark brown with a few peppered caramel strands and slightly wavy. Male Aza’deh likes to keep it short on the sides but longer on top, and brushed back with the longer strands gathered in a tiny ponytail. Female Aza’deh keeps her hair long, reaching beyond her shoulder blades with a golden headpiece styled with gold coins and encrusted with tiny emeralds.
They are sure to attract everyone’s attention.
Wulfric “The Beast” (Male)
One of the Wildmen, considered by many as a bunch of uncivilized and savage people. Some say they are not even humans but beasts who take the form of monsters when angered. Worshipers of the great goddess of fertility, Vaal, and the deity of love, Amorr, the Wildmen are protected by both, and whatever the truth may be, people tend to stay clear of the rainforests up north. It’s up to Death to learn for themselves if the myths are true or just stories told by crazy old hags.
Wulfric, as a Wildmen, can take the shape of a large black wolf. While in human form, he maintains all the features expected of a human except for longer and sharper than average canines. He is 7’5’’ tall and has honey-colored skin along with a powerful and intimidating physique. He usually keeps his dark-brown, wavy hair set in a single braid that reaches way past his shoulder blades; several tiny fairy skulls and sharp, curved fangs are secured around the tip. His eyes are light brown with specks of honey.
His appearance is certainly intimidating.
Éoin "The Mortician" (Male or Female)
The faithful follower. Maybe the last human in all Hylaria to worship the Abyssal, in secret, of course. Éoin still follows in their family's footsteps by taking care of the Yskari Mortuary. With a shy and reclusive personality, they prefer the silent company of the dead over the noisy living. With deft hands and endless devotion, they make the intricate practice of embalming a form of macabre art.
Long weeks tugged away underground have given them an extremely pale complexion; their skin is covered in rusty freckles that get more accentuated the longer they stay in the sun. Their eyes shine like pebbles washed by the ocean waves but may appear darker depending on their mood. They stand at only 5'2'', and while male Éoin displays a crown of fluffy curly bright red hair that barely reaches his ears, female Éoin maintains her fiery locks long and wild.
They will believe in you when no one else will.
Kazael Crane "The Necromonger" (Male or Female)
Kazael became an orphan early in their life and, through a series of misfortunes, spent most of their childhood wandering the streets of Luanya. After a rather traumatic event, they became aware of their true heritage and that death carries great power. As they delved deeper into this new, somber world, not becoming numb to the deaths happening around them seemed impossible.
Kaz's most striking feature is certainly their deathly pale skin, not a rarity in a city where the sun never makes an appearance, but even then no mortal skin can be so devoid of life—for this reason they resemble more a walking corpse than a living being. They have slick, bluish-black hair, like iridescent crow feathers, kept fairly short on the sides and very long on top. Their eyes also seem devoid of color, the shade of monochrome memories, silver-blade.
Is their heart truly as lifeless as their appearance?
Sol "The Sun God / Goddess" (Male or female)
God/Goddess of the sun, light, music and civilization. Sol embodies the life essence itself, being the second deity to acquire physical form after the Great Sacrifice. A calm, wise and passionate divine, but also wrathful towards the evil and cruel. Is up to the MC to decide what kind of relationship they had with Sol in the past; lovers, friends or nemesis, the choice is yours. With glowing sun kissed skin, a muscular powerful towering body, and eyes of liquid gold, they represent the epitome of perfection.
With Sol everything is possible.
Leon/Leona "The Golden Prince/Princess" (Male or Female)
The beloved prince or princess of Solarys, the greatest city of Hylaria. As their father's oldest child, they grew up being showered in the most expensive gifts gold could buy, until their brother came along. The tales of their heroics, kindness, and generosity are forever etched into the hearts of the people that they care so much about. But as their father's health deteriorates with each passing hour, they must adapt, against their will, to the role of King/Queen.
Leon/Leona is the mirror image of their mother, with blond hair that brings memories of golden wheat fields, of many hued stems that dance in the autumn light, and light blue eyes that sparkle with boisterous mirth.
Their bravery and valor are enough to inspire Death themselves.
Amorr "The Deity of Love" (Gender-fluid)
Amorr is the Furyan deity who embodies love, beauty and carnal pleasure. Their presence alone evokes compassion in the hearts of mortals and gods alike, although that wasn't enough to spare you of a terrible fate.
As probably the only furyan deity who completely regrets their role in your imprisonment, Amorr will jump at the opportunity of atonement for their past sins. Is up to you to decide their fate.
Amorr is known to change physical appearance on a whim, but they like to remain faithful to certain traits. Their hair is a lovely shade of light pink, usually reaching past their delicate shoulders in soft waves. Out of all the Ten, Amorr is the shortest in height, reaching only 7'3'' when in their divine form and 5'2'' when in human form. They have porcelain skin with a healthy pink undertone and lightly freckled cheeks always tinted with a rosy flush. As a divine their eyes reflect their essence, taking the color and glint of a rose-quartz under the sunlight.
