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ew, i hate being reminded that some people ship canach with anise.
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Photos by rikunow on twitter
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enemies to lovers midpoint prompts
as the request stated, that ‘i am trying really hard to keep hating you‘ phase, or what i like to call the reluctant friend stage. feel free to use :)
“i think we’re friends now.” “God, don’t say that.”
“everything is just a competition for you… isn’t it?” “isn’t it for you, too?”
“h—” “don’t talk to me.”
“i’d pay good money for you to admit you tolerate me.” “tolerate being the operative word.”
“why can’t you open up to me?” “why do you want me to?”
they’re so used to hating each other sometimes the snide remarks just slip out LMAO
like “should i get you something too?” “you can get out of my fa— woah, hehe. sorry.”
“you’re still on that?” “still on that..??? STILL ON THAT?????? I CANT STAND YOU???!!!(!;!”
a whispered moment between them ; “i’m trying so hard to hate you.” “why?”
they’re trying hard to hate each other then something happens (plot) and they’re stuck together which makes it ten times harder
“be honest with me.” “but why? why would i do that?”
“stop.” “stop what?” “being so kind to me.”
remember… they hated each other a couple chapters back. what changed? why did it change? who did it start to change in first?
the moment where your character asks themselves; “when did this nuisance become so important to me?”
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I will say, and I think I mentioned it in tags yesterday, that I really hope it's not "let's use Wizard Cult Shenanigans to go to pre-searing Ascalon for ~reasons~!" Because I just... really do not care about pre-searing Ascalon. I care about core Tyria because that's where my time has been spent. I never played GW1 when it was out, tried to play it recently, and wasn't able to progress because it gave me severe motion sickness. I don't have that attachment.
But I worry the writers feel like with the Elder Dragons gone and Tyria healing, there's no more stories to tell there.
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not to be an enjoyer of guild wars 2, a positive thinker, a game liker, but i AM excited for expac5. i like that teaser image a lot. i like just the thought that we will get new areas and new threats. i will also be believing that anet learned from palyer feedback for soto and will improve. not to be a positive pnancy but i think i will be enjoying that
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GW2 people - Pitch me YOUR idea for an Expansion!
What's the theme, where are we going, what lore threads are we picking up on, what's the story premise, what mechanics do you think it could have.
I love spitballing ideas when I'm talking with friends so I'm posing the question To Everyone because I know everyone has some pet concepts floating around. As self-indulgent as you'd like, as unrealistic as you like, just throw ideas around, I wanna hear them!
The One I think I have the most rounded ideas for would be an Underwater Expansion. Picking up on the threat of whatever is terrorising the deep oceans, having some exploration of the Largos and bringing back in the Quaggan and the Krait maybe!
I love the sort of depths we get in maps like Frostgorge sound, and underwater combat has badly needed a rework and a tune up - there's loads of skills which straight up don't work and break entire builds underwater, and this would be a perfect excuse to try bring it up to speed. Maybe even make the underwater weapon sets function on land, to satisfy those who're after more weapons. You could make the maps a mix of true underwater and perhaps giant air bubble caves so you still had some land exploration even in maps otherwise set deep under the ocean. A map meta split with land phases and water phases. Additionally as personal bias wish, I'd love map event/meta design more like HoT. A map-wide Story with a few chains with specifically Build into the actual true Meta. I also simply love the idea of having a bunch of enemy designs based of the ocean and the abyss, there's so much incredible inspiration and interesting marine life. and biomes too! Give me a hydrothermal vent section in one of the maps, hell underwater 'water' in the form of brine pool 'quicksand'.
The Turtle might get some more use out of it's underwater, and skimmer would absolutely get spotlight as a skyscale isn't going to get you too far here - hell maybe even some speedy new underwater mount could be a fun addition to the roster.
I can see a plot being around trying to work with the Largos, The 'Terror of the Deep' being a danger and learning from them about how to survive the hostile environment and also convince them work with you to Hunt the 'Terror'. Maybe you come to the area of the ocean with the Quaggans and it's convincing the Largos to take them seriously as allies against whatever you're fighting? A quaggan companion character would be really fun, and you could easily bring back Sayeh al' Rajihd from the personal story given Largos involvement. I think not only would it be something very different in terms of the maps, which granted quite a few people might not like (thalassophobia reasons, or general Dislike of Water Gameplay reasons), but I think a rework of the underwater mechanics would benefit a bunch of places and it's something that really doesn't get touched outside of base game and maybe like, the Leviathans in EoD. There's so much neat creature design inspiriation swimming around out there, and I know so many people love the largos and even if not playable getting to see more of them could be neat! Also - it'd finally make all those legendary full people happy. A Legendary Aquabreather :P.
And a new suite of legendary underwater weapons since the G1 set. (and not themed pretty please make them all Unique.)
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lmao if the new expac is tied heavily to any gw1 stuff
hey aodhan. it’s time for More Trauma :)
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I'm sick of internet negativity, so let's combat it: reblog this and saying something nice/pay a compliment to the prev in the tags.
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Here are two of my main/fave examples of this!! First is my Deadeye Myrrvren, and second is my Chronomancer Anayrin!
