Some final designs for a bookmarker and a small pamphlet for my convention products.
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Easter Miner | Eljagames | 2017
An Angry Elja reskin.
- Art lead
- Management
Google Play Store: http://bit.ly/2pwwsvW
IOS: http://apple.co/2pucBQJ
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Angry Elja | Eljagames | 2016
This game was already in progress for a year before I joined as the only artist on the team. All the art had to be remade but within the parameters of the old art (same size, same animation count) which was a challenge. Duration of project 1,5 month.
- Art Lead
Google Play Store: http://bit.ly/2k8XLd7
IOS: https://goo.gl/ZsBkMT
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Princess Bubbles | Girl Games Vasco Games | 2014
Android and IOS. Project duration 3 weeks.
- 2D artist entire project
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Real Drift: Car Racers | Vasco Games | 2015
Duration of project 3 days. Android and IOS.
- User Interface
- Texturing
- Graphic design (logo, banners)
- Photo manipulation (Screenshots)
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Collection of art of Freeway Police Pursuit, 3D Motor Bike Stunt Mania and Firetruck Parker | Vasco Games | 2014/2015
Duration of projects on average 1 to 2 days.
- User Interface
- Texturing
- Graphic design (logo, banners)
- Photo manipulation (Screenshots)
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World Rally Driver 3D | Vasco Games | 2014
Android en IOS game. Project duration 3 days.
- User Interface
- Texturing
- Graphic design (logo, banners)
- Photo manipulation (screenshots)
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Extreme Furious Car Racing | Vasco Games | 2015
Duration of project 10 days. Android and IOS.
- User Interface
- Texturing
- Graphic design (logo, banners)
- Photo manipulation (Screenshots)
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Living Lab Korea | 2013
Myra - A mobile game developed for KIPA, HKU and Nuffic for the student project Living Lab Korea. Team size 4 people, development time 3 months. Available in app stores.
- Concept (character, creature, prop) artist
- Texture artist
- Graphic designer
- Team lead
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