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js21o3 · 2 hours
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js21o3 · 3 hours
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js21o3 · 3 hours
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I have one of those robot vacuums but there's a mirror in the house low enough to the ground that the lidar scanner can see a nonexistent room in the reflection so on the navigation map it's generated I have a room that doesn't exist that I have to forbid the vacuum from entering.
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js21o3 · 1 day
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may i share with you the best video on the internet
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js21o3 · 1 day
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Look, there's a lot to be said about the contemporary gaming industry's preoccupation with graphics performance, but "no video game needs to run at higher than thirty frames per second" – which is something I've seen come up in a couple of recent trending posts – isn't a terribly supportable assertion.
The notion that sixty frames per second ought to be a baseline performance target isn't a modern one. Most NES games ran at sixty frames per second. This was in 1983 – we're talking about a system with two kilobytes of RAM, and even then, sixty frames per second was considered the gold standard. There's a good reason for that, too: if you go much lower, rapidly moving backgrounds start to give a lot of folks eye strain and vertigo. It's genuinely an accessibility problem.
The idea that thirty frames per second is acceptable didn't gain currency until first-generation 3D consoles like the N64, as a compromise to allow more complex character models and environments within the limited capabilities of early 3D GPUs. If you're characterising the 60fps standard as the product of studios pushing shiny graphics over good technical design, historically speaking you've got it precisely backwards: it's actually the 30fps standard that's the product of prioritising flash and spectacle over user experience.
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js21o3 · 2 days
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the wandering painter, part one
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js21o3 · 2 days
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i love that halo can die from the broken steam pipes at the start of the first game... uh oh earth is really in trouble now, halo went out broccoli style
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js21o3 · 2 days
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js21o3 · 3 days
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js21o3 · 3 days
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js21o3 · 3 days
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js21o3 · 4 days
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Yukari is here!
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js21o3 · 4 days
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Me duele la cabeza
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js21o3 · 4 days
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Errant
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js21o3 · 4 days
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In a post-game AU where the girls get to live in the real world, I feel like Monika would have some odd habits carry over from the game.
-She never had a house or a bed, so she can fall asleep pretty much anywhere, no matter how uncomfortable.
-Because they were unnecessary in the game, she constantly forgets to do things like eat, drink, or sleep. She'll stumble into the kitchen half-starved at 5 in the morning because she forgot she's a human person.
-She never had blushing or crying sprites in the game. Because of this, she never learned how to control these things. She blushes and cries really easily without realizing. The other girls like to take advantage of the blushing part because all they have to do is hold her hand for a couple seconds and she turns into a tomato.
-Not really a habit, but I think she might have something like an audio processing disorder after reading everyone's speech for so long. She has to watch TV with subtitles on or she has no idea what's going on. She also startles herself when she speaks because she's not used to sound coming out. Or, when she's really tired, she'll just flap her lips at people because she forgets she has to actually make sounds for them to hear her. The upside is that she has a really fast reading speed.
-She hates elevators. In Act 3, whenever the game closed and Monika was sent into the void, the game unloaded a couple milliseconds before she did, which gave her this slight falling feeling before she suddenly stopped existing. The little jerk at the beginning and ends of elevator rides feels similar and it freaks her out.
-Because she only ever had one outfit, she forgets about changing a lot. So she ends up sleeping in her day clothes or forgetting to change out of pajamas before leaving the house. Once or twice she ended up showering clothed because she forgot clothes aren't a part of your body.
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js21o3 · 5 days
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Neural code
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js21o3 · 5 days
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