The main reason I draw them differently than their in-game designs is really just... I love the concept of Sylvari being able to have traits that mimic animals! Myrr is catlike, and Ana is buglike (orchid mantis specifically!). It leads to most of my sylvari being off-model to some extent, due to having tails or wings or what have you. Why? I just think it's fun :>
GW2 ARTISTS!!! fun little reblog game for you…
reblog this post with a picture of your character in-game vs how you draw them! bonus points if there’s reasons for why they look different in game vs in your art. i want to see :] i’ll start ….
my little freak of nature themselves…. i generally draw iovitus with a more narrow face, and their horns are a little different. of course they have the big old ears but i draw them with pointed tips (like a bobcat or caracal) and they have a notch in their left upper ear… i don’t really know why i started drawing them with these things but they slowly have become more and more scrunglified as time goes on. you’d never believe this guy is a convicted war criminal …. but that’s kind of the point i suppose. oh and of course how could i forget the whiskers! i draw all charr with whiskers because i just love big war kitty cats! you can’t really see it in this image, but i also shrink them down and make them even more scrawny than they are in-game, since iovitus is supposed to be a little shrimpy guy. they also have lots of earrings and jewelry they wear on occasion, most of it being hand-crafted or bought secondhand, but unfortunately the guild wars gods don’t want their playerbase to have fun so there’s basically no jewelry accessories :(….
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I had this in my drafts since January 2022, finally a good occasion to post it.
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Okay okay okay, so,
I've been playing Heart of Thorns again for the bonus events and some achievements for ascended trinkets, and I can't believe I never noticed this before:
Pretty common knowledge now that when you play a sylvari, in the fight with Mordremoth, you have a moment where you nearly give in, but if you bring Caithe in?
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Her name goes white, like neutral creatures you can kill, while the Commander is struggling, and while Canach's stays green.
And after you're okay again?
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It goes back to green!
I LOVE this detail! I love that this was the expansion that the Commander is seething at Caithe, and when they were near giving in there was a moment they struggled to remember she was an ally. What an awesome little detail that continues to remind us the tension between the two is definitely NOT resolved.
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Alright, I’ve personally been wondering what other people’s opinions on this would be, so
*I know IBS isn’t a true expansion but it’s got its own mastery line so I’m counting it
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I think asura would go apeshit for neopronouns actually. Think they're the coolest god damn things in existence. There's more words we can use to identify ourselves? More ways to sort and classify things? MORE WAYS TO MAKE OUR FORMS NEEDLESSLY COMPLICATED?
SIGN US THE FUCK UP.
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Asura and Gender
I've talked about this in the past but it rattles around in my head every now and then so I wanted to elaborate on my hcs regarding asura, the concept of gender, and gender as it plays into their overall society.
Basically, to start: in the native asuran language, I do not think there are gendered pronouns. It's simply not important to them as far as how you speak to someone (though there are times when that identification is important). There are multiple other pronouns for various identifiers, but the words for "can have children" and "can't have children" are largely the biggest ones that exist, and those are typically used in the process of contracting and how individuals are listed on contracts in regards to partnerships, children, and how a relationship will progress/how long it'll last. But this also includes "may want to have children," "currently not having children," and a variety of other breakdowns. And even someone who is capable of having children can be listed as "can't have children" be it medically or by their choice.
Not to say one's identification doesn't matter. It matters a great deal, in LEGAL matters. Contracts and legal identification, things like that.
And in this way, they're both far more complicated and far more simple than how gender is traditionally viewed by, say... humans on the surface.
Once arriving on the surface, asura were exposed to far different gender rules than they were used to. But instead of changing their identifiers, they instead folded the new ones into their existing system. If you hear an asura talking in native asuran, you may hear "he" or "she" get dropped in common, and sometimes even "they." Now they have even more ways to sort and apply things.
The biggest ramification for coming out as a different gender id for asura is largely paperwork. It's not seen as something bad or weird, there's no real pomp or unease regarding changing one's gender, they're honestly very chill with it; updating how you identify is like changing your hairstyle. Their culture is far more fluid. But you should probably expect to go down to the Office of Identification to sign 37 forms, print them out in triplicate, get forms to your dean or krewe chief (make sure to have copies), also to the RA of your dorm if you're still in college, get a new ID holo taken if you go into any classified areas, and don't forget to fill out this notice to be sent to all your known acquaintances and family to alert them to your knew ID, name, and identifiers.
Or have your parents/legal guardians do it if you're not in college yet!
If an asura can make things needlessly complicated, they will. But as there are no gender roles in their society - instead being a meritocracy based on what you're capable of as an individual intellectually (not even physically) - this always seemed to make more sense to me.
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idk if there's already a post about it (there probably is) but i've been thinking about path of fire again.
like. the commander and aurene kill a god, specifically the human god of war, and it got me thinking about how there might be a cult out there that worships the commander as the new god of war (which. New gods taking the place of old ones isn't unheard of. Grenth. Kormir.) And i kinda wish we got to see that play out, even a little bit. Like, commander trying to convince them that they're not the new balthazar despite being engaged in various wars, campaigns, and conflicts almost constantly for a decade and being exposed to so much magic and ley line energy etc.
i just think it'd make for an interesting thing to explore a bit, because i feel like there maybe should've been more repercussions(?) for killing one of the human gods and it sort of just falls to the wayside pretty quickly (having to deal with kralk)
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Hawthorn
I am the first to affectionately call Canach a cactus - and it is fitting! both physically and in terms of his prickly character - BUT! Allow me to bring forth an alternative! Canach is not a cactus. He is a hawthorn.
As a sapling, Canach arboured light green bark, and white leaves / petals, his features remarkably devoid of thorns.
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Come a few years and a few hardship, and there's Canach as we now know him, his bark turned dark grey and quite a few thorns marring his features.
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And now for the comparison. Hawthorn.
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As for how far as the comparison goes...
Hawthorns are shrubs, or small trees.
Their bark is dull brown with vertical orange cracks.
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The name itself is derived from the anglo-saxon word 'haguthorn' meaning "wall of thorns". "The bramble walls were a stroke of genius. If I do say so myself."
And as for the symbolism of hawthorn, they are associated with protection and isolation, thriving in defensive, thorny hedges, and as solitary trees, with love and renewal, blooming in may, and with death.
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the need to talk about the characters vs the fear that all of my analysis is just empty prose and surface level understanding
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