Like a beautiful rose, they hide a thorny side.
💀LINKS💀
Last updated in November of 2023
DEMO / FORUM / PATREON / KO-FI
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iomramh · 18 days
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Honor Amongst Thieves
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DEMO FORUM KOFI  PATREON
UPDATED: 2/21/2024   
NEXT UPDATE: (PATREON - 3/31/2024)  (PUBLIC- 4/13/2024)
RO PORTRAITS AND DESCRIPTIONS   PINTEREST
For as far back as your memory can stretch, you’ve been running the streets of Lower Cusmo, the underbelly of Hashind’s jewel of a capital city.  In these dark corridors you have grown from a lowly locust, just another street child, into a full fledged thief belonging to a well established guild.  
But things are shifting in the city. Guilds are going quiet and reemerging under new leadership, nobles are becoming more flagrant in their corruption under the eyes of a young king, and merchants tell harrowing stories of the unnatural beasts in the service of a ravenous empire.  
You, now caught amidst the machinations of the city’s most influential and supernatural, must decide how you will act.  The city, your honor, and your very life are all up for grabs.  
Honor Amongst Thieves is a text-based fantasy interactive fiction game, full of political intrigue, romance, and of course thievery! 
Synopsis
You play as a thief pressed into the employ of a mysterious nobleman. With your life, the fate of your guild, and your honor on the line, you’ll have to navigate the perils of the royal court and combat a more mystical threat. The story is set in Cusmo, the naturally fortified, desert capital of Hashind, and will showcase the much praised Upper Cusmo, the crime-ridden Lower Cusmo, and much more.
Keep reading
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iomramh · 18 days
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The gods abandoned the realm of Navara long ago— wykna, they were called. With them, they took their magic and their beliefs, leaving the realm to die a slow and pitiful death. Beasts of legend turned to mountains and sea water, living forests turned to graveyards of epic proportions. Without guidance, humans, magic-users, and mythosi were locked in a constant war for the simple right to exist.
You were the most feared soldier in all the land— the attack dog of Queen Marcelle and her beloved Kingdom of Plaithus. Your name was known by all— a hero to some, a killer to others. You were a weapon. A beast. Maybe it only made sense that you would snap one day.
One hundred lives, ten minutes: children, friends, family.
You don’t know why you did it. Hell— you can’t even remember how you did it. All you have are flickering, waning memories accompanied by an all-consuming guilt and paralyzing paranoia.
You, my friend, are an exile— and there’s something so very deeply incredibly wrong with you.
Get it out.
The Exile is rated 18+ due to heavy topics, gore, and violence.
Features:
Choose your pronouns and customize your appearance 
Pick what mythosi blood you’ve been infused with (gorgon, werewolf, phoenix, or demon), changing the nature of the commander, how others initially view them, and what powers and abilities they have.
Romance one of seven ROs, two male, three female, and one non-binary and one gender selectable.
You may also choose to have had a romantic past with 2 of the ROs without being locked into their route…
Choose your backstory. What kind of commander were you? How much were you willing to sacrifice before you lost everything? 
Play as a character who is a fundamental part of the world, and see your actions from other’s perspectives and in history.
Show them why you used to be a legend.
|  Demo  |  Forums  | Discord (18+) | Patreon | Pinterest | FAQ | Spotify |
Last Update: July 23, 2023.
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iomramh · 19 days
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Hey everyone, this is the dev blog for Diaspora, a ChoiceScript IF in which you take on the role of the heir of Clan Maghnus, a group of Cine chased from their homeland by a raging war.
Without giving away too much, Diaspora is a game about culture clash, and finding one’s way in unfamiliar territory. The player assumes the role of the heir of Clan Maghnus, a particular clan of the Cine, a raiding culture from the harsh northern climates of the world. They’re very loosely based on Celtic and Norse cultures, but definitely expect the differences to be far more prominent than the similarities. The PC’s mother is the current clan Chief, but in the interests of the future, the story sees her handing more and more important responsibilities down to them, allowing them to effectively shape the destiny of their Clan.
When the clan makes a much-needed supply raid on the small island of Divio, they discover that the territory they’ve sailed into belongs to the mighty, far-ranging Castulian Empire, and that Divio was officially under the control of the local regional capital, Tarracina. In the days and weeks following that first fateful raid, the PC will learn a great deal about the culture that now plays unwitting host to their own, and have to decide how best to handle that. Castulia is not the kind of enemy that can be overrun with a few brave warriors, after all.
