Thinking thoughts out loud again, but everything that's been going on with AI and the disrespect towards our entertainment industries and artists as individuals has actually had the exact opposite affect on me where i'm far more spiteful in wanting to make new artwork more then ever before. I'm so so angry and I think my brain wants to channel that anger into projects that I've been putting off for too long instead of letting an overwhelming feeling of apathy take over.
If I can't stop assholes from scrapping or stealing mine or my friends shit then at the very least I can still make things that I know people who care about artists will appreciate and that's enough for me for now. I'll know it's not a cheap imitation trying to be something it's not. It's my own authentic work dammit and I'm gonna love making it and sharing it no matter what.
When farmers grow the same crop too many years in a row, it can leave their soil depleted of minerals and other nutrients that are vital to the health of their fields.
To avoid this, farmers will often alternate the crops that they grow because some plants will use up different minerals (such as nitrogen) while other plants replenish those minerals. This process is known as “crop rotation.”
So the next time you find that you need to step away from a project to work on something else for a while, don’t beat yourself up for “quitting” that project. Give yourself permission to practice “mental crop rotation” to maintain a healthy brain field.
Because I’ve found that when that unnecessary guilt and pressure are removed from the process, a good mental crop rotation can help you feel more energized and invigorated than ever once you’re ready to rotate back to that project.
Hey professional game dev/ full stack corpo dev here. The trick to overcoming code block is to give yourself one very small coding task a day. For instance adding that one variable you know you will need or even making and naming an empty class you are going to work on later. The important thing is to not stop even if it’s one small step! Good luck!
I actually really like this! I never really thought about working on code that way, but I think making a daily effort would make a big difference. I'll give an update on how this goes in next week's post!
Sorry this reply/post is so late, I only just discovered how to reply to these.
you WILL consolidate your code for readability, even if it means making functions and macros you only use once.
you will NOT allow yourself to struggle with debugging because "it's worked so far" and "I'll get used to it"
What do you do when you have so many alternates of the same character, so to speak? You draw them chilling together of course!
It's a bit old but I couldn't keep the lack of IWBTG and its fangames going. Though, I'll admit I got a few ideas myself but I just can't get to them on programming.
every time someone sees my games for their exact functionalities and gameplay without acknowledging the artstyle that i put a lot of thought and work into, i think that's a good sign that i should keep going
i want these guys to be in a future where they can't escape art like that, i'm not going anywhere
I strongly believe that the state of the internet right now is a result of the struggles people are facing IRL. (Coming from a US perspective)
The internet isn't just a place for people to escape the struggles of school or work. Now, many are looking at it as a *gag* "side-hustle".
When I began my internet creative journey, that wasn't the case. People on YouTube and Twitch streamed primarily for fun. Back then, there was a high bar to get any monetization. It was a reward for the most successful content creators, not the motivation to create their channels.
Perhaps that's why that content felt more genuine. It was made for the artists, not just to copy trends.
Just about every problematic thing nowadays involves monetization
The AI-generated art push is fueled by posts advertising "make $500 a day selling AI art!". Every YT video has 3 ads and then a minute-long sponsor. Mobile games and Minecraft servers are flooded with intentionally-bad design that "nickle and dime" you harder than a week at Disney World.
It always saddens me when I see new devs enter the gamedev space looking to make the next Undertale or Minecraft, not because they found it fun, but because it sold well.
Will they ever feel the excitement of making a game for yourself?
I'm grateful my little niche (IWBTG fangames) evaded this twist, though that's probably because we would get smitten the moment we scribbled a dollar amount on our games :P
I get that money is tight right now, at least in the US. A full-time job isn't enough to live a healthy or comfortable life.
But God it hurts to see that the Internet isn't safe from that push.
Capitalism really ruins everything, doesn't it?
Here's a cool thing: GameMaker is now free for non-commercial, non-console use, and all its asset bundles are free! They've also introduced a one-time free aimed at replacing their current subscription model.
Also, while they're being vague about it right now they've hinted that they might be working toward some open source progress as well, which is very cool!
So if you've ever wanted to give GameMaker a shot and try out a new engine, now you can!