The general feel is, if we’ve hit where we aimed, relatively low-fantasy. Magic is rare and not typically of cataclysmic power, and much of the story will focus on less-grand themes than the typical sword-and-sorcery adventure. (Not, of course, that anything’s wrong with sword-and-sorcery adventures!) We hope the dynamics between cultures, and the PC’s individual companions, will feel nuanced, balanced, and leave few if any obvious “right” answers.
Characters and more under the cut!
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The PC: Child of Chief Roise of Clan Maghnus, the PC can be played as male, female, or nonbinary (with singular-they pronouns). Able to speak the language of the south, they are automatically in the forefront of any and all contact between the Cine and the Castulians.
Cormac: The PC’s oldest friend, adopted into Clan Maghnus as a very young child. Cormac exemplifies just about everything a Cine warrior should be: strong, fast, loyal and brave. He struggles with his sense of belonging due to his background. [RO]
Aisling: The PC’s bharda, or ward, Clan Maghnus’s only mage and therefore watched very carefully. She’s something of a direct aide to the PC in social function, and considerably more circumspect and diplomatic in demeanor than the average member of the clan. [RO]
Isidora Cimber: A slave, once kept by the governor of Divio, Izzy has less love for empire than most, for the obvious reasons. She proves herself knowledgeable and helpful during the PC’s interrogation of the governor, and chooses to stay with the Cine over returning to Tarracina and her former life. [RO]
Panegyris Vetranio: A member of the Castulian priesthood, Pan is part of the initial envoy sent to negotiate with the Cine over the prisoners taken in the initial raid of Divio. Pan is subtle, very intelligent, and particularly suited for their job as a diplomat of sorts. [RO]
Sangarinus Nabor: A member of Castulia’s infamous infantry, Sangarinus is a wary man who does not trust easily, but also one with a deep and abiding personal sense of honor. [RO]
Chief Roise: The PC’s mother and leader of Clan Maghnus, Roise made the difficult decision to flee a generations-long war in the north, in hopes of finding something better elsewhere in the world. It’s a decision that hasn’t been met with universal approval, with some viewing it as smart and others thinking of it as cowardice.
Daghan: Chief Roise’s right-hand man, Daghan also serves as her primary advisor. The veteran warrior is deeply entrenched in the traditional values of the Cine, and tends to disapprove of changes to what he sees as an effective, time-tested way of life.
Adriana Tullas: A famous, battle-tested general in the Castulian army, Adriana shoulders much of the administrative burden of ruling Tarracina and the Castulian province surrounding it. She is rumored to be just as ambitious as she is clever, and would make either a strong ally or a formidable foe.
Baltasar, The Scourge: Leader of a loose confederation of pirate vessels belonging to Tarracina's displaced Iskendi people, Baltasar has well-earned both his position as Admiral of the fleet and Scourge of Castulia's western shores. No lover of the Empire, Baltasar wishes to see his people retake their ancestral city—regardless of the cost.
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We, the devs, are August and Jay, aka Vince and Jess, and this blog is... mostly us answering asks, actually. There's occasionally a poll or a preview or something too.
You can find us also on the CoG Forums and our Patreon. The game, if you're looking to play it, is here.
We hope you enjoy!
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iomramh · 19 days
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Polyushka Polye - Origa
(translation)
Field, my field, My wide field. The heroes ride over the field, Heroes of the past.
The wind scatters your brave songs Across the green field. Songs of the past, Leaving them alone with your glory, And right at the end, on a dusty road…
Field, my field, My wide field, The heroes ride over the field, Heroes of the past.
Field, my field, has seen so much misfortune. It was drenched in blood, The blood of the past.
Field, my field, My wide field. The heroes ride over the field, Heroes of the past.
The wind scatters your brave songs Across the green field. Songs of the past, Leaving them alone with your glory And right at the end, on a dusty road…
Field, my field, has seen so much misfortune. It was drenched in blood, The blood of the past.
Field, my field, my wide field…
~~~~~~~
Another one of my favourite songs. Originally, Polyushka Polye (Полюшко Поле) is not Origa’s, actually it was composed by Lev Knipper with lyrics by Viktor Gusev, in 1933, to be part of a Soviet symphony with chorus, A Poem About a Komsomol Soldier (1934), but I love Origa’s version as much as the Red Army Choir version or André Rieu’s version (I have a special love for this one). To be honest I never heard the entire symphony, and only came to know about it some time after my love for this song had already been established, so my vision about it is quite different from what I imagine the symphony tries to pass, I see this song much more as a nostalgic lament about the glories of the past than a chant of Soviet pride, that’s why I made the Russian flag instead of USSR’s. It reminds me of those old stories about pagan Slavs and Viking battles in Russia. And the drawings around the lyrics reflect this. Two Sielulintus high above to look after the warriors souls, a blooded sword and helmet to simbolyze the battlefields and sunflowers as a reminder of the beautiful sunflower fields that today are a symbol of Russia too, a hope for better days those warriors might have wished for